Highground › Counter picks › Arc Warden

Arc Warden

Arc Warden counters for patch 7.41

On patch 7.41f in Divine+ games, Arc Warden struggles most against Phantom Lancer, Primal Beast and Pangolier.

Divine+ games, patch 7.41f · data built 2026-11-04

You play

Or pick from all heroes

Your position12345

Invoker
Offlanevs
Arc Warden
Mid

Who is stronger when

Win-chance points by game length, Invoker against Arc Warden: up is you, down is him. Solid bars are clear gaps.

  1. 15-20
  2. 20-25
  3. 25-30
  4. 30-35
  5. 35-40
  6. 40-45
  7. 45-50
  8. 50+

Do not wait for the late game: Arc Warden is clearly stronger from minute 50.

  • 15–20Arc Warden is clearly stronger from minute 15 to 20.
  • 50+Arc Warden is clearly stronger from minute 50 on.

Who farms faster

Median gold earned by Divine+ players of each hero at their position.

3.8k30Arc Warden farms faster: 3.8k more gold by minute 30.

InvokerArc Wardengames
10Minute 103.6k4.0k639 / 123
20Minute 208.9k10.9k634 / 122
30Minute 3015.4k19.2k495 / 91

In lane

From our Divine+ lanes: how each hero does against the kind of lane the other brings.

  • physical burst−0.12144 lanesArc Warden does worse than usual in lane against physical burst (−0.12 lane score, 144 lanes). That is Invoker.

Power spikes

  • Hydra's Breath31Arc Warden's power spike: Hydra's Breath, around minute 31.
Arc Warden usually finishes these items at about this minute:
  • Hand of Midas8
  • Maelstrom14
  • Mjollnir20
  • Boots of Travel20

This pair in Divine+ games

  • Invoker wins 1.9 win-chance points more often than the two heroes' own win rates predict when facing Arc Warden (6,210 Divine+ games)

From Divine+ games on this patch and Valve's game files. A part with too few games or no clear difference is left out, never guessed.

Mid (pos 2) 91%Leans onIllusionsEvasion

Item buildSkill build

How to beat Arc Warden

  1. Monkey King BarGame factMonkey King BarMonkey King Bar cannot be evaded, and Arc Warden relies on evasion
  2. MeasuredPhantom LancerWins 3.4 win-chance points more often against Arc Warden (3,361 Divine+ games)
  3. Lotus OrbMeasuredLotus OrbDivine+ players buy it 2.2 points more often against Arc Warden

Primal Beast's Pulverize hits every illusion at once, so Arc Warden's army dies together.

In lane

Beyond both heroes' general lane strength, by 10:00

  1. Lina41 lanes+0.17lane score
    Why?

    Measured over 41 lanes with Lina across from Arc Warden: 0.17 lane-score points beyond what both heroes' general lane strength predicts (80% range +0.07 to +0.28).

    Arc Warden in these lanes, beyond what general lane strength predicts:
    −115 gold at 10:00
    +0.20 deaths by 5:00
    −2.2 last hits at 10:00

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. Dragon Knight18 lanes, 17 at this position+0.13lane score
    Why?

    Dragon Knight's Dragon Tail hits every illusion at once, so Arc Warden's army dies together

    Dragon TailDragon Tail

    Measured over 18 lanes with Dragon Knight across from Arc Warden: 0.13 lane-score points beyond what both heroes' general lane strength predicts (80% range +0.00 to +0.25).

    Arc Warden in these lanes, beyond what general lane strength predicts:
    −773 gold at 10:00
    +0.14 deaths by 5:00
    −2.2 last hits at 10:00

    Checked on our own Divine+ lanes: heroes that rely on this lose more against a hero with this tool.

Strong in most lanes

They win most of their lanes against every hero, so this is not specific to Arc Warden. They are not listed as counters.

  1. Outworld Destroyer50 lanes+0.20lane score
    Why?

    Measured over 50 lanes: Outworld Destroyer wins most of his lanes against every hero, so with Outworld Destroyer across Arc Warden does 0.20 lane-score points worse than usual (80% range +0.08 to +0.33). That is general lane strength, not a matchup of Arc Warden's.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

In game

Win-chance points the matchup moves

Facts of the game, not measured

  1. Void SpiritAstral Step

    Void Spirit's Astral Step cannot miss, so Arc Warden's evasion does nothing

    From the Dota 2 Wiki (community), not from Valve's files.
Position
  1. Phantom LancerCarry3,361 games+3.4pts
    Why?

    Measured: across 3,361 Divine+ games, Phantom Lancer's side wins 3.4 win-chance points more often than the two heroes' own win rates predict (90% range +2.0 to +4.8).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. Primal BeastOfflane, Mid1,048 games+3.8pts
    Why?

    Primal Beast's Pulverize hits every illusion at once, so Arc Warden's army dies together

    PulverizePulverize

    Measured: across 1,048 Divine+ games, Primal Beast's side wins 3.8 win-chance points more often than the two heroes' own win rates predict (90% range +1.5 to +6.1).

    Confirmed: the same effect shows in public Divine+ games and in our own Divine+ replays.

  3. PangolierMid, Offlane1,854 gamesgame fact+2.8pts
    Why?

    Pangolier's Shield Crash hits every illusion at once, so Arc Warden's army dies together

    Shield CrashShield Crash

    Rule of the game

    Pangolier's Swashbuckle cannot miss, so Arc Warden's evasion does nothing

    SwashbuckleSwashbuckleFrom the Dota 2 Wiki (community), not from Valve's files. A fact of the game, not something we measured.

    Measured: across 1,854 Divine+ games, Pangolier's side wins 2.8 win-chance points more often than the two heroes' own win rates predict (90% range +1.0 to +4.6).

    Confirmed: the same effect shows in public Divine+ games and in our own Divine+ replays.

  4. TuskHard support, Soft support2,324 gamesgame fact+2.6pts
    Why?

    Tusk's Ice Shards hits every illusion at once, so Arc Warden's army dies together

    Ice ShardsIce Shards

    Rule of the game

    Tusk's Walrus PUNCH! cannot miss, so Arc Warden's evasion does nothing

    Walrus PUNCH!Walrus PUNCH!From the Dota 2 Wiki (community), not from Valve's files. A fact of the game, not something we measured.

    Measured: across 2,324 Divine+ games, Tusk's side wins 2.6 win-chance points more often than the two heroes' own win rates predict (90% range +1.0 to +4.2).

    Confirmed: the same effect shows in public Divine+ games and in our own Divine+ replays.

  5. InvokerMid, Soft support6,210 games+1.9pts
    Why?

    Measured: across 6,210 Divine+ games, Invoker's side wins 1.9 win-chance points more often than the two heroes' own win rates predict (90% range +0.9 to +2.9).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  6. MagnusOfflane, Mid3,455 games+2.2pts
    Why?

    Magnus's Empower hits every illusion at once, so Arc Warden's army dies together

    EmpowerEmpower

    Measured: across 3,455 Divine+ games, Magnus's side wins 2.2 win-chance points more often than the two heroes' own win rates predict (90% range +0.8 to +3.5).

    Confirmed: the same effect shows in public Divine+ games and in our own Divine+ replays.

  7. DawnbreakerOfflane3,482 gamessources differgame fact+2.2pts
    Why?

    Dawnbreaker's Starbreaker hits every illusion at once, so Arc Warden's army dies together

    StarbreakerStarbreaker

    Rule of the game

    Dawnbreaker's Starbreaker cannot miss, so Arc Warden's evasion does nothing

    StarbreakerStarbreakerFrom the Dota 2 Wiki (community), not from Valve's files. A fact of the game, not something we measured.

    Measured: across 3,482 Divine+ games, Dawnbreaker's side wins 2.2 win-chance points more often than the two heroes' own win rates predict (90% range +0.8 to +3.5).

    Confirmed: the same effect shows in public Divine+ games and in our own Divine+ replays.

  8. Legion CommanderOfflane2,917 games+2.3pts
    Why?

    Measured: across 2,917 Divine+ games, Legion Commander's side wins 2.3 win-chance points more often than the two heroes' own win rates predict (90% range +0.8 to +3.8).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  9. Dark SeerOfflane1,529 games+2.6pts
    Why?

    Dark Seer's Vacuum hits every illusion at once, so Arc Warden's army dies together

    VacuumVacuum

    Measured: across 1,529 Divine+ games, Dark Seer's side wins 2.6 win-chance points more often than the two heroes' own win rates predict (90% range +0.7 to +4.5).

    Confirmed: the same effect shows in public Divine+ games and in our own Divine+ replays.

  10. Spirit BreakerSoft support3,490 games+1.9pts
    Why?

    Measured: across 3,490 Divine+ games, Spirit Breaker's side wins 1.9 win-chance points more often than the two heroes' own win rates predict (90% range +0.6 to +3.2).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  1. Phantom LancerCarry3,361 games+3.4pts
    Why?

    Measured: across 3,361 Divine+ games, Phantom Lancer's side wins 3.4 win-chance points more often than the two heroes' own win rates predict (90% range +2.0 to +4.8).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  1. Primal BeastOfflane, Mid1,048 games+3.8pts
    Why?

    Primal Beast's Pulverize hits every illusion at once, so Arc Warden's army dies together

    PulverizePulverize

    Measured: across 1,048 Divine+ games, Primal Beast's side wins 3.8 win-chance points more often than the two heroes' own win rates predict (90% range +1.5 to +6.1).

    Confirmed: the same effect shows in public Divine+ games and in our own Divine+ replays.

  2. PangolierMid, Offlane1,854 gamesgame fact+2.8pts
    Why?

    Pangolier's Shield Crash hits every illusion at once, so Arc Warden's army dies together

    Shield CrashShield Crash

    Rule of the game

    Pangolier's Swashbuckle cannot miss, so Arc Warden's evasion does nothing

    SwashbuckleSwashbuckleFrom the Dota 2 Wiki (community), not from Valve's files. A fact of the game, not something we measured.

    Measured: across 1,854 Divine+ games, Pangolier's side wins 2.8 win-chance points more often than the two heroes' own win rates predict (90% range +1.0 to +4.6).

    Confirmed: the same effect shows in public Divine+ games and in our own Divine+ replays.

  3. InvokerMid, Soft support6,210 games+1.9pts
    Why?

    Measured: across 6,210 Divine+ games, Invoker's side wins 1.9 win-chance points more often than the two heroes' own win rates predict (90% range +0.9 to +2.9).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  4. MagnusOfflane, Mid3,455 games+2.2pts
    Why?

    Magnus's Empower hits every illusion at once, so Arc Warden's army dies together

    EmpowerEmpower

    Measured: across 3,455 Divine+ games, Magnus's side wins 2.2 win-chance points more often than the two heroes' own win rates predict (90% range +0.8 to +3.5).

    Confirmed: the same effect shows in public Divine+ games and in our own Divine+ replays.

  1. Primal BeastOfflane, Mid1,048 games+3.8pts
    Why?

    Primal Beast's Pulverize hits every illusion at once, so Arc Warden's army dies together

    PulverizePulverize

    Measured: across 1,048 Divine+ games, Primal Beast's side wins 3.8 win-chance points more often than the two heroes' own win rates predict (90% range +1.5 to +6.1).

    Confirmed: the same effect shows in public Divine+ games and in our own Divine+ replays.

  2. PangolierMid, Offlane1,854 gamesgame fact+2.8pts
    Why?

    Pangolier's Shield Crash hits every illusion at once, so Arc Warden's army dies together

    Shield CrashShield Crash

    Rule of the game

    Pangolier's Swashbuckle cannot miss, so Arc Warden's evasion does nothing

    SwashbuckleSwashbuckleFrom the Dota 2 Wiki (community), not from Valve's files. A fact of the game, not something we measured.

    Measured: across 1,854 Divine+ games, Pangolier's side wins 2.8 win-chance points more often than the two heroes' own win rates predict (90% range +1.0 to +4.6).

    Confirmed: the same effect shows in public Divine+ games and in our own Divine+ replays.

  3. MagnusOfflane, Mid3,455 games+2.2pts
    Why?

    Magnus's Empower hits every illusion at once, so Arc Warden's army dies together

    EmpowerEmpower

    Measured: across 3,455 Divine+ games, Magnus's side wins 2.2 win-chance points more often than the two heroes' own win rates predict (90% range +0.8 to +3.5).

    Confirmed: the same effect shows in public Divine+ games and in our own Divine+ replays.

  4. DawnbreakerOfflane3,482 gamessources differgame fact+2.2pts
    Why?

    Dawnbreaker's Starbreaker hits every illusion at once, so Arc Warden's army dies together

    StarbreakerStarbreaker

    Rule of the game

    Dawnbreaker's Starbreaker cannot miss, so Arc Warden's evasion does nothing

    StarbreakerStarbreakerFrom the Dota 2 Wiki (community), not from Valve's files. A fact of the game, not something we measured.

    Measured: across 3,482 Divine+ games, Dawnbreaker's side wins 2.2 win-chance points more often than the two heroes' own win rates predict (90% range +0.8 to +3.5).

    Confirmed: the same effect shows in public Divine+ games and in our own Divine+ replays.

  5. Legion CommanderOfflane2,917 games+2.3pts
    Why?

    Measured: across 2,917 Divine+ games, Legion Commander's side wins 2.3 win-chance points more often than the two heroes' own win rates predict (90% range +0.8 to +3.8).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  6. Dark SeerOfflane1,529 games+2.6pts
    Why?

    Dark Seer's Vacuum hits every illusion at once, so Arc Warden's army dies together

    VacuumVacuum

    Measured: across 1,529 Divine+ games, Dark Seer's side wins 2.6 win-chance points more often than the two heroes' own win rates predict (90% range +0.7 to +4.5).

    Confirmed: the same effect shows in public Divine+ games and in our own Divine+ replays.

  1. TuskHard support, Soft support2,324 gamesgame fact+2.6pts
    Why?

    Tusk's Ice Shards hits every illusion at once, so Arc Warden's army dies together

    Ice ShardsIce Shards

    Rule of the game

    Tusk's Walrus PUNCH! cannot miss, so Arc Warden's evasion does nothing

    Walrus PUNCH!Walrus PUNCH!From the Dota 2 Wiki (community), not from Valve's files. A fact of the game, not something we measured.

    Measured: across 2,324 Divine+ games, Tusk's side wins 2.6 win-chance points more often than the two heroes' own win rates predict (90% range +1.0 to +4.2).

    Confirmed: the same effect shows in public Divine+ games and in our own Divine+ replays.

  2. InvokerMid, Soft support6,210 games+1.9pts
    Why?

    Measured: across 6,210 Divine+ games, Invoker's side wins 1.9 win-chance points more often than the two heroes' own win rates predict (90% range +0.9 to +2.9).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  3. MagnusOfflane, Mid3,455 games+2.2pts
    Why?

    Magnus's Empower hits every illusion at once, so Arc Warden's army dies together

    EmpowerEmpower

    Measured: across 3,455 Divine+ games, Magnus's side wins 2.2 win-chance points more often than the two heroes' own win rates predict (90% range +0.8 to +3.5).

    Confirmed: the same effect shows in public Divine+ games and in our own Divine+ replays.

  4. Spirit BreakerSoft support3,490 games+1.9pts
    Why?

    Measured: across 3,490 Divine+ games, Spirit Breaker's side wins 1.9 win-chance points more often than the two heroes' own win rates predict (90% range +0.6 to +3.2).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  1. TuskHard support, Soft support2,324 gamesgame fact+2.6pts
    Why?

    Tusk's Ice Shards hits every illusion at once, so Arc Warden's army dies together

    Ice ShardsIce Shards

    Rule of the game

    Tusk's Walrus PUNCH! cannot miss, so Arc Warden's evasion does nothing

    Walrus PUNCH!Walrus PUNCH!From the Dota 2 Wiki (community), not from Valve's files. A fact of the game, not something we measured.

    Measured: across 2,324 Divine+ games, Tusk's side wins 2.6 win-chance points more often than the two heroes' own win rates predict (90% range +1.0 to +4.2).

    Confirmed: the same effect shows in public Divine+ games and in our own Divine+ replays.

Items

Bought more often against Arc Warden

  1. Lotus OrbLotus OrbOfflane 8%, Soft support 6%3,085 players+2.2pts
    Why?

    Measured: over 3,085 players, Divine+ players complete it 2.2 points more often against Arc Warden, 1.5 times as often.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

Facts of the game, not measured

  1. BloodthornBloodthorn

    Bloodthorn cannot be evaded, and Arc Warden relies on evasion

    From Valve's game files.
  2. JavelinJavelin

    Javelin cannot be evaded, and Arc Warden relies on evasion

    From Valve's game files.
  3. Monkey King BarMonkey King Bar

    Monkey King Bar cannot be evaded, and Arc Warden relies on evasion

    From Valve's game files.

In lane

Beyond both heroes' general lane strength, by 10:00

  1. Storm Spirit21 lanes+0.15lane score
    Why?

    Measured over 21 lanes with Arc Warden across from Storm Spirit: 0.15 lane-score points beyond what both heroes' general lane strength predicts (80% range +0.03 to +0.28).

    Arc Warden in these lanes, beyond what general lane strength predicts:
    +761 gold at 10:00
    −0.04 deaths by 5:00
    +5.4 last hits at 10:00

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. Shadow Fiend22 lanes, 20 at this position+0.15lane score
    Why?

    Measured over 22 lanes with Arc Warden across from Shadow Fiend: 0.15 lane-score points beyond what both heroes' general lane strength predicts (80% range +0.03 to +0.27).

    Arc Warden in these lanes, beyond what general lane strength predicts:
    +451 gold at 10:00
    −0.13 deaths by 5:00
    +3.9 last hits at 10:00

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

Strong in most lanes

They lose most of their lanes against every hero, so beating them is not specific to Arc Warden.

  1. Keeper of the Light18 lanes, 17 at this position+0.48lane score
    Why?

    Measured over 18 lanes: Keeper of the Light loses most of his lanes against every hero, so with Arc Warden across he does 0.48 lane-score points worse than usual (80% range +0.30 to +0.66). That is general lane weakness, not a matchup of Arc Warden's.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. Tinker17 lanes+0.33lane score
    Why?

    Measured over 17 lanes: Tinker loses most of his lanes against every hero, so with Arc Warden across he does 0.33 lane-score points worse than usual (80% range +0.14 to +0.51). That is general lane weakness, not a matchup of Arc Warden's.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

In game

Win-chance points the matchup moves

  1. ClinkzCarry, Mid1,019 games+5.5pts
    Why?

    Measured: across 1,019 Divine+ games, Arc Warden's side wins 5.5 win-chance points more often than the two heroes' own win rates predict (90% range +3.2 to +7.8).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. SniperMid2,732 games+4.2pts
    Why?

    Measured: across 2,732 Divine+ games, Arc Warden's side wins 4.2 win-chance points more often than the two heroes' own win rates predict (90% range +2.7 to +5.7).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  3. ViperMid, Offlane1,210 games+4.8pts
    Why?

    Measured: across 1,210 Divine+ games, Arc Warden's side wins 4.8 win-chance points more often than the two heroes' own win rates predict (90% range +2.6 to +7.0).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  4. NecrophosMid, Offlane3,662 games+3.9pts
    Why?

    Measured: across 3,662 Divine+ games, Arc Warden's side wins 3.9 win-chance points more often than the two heroes' own win rates predict (90% range +2.6 to +5.2).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  5. EarthshakerMid, Soft support3,525 games+2.9pts
    Why?

    Measured: across 3,525 Divine+ games, Arc Warden's side wins 2.9 win-chance points more often than the two heroes' own win rates predict (90% range +1.6 to +4.2).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  6. Outworld DestroyerMid2,199 games+3.0pts
    Why?

    Measured: across 2,199 Divine+ games, Arc Warden's side wins 3.0 win-chance points more often than the two heroes' own win rates predict (90% range +1.3 to +4.7).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  7. DoomOfflane2,360 games+2.9pts
    Why?

    Measured: across 2,360 Divine+ games, Arc Warden's side wins 2.9 win-chance points more often than the two heroes' own win rates predict (90% range +1.3 to +4.5).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  8. Vengeful SpiritHard support, Soft support2,356 games+2.7pts
    Why?

    Measured: across 2,356 Divine+ games, Arc Warden's side wins 2.7 win-chance points more often than the two heroes' own win rates predict (90% range +1.1 to +4.3).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  9. Shadow FiendMid, Carry4,622 games+1.8pts
    Why?

    Measured: across 4,622 Divine+ games, Arc Warden's side wins 1.8 win-chance points more often than the two heroes' own win rates predict (90% range +0.6 to +3.0).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

Divine+ games on one patch. An edge is what happens when a hero is picked into another, not a controlled test; the dots show how strongly a matchup stands out among all counters. In lane an edge counts only what the matchup does beyond both heroes' general lane strength. A reason is shown only where Valve's own spell or item text and the data agree; a rule of the game is a fact from Valve's files, not a measurement.

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