Highground › Counter picks › Axe

Axe counters for patch 7.41
On patch 7.41f in Divine+ games, Axe struggles most against Spectre, Lone Druid and Lifestealer.
Divine+ games, patch 7.41f · data built 2026-11-04
You play
Who is stronger when
Win-chance points by game length, Kez against Axe: up is you, down is him. Solid bars are clear gaps.
- 15-20
- 20-25
- 25-30
- 30-35
- 35-40
- 40-45
- 45-50
- 50+
20–25Fight him from minute 20 to 25: that is your window.
- ▲20–25You are clearly stronger from minute 20 to 25.
- ▼40–50Axe is clearly stronger from minute 40 to 50.
Who farms faster
Median gold earned by Divine+ players of each hero at their position.
▲2.2k30You farm faster: 2.2k more gold by minute 30.
| Kez | Axe | games | |
|---|---|---|---|
| 10Minute 10 | 3.6k | 3.5k | 193 / 403 |
| 20Minute 20 | 9.2k | 8.5k | 191 / 402 |
| 30Minute 30 | 16.2k | 14.0k | 161 / 340 |
Items against Axe
Only items Kez really builds as Mid.
Silver Edge34Kez players finish it around minute 34 (5 players).Silver Edge breaks Axe's Counter Helix, one of the passives his power rests on
From Valve's game files.
In lane
From our Divine+ lanes: how each hero does against the kind of lane the other brings.
- ▼chain disables+0.04652 lanesAxe does better than usual in lane against chain disables (+0.04 lane score, 652 lanes). That is Kez.
Power spikes
16Axe's power spike: Blink Dagger, around minute 16.
25Your power spike: Aghanim's Scepter, around minute 25.
16
28
34
From Divine+ games on this patch and Valve's game files. A part with too few games or no clear difference is left out, never guessed.
How to beat Axe
In lane
Beyond both heroes' general lane strength, by 10:00
- Lich108 lanes, 103 at this position+0.21lane score
Why?
Measured over 108 lanes with Lich across from Axe: 0.21 lane-score points beyond what both heroes' general lane strength predicts (80% range +0.14 to +0.29).
- Axe in these lanes, beyond what general lane strength predicts:
- −284 gold at 10:00
- +0.14 deaths by 5:00
- −4.2 last hits at 10:00
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Dazzle123 lanes, 119 at this position+0.14lane score
Why?
Measured over 123 lanes with Dazzle across from Axe: 0.14 lane-score points beyond what both heroes' general lane strength predicts (80% range +0.07 to +0.21).
- Axe in these lanes, beyond what general lane strength predicts:
- −151 gold at 10:00
- +0.14 deaths by 5:00
- −1.8 last hits at 10:00
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Drow Ranger114 lanes, 111 at this position+0.14lane score
Why?
Measured over 114 lanes with Drow Ranger across from Axe: 0.14 lane-score points beyond what both heroes' general lane strength predicts (80% range +0.06 to +0.22).
- Axe in these lanes, beyond what general lane strength predicts:
- −309 gold at 10:00
- −0.02 deaths by 5:00
- −4.5 last hits at 10:00
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Weaver24 lanes+0.16lane score
Why?
Measured over 24 lanes with Weaver across from Axe: 0.16 lane-score points beyond what both heroes' general lane strength predicts (80% range +0.04 to +0.28).
- Axe in these lanes, beyond what general lane strength predicts:
- −304 gold at 10:00
- +0.35 deaths by 5:00
- −2.8 last hits at 10:00
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Winter Wyvern74 lanes, 72 at this position+0.12lane score
Why?
Measured over 74 lanes with Winter Wyvern across from Axe: 0.12 lane-score points beyond what both heroes' general lane strength predicts (80% range +0.03 to +0.21).
- Axe in these lanes, beyond what general lane strength predicts:
- −137 gold at 10:00
- +0.07 deaths by 5:00
- −3.5 last hits at 10:00
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
Strong in most lanes
They win most of their lanes against every hero, so this is not specific to Axe. They are not listed as counters.
- Necrophos42 lanes, 41 at this position+0.32lane score
Why?
Measured over 42 lanes: Necrophos wins most of his lanes against every hero, so with Necrophos across Axe does 0.32 lane-score points worse than usual (80% range +0.19 to +0.45). That is general lane strength, not a matchup of Axe's.
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Skywrath Mage20 lanes, 19 at this position+0.23lane score
Why?
Measured over 20 lanes: Skywrath Mage wins most of his lanes against every hero, so with Skywrath Mage across Axe does 0.23 lane-score points worse than usual (80% range +0.06 to +0.41). That is general lane strength, not a matchup of Axe's.
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Witch Doctor86 lanes, 84 at this position+0.15lane score
Why?
Measured over 86 lanes: Witch Doctor wins most of his lanes against every hero, so with Witch Doctor across Axe does 0.15 lane-score points worse than usual (80% range +0.05 to +0.24). That is general lane strength, not a matchup of Axe's.
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
In game
Win-chance points the matchup moves
Facts of the game, not measured
- HoodwinkSharpshooter
Hoodwink's Sharpshooter breaks Axe's Counter Helix, one of the passives his power rests on
From Valve's game files. - Nyx AssassinVendetta
Nyx Assassin's Vendetta breaks Axe's Counter Helix, one of the passives his power rests on
From Valve's game files.
- SpectreCarry13,828 games+3.8pts
Why?
Measured: across 13,828 Divine+ games, Spectre's side wins 3.8 win-chance points more often than the two heroes' own win rates predict (90% range +3.1 to +4.5).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Lone DruidCarry, Mid5,248 games+4.2pts
Why?
Measured: across 5,248 Divine+ games, Lone Druid's side wins 4.2 win-chance points more often than the two heroes' own win rates predict (90% range +3.1 to +5.3).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- LifestealerCarry22,942 games+3.6pts
Why?
Measured: across 22,942 Divine+ games, Lifestealer's side wins 3.6 win-chance points more often than the two heroes' own win rates predict (90% range +3.1 to +4.1).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Witch DoctorHard support, Soft support13,973 games+2.7pts
Why?
Measured: across 13,973 Divine+ games, Witch Doctor's side wins 2.7 win-chance points more often than the two heroes' own win rates predict (90% range +2.0 to +3.4).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- AbaddonHard support, Soft support4,022 games+3.2pts
Why?
Measured: across 4,022 Divine+ games, Abaddon's side wins 3.2 win-chance points more often than the two heroes' own win rates predict (90% range +1.9 to +4.5).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- NecrophosMid, Offlane23,324 games+2.3pts
Why?
Measured: across 23,324 Divine+ games, Necrophos's side wins 2.3 win-chance points more often than the two heroes' own win rates predict (90% range +1.8 to +2.8).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Earth SpiritMid, Soft support10,799 games+2.3pts
Why?
Measured: across 10,799 Divine+ games, Earth Spirit's side wins 2.3 win-chance points more often than the two heroes' own win rates predict (90% range +1.5 to +3.1).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- PudgeSoft support, Hard support35,261 games+1.8pts
Why?
Measured: across 35,261 Divine+ games, Pudge's side wins 1.8 win-chance points more often than the two heroes' own win rates predict (90% range +1.4 to +2.2).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- ViperMid, Offlane7,493 gamesgame fact+2.2pts
Why?
Rule of the gameViper's Viper Strike breaks Axe's Counter Helix, one of the passives his power rests on
Viper StrikeFrom Valve's game files. A fact of the game, not something we measured.Measured: across 7,493 Divine+ games, Viper's side wins 2.2 win-chance points more often than the two heroes' own win rates predict (90% range +1.3 to +3.1).
- Ember SpiritMid15,336 games+1.9pts
Why?
Measured: across 15,336 Divine+ games, Ember Spirit's side wins 1.9 win-chance points more often than the two heroes' own win rates predict (90% range +1.2 to +2.6).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- MeepoMid, Carry1,800 games+3.0pts
Why?
Measured: across 1,800 Divine+ games, Meepo's side wins 3.0 win-chance points more often than the two heroes' own win rates predict (90% range +1.2 to +4.8).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- LargoOfflane, Soft support3,487 games+2.5pts
Why?
Measured: across 3,487 Divine+ games, Largo's side wins 2.5 win-chance points more often than the two heroes' own win rates predict (90% range +1.1 to +3.9).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- VenomancerHard support, Soft support7,583 games+2.0pts
Why?
Measured: across 7,583 Divine+ games, Venomancer's side wins 2.0 win-chance points more often than the two heroes' own win rates predict (90% range +1.1 to +2.9).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- SpectreCarry13,828 games+3.8pts
Why?
Measured: across 13,828 Divine+ games, Spectre's side wins 3.8 win-chance points more often than the two heroes' own win rates predict (90% range +3.1 to +4.5).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Lone DruidCarry, Mid5,248 games+4.2pts
Why?
Measured: across 5,248 Divine+ games, Lone Druid's side wins 4.2 win-chance points more often than the two heroes' own win rates predict (90% range +3.1 to +5.3).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- LifestealerCarry22,942 games+3.6pts
Why?
Measured: across 22,942 Divine+ games, Lifestealer's side wins 3.6 win-chance points more often than the two heroes' own win rates predict (90% range +3.1 to +4.1).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- MeepoMid, Carry1,800 games+3.0pts
Why?
Measured: across 1,800 Divine+ games, Meepo's side wins 3.0 win-chance points more often than the two heroes' own win rates predict (90% range +1.2 to +4.8).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Lone DruidCarry, Mid5,248 games+4.2pts
Why?
Measured: across 5,248 Divine+ games, Lone Druid's side wins 4.2 win-chance points more often than the two heroes' own win rates predict (90% range +3.1 to +5.3).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- NecrophosMid, Offlane23,324 games+2.3pts
Why?
Measured: across 23,324 Divine+ games, Necrophos's side wins 2.3 win-chance points more often than the two heroes' own win rates predict (90% range +1.8 to +2.8).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Earth SpiritMid, Soft support10,799 games+2.3pts
Why?
Measured: across 10,799 Divine+ games, Earth Spirit's side wins 2.3 win-chance points more often than the two heroes' own win rates predict (90% range +1.5 to +3.1).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- ViperMid, Offlane7,493 gamesgame fact+2.2pts
Why?
Rule of the gameViper's Viper Strike breaks Axe's Counter Helix, one of the passives his power rests on
Viper StrikeFrom Valve's game files. A fact of the game, not something we measured.Measured: across 7,493 Divine+ games, Viper's side wins 2.2 win-chance points more often than the two heroes' own win rates predict (90% range +1.3 to +3.1).
- Ember SpiritMid15,336 games+1.9pts
Why?
Measured: across 15,336 Divine+ games, Ember Spirit's side wins 1.9 win-chance points more often than the two heroes' own win rates predict (90% range +1.2 to +2.6).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- MeepoMid, Carry1,800 games+3.0pts
Why?
Measured: across 1,800 Divine+ games, Meepo's side wins 3.0 win-chance points more often than the two heroes' own win rates predict (90% range +1.2 to +4.8).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- AbaddonHard support, Soft support4,022 games+3.2pts
Why?
Measured: across 4,022 Divine+ games, Abaddon's side wins 3.2 win-chance points more often than the two heroes' own win rates predict (90% range +1.9 to +4.5).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- NecrophosMid, Offlane23,324 games+2.3pts
Why?
Measured: across 23,324 Divine+ games, Necrophos's side wins 2.3 win-chance points more often than the two heroes' own win rates predict (90% range +1.8 to +2.8).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- PudgeSoft support, Hard support35,261 games+1.8pts
Why?
Measured: across 35,261 Divine+ games, Pudge's side wins 1.8 win-chance points more often than the two heroes' own win rates predict (90% range +1.4 to +2.2).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- ViperMid, Offlane7,493 gamesgame fact+2.2pts
Why?
Rule of the gameViper's Viper Strike breaks Axe's Counter Helix, one of the passives his power rests on
Viper StrikeFrom Valve's game files. A fact of the game, not something we measured.Measured: across 7,493 Divine+ games, Viper's side wins 2.2 win-chance points more often than the two heroes' own win rates predict (90% range +1.3 to +3.1).
- LargoOfflane, Soft support3,487 games+2.5pts
Why?
Measured: across 3,487 Divine+ games, Largo's side wins 2.5 win-chance points more often than the two heroes' own win rates predict (90% range +1.1 to +3.9).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Witch DoctorHard support, Soft support13,973 games+2.7pts
Why?
Measured: across 13,973 Divine+ games, Witch Doctor's side wins 2.7 win-chance points more often than the two heroes' own win rates predict (90% range +2.0 to +3.4).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- AbaddonHard support, Soft support4,022 games+3.2pts
Why?
Measured: across 4,022 Divine+ games, Abaddon's side wins 3.2 win-chance points more often than the two heroes' own win rates predict (90% range +1.9 to +4.5).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Earth SpiritMid, Soft support10,799 games+2.3pts
Why?
Measured: across 10,799 Divine+ games, Earth Spirit's side wins 2.3 win-chance points more often than the two heroes' own win rates predict (90% range +1.5 to +3.1).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- PudgeSoft support, Hard support35,261 games+1.8pts
Why?
Measured: across 35,261 Divine+ games, Pudge's side wins 1.8 win-chance points more often than the two heroes' own win rates predict (90% range +1.4 to +2.2).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- LargoOfflane, Soft support3,487 games+2.5pts
Why?
Measured: across 3,487 Divine+ games, Largo's side wins 2.5 win-chance points more often than the two heroes' own win rates predict (90% range +1.1 to +3.9).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- VenomancerHard support, Soft support7,583 games+2.0pts
Why?
Measured: across 7,583 Divine+ games, Venomancer's side wins 2.0 win-chance points more often than the two heroes' own win rates predict (90% range +1.1 to +2.9).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Witch DoctorHard support, Soft support13,973 games+2.7pts
Why?
Measured: across 13,973 Divine+ games, Witch Doctor's side wins 2.7 win-chance points more often than the two heroes' own win rates predict (90% range +2.0 to +3.4).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- AbaddonHard support, Soft support4,022 games+3.2pts
Why?
Measured: across 4,022 Divine+ games, Abaddon's side wins 3.2 win-chance points more often than the two heroes' own win rates predict (90% range +1.9 to +4.5).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- PudgeSoft support, Hard support35,261 games+1.8pts
Why?
Measured: across 35,261 Divine+ games, Pudge's side wins 1.8 win-chance points more often than the two heroes' own win rates predict (90% range +1.4 to +2.2).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- LargoOfflane, Soft support3,487 games+2.5pts
Why?
Measured: across 3,487 Divine+ games, Largo's side wins 2.5 win-chance points more often than the two heroes' own win rates predict (90% range +1.1 to +3.9).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- VenomancerHard support, Soft support7,583 games+2.0pts
Why?
Measured: across 7,583 Divine+ games, Venomancer's side wins 2.0 win-chance points more often than the two heroes' own win rates predict (90% range +1.1 to +2.9).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
Items
Bought more often against Axe
No item is bought noticeably more often against this hero in Divine+ games.
Facts of the game, not measured
Silver EdgeSilver Edge breaks Axe's Counter Helix, one of the passives his power rests on
From Valve's game files.
In lane
Beyond both heroes' general lane strength, by 10:00
- Phantom Lancer102 lanes+0.25lane score
Why?
Axe's Culling Blade hits every illusion at once, so Phantom Lancer's army dies together
Culling BladeMeasured over 102 lanes with Axe across from Phantom Lancer: 0.25 lane-score points beyond what both heroes' general lane strength predicts (80% range +0.17 to +0.33).
- Axe in these lanes, beyond what general lane strength predicts:
- +405 gold at 10:00
- −0.09 deaths by 5:00
- +5.3 last hits at 10:00
Checked on our own Divine+ lanes: heroes that rely on this lose more against a hero with this tool.
- Anti-Mage119 lanes+0.17lane score
Why?
Measured over 119 lanes with Axe across from Anti-Mage: 0.17 lane-score points beyond what both heroes' general lane strength predicts (80% range +0.10 to +0.25).
- Axe in these lanes, beyond what general lane strength predicts:
- +215 gold at 10:00
- −0.10 deaths by 5:00
- +3.3 last hits at 10:00
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Dark Willow50 lanes, 49 at this positionsources differ+0.17lane score
Why?
Measured over 50 lanes with Axe across from Dark Willow: 0.17 lane-score points beyond what both heroes' general lane strength predicts (80% range +0.07 to +0.27).
- Axe in these lanes, beyond what general lane strength predicts:
- +278 gold at 10:00
- −0.21 deaths by 5:00
- +1.1 last hits at 10:00
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Faceless Void75 lanes, 73 at this position+0.14lane score
Why?
Measured over 75 lanes with Axe across from Faceless Void: 0.14 lane-score points beyond what both heroes' general lane strength predicts (80% range +0.05 to +0.23).
- Axe in these lanes, beyond what general lane strength predicts:
- +297 gold at 10:00
- −0.07 deaths by 5:00
- +3.1 last hits at 10:00
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Sven135 lanes, 133 at this position+0.08lane score
Why?
Measured over 135 lanes with Axe across from Sven: 0.08 lane-score points beyond what both heroes' general lane strength predicts (80% range +0.01 to +0.15).
- Axe in these lanes, beyond what general lane strength predicts:
- +67 gold at 10:00
- −0.05 deaths by 5:00
- +3.2 last hits at 10:00
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
Strong in most lanes
They lose most of their lanes against every hero, so beating them is not specific to Axe.
- Lifestealer207 lanes, 201 at this position+0.17lane score
Why?
Measured over 207 lanes: Lifestealer loses most of his lanes against every hero, so with Axe across he does 0.17 lane-score points worse than usual (80% range +0.11 to +0.23). That is general lane weakness, not a matchup of Axe's.
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Lion128 lanes, 127 at this position+0.18lane score
Why?
Measured over 128 lanes: Lion loses most of his lanes against every hero, so with Axe across he does 0.18 lane-score points worse than usual (80% range +0.10 to +0.26). That is general lane weakness, not a matchup of Axe's.
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Oracle65 lanes, 64 at this position+0.20lane score
Why?
Measured over 65 lanes: Oracle loses most of his lanes against every hero, so with Axe across he does 0.20 lane-score points worse than usual (80% range +0.09 to +0.31). That is general lane weakness, not a matchup of Axe's.
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
In game
Win-chance points the matchup moves
- Anti-MageCarry8,231 games+5.9pts
Why?
Measured: across 8,231 Divine+ games, Axe's side wins 5.9 win-chance points more often than the two heroes' own win rates predict (90% range +5.0 to +6.8).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- TerrorbladeCarry5,037 games+4.8pts
Why?
Axe's Culling Blade hits every illusion at once, so Terrorblade's army dies together
Culling BladeMeasured: across 5,037 Divine+ games, Axe's side wins 4.8 win-chance points more often than the two heroes' own win rates predict (90% range +3.7 to +5.9).
Confirmed: the same effect shows in public Divine+ games and in our own Divine+ replays.
- Phantom LancerCarry10,503 games+4.4pts
Why?
Axe's Culling Blade hits every illusion at once, so Phantom Lancer's army dies together
Culling BladeMeasured: across 10,503 Divine+ games, Axe's side wins 4.4 win-chance points more often than the two heroes' own win rates predict (90% range +3.6 to +5.2).
Confirmed: the same effect shows in public Divine+ games and in our own Divine+ replays.
- Phantom AssassinCarry8,038 games+4.3pts
Why?
Measured: across 8,038 Divine+ games, Axe's side wins 4.3 win-chance points more often than the two heroes' own win rates predict (90% range +3.4 to +5.2).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- SniperMid14,211 games+3.1pts
Why?
Measured: across 14,211 Divine+ games, Axe's side wins 3.1 win-chance points more often than the two heroes' own win rates predict (90% range +2.4 to +3.8).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- MuertaCarry4,960 games+3.5pts
Why?
Measured: across 4,960 Divine+ games, Axe's side wins 3.5 win-chance points more often than the two heroes' own win rates predict (90% range +2.4 to +4.6).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- JuggernautCarry17,135 games+2.8pts
Why?
Measured: across 17,135 Divine+ games, Axe's side wins 2.8 win-chance points more often than the two heroes' own win rates predict (90% range +2.2 to +3.4).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- WindrangerSoft support, Carry22,038 games+2.4pts
Why?
Measured: across 22,038 Divine+ games, Axe's side wins 2.4 win-chance points more often than the two heroes' own win rates predict (90% range +1.9 to +3.0).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Faceless VoidCarry11,950 games+2.4pts
Why?
Measured: across 11,950 Divine+ games, Axe's side wins 2.4 win-chance points more often than the two heroes' own win rates predict (90% range +1.7 to +3.1).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- MorphlingCarry4,817 games+2.8pts
Why?
Measured: across 4,817 Divine+ games, Axe's side wins 2.8 win-chance points more often than the two heroes' own win rates predict (90% range +1.6 to +4.0).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- LinaMid21,316 games+2.1pts
Why?
Measured: across 21,316 Divine+ games, Axe's side wins 2.1 win-chance points more often than the two heroes' own win rates predict (90% range +1.5 to +2.7).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- HuskarMid, Offlane4,568 games+2.5pts
Why?
Measured: across 4,568 Divine+ games, Axe's side wins 2.5 win-chance points more often than the two heroes' own win rates predict (90% range +1.3 to +3.7).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- PuckMid6,912 games+2.1pts
Why?
Measured: across 6,912 Divine+ games, Axe's side wins 2.1 win-chance points more often than the two heroes' own win rates predict (90% range +1.1 to +3.1).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- PangolierMid, Offlane10,343 games+1.9pts
Why?
Measured: across 10,343 Divine+ games, Axe's side wins 1.9 win-chance points more often than the two heroes' own win rates predict (90% range +1.1 to +2.7).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- MarciMid, Soft support5,621 games+1.8pts
Why?
Measured: across 5,621 Divine+ games, Axe's side wins 1.8 win-chance points more often than the two heroes' own win rates predict (90% range +0.7 to +2.9).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
Divine+ games on one patch. An edge is what happens when a hero is picked into another, not a controlled test; the dots show how strongly a matchup stands out among all counters. In lane an edge counts only what the matchup does beyond both heroes' general lane strength. A reason is shown only where Valve's own spell or item text and the data agree; a rule of the game is a fact from Valve's files, not a measurement.