Highground › Counter picks › Bane

Bane

Bane counters for patch 7.41

On patch 7.41f in Divine+ games, Bane struggles most against Terrorblade, Tidehunter and Slark.

Divine+ games, patch 7.41f · data built 2026-11-04

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Death Prophet
Midvs
Bane
Hard support

Who is stronger when

Win-chance points by game length, Death Prophet against Bane: up is you, down is him. Solid bars are clear gaps.

  1. 15-20
  2. 20-25
  3. 25-30
  4. 30-35
  5. 35-40
  6. 40-45
  7. 45-50
  8. 50+

15–30Fight him from minute 15 to 30: that is your window.

  • 15–30You are clearly stronger from minute 15 to 30.
  • 40+Bane is clearly stronger from minute 40 on.

Items against Bane

Only items Death Prophet really builds as Mid.

  • Lotus OrbLotus Orb2.9Divine+ players buy it 2.9 points more often against Bane24Death Prophet players finish it around minute 24 (17 players).

    Lotus Orb blocks or turns back Bane's targeted spells, and Bane wins with them

    The mechanism shows in what Divine+ players buy; a second patch will confirm it.
  • Linken's SphereLinken's Sphere2.5Divine+ players buy it 2.5 points more often against Bane29Death Prophet players finish it around minute 29 (10 players).

    Linken's Sphere blocks or turns back Bane's targeted spells, and Bane wins with them

    The mechanism shows in what Divine+ players buy; a second patch will confirm it.

In lane

From our Divine+ lanes: how each hero does against the kind of lane the other brings.

  • ranged heroes−0.18219 lanesDeath Prophet does worse than usual in lane against ranged heroes (−0.18 lane score, 219 lanes). That is Bane.

Power spikes

  • Aghanim's Scepter33Bane's power spike: Aghanim's Scepter, around minute 33.
Bane usually finishes these items at about this minute:
  • Aether Lens22
  • Glimmer Cape24
  • Blink Dagger27

From Divine+ games on this patch and Valve's game files. A part with too few games or no clear difference is left out, never guessed.

Hard support (pos 5) 68%Soft support (pos 4) 28%Leans onA channelled ultimateSingle-target spells

Item buildSkill build

How to beat Bane

  1. MeasuredTerrorbladeWins 4.0 win-chance points more often against Bane (2,432 Divine+ games)
  2. Lotus OrbMeasuredLotus OrbLotus Orb blocks or turns back Bane's targeted spells, and Bane wins with them
  3. MeasuredTidehunterWins 2.5 win-chance points more often against Bane (4,216 Divine+ games)

In lane

Beyond both heroes' general lane strength, by 10:00

As Soft support (pos 4)

Across 136 lanes at this position, no lane matchup stands out for Bane beyond both heroes' general lane strength.

Strong in most lanes

They win most of their lanes against every hero, so this is not specific to Bane. They are not listed as counters.

  1. Anti-Mage15 lanes, 13 at this position+0.20lane score
    Why?

    Measured over 15 lanes: Anti-Mage wins most of his lanes against every hero, so with Anti-Mage across Bane does 0.20 lane-score points worse than usual (80% range +0.01 to +0.39). That is general lane strength, not a matchup of Bane's.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

More lane matchups, from STRATZ (their raw lane results, not adjusted for general lane strength)

  1. Necrophos209 lanesSTRATZ+31pts
    Why?

    Measured by STRATZ over 209 lanes: with Necrophos across, Bane loses the lane 31 points more often than usual. Their raw result, not adjusted for general lane strength; our own lanes do not show it yet.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. Windranger540 lanesSTRATZ+22pts
    Why?

    Measured by STRATZ over 540 lanes: with Windranger across, Bane loses the lane 22 points more often than usual. Their raw result, not adjusted for general lane strength; our own lanes do not show it yet.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  3. Undying567 lanesSTRATZ+21pts
    Why?

    Measured by STRATZ over 567 lanes: with Undying across, Bane loses the lane 21 points more often than usual. Their raw result, not adjusted for general lane strength; our own lanes do not show it yet.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

Data: STRATZ (stratz.com)

As Hard support (pos 5)

Across 375 lanes at this position, no lane matchup stands out for Bane beyond both heroes' general lane strength.

More lane matchups, from STRATZ (their raw lane results, not adjusted for general lane strength)

  1. Undying1,501 lanesSTRATZ+27pts
    Why?

    Measured by STRATZ over 1,501 lanes: with Undying across, Bane loses the lane 27 points more often than usual. Their raw result, not adjusted for general lane strength; our own lanes do not show it yet.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. Necrophos1,116 lanesSTRATZ+24pts
    Why?

    Measured by STRATZ over 1,116 lanes: with Necrophos across, Bane loses the lane 24 points more often than usual. Their raw result, not adjusted for general lane strength; our own lanes do not show it yet.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  3. Enigma1,089 lanesSTRATZ+23pts
    Why?

    Measured by STRATZ over 1,089 lanes: with Enigma across, Bane loses the lane 23 points more often than usual. Their raw result, not adjusted for general lane strength; our own lanes do not show it yet.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

Data: STRATZ (stratz.com)

In game

Win-chance points the matchup moves

Position
  1. TerrorbladeCarry2,432 games+4.0pts
    Why?

    Measured: across 2,432 Divine+ games, Terrorblade's side wins 4.0 win-chance points more often than the two heroes' own win rates predict (90% range +2.4 to +5.6).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. TidehunterOfflane4,216 games+2.5pts
    Why?

    Measured: across 4,216 Divine+ games, Tidehunter's side wins 2.5 win-chance points more often than the two heroes' own win rates predict (90% range +1.3 to +3.7).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  3. SlarkCarry4,752 games+2.4pts
    Why?

    Measured: across 4,752 Divine+ games, Slark's side wins 2.4 win-chance points more often than the two heroes' own win rates predict (90% range +1.2 to +3.6).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  4. SpectreCarry4,257 games+2.1pts
    Why?

    Measured: across 4,257 Divine+ games, Spectre's side wins 2.1 win-chance points more often than the two heroes' own win rates predict (90% range +0.9 to +3.3).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  5. Spirit BreakerSoft support5,251 games+1.7pts
    Why?

    Measured: across 5,251 Divine+ games, Spirit Breaker's side wins 1.7 win-chance points more often than the two heroes' own win rates predict (90% range +0.6 to +2.8).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  1. TerrorbladeCarry2,432 games+4.0pts
    Why?

    Measured: across 2,432 Divine+ games, Terrorblade's side wins 4.0 win-chance points more often than the two heroes' own win rates predict (90% range +2.4 to +5.6).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. SlarkCarry4,752 games+2.4pts
    Why?

    Measured: across 4,752 Divine+ games, Slark's side wins 2.4 win-chance points more often than the two heroes' own win rates predict (90% range +1.2 to +3.6).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  3. SpectreCarry4,257 games+2.1pts
    Why?

    Measured: across 4,257 Divine+ games, Spectre's side wins 2.1 win-chance points more often than the two heroes' own win rates predict (90% range +0.9 to +3.3).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  1. TidehunterOfflane4,216 games+2.5pts
    Why?

    Measured: across 4,216 Divine+ games, Tidehunter's side wins 2.5 win-chance points more often than the two heroes' own win rates predict (90% range +1.3 to +3.7).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  1. Spirit BreakerSoft support5,251 games+1.7pts
    Why?

    Measured: across 5,251 Divine+ games, Spirit Breaker's side wins 1.7 win-chance points more often than the two heroes' own win rates predict (90% range +0.6 to +2.8).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

Items

Bought more often against Bane

  1. Lotus OrbLotus OrbOfflane 8%, Soft support 6%2,405 players+2.9pts
    Why?

    Lotus Orb blocks or turns back Bane's targeted spells, and Bane wins with them

    Measured: over 2,405 players, Divine+ players complete it 2.9 points more often against Bane, 1.7 times as often.

    The mechanism shows in what Divine+ players buy; a second patch will confirm it.

  2. Linken's SphereLinken's SphereMid 7%2,405 players+2.5pts
    Why?

    Linken's Sphere blocks or turns back Bane's targeted spells, and Bane wins with them

    Measured: over 2,405 players, Divine+ players complete it 2.5 points more often against Bane, 1.8 times as often.

    The mechanism shows in what Divine+ players buy; a second patch will confirm it.

In lane

Beyond both heroes' general lane strength, by 10:00

As Soft support (pos 4)

Across 136 lanes at this position, Bane does not beat any hero in lane beyond his general lane strength.

Strong in most lanes

They lose most of their lanes against every hero, so beating them is not specific to Bane.

  1. Lion25 lanes, 10 at this position+0.18lane score
    Why?

    Measured over 25 lanes: Lion loses most of his lanes against every hero, so with Bane across he does 0.18 lane-score points worse than usual (80% range +0.01 to +0.35). That is general lane weakness, not a matchup of Bane's.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

As Hard support (pos 5)

Across 375 lanes at this position, Bane does not beat any hero in lane beyond his general lane strength.

Strong in most lanes

They lose most of their lanes against every hero, so beating them is not specific to Bane.

  1. Lion25 lanes, 12 at this position+0.19lane score
    Why?

    Measured over 25 lanes: Lion loses most of his lanes against every hero, so with Bane across he does 0.19 lane-score points worse than usual (80% range +0.02 to +0.36). That is general lane weakness, not a matchup of Bane's.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

In game

Win-chance points the matchup moves

  1. LifestealerCarry3,707 games+3.3pts
    Why?

    Measured: across 3,707 Divine+ games, Bane's side wins 3.3 win-chance points more often than the two heroes' own win rates predict (90% range +2.0 to +4.6).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. PangolierMid, Offlane2,231 games+3.4pts
    Why?

    Measured: across 2,231 Divine+ games, Bane's side wins 3.4 win-chance points more often than the two heroes' own win rates predict (90% range +1.7 to +5.1).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  3. Phantom AssassinCarry2,011 gamesgame fact+3.2pts
    Why?
    Rule of the game

    Bane's Fiend's Grip lets his team see Phantom Assassin while he is invisible

    Fiend's GripFiend's GripFrom the Dota 2 Wiki (community), not from Valve's files. A fact of the game, not something we measured.

    Measured: across 2,011 Divine+ games, Bane's side wins 3.2 win-chance points more often than the two heroes' own win rates predict (90% range +1.5 to +4.9).

  4. RazorOfflane, Carry1,308 gamesdrifting+2.9pts
    Why?

    Measured: across 1,308 Divine+ games, Bane's side wins 2.9 win-chance points more often than the two heroes' own win rates predict (90% range +0.8 to +5.0).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  5. SniperMid3,790 gamesdrifting+2.1pts
    Why?

    Measured: across 3,790 Divine+ games, Bane's side wins 2.1 win-chance points more often than the two heroes' own win rates predict (90% range +0.8 to +3.4).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  6. LichHard support, Soft support4,376 gamesdrifting+1.8pts
    Why?

    Measured: across 4,376 Divine+ games, Bane's side wins 1.8 win-chance points more often than the two heroes' own win rates predict (90% range +0.6 to +3.0).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

Divine+ games on one patch. An edge is what happens when a hero is picked into another, not a controlled test; the dots show how strongly a matchup stands out among all counters. In lane an edge counts only what the matchup does beyond both heroes' general lane strength. A reason is shown only where Valve's own spell or item text and the data agree; a rule of the game is a fact from Valve's files, not a measurement.

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