Highground › Counter picks › Batrider

Batrider

Batrider counters for patch 7.41

On patch 7.41f in Divine+ games, Batrider struggles most against Storm Spirit, Faceless Void and Vengeful Spirit.

Divine+ games, patch 7.41f · data built 2026-11-04

You play

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Your position12345

Winter Wyvern
Offlanevs
Batrider
Offlane

Who is stronger when

Win-chance points by game length, Winter Wyvern against Batrider: up is you, down is him. Solid bars are clear gaps.

  1. 15-20
  2. 20-25
  3. 25-30
  4. 30-35
  5. 35-40
  6. 40-45
  7. 45-50
  8. 50+

15–40Fight him from minute 15 to 40: that is your window.

  • 15–40You are clearly stronger from minute 15 to 40.

Power spikes

  • Blink Dagger17Batrider's power spike: Blink Dagger, around minute 17.

From Divine+ games on this patch and Valve's game files. A part with too few games or no clear difference is left out, never guessed.

Offlane (pos 3) 36%Mid (pos 2) 31%Soft support (pos 4) 23%Leans onSingle-target spellsClosing the gap

Item buildSkill build

How to beat Batrider

  1. MeasuredStorm SpiritWins 3.9 win-chance points more often against Batrider (1,567 Divine+ games)
  2. Linken's SphereMeasuredLinken's SphereLinken's Sphere blocks or turns back Batrider's targeted spells, and Batrider wins with them
  3. MeasuredFaceless VoidWins 3.5 win-chance points more often against Batrider (2,032 Divine+ games)

In lane

Beyond both heroes' general lane strength, by 10:00

As Mid (pos 2)

Not enough lane games yet (56 of 60) to say who counters Batrider at this position.

More lane matchups, from STRATZ (their raw lane results, not adjusted for general lane strength)

  1. Outworld Destroyer435 lanesSTRATZ+34pts
    Why?

    Measured by STRATZ over 435 lanes: with Outworld Destroyer across, Batrider loses the lane 34 points more often than usual. Their raw result, not adjusted for general lane strength; our own lanes do not show it yet.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. Lina389 lanesSTRATZ+21pts
    Why?

    Measured by STRATZ over 389 lanes: with Lina across, Batrider loses the lane 21 points more often than usual. Their raw result, not adjusted for general lane strength; our own lanes do not show it yet.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  3. Queen of Pain218 lanesSTRATZ+19pts
    Why?

    Measured by STRATZ over 218 lanes: with Queen of Pain across, Batrider loses the lane 19 points more often than usual. Their raw result, not adjusted for general lane strength; our own lanes do not show it yet.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

Data: STRATZ (stratz.com)

As Offlane (pos 3)

Across 61 lanes at this position, no lane matchup stands out for Batrider beyond both heroes' general lane strength.

More lane matchups, from STRATZ (their raw lane results, not adjusted for general lane strength)

  1. Windranger228 lanesSTRATZ+18pts
    Why?

    Measured by STRATZ over 228 lanes: with Windranger across, Batrider loses the lane 18 points more often than usual. Their raw result, not adjusted for general lane strength; our own lanes do not show it yet.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. Drow Ranger178 lanesSTRATZ+15pts
    Why?

    Measured by STRATZ over 178 lanes: with Drow Ranger across, Batrider loses the lane 15 points more often than usual. Their raw result, not adjusted for general lane strength; our own lanes do not show it yet.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  3. Undying223 lanesSTRATZ+14pts
    Why?

    Measured by STRATZ over 223 lanes: with Undying across, Batrider loses the lane 14 points more often than usual. Their raw result, not adjusted for general lane strength; our own lanes do not show it yet.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

Data: STRATZ (stratz.com)

As Soft support (pos 4)

Not enough lane games yet (42 of 60) to say who counters Batrider at this position.

More lane matchups, from STRATZ (their raw lane results, not adjusted for general lane strength)

  1. Slark257 lanesSTRATZ+10pts
    Why?

    Measured by STRATZ over 257 lanes: with Slark across, Batrider loses the lane 10 points more often than usual. Their raw result, not adjusted for general lane strength; our own lanes do not show it yet.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. Anti-Mage232 lanesSTRATZ+8pts
    Why?

    Measured by STRATZ over 232 lanes: with Anti-Mage across, Batrider loses the lane 8 points more often than usual. Their raw result, not adjusted for general lane strength; our own lanes do not show it yet.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  3. Disruptor178 lanesSTRATZ+7pts
    Why?

    Measured by STRATZ over 178 lanes: with Disruptor across, Batrider loses the lane 7 points more often than usual. Their raw result, not adjusted for general lane strength; our own lanes do not show it yet.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

Data: STRATZ (stratz.com)

In game

Win-chance points the matchup moves

Position
  1. Storm SpiritMid1,567 games+3.9pts
    Why?

    Measured: across 1,567 Divine+ games, Storm Spirit's side wins 3.9 win-chance points more often than the two heroes' own win rates predict (90% range +2.0 to +5.8).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. Faceless VoidCarry2,032 games+3.5pts
    Why?

    Measured: across 2,032 Divine+ games, Faceless Void's side wins 3.5 win-chance points more often than the two heroes' own win rates predict (90% range +1.8 to +5.2).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  3. Vengeful SpiritHard support, Soft support1,419 games+3.6pts
    Why?

    Measured: across 1,419 Divine+ games, Vengeful Spirit's side wins 3.6 win-chance points more often than the two heroes' own win rates predict (90% range +1.6 to +5.6).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  4. TidehunterOfflane2,441 games+3.0pts
    Why?

    Measured: across 2,441 Divine+ games, Tidehunter's side wins 3.0 win-chance points more often than the two heroes' own win rates predict (90% range +1.4 to +4.6).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  5. Queen of PainMid3,234 games+2.5pts
    Why?

    Measured: across 3,234 Divine+ games, Queen of Pain's side wins 2.5 win-chance points more often than the two heroes' own win rates predict (90% range +1.1 to +3.9).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  6. Crystal MaidenHard support, Soft support1,682 games+2.9pts
    Why?

    Measured: across 1,682 Divine+ games, Crystal Maiden's side wins 2.9 win-chance points more often than the two heroes' own win rates predict (90% range +1.0 to +4.8).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  7. SlarkCarry2,912 games+2.5pts
    Why?

    Measured: across 2,912 Divine+ games, Slark's side wins 2.5 win-chance points more often than the two heroes' own win rates predict (90% range +1.0 to +4.0).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  8. WindrangerSoft support, Carry2,465 games+2.3pts
    Why?

    Measured: across 2,465 Divine+ games, Windranger's side wins 2.3 win-chance points more often than the two heroes' own win rates predict (90% range +0.7 to +3.9).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  1. Faceless VoidCarry2,032 games+3.5pts
    Why?

    Measured: across 2,032 Divine+ games, Faceless Void's side wins 3.5 win-chance points more often than the two heroes' own win rates predict (90% range +1.8 to +5.2).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. Vengeful SpiritHard support, Soft support1,419 games+3.6pts
    Why?

    Measured: across 1,419 Divine+ games, Vengeful Spirit's side wins 3.6 win-chance points more often than the two heroes' own win rates predict (90% range +1.6 to +5.6).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  3. SlarkCarry2,912 games+2.5pts
    Why?

    Measured: across 2,912 Divine+ games, Slark's side wins 2.5 win-chance points more often than the two heroes' own win rates predict (90% range +1.0 to +4.0).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  4. WindrangerSoft support, Carry2,465 games+2.3pts
    Why?

    Measured: across 2,465 Divine+ games, Windranger's side wins 2.3 win-chance points more often than the two heroes' own win rates predict (90% range +0.7 to +3.9).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  1. Storm SpiritMid1,567 games+3.9pts
    Why?

    Measured: across 1,567 Divine+ games, Storm Spirit's side wins 3.9 win-chance points more often than the two heroes' own win rates predict (90% range +2.0 to +5.8).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. Queen of PainMid3,234 games+2.5pts
    Why?

    Measured: across 3,234 Divine+ games, Queen of Pain's side wins 2.5 win-chance points more often than the two heroes' own win rates predict (90% range +1.1 to +3.9).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  3. WindrangerSoft support, Carry2,465 games+2.3pts
    Why?

    Measured: across 2,465 Divine+ games, Windranger's side wins 2.3 win-chance points more often than the two heroes' own win rates predict (90% range +0.7 to +3.9).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  1. TidehunterOfflane2,441 games+3.0pts
    Why?

    Measured: across 2,441 Divine+ games, Tidehunter's side wins 3.0 win-chance points more often than the two heroes' own win rates predict (90% range +1.4 to +4.6).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  1. Vengeful SpiritHard support, Soft support1,419 games+3.6pts
    Why?

    Measured: across 1,419 Divine+ games, Vengeful Spirit's side wins 3.6 win-chance points more often than the two heroes' own win rates predict (90% range +1.6 to +5.6).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. Crystal MaidenHard support, Soft support1,682 games+2.9pts
    Why?

    Measured: across 1,682 Divine+ games, Crystal Maiden's side wins 2.9 win-chance points more often than the two heroes' own win rates predict (90% range +1.0 to +4.8).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  3. WindrangerSoft support, Carry2,465 games+2.3pts
    Why?

    Measured: across 2,465 Divine+ games, Windranger's side wins 2.3 win-chance points more often than the two heroes' own win rates predict (90% range +0.7 to +3.9).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  1. Vengeful SpiritHard support, Soft support1,419 games+3.6pts
    Why?

    Measured: across 1,419 Divine+ games, Vengeful Spirit's side wins 3.6 win-chance points more often than the two heroes' own win rates predict (90% range +1.6 to +5.6).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. Crystal MaidenHard support, Soft support1,682 games+2.9pts
    Why?

    Measured: across 1,682 Divine+ games, Crystal Maiden's side wins 2.9 win-chance points more often than the two heroes' own win rates predict (90% range +1.0 to +4.8).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

Items

Bought more often against Batrider

  1. Linken's SphereLinken's SphereMid 7%755 players+3.5pts
    Why?

    Linken's Sphere blocks or turns back Batrider's targeted spells, and Batrider wins with them

    Measured: over 755 players, Divine+ players complete it 3.5 points more often against Batrider, 2.4 times as often.

    The mechanism shows in what Divine+ players buy; a second patch will confirm it.

  2. Pipe of InsightPipe of Insight755 players+1.6pts
    Why?

    Measured: over 755 players, Divine+ players complete it 1.6 points more often against Batrider, 1.9 times as often.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

In lane

Beyond both heroes' general lane strength, by 10:00

As Mid (pos 2)

Not enough lane games yet (56 of 60) to say who counters Batrider at this position.

As Offlane (pos 3)

Across 61 lanes at this position, Batrider does not beat any hero in lane beyond his general lane strength.

As Soft support (pos 4)

Not enough lane games yet (42 of 60) to say who counters Batrider at this position.

In game

Win-chance points the matchup moves

  1. DoomOfflane1,734 games+3.6pts
    Why?

    Measured: across 1,734 Divine+ games, Batrider's side wins 3.6 win-chance points more often than the two heroes' own win rates predict (90% range +1.8 to +5.5).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. Night StalkerOfflane1,817 gamesdrifting+3.1pts
    Why?

    Measured: across 1,817 Divine+ games, Batrider's side wins 3.1 win-chance points more often than the two heroes' own win rates predict (90% range +1.3 to +4.9).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  3. GrimstrokeHard support, Soft support1,336 gamesdrifting+3.0pts
    Why?

    Measured: across 1,336 Divine+ games, Batrider's side wins 3.0 win-chance points more often than the two heroes' own win rates predict (90% range +0.9 to +5.1).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

Divine+ games on one patch. An edge is what happens when a hero is picked into another, not a controlled test; the dots show how strongly a matchup stands out among all counters. In lane an edge counts only what the matchup does beyond both heroes' general lane strength. A reason is shown only where Valve's own spell or item text and the data agree; a rule of the game is a fact from Valve's files, not a measurement.

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