Highground › Counter picks › Bounty Hunter

Bounty Hunter

Bounty Hunter counters for patch 7.41

On patch 7.41f in Divine+ games, Bounty Hunter struggles most against Slark, Magnus and Oracle.

Divine+ games, patch 7.41f · data built 2026-11-04

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Techies
Offlanevs
Bounty Hunter
Soft support

Who is stronger when

Win-chance points by game length, Techies against Bounty Hunter: up is you, down is him. Solid bars are clear gaps.

  1. 15-20
  2. 20-25
  3. 25-30
  4. 30-35
  5. 35-40
  6. 40-45
  7. 45-50
  8. 50+
  • 15–20Bounty Hunter is clearly stronger from minute 15 to 20.
  • 25–50Bounty Hunter is clearly stronger from minute 25 to 50.

Power spikes

  • Spirit Vessel18Bounty Hunter's power spike: Spirit Vessel, around minute 18.
Bounty Hunter usually finishes these items at about this minute:
  • Eul's Scepter of Divinity23
  • Boots of Bearing26
  • Pipe of Insight30

From Divine+ games on this patch and Valve's game files. A part with too few games or no clear difference is left out, never guessed.

Soft support (pos 4) 85%Leans onMelee, no way out in lane

Item buildSkill build

How to beat Bounty Hunter

  1. MeasuredSlarkWins 3.6 win-chance points more often against Bounty Hunter (10,220 Divine+ games)
  2. Dust of AppearanceMeasuredDust of AppearanceDivine+ players buy it 40.3 points more often against Bounty Hunter
  3. MeasuredMagnusWins 2.7 win-chance points more often against Bounty Hunter (8,464 Divine+ games)

In lane

Beyond both heroes' general lane strength, by 10:00

Across 1,196 lanes at this position, no lane matchup stands out for Bounty Hunter beyond both heroes' general lane strength.

Strong in most lanes

They win most of their lanes against every hero, so this is not specific to Bounty Hunter. They are not listed as counters.

  1. Anti-Mage77 lanes, 76 at this position+0.14lane score
    Why?

    Measured over 77 lanes: Anti-Mage wins most of his lanes against every hero, so with Anti-Mage across Bounty Hunter does 0.14 lane-score points worse than usual (80% range +0.04 to +0.24). That is general lane strength, not a matchup of Bounty Hunter's.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. Disruptor54 lanes, 52 at this position+0.14lane score
    Why?

    Measured over 54 lanes: Disruptor wins most of his lanes against every hero, so with Disruptor across Bounty Hunter does 0.14 lane-score points worse than usual (80% range +0.01 to +0.26). That is general lane strength, not a matchup of Bounty Hunter's.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

More lane matchups, from STRATZ (their raw lane results, not adjusted for general lane strength)

  1. Necrophos2,418 lanesSTRATZ+39pts
    Why?

    Measured by STRATZ over 2,418 lanes: with Necrophos across, Bounty Hunter loses the lane 39 points more often than usual. Their raw result, not adjusted for general lane strength; our own lanes do not show it yet.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. Razor969 lanesSTRATZ+34pts
    Why?

    Measured by STRATZ over 969 lanes: with Razor across, Bounty Hunter loses the lane 34 points more often than usual. Their raw result, not adjusted for general lane strength; our own lanes do not show it yet.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  3. Lone Druid1,923 lanesSTRATZ+24pts
    Why?

    Measured by STRATZ over 1,923 lanes: with Lone Druid across, Bounty Hunter loses the lane 24 points more often than usual. Their raw result, not adjusted for general lane strength; our own lanes do not show it yet.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

Data: STRATZ (stratz.com)

In game

Win-chance points the matchup moves

Position
  1. SlarkCarry10,220 games+3.6pts
    Why?

    Measured: across 10,220 Divine+ games, Slark's side wins 3.6 win-chance points more often than the two heroes' own win rates predict (90% range +2.8 to +4.4).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. MagnusOfflane, Mid8,464 games+2.7pts
    Why?

    Measured: across 8,464 Divine+ games, Magnus's side wins 2.7 win-chance points more often than the two heroes' own win rates predict (90% range +1.8 to +3.6).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  3. OracleHard support, Soft support3,567 games+3.0pts
    Why?

    Measured: across 3,567 Divine+ games, Oracle's side wins 3.0 win-chance points more often than the two heroes' own win rates predict (90% range +1.7 to +4.3).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  4. Shadow ShamanHard support, Soft support7,277 games+2.4pts
    Why?

    Measured: across 7,277 Divine+ games, Shadow Shaman's side wins 2.4 win-chance points more often than the two heroes' own win rates predict (90% range +1.4 to +3.4).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  5. MarciMid, Soft support2,855 games+2.9pts
    Why?

    Measured: across 2,855 Divine+ games, Marci's side wins 2.9 win-chance points more often than the two heroes' own win rates predict (90% range +1.4 to +4.4).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  6. Chaos KnightOfflane, Carry1,620 games+3.3pts
    Why?

    Measured: across 1,620 Divine+ games, Chaos Knight's side wins 3.3 win-chance points more often than the two heroes' own win rates predict (90% range +1.4 to +5.2).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  7. Spirit BreakerSoft support10,983 games+2.0pts
    Why?

    Measured: across 10,983 Divine+ games, Spirit Breaker's side wins 2.0 win-chance points more often than the two heroes' own win rates predict (90% range +1.2 to +2.8).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  8. VenomancerHard support, Soft support3,900 games+2.5pts
    Why?

    Measured: across 3,900 Divine+ games, Venomancer's side wins 2.5 win-chance points more often than the two heroes' own win rates predict (90% range +1.2 to +3.8).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  9. KezCarry, Mid4,215 games+2.4pts
    Why?

    Measured: across 4,215 Divine+ games, Kez's side wins 2.4 win-chance points more often than the two heroes' own win rates predict (90% range +1.1 to +3.7).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  10. TidehunterOfflane6,161 games+1.6pts
    Why?

    Measured: across 6,161 Divine+ games, Tidehunter's side wins 1.6 win-chance points more often than the two heroes' own win rates predict (90% range +0.6 to +2.6).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  1. SlarkCarry10,220 games+3.6pts
    Why?

    Measured: across 10,220 Divine+ games, Slark's side wins 3.6 win-chance points more often than the two heroes' own win rates predict (90% range +2.8 to +4.4).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. Chaos KnightOfflane, Carry1,620 games+3.3pts
    Why?

    Measured: across 1,620 Divine+ games, Chaos Knight's side wins 3.3 win-chance points more often than the two heroes' own win rates predict (90% range +1.4 to +5.2).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  3. KezCarry, Mid4,215 games+2.4pts
    Why?

    Measured: across 4,215 Divine+ games, Kez's side wins 2.4 win-chance points more often than the two heroes' own win rates predict (90% range +1.1 to +3.7).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  1. MagnusOfflane, Mid8,464 games+2.7pts
    Why?

    Measured: across 8,464 Divine+ games, Magnus's side wins 2.7 win-chance points more often than the two heroes' own win rates predict (90% range +1.8 to +3.6).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. MarciMid, Soft support2,855 games+2.9pts
    Why?

    Measured: across 2,855 Divine+ games, Marci's side wins 2.9 win-chance points more often than the two heroes' own win rates predict (90% range +1.4 to +4.4).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  3. KezCarry, Mid4,215 games+2.4pts
    Why?

    Measured: across 4,215 Divine+ games, Kez's side wins 2.4 win-chance points more often than the two heroes' own win rates predict (90% range +1.1 to +3.7).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  1. MagnusOfflane, Mid8,464 games+2.7pts
    Why?

    Measured: across 8,464 Divine+ games, Magnus's side wins 2.7 win-chance points more often than the two heroes' own win rates predict (90% range +1.8 to +3.6).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. Chaos KnightOfflane, Carry1,620 games+3.3pts
    Why?

    Measured: across 1,620 Divine+ games, Chaos Knight's side wins 3.3 win-chance points more often than the two heroes' own win rates predict (90% range +1.4 to +5.2).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  3. TidehunterOfflane6,161 games+1.6pts
    Why?

    Measured: across 6,161 Divine+ games, Tidehunter's side wins 1.6 win-chance points more often than the two heroes' own win rates predict (90% range +0.6 to +2.6).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  1. MagnusOfflane, Mid8,464 games+2.7pts
    Why?

    Measured: across 8,464 Divine+ games, Magnus's side wins 2.7 win-chance points more often than the two heroes' own win rates predict (90% range +1.8 to +3.6).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. OracleHard support, Soft support3,567 games+3.0pts
    Why?

    Measured: across 3,567 Divine+ games, Oracle's side wins 3.0 win-chance points more often than the two heroes' own win rates predict (90% range +1.7 to +4.3).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  3. Shadow ShamanHard support, Soft support7,277 games+2.4pts
    Why?

    Measured: across 7,277 Divine+ games, Shadow Shaman's side wins 2.4 win-chance points more often than the two heroes' own win rates predict (90% range +1.4 to +3.4).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  4. MarciMid, Soft support2,855 games+2.9pts
    Why?

    Measured: across 2,855 Divine+ games, Marci's side wins 2.9 win-chance points more often than the two heroes' own win rates predict (90% range +1.4 to +4.4).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  5. Spirit BreakerSoft support10,983 games+2.0pts
    Why?

    Measured: across 10,983 Divine+ games, Spirit Breaker's side wins 2.0 win-chance points more often than the two heroes' own win rates predict (90% range +1.2 to +2.8).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  6. VenomancerHard support, Soft support3,900 games+2.5pts
    Why?

    Measured: across 3,900 Divine+ games, Venomancer's side wins 2.5 win-chance points more often than the two heroes' own win rates predict (90% range +1.2 to +3.8).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  1. OracleHard support, Soft support3,567 games+3.0pts
    Why?

    Measured: across 3,567 Divine+ games, Oracle's side wins 3.0 win-chance points more often than the two heroes' own win rates predict (90% range +1.7 to +4.3).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. Shadow ShamanHard support, Soft support7,277 games+2.4pts
    Why?

    Measured: across 7,277 Divine+ games, Shadow Shaman's side wins 2.4 win-chance points more often than the two heroes' own win rates predict (90% range +1.4 to +3.4).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  3. MarciMid, Soft support2,855 games+2.9pts
    Why?

    Measured: across 2,855 Divine+ games, Marci's side wins 2.9 win-chance points more often than the two heroes' own win rates predict (90% range +1.4 to +4.4).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  4. VenomancerHard support, Soft support3,900 games+2.5pts
    Why?

    Measured: across 3,900 Divine+ games, Venomancer's side wins 2.5 win-chance points more often than the two heroes' own win rates predict (90% range +1.2 to +3.8).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

Items

Bought more often against Bounty Hunter

  1. Dust of AppearanceDust of AppearanceHard support 44%, Soft support 44%6,320 players+40.3pts
    Why?

    Measured: over 6,320 players, Divine+ players complete it 40.3 points more often against Bounty Hunter, 2.7 times as often.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. Gem of True SightGem of True SightSoft support 6%, Hard support 6%6,320 players+3.2pts
    Why?

    Measured: over 6,320 players, Divine+ players complete it 3.2 points more often against Bounty Hunter, 2.3 times as often.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  3. Lotus OrbLotus OrbOfflane 8%, Soft support 6%6,320 players+2.1pts
    Why?

    Measured: over 6,320 players, Divine+ players complete it 2.1 points more often against Bounty Hunter, 1.5 times as often.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

In lane

Beyond both heroes' general lane strength, by 10:00

  1. Drow Ranger81 lanes, 79 at this positionsources differ+0.17lane score
    Why?

    Measured over 81 lanes with Bounty Hunter across from Drow Ranger: 0.17 lane-score points beyond what both heroes' general lane strength predicts (80% range +0.08 to +0.25).

    Bounty Hunter in these lanes, beyond what general lane strength predicts:
    +247 gold at 10:00
    −0.18 deaths by 5:00
    +3.3 last hits at 10:00

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. Windranger44 lanes, 34 at this positionsources differ+0.12lane score
    Why?

    Measured over 44 lanes with Bounty Hunter across from Windranger: 0.12 lane-score points beyond what both heroes' general lane strength predicts (80% range +0.02 to +0.23).

    Bounty Hunter in these lanes, beyond what general lane strength predicts:
    +238 gold at 10:00
    −0.29 deaths by 5:00
    +2.1 last hits at 10:00

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

Strong in most lanes

They lose most of their lanes against every hero, so beating them is not specific to Bounty Hunter.

  1. Phantom Lancer76 lanes, 73 at this position+0.13lane score
    Why?

    Measured over 76 lanes: Phantom Lancer loses most of his lanes against every hero, so with Bounty Hunter across he does 0.13 lane-score points worse than usual (80% range +0.03 to +0.23). That is general lane weakness, not a matchup of Bounty Hunter's.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. Lifestealer69 lanes, 68 at this position+0.12lane score
    Why?

    Measured over 69 lanes: Lifestealer loses most of his lanes against every hero, so with Bounty Hunter across he does 0.12 lane-score points worse than usual (80% range +0.01 to +0.22). That is general lane weakness, not a matchup of Bounty Hunter's.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

In game

Win-chance points the matchup moves

  1. ClinkzCarry, Mid2,001 gamesgame fact+3.5pts
    Why?
    Rule of the game

    Bounty Hunter's Track lets his team see Clinkz while he is invisible

    TrackTrackFrom Valve's game files. A fact of the game, not something we measured.

    Measured: across 2,001 Divine+ games, Bounty Hunter's side wins 3.5 win-chance points more often than the two heroes' own win rates predict (90% range +1.8 to +5.2).

  2. WarlockHard support, Soft support2,985 games+3.1pts
    Why?

    Measured: across 2,985 Divine+ games, Bounty Hunter's side wins 3.1 win-chance points more often than the two heroes' own win rates predict (90% range +1.6 to +4.6).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  3. Ancient ApparitionHard support, Soft support3,279 gamesdrifting+2.7pts
    Why?

    Measured: across 3,279 Divine+ games, Bounty Hunter's side wins 2.7 win-chance points more often than the two heroes' own win rates predict (90% range +1.3 to +4.1).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  4. Night StalkerOfflane5,702 games+2.3pts
    Why?

    Measured: across 5,702 Divine+ games, Bounty Hunter's side wins 2.3 win-chance points more often than the two heroes' own win rates predict (90% range +1.2 to +3.4).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  5. MorphlingCarry2,920 gamesdrifting+2.7pts
    Why?

    Measured: across 2,920 Divine+ games, Bounty Hunter's side wins 2.7 win-chance points more often than the two heroes' own win rates predict (90% range +1.2 to +4.2).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  6. LinaMid11,436 games+1.9pts
    Why?

    Measured: across 11,436 Divine+ games, Bounty Hunter's side wins 1.9 win-chance points more often than the two heroes' own win rates predict (90% range +1.1 to +2.7).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  7. Death ProphetOfflane, Mid2,579 games+2.6pts
    Why?

    Measured: across 2,579 Divine+ games, Bounty Hunter's side wins 2.6 win-chance points more often than the two heroes' own win rates predict (90% range +1.0 to +4.2).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  8. Drow RangerCarry6,911 games+2.0pts
    Why?

    Measured: across 6,911 Divine+ games, Bounty Hunter's side wins 2.0 win-chance points more often than the two heroes' own win rates predict (90% range +1.0 to +3.0).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  9. LunaCarry8,675 games+1.9pts
    Why?

    Measured: across 8,675 Divine+ games, Bounty Hunter's side wins 1.9 win-chance points more often than the two heroes' own win rates predict (90% range +1.0 to +2.8).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  10. MiranaSoft support, Hard support10,818 gamesgame fact+1.8pts
    Why?
    Rule of the game

    Bounty Hunter's Track lets his team see Mirana while he is invisible

    TrackTrackFrom Valve's game files. A fact of the game, not something we measured.

    Measured: across 10,818 Divine+ games, Bounty Hunter's side wins 1.8 win-chance points more often than the two heroes' own win rates predict (90% range +1.0 to +2.6).

  11. SpectreCarry5,808 games+1.9pts
    Why?

    Measured: across 5,808 Divine+ games, Bounty Hunter's side wins 1.9 win-chance points more often than the two heroes' own win rates predict (90% range +0.8 to +3.0).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  12. Keeper of the LightMid, Soft support4,720 games+2.0pts
    Why?

    Measured: across 4,720 Divine+ games, Bounty Hunter's side wins 2.0 win-chance points more often than the two heroes' own win rates predict (90% range +0.8 to +3.2).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  13. ZeusSoft support, Mid10,725 games+1.5pts
    Why?

    Measured: across 10,725 Divine+ games, Bounty Hunter's side wins 1.5 win-chance points more often than the two heroes' own win rates predict (90% range +0.7 to +2.3).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  14. PangolierMid, Offlane4,644 games+1.8pts
    Why?

    Measured: across 4,644 Divine+ games, Bounty Hunter's side wins 1.8 win-chance points more often than the two heroes' own win rates predict (90% range +0.6 to +3.0).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

Divine+ games on one patch. An edge is what happens when a hero is picked into another, not a controlled test; the dots show how strongly a matchup stands out among all counters. In lane an edge counts only what the matchup does beyond both heroes' general lane strength. A reason is shown only where Valve's own spell or item text and the data agree; a rule of the game is a fact from Valve's files, not a measurement.

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