Highground › Counter picks › Chaos Knight

Chaos Knight counters for patch 7.41
On patch 7.41f in Divine+ games, Chaos Knight struggles most against Phantom Lancer, Phoenix and Tidehunter.
Divine+ games, patch 7.41f · data built 2026-11-04
You play
Power spikes
14Chaos Knight's power spike: Armlet of Mordiggian, around minute 14.
Who is stronger when
Win-chance points by game length, Pangolier against Chaos Knight: up is you, down is him. Solid bars are clear gaps.
- 15-20
- 20-25
- 25-30
- 30-35
- 35-40
- 40-45
- 45-50
- 50+
- ▼20–35Chaos Knight is clearly stronger from minute 20 to 35.
From Divine+ games on this patch and Valve's game files. A part with too few games or no clear difference is left out, never guessed.
How to beat Chaos Knight
Game factSilver EdgeSilver Edge breaks Chaos Knight's Chaos Strike, so Chaos Knight loses the regeneration he lives on- MeasuredPhantom LancerWins 4.2 win-chance points more often against Chaos Knight (1,995 Divine+ games)
- Game factHoodwinkHoodwink's Sharpshooter breaks Chaos Knight's Chaos Strike, so Chaos Knight loses the regeneration he lives on
Phoenix's Fire Spirits hits every illusion at once, so Chaos Knight's army dies together.
In lane
Beyond both heroes' general lane strength, by 10:00
As Carry (pos 1)
Across 96 lanes at this position, no lane matchup stands out for Chaos Knight beyond both heroes' general lane strength.
More lane matchups, from STRATZ (their raw lane results, not adjusted for general lane strength)
- Undying522 lanesSTRATZ+30pts
Why?
Measured by STRATZ over 522 lanes: with Undying across, Chaos Knight loses the lane 30 points more often than usual. Their raw result, not adjusted for general lane strength; our own lanes do not show it yet.
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Necrophos381 lanesSTRATZ+20pts
Why?
Measured by STRATZ over 381 lanes: with Necrophos across, Chaos Knight loses the lane 20 points more often than usual. Their raw result, not adjusted for general lane strength; our own lanes do not show it yet.
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Windranger788 lanesSTRATZ+16pts
Why?
Measured by STRATZ over 788 lanes: with Windranger across, Chaos Knight loses the lane 16 points more often than usual. Their raw result, not adjusted for general lane strength; our own lanes do not show it yet.
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
Data: STRATZ (stratz.com)
As Offlane (pos 3)
Across 192 lanes at this position, no lane matchup stands out for Chaos Knight beyond both heroes' general lane strength.
More lane matchups, from STRATZ (their raw lane results, not adjusted for general lane strength)
- Undying870 lanesSTRATZ+29pts
Why?
Measured by STRATZ over 870 lanes: with Undying across, Chaos Knight loses the lane 29 points more often than usual. Their raw result, not adjusted for general lane strength; our own lanes do not show it yet.
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Necrophos380 lanesSTRATZ+29pts
Why?
Measured by STRATZ over 380 lanes: with Necrophos across, Chaos Knight loses the lane 29 points more often than usual. Their raw result, not adjusted for general lane strength; our own lanes do not show it yet.
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Anti-Mage1,386 lanesSTRATZ+23pts
Why?
Measured by STRATZ over 1,386 lanes: with Anti-Mage across, Chaos Knight loses the lane 23 points more often than usual. Their raw result, not adjusted for general lane strength; our own lanes do not show it yet.
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
Data: STRATZ (stratz.com)
In game
Win-chance points the matchup moves
Facts of the game, not measured
- HoodwinkSharpshooter
Hoodwink's Sharpshooter breaks Chaos Knight's Chaos Strike, so Chaos Knight loses the regeneration he lives on
From Valve's game files. - Nyx AssassinVendetta
Nyx Assassin's Vendetta breaks Chaos Knight's Chaos Strike, so Chaos Knight loses the regeneration he lives on
From Valve's game files. - ViperViper Strike
Viper's Viper Strike breaks Chaos Knight's Chaos Strike, so Chaos Knight loses the regeneration he lives on
From Valve's game files.
- Phantom LancerCarry1,995 games+4.2pts
Why?
Measured: across 1,995 Divine+ games, Phantom Lancer's side wins 4.2 win-chance points more often than the two heroes' own win rates predict (90% range +2.5 to +5.9).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- PhoenixSoft support, Offlane1,349 games+4.4pts
Why?
Phoenix's Fire Spirits hits every illusion at once, so Chaos Knight's army dies together
Fire SpiritsMeasured: across 1,349 Divine+ games, Phoenix's side wins 4.4 win-chance points more often than the two heroes' own win rates predict (90% range +2.3 to +6.5).
Confirmed: the same effect shows in public Divine+ games and in our own Divine+ replays.
- TidehunterOfflane1,814 games+3.9pts
Why?
Tidehunter's Anchor Smash hits every illusion at once, so Chaos Knight's army dies together
Anchor SmashMeasured: across 1,814 Divine+ games, Tidehunter's side wins 3.9 win-chance points more often than the two heroes' own win rates predict (90% range +2.1 to +5.7).
Confirmed: the same effect shows in public Divine+ games and in our own Divine+ replays.
- UnderlordOfflane1,604 gamesdriftingsources differ+2.7pts
Why?
Underlord's Firestorm hits every illusion at once, so Chaos Knight's army dies together
FirestormMeasured: across 1,604 Divine+ games, Underlord's side wins 2.7 win-chance points more often than the two heroes' own win rates predict (90% range +0.8 to +4.6).
Confirmed: the same effect shows in public Divine+ games and in our own Divine+ replays.
- Phantom LancerCarry1,995 games+4.2pts
Why?
Measured: across 1,995 Divine+ games, Phantom Lancer's side wins 4.2 win-chance points more often than the two heroes' own win rates predict (90% range +2.5 to +5.9).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- PhoenixSoft support, Offlane1,349 games+4.4pts
Why?
Phoenix's Fire Spirits hits every illusion at once, so Chaos Knight's army dies together
Fire SpiritsMeasured: across 1,349 Divine+ games, Phoenix's side wins 4.4 win-chance points more often than the two heroes' own win rates predict (90% range +2.3 to +6.5).
Confirmed: the same effect shows in public Divine+ games and in our own Divine+ replays.
- TidehunterOfflane1,814 games+3.9pts
Why?
Tidehunter's Anchor Smash hits every illusion at once, so Chaos Knight's army dies together
Anchor SmashMeasured: across 1,814 Divine+ games, Tidehunter's side wins 3.9 win-chance points more often than the two heroes' own win rates predict (90% range +2.1 to +5.7).
Confirmed: the same effect shows in public Divine+ games and in our own Divine+ replays.
- UnderlordOfflane1,604 gamesdriftingsources differ+2.7pts
Why?
Underlord's Firestorm hits every illusion at once, so Chaos Knight's army dies together
FirestormMeasured: across 1,604 Divine+ games, Underlord's side wins 2.7 win-chance points more often than the two heroes' own win rates predict (90% range +0.8 to +4.6).
Confirmed: the same effect shows in public Divine+ games and in our own Divine+ replays.
- PhoenixSoft support, Offlane1,349 games+4.4pts
Why?
Phoenix's Fire Spirits hits every illusion at once, so Chaos Knight's army dies together
Fire SpiritsMeasured: across 1,349 Divine+ games, Phoenix's side wins 4.4 win-chance points more often than the two heroes' own win rates predict (90% range +2.3 to +6.5).
Confirmed: the same effect shows in public Divine+ games and in our own Divine+ replays.
- PhoenixSoft support, Offlane1,349 games+4.4pts
Why?
Phoenix's Fire Spirits hits every illusion at once, so Chaos Knight's army dies together
Fire SpiritsMeasured: across 1,349 Divine+ games, Phoenix's side wins 4.4 win-chance points more often than the two heroes' own win rates predict (90% range +2.3 to +6.5).
Confirmed: the same effect shows in public Divine+ games and in our own Divine+ replays.
Items
Bought more often against Chaos Knight
No item is bought noticeably more often against this hero in Divine+ games.
Facts of the game, not measured
Silver EdgeSilver Edge breaks Chaos Knight's Chaos Strike, so Chaos Knight loses the regeneration he lives on
From Valve's game files.
In lane
Beyond both heroes' general lane strength, by 10:00
As Carry (pos 1)
Across 96 lanes at this position, Chaos Knight does not beat any hero in lane beyond his general lane strength.
As Offlane (pos 3)
Across 192 lanes at this position, Chaos Knight does not beat any hero in lane beyond his general lane strength.
In game
Win-chance points the matchup moves
- Legion CommanderOfflane2,097 games+3.7pts
Why?
Measured: across 2,097 Divine+ games, Chaos Knight's side wins 3.7 win-chance points more often than the two heroes' own win rates predict (90% range +2.0 to +5.4).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Outworld DestroyerMid1,207 games+3.9pts
Why?
Measured: across 1,207 Divine+ games, Chaos Knight's side wins 3.9 win-chance points more often than the two heroes' own win rates predict (90% range +1.7 to +6.1).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Bounty HunterSoft support1,620 games+3.3pts
Why?
Measured: across 1,620 Divine+ games, Chaos Knight's side wins 3.3 win-chance points more often than the two heroes' own win rates predict (90% range +1.4 to +5.2).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- SniperMid1,902 games+3.1pts
Why?
Measured: across 1,902 Divine+ games, Chaos Knight's side wins 3.1 win-chance points more often than the two heroes' own win rates predict (90% range +1.3 to +4.9).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- PudgeSoft support, Hard support5,396 gamesdriftingsources differ+2.2pts
Why?
Measured: across 5,396 Divine+ games, Chaos Knight's side wins 2.2 win-chance points more often than the two heroes' own win rates predict (90% range +1.1 to +3.3).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
Divine+ games on one patch. An edge is what happens when a hero is picked into another, not a controlled test; the dots show how strongly a matchup stands out among all counters. In lane an edge counts only what the matchup does beyond both heroes' general lane strength. A reason is shown only where Valve's own spell or item text and the data agree; a rule of the game is a fact from Valve's files, not a measurement.