Highground › Counter picks › Chen

Chen

Chen counters for patch 7.41

On patch 7.41f in Divine+ games, Chen struggles most against Pudge.

Divine+ games, patch 7.41f · data built 2026-11-04

Too few matchups stand out for Chen to publish this page for search yet; the numbers are shown as they are.

You play

Or pick from all heroes

Your position12345

Dawnbreaker
Offlanevs
Chen
Hard support

Who is stronger when

Win-chance points by game length, Dawnbreaker against Chen: up is you, down is him. Solid bars are clear gaps.

  1. 15-20
  2. 20-25
  3. 25-30
  4. 30-35
  5. 35-40
  6. 40-45
  7. 45-50
  8. 50+

25–35Fight him from minute 25 to 35: that is your window.

  • 25–35You are clearly stronger from minute 25 to 35.
  • 40–45You are clearly stronger from minute 40 to 45.

In lane

From our Divine+ lanes: how each hero does against the kind of lane the other brings.

  • ranged harassers−0.051,272 lanesDawnbreaker does worse than usual in lane against ranged harassers (−0.05 lane score, 1,272 lanes). That is Chen.
  • ranged heroes−0.031,643 lanesDawnbreaker does worse than usual in lane against ranged heroes (−0.03 lane score, 1,643 lanes). That is Chen.

Power spikes

  • Harpoon21Your power spike: Harpoon, around minute 21.

From Divine+ games on this patch and Valve's game files. A part with too few games or no clear difference is left out, never guessed.

Hard support (pos 5) 84%Soft support (pos 4) 16%

Item buildSkill build

How to beat Chen

  1. MeasuredPudgeWins 3.1 win-chance points more often against Chen (1,461 Divine+ games)

In lane

Beyond both heroes' general lane strength, by 10:00

As Soft support (pos 4)

Not enough lane games yet (9 of 60) to say who counters Chen at this position.

As Hard support (pos 5)

Not enough lane games yet (54 of 60) to say who counters Chen at this position.

More lane matchups, from STRATZ (their raw lane results, not adjusted for general lane strength)

  1. Bounty Hunter297 lanesSTRATZ+14pts
    Why?

    Measured by STRATZ over 297 lanes: with Bounty Hunter across, Chen loses the lane 14 points more often than usual. Their raw result, not adjusted for general lane strength; our own lanes do not show it yet.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. Necrophos225 lanesSTRATZ+14pts
    Why?

    Measured by STRATZ over 225 lanes: with Necrophos across, Chen loses the lane 14 points more often than usual. Their raw result, not adjusted for general lane strength; our own lanes do not show it yet.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  3. Undying196 lanesSTRATZ+14pts
    Why?

    Measured by STRATZ over 196 lanes: with Undying across, Chen loses the lane 14 points more often than usual. Their raw result, not adjusted for general lane strength; our own lanes do not show it yet.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

Data: STRATZ (stratz.com)

In game

Win-chance points the matchup moves

  1. PudgeSoft support, Hard support1,461 games+3.1pts
    Why?

    Measured: across 1,461 Divine+ games, Pudge's side wins 3.1 win-chance points more often than the two heroes' own win rates predict (90% range +1.1 to +5.1).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

Items

Bought more often against Chen

No item is bought noticeably more often against this hero in Divine+ games.

In lane

Beyond both heroes' general lane strength, by 10:00

As Soft support (pos 4)

Not enough lane games yet (9 of 60) to say who counters Chen at this position.

As Hard support (pos 5)

Not enough lane games yet (54 of 60) to say who counters Chen at this position.

In game

Win-chance points the matchup moves

No matchup stands out yet in Divine+ games.

Divine+ games on one patch. An edge is what happens when a hero is picked into another, not a controlled test; the dots show how strongly a matchup stands out among all counters. In lane an edge counts only what the matchup does beyond both heroes' general lane strength. A reason is shown only where Valve's own spell or item text and the data agree; a rule of the game is a fact from Valve's files, not a measurement.

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