Highground › Counter picks › Clockwerk

Clockwerk

Clockwerk counters for patch 7.41

On patch 7.41f in Divine+ games, Clockwerk struggles most against Huskar and Phantom Lancer.

Divine+ games, patch 7.41f · data built 2026-11-04

Too few matchups stand out for Clockwerk to publish this page for search yet; the numbers are shown as they are.

You play

Or pick from all heroes

Your position12345

Rubick
Soft supportvs
Clockwerk
Hard support

Power spikes

  • Aghanim's Scepter34Your power spike: Aghanim's Scepter, around minute 34.
Clockwerk usually finishes these items at about this minute:
  • Spirit Vessel20
  • Blink Dagger23
  • Eul's Scepter of Divinity25
  • Force Staff28

Who is stronger when

Win-chance points by game length, Rubick against Clockwerk: up is you, down is him. Solid bars are clear gaps.

  1. 15-20
  2. 20-25
  3. 25-30
  4. 30-35
  5. 35-40
  6. 40-45
  7. 45-50
  8. 50+
  • 15–20Clockwerk is clearly stronger from minute 15 to 20.

From Divine+ games on this patch and Valve's game files. A part with too few games or no clear difference is left out, never guessed.

Hard support (pos 5) 50%Soft support (pos 4) 45%Leans onClosing the gap

Item buildSkill build

How to beat Clockwerk

  1. MeasuredHuskarWins 2.9 win-chance points more often against Clockwerk (2,085 Divine+ games)
  2. MeasuredPhantom LancerWins 1.8 win-chance points more often against Clockwerk (5,223 Divine+ games)

In lane

Beyond both heroes' general lane strength, by 10:00

As Soft support (pos 4)

Across 230 lanes at this position, no lane matchup stands out for Clockwerk beyond both heroes' general lane strength.

More lane matchups, from STRATZ (their raw lane results, not adjusted for general lane strength)

  1. Necrophos486 lanesSTRATZ+30pts
    Why?

    Measured by STRATZ over 486 lanes: with Necrophos across, Clockwerk loses the lane 30 points more often than usual. Their raw result, not adjusted for general lane strength; our own lanes do not show it yet.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. Anti-Mage1,548 lanesSTRATZ+25pts
    Why?

    Measured by STRATZ over 1,548 lanes: with Anti-Mage across, Clockwerk loses the lane 25 points more often than usual. Their raw result, not adjusted for general lane strength; our own lanes do not show it yet.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  3. Drow Ranger972 lanesSTRATZ+19pts
    Why?

    Measured by STRATZ over 972 lanes: with Drow Ranger across, Clockwerk loses the lane 19 points more often than usual. Their raw result, not adjusted for general lane strength; our own lanes do not show it yet.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

Data: STRATZ (stratz.com)

As Hard support (pos 5)

Across 254 lanes at this position, no lane matchup stands out for Clockwerk beyond both heroes' general lane strength.

More lane matchups, from STRATZ (their raw lane results, not adjusted for general lane strength)

  1. Viper395 lanesSTRATZ+25pts
    Why?

    Measured by STRATZ over 395 lanes: with Viper across, Clockwerk loses the lane 25 points more often than usual. Their raw result, not adjusted for general lane strength; our own lanes do not show it yet.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. Necrophos1,096 lanesSTRATZ+21pts
    Why?

    Measured by STRATZ over 1,096 lanes: with Necrophos across, Clockwerk loses the lane 21 points more often than usual. Their raw result, not adjusted for general lane strength; our own lanes do not show it yet.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  3. Death Prophet368 lanesSTRATZ+22pts
    Why?

    Measured by STRATZ over 368 lanes: with Death Prophet across, Clockwerk loses the lane 22 points more often than usual. Their raw result, not adjusted for general lane strength; our own lanes do not show it yet.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

Data: STRATZ (stratz.com)

In game

Win-chance points the matchup moves

Position
  1. HuskarMid, Offlane2,085 games+2.9pts
    Why?

    Measured: across 2,085 Divine+ games, Huskar's side wins 2.9 win-chance points more often than the two heroes' own win rates predict (90% range +1.2 to +4.6).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. Phantom LancerCarry5,223 games+1.8pts
    Why?

    Measured: across 5,223 Divine+ games, Phantom Lancer's side wins 1.8 win-chance points more often than the two heroes' own win rates predict (90% range +0.7 to +2.9).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  1. Phantom LancerCarry5,223 games+1.8pts
    Why?

    Measured: across 5,223 Divine+ games, Phantom Lancer's side wins 1.8 win-chance points more often than the two heroes' own win rates predict (90% range +0.7 to +2.9).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  1. HuskarMid, Offlane2,085 games+2.9pts
    Why?

    Measured: across 2,085 Divine+ games, Huskar's side wins 2.9 win-chance points more often than the two heroes' own win rates predict (90% range +1.2 to +4.6).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  1. HuskarMid, Offlane2,085 games+2.9pts
    Why?

    Measured: across 2,085 Divine+ games, Huskar's side wins 2.9 win-chance points more often than the two heroes' own win rates predict (90% range +1.2 to +4.6).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

Items

Bought more often against Clockwerk

No item is bought noticeably more often against this hero in Divine+ games.

In lane

Beyond both heroes' general lane strength, by 10:00

As Soft support (pos 4)

Across 230 lanes at this position, Clockwerk does not beat any hero in lane beyond his general lane strength.

As Hard support (pos 5)

Across 254 lanes at this position, Clockwerk does not beat any hero in lane beyond his general lane strength.

Strong in most lanes

They lose most of their lanes against every hero, so beating them is not specific to Clockwerk.

  1. Tidehunter21 lanes+0.18lane score
    Why?

    Measured over 21 lanes: Tidehunter loses most of his lanes against every hero, so with Clockwerk across he does 0.18 lane-score points worse than usual (80% range +0.01 to +0.35). That is general lane weakness, not a matchup of Clockwerk's.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

In game

Win-chance points the matchup moves

  1. SlarkCarry4,659 gamesgame fact+3.2pts
    Why?
    Rule of the game

    Clockwerk's Rocket Flare lets his team see Slark while he is invisible

    Rocket FlareRocket FlareFrom the Dota 2 Wiki (community), not from Valve's files. A fact of the game, not something we measured.

    Measured: across 4,659 Divine+ games, Clockwerk's side wins 3.2 win-chance points more often than the two heroes' own win rates predict (90% range +2.0 to +4.4).

  2. MarciMid, Soft support1,803 games+3.5pts
    Why?

    Measured: across 1,803 Divine+ games, Clockwerk's side wins 3.5 win-chance points more often than the two heroes' own win rates predict (90% range +1.7 to +5.3).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  3. Spirit BreakerSoft support6,946 games+2.4pts
    Why?

    Measured: across 6,946 Divine+ games, Clockwerk's side wins 2.4 win-chance points more often than the two heroes' own win rates predict (90% range +1.4 to +3.4).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

Divine+ games on one patch. An edge is what happens when a hero is picked into another, not a controlled test; the dots show how strongly a matchup stands out among all counters. In lane an edge counts only what the matchup does beyond both heroes' general lane strength. A reason is shown only where Valve's own spell or item text and the data agree; a rule of the game is a fact from Valve's files, not a measurement.

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