Highground › Counter picks › Dark Seer

Dark Seer

Dark Seer counters for patch 7.41

On patch 7.41f in Divine+ games, Dark Seer struggles most against Sven, Oracle and Faceless Void.

Divine+ games, patch 7.41f · data built 2026-11-04

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Morphling
Offlanevs
Dark Seer
Offlane

Who farms faster

Median gold earned by Divine+ players of each hero at their position.

1.5k30You farm faster: 1.5k more gold by minute 30.

MorphlingDark Seergames
10Minute 103.6k3.7k166 / 183
20Minute 209.4k9.3k165 / 180
30Minute 3016.7k15.2k124 / 138

In lane

From our Divine+ lanes: how each hero does against the kind of lane the other brings.

  • ranged heroes−0.04980 lanesDark Seer does worse than usual in lane against ranged heroes (−0.04 lane score, 980 lanes). That is Morphling.
  • early kill threats+0.04601 lanesDark Seer does better than usual in lane against early kill threats (+0.04 lane score, 601 lanes). That is Morphling.

Power spikes

  • Helm of the Dominator10Dark Seer's power spike: Helm of the Dominator, around minute 10.
Dark Seer usually finishes these items at about this minute:
  • Blink Dagger22
  • Aghanim's Scepter26
  • Shiva's Guard27

From Divine+ games on this patch and Valve's game files. A part with too few games or no clear difference is left out, never guessed.

Offlane (pos 3) 96%Leans onSelf-healingPassive regeneration

Item buildSkill build

How to beat Dark Seer

  1. Silver EdgeGame factSilver EdgeSilver Edge breaks Dark Seer's Quick Wit, so Dark Seer loses the regeneration he lives on
  2. MeasuredSvenWins 4.0 win-chance points more often against Dark Seer (5,177 Divine+ games)
  3. Game factNyx AssassinNyx Assassin's Vendetta breaks Dark Seer's Quick Wit, so Dark Seer loses the regeneration he lives on

In lane

Beyond both heroes' general lane strength, by 10:00

  1. Anti-Mage79 lanes, 76 at this position+0.15lane score
    Why?

    Measured over 79 lanes with Anti-Mage across from Dark Seer: 0.15 lane-score points beyond what both heroes' general lane strength predicts (80% range +0.06 to +0.24).

    Dark Seer in these lanes, beyond what general lane strength predicts:
    −148 gold at 10:00
    +0.12 deaths by 5:00
    −4.8 last hits at 10:00

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. Lich54 lanes+0.16lane score
    Why?

    Measured over 54 lanes with Lich across from Dark Seer: 0.16 lane-score points beyond what both heroes' general lane strength predicts (80% range +0.06 to +0.26).

    Dark Seer in these lanes, beyond what general lane strength predicts:
    −229 gold at 10:00
    +0.21 deaths by 5:00
    −2.3 last hits at 10:00

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

Strong in most lanes

They win most of their lanes against every hero, so this is not specific to Dark Seer. They are not listed as counters.

  1. Witch Doctor48 lanes+0.21lane score
    Why?

    Measured over 48 lanes: Witch Doctor wins most of his lanes against every hero, so with Witch Doctor across Dark Seer does 0.21 lane-score points worse than usual (80% range +0.09 to +0.34). That is general lane strength, not a matchup of Dark Seer's.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. Drow Ranger58 lanes, 57 at this position+0.20lane score
    Why?

    Measured over 58 lanes: Drow Ranger wins most of his lanes against every hero, so with Drow Ranger across Dark Seer does 0.20 lane-score points worse than usual (80% range +0.08 to +0.31). That is general lane strength, not a matchup of Dark Seer's.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  3. Clinkz18 lanes, 17 at this position+0.26lane score
    Why?

    Measured over 18 lanes: Clinkz wins most of his lanes against every hero, so with Clinkz across Dark Seer does 0.26 lane-score points worse than usual (80% range +0.08 to +0.44). That is general lane strength, not a matchup of Dark Seer's.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

In game

Win-chance points the matchup moves

Facts of the game, not measured

  1. Nyx AssassinVendetta

    Nyx Assassin's Vendetta breaks Dark Seer's Quick Wit, so Dark Seer loses the regeneration he lives on

    From Valve's game files.
  2. HoodwinkSharpshooter

    Hoodwink's Sharpshooter breaks Dark Seer's Quick Wit, so Dark Seer loses the regeneration he lives on

    From Valve's game files.
  3. ViperViper Strike

    Viper's Viper Strike breaks Dark Seer's Quick Wit, so Dark Seer loses the regeneration he lives on

    From Valve's game files.
Position
  1. SvenCarry5,177 games+4.0pts
    Why?

    Measured: across 5,177 Divine+ games, Sven's side wins 4.0 win-chance points more often than the two heroes' own win rates predict (90% range +2.9 to +5.1).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. OracleHard support, Soft support1,814 games+4.1pts
    Why?

    Measured: across 1,814 Divine+ games, Oracle's side wins 4.1 win-chance points more often than the two heroes' own win rates predict (90% range +2.3 to +5.9).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  3. Faceless VoidCarry3,743 games+3.3pts
    Why?

    Measured: across 3,743 Divine+ games, Faceless Void's side wins 3.3 win-chance points more often than the two heroes' own win rates predict (90% range +2.0 to +4.6).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  4. EarthshakerMid, Soft support5,963 games+2.6pts
    Why?

    Measured: across 5,963 Divine+ games, Earthshaker's side wins 2.6 win-chance points more often than the two heroes' own win rates predict (90% range +1.6 to +3.6).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  5. UrsaCarry2,314 games+3.1pts
    Why?

    Measured: across 2,314 Divine+ games, Ursa's side wins 3.1 win-chance points more often than the two heroes' own win rates predict (90% range +1.5 to +4.7).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  6. Queen of PainMid4,608 games+2.5pts
    Why?

    Measured: across 4,608 Divine+ games, Queen of Pain's side wins 2.5 win-chance points more often than the two heroes' own win rates predict (90% range +1.3 to +3.7).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  7. Phantom AssassinCarry2,964 gameslane ≠ game+2.6pts
    Why?

    Measured: across 2,964 Divine+ games, Phantom Assassin's side wins 2.6 win-chance points more often than the two heroes' own win rates predict (90% range +1.1 to +4.0).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  8. WeaverSoft support, Carry1,940 games+2.9pts
    Why?

    Measured: across 1,940 Divine+ games, Weaver's side wins 2.9 win-chance points more often than the two heroes' own win rates predict (90% range +1.1 to +4.7).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  9. TechiesSoft support, Hard support4,841 games+2.0pts
    Why?

    Measured: across 4,841 Divine+ games, Techies's side wins 2.0 win-chance points more often than the two heroes' own win rates predict (90% range +0.8 to +3.1).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  10. WarlockHard support, Soft support1,858 games+2.4pts
    Why?

    Measured: across 1,858 Divine+ games, Warlock's side wins 2.4 win-chance points more often than the two heroes' own win rates predict (90% range +0.6 to +4.2).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  1. SvenCarry5,177 games+4.0pts
    Why?

    Measured: across 5,177 Divine+ games, Sven's side wins 4.0 win-chance points more often than the two heroes' own win rates predict (90% range +2.9 to +5.1).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. Faceless VoidCarry3,743 games+3.3pts
    Why?

    Measured: across 3,743 Divine+ games, Faceless Void's side wins 3.3 win-chance points more often than the two heroes' own win rates predict (90% range +2.0 to +4.6).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  3. UrsaCarry2,314 games+3.1pts
    Why?

    Measured: across 2,314 Divine+ games, Ursa's side wins 3.1 win-chance points more often than the two heroes' own win rates predict (90% range +1.5 to +4.7).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  4. Phantom AssassinCarry2,964 gameslane ≠ game+2.6pts
    Why?

    Measured: across 2,964 Divine+ games, Phantom Assassin's side wins 2.6 win-chance points more often than the two heroes' own win rates predict (90% range +1.1 to +4.0).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  5. WeaverSoft support, Carry1,940 games+2.9pts
    Why?

    Measured: across 1,940 Divine+ games, Weaver's side wins 2.9 win-chance points more often than the two heroes' own win rates predict (90% range +1.1 to +4.7).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  1. EarthshakerMid, Soft support5,963 games+2.6pts
    Why?

    Measured: across 5,963 Divine+ games, Earthshaker's side wins 2.6 win-chance points more often than the two heroes' own win rates predict (90% range +1.6 to +3.6).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. Queen of PainMid4,608 games+2.5pts
    Why?

    Measured: across 4,608 Divine+ games, Queen of Pain's side wins 2.5 win-chance points more often than the two heroes' own win rates predict (90% range +1.3 to +3.7).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  1. EarthshakerMid, Soft support5,963 games+2.6pts
    Why?

    Measured: across 5,963 Divine+ games, Earthshaker's side wins 2.6 win-chance points more often than the two heroes' own win rates predict (90% range +1.6 to +3.6).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  1. OracleHard support, Soft support1,814 games+4.1pts
    Why?

    Measured: across 1,814 Divine+ games, Oracle's side wins 4.1 win-chance points more often than the two heroes' own win rates predict (90% range +2.3 to +5.9).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. EarthshakerMid, Soft support5,963 games+2.6pts
    Why?

    Measured: across 5,963 Divine+ games, Earthshaker's side wins 2.6 win-chance points more often than the two heroes' own win rates predict (90% range +1.6 to +3.6).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  3. WeaverSoft support, Carry1,940 games+2.9pts
    Why?

    Measured: across 1,940 Divine+ games, Weaver's side wins 2.9 win-chance points more often than the two heroes' own win rates predict (90% range +1.1 to +4.7).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  4. TechiesSoft support, Hard support4,841 games+2.0pts
    Why?

    Measured: across 4,841 Divine+ games, Techies's side wins 2.0 win-chance points more often than the two heroes' own win rates predict (90% range +0.8 to +3.1).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  5. WarlockHard support, Soft support1,858 games+2.4pts
    Why?

    Measured: across 1,858 Divine+ games, Warlock's side wins 2.4 win-chance points more often than the two heroes' own win rates predict (90% range +0.6 to +4.2).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  1. OracleHard support, Soft support1,814 games+4.1pts
    Why?

    Measured: across 1,814 Divine+ games, Oracle's side wins 4.1 win-chance points more often than the two heroes' own win rates predict (90% range +2.3 to +5.9).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. TechiesSoft support, Hard support4,841 games+2.0pts
    Why?

    Measured: across 4,841 Divine+ games, Techies's side wins 2.0 win-chance points more often than the two heroes' own win rates predict (90% range +0.8 to +3.1).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  3. WarlockHard support, Soft support1,858 games+2.4pts
    Why?

    Measured: across 1,858 Divine+ games, Warlock's side wins 2.4 win-chance points more often than the two heroes' own win rates predict (90% range +0.6 to +4.2).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

Items

Bought more often against Dark Seer

No item is bought noticeably more often against this hero in Divine+ games.

Facts of the game, not measured

  1. Silver EdgeSilver Edge

    Silver Edge breaks Dark Seer's Quick Wit, so Dark Seer loses the regeneration he lives on

    From Valve's game files.

In lane

Beyond both heroes' general lane strength, by 10:00

  1. Phantom Assassin41 lanes+0.17lane score
    Why?

    Measured over 41 lanes with Dark Seer across from Phantom Assassin: 0.17 lane-score points beyond what both heroes' general lane strength predicts (80% range +0.06 to +0.27).

    Dark Seer in these lanes, beyond what general lane strength predicts:
    +480 gold at 10:00
    −0.19 deaths by 5:00
    +4.0 last hits at 10:00

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. Lion61 lanes, 59 at this position+0.11lane score
    Why?

    Measured over 61 lanes with Dark Seer across from Lion: 0.11 lane-score points beyond what both heroes' general lane strength predicts (80% range +0.01 to +0.20).

    Dark Seer in these lanes, beyond what general lane strength predicts:
    +167 gold at 10:00
    −0.20 deaths by 5:00
    −0.1 last hits at 10:00

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  3. Necrophos15 lanes, 11 at this positionsources differ+0.14lane score
    Why?

    Measured over 15 lanes with Dark Seer across from Necrophos: 0.14 lane-score points beyond what both heroes' general lane strength predicts (80% range +0.01 to +0.27).

    Dark Seer in these lanes, beyond what general lane strength predicts:
    +280 gold at 10:00
    −0.37 deaths by 5:00
    +8.8 last hits at 10:00

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

Strong in most lanes

They lose most of their lanes against every hero, so beating them is not specific to Dark Seer.

  1. Terrorblade32 lanes+0.28lane score
    Why?

    Measured over 32 lanes: Terrorblade loses most of his lanes against every hero, so with Dark Seer across he does 0.28 lane-score points worse than usual (80% range +0.13 to +0.42). That is general lane weakness, not a matchup of Dark Seer's.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. Faceless Void42 lanes, 41 at this position+0.24lane score
    Why?

    Measured over 42 lanes: Faceless Void loses most of his lanes against every hero, so with Dark Seer across he does 0.24 lane-score points worse than usual (80% range +0.11 to +0.38). That is general lane weakness, not a matchup of Dark Seer's.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  3. Sven111 lanes+0.18lane score
    Why?

    Measured over 111 lanes: Sven loses most of his lanes against every hero, so with Dark Seer across he does 0.18 lane-score points worse than usual (80% range +0.10 to +0.27). That is general lane weakness, not a matchup of Dark Seer's.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

In game

Win-chance points the matchup moves

  1. Phantom LancerCarry4,501 games+5.7pts
    Why?

    Dark Seer's Vacuum hits every illusion at once, so Phantom Lancer's army dies together

    VacuumVacuum

    Measured: across 4,501 Divine+ games, Dark Seer's side wins 5.7 win-chance points more often than the two heroes' own win rates predict (90% range +4.5 to +6.9).

    Confirmed: the same effect shows in public Divine+ games and in our own Divine+ replays.

  2. TerrorbladeCarry2,126 games+5.1pts
    Why?

    Dark Seer's Vacuum hits every illusion at once, so Terrorblade's army dies together

    VacuumVacuum

    Measured: across 2,126 Divine+ games, Dark Seer's side wins 5.1 win-chance points more often than the two heroes' own win rates predict (90% range +3.4 to +6.8).

    Confirmed: the same effect shows in public Divine+ games and in our own Divine+ replays.

  3. Drow RangerCarry4,716 games+3.9pts
    Why?

    Measured: across 4,716 Divine+ games, Dark Seer's side wins 3.9 win-chance points more often than the two heroes' own win rates predict (90% range +2.7 to +5.1).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  4. ViperMid, Offlane1,982 games+4.0pts
    Why?

    Measured: across 1,982 Divine+ games, Dark Seer's side wins 4.0 win-chance points more often than the two heroes' own win rates predict (90% range +2.3 to +5.7).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  5. HuskarMid, Offlane1,682 games+3.8pts
    Why?

    Measured: across 1,682 Divine+ games, Dark Seer's side wins 3.8 win-chance points more often than the two heroes' own win rates predict (90% range +1.9 to +5.7).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  6. NecrophosMid, Offlane6,771 games+2.9pts
    Why?

    Measured: across 6,771 Divine+ games, Dark Seer's side wins 2.9 win-chance points more often than the two heroes' own win rates predict (90% range +1.9 to +3.9).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  7. Shadow FiendMid, Carry7,767 games+2.7pts
    Why?

    Measured: across 7,767 Divine+ games, Dark Seer's side wins 2.7 win-chance points more often than the two heroes' own win rates predict (90% range +1.8 to +3.6).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  8. SlardarOfflane3,293 games+3.0pts
    Why?

    Measured: across 3,293 Divine+ games, Dark Seer's side wins 3.0 win-chance points more often than the two heroes' own win rates predict (90% range +1.6 to +4.4).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  9. RazorOfflane, Carry2,088 games+3.3pts
    Why?

    Measured: across 2,088 Divine+ games, Dark Seer's side wins 3.3 win-chance points more often than the two heroes' own win rates predict (90% range +1.6 to +5.0).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  10. Shadow ShamanHard support, Soft support4,838 games+2.5pts
    Why?

    Measured: across 4,838 Divine+ games, Dark Seer's side wins 2.5 win-chance points more often than the two heroes' own win rates predict (90% range +1.4 to +3.6).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  11. SniperMid4,083 games+2.5pts
    Why?

    Measured: across 4,083 Divine+ games, Dark Seer's side wins 2.5 win-chance points more often than the two heroes' own win rates predict (90% range +1.2 to +3.8).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  12. UndyingHard support, Soft support6,291 games+2.2pts
    Why?

    Measured: across 6,291 Divine+ games, Dark Seer's side wins 2.2 win-chance points more often than the two heroes' own win rates predict (90% range +1.2 to +3.2).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  13. TuskHard support, Soft support4,191 games+2.4pts
    Why?

    Measured: across 4,191 Divine+ games, Dark Seer's side wins 2.4 win-chance points more often than the two heroes' own win rates predict (90% range +1.2 to +3.6).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  14. Vengeful SpiritHard support, Soft support4,096 games+1.9pts
    Why?

    Measured: across 4,096 Divine+ games, Dark Seer's side wins 1.9 win-chance points more often than the two heroes' own win rates predict (90% range +0.7 to +3.1).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  15. Treant ProtectorHard support, Soft support2,965 games+2.1pts
    Why?

    Measured: across 2,965 Divine+ games, Dark Seer's side wins 2.1 win-chance points more often than the two heroes' own win rates predict (90% range +0.7 to +3.5).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

Divine+ games on one patch. An edge is what happens when a hero is picked into another, not a controlled test; the dots show how strongly a matchup stands out among all counters. In lane an edge counts only what the matchup does beyond both heroes' general lane strength. A reason is shown only where Valve's own spell or item text and the data agree; a rule of the game is a fact from Valve's files, not a measurement.

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