Highground › Counter picks › Dark Seer

Dark Seer counters for patch 7.41
On patch 7.41f in Divine+ games, Dark Seer struggles most against Sven, Oracle and Faceless Void.
Divine+ games, patch 7.41f · data built 2026-11-04
You play
Who is stronger when
Win-chance points by game length, Sniper against Dark Seer: up is you, down is him. Solid bars are clear gaps.
- 15-20
- 20-25
- 25-30
- 30-35
- 35-40
- 40-45
- 45-50
- 50+
20–30Fight him from minute 20 to 30: that is your window.
- ▲20–30You are clearly stronger from minute 20 to 30.
- ▼35+Dark Seer is clearly stronger from minute 35 on.
Who farms faster
Median gold earned by Divine+ players of each hero at their position.
▲1.1k30You farm faster: 1.1k more gold by minute 30.
| Sniper | Dark Seer | games | |
|---|---|---|---|
| 10Minute 10 | 3.8k | 3.7k | 302 / 183 |
| 20Minute 20 | 9.5k | 9.3k | 300 / 180 |
| 30Minute 30 | 16.3k | 15.2k | 251 / 138 |
In lane
From our Divine+ lanes: how each hero does against the kind of lane the other brings.
- ▲ranged harassers−0.07770 lanesDark Seer does worse than usual in lane against ranged harassers (−0.07 lane score, 770 lanes). That is Sniper.
- ▲ranged heroes−0.04980 lanesDark Seer does worse than usual in lane against ranged heroes (−0.04 lane score, 980 lanes). That is Sniper.
Power spikes
10Dark Seer's power spike: Helm of the Dominator, around minute 10.
22
26
27
This pair in Divine+ games
- ▼
Dark Seer wins 2.5 win-chance points more often than the two heroes' own win rates predict when facing Sniper (4,083 Divine+ games)
From Divine+ games on this patch and Valve's game files. A part with too few games or no clear difference is left out, never guessed.
How to beat Dark Seer
Game factSilver EdgeSilver Edge breaks Dark Seer's Quick Wit, so Dark Seer loses the regeneration he lives on- MeasuredSvenWins 4.0 win-chance points more often against Dark Seer (5,177 Divine+ games)
- Game factNyx AssassinNyx Assassin's Vendetta breaks Dark Seer's Quick Wit, so Dark Seer loses the regeneration he lives on
In lane
Beyond both heroes' general lane strength, by 10:00
- Anti-Mage79 lanes, 76 at this position+0.15lane score
Why?
Measured over 79 lanes with Anti-Mage across from Dark Seer: 0.15 lane-score points beyond what both heroes' general lane strength predicts (80% range +0.06 to +0.24).
- Dark Seer in these lanes, beyond what general lane strength predicts:
- −148 gold at 10:00
- +0.12 deaths by 5:00
- −4.8 last hits at 10:00
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Lich54 lanes+0.16lane score
Why?
Measured over 54 lanes with Lich across from Dark Seer: 0.16 lane-score points beyond what both heroes' general lane strength predicts (80% range +0.06 to +0.26).
- Dark Seer in these lanes, beyond what general lane strength predicts:
- −229 gold at 10:00
- +0.21 deaths by 5:00
- −2.3 last hits at 10:00
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
Strong in most lanes
They win most of their lanes against every hero, so this is not specific to Dark Seer. They are not listed as counters.
- Witch Doctor48 lanes+0.21lane score
Why?
Measured over 48 lanes: Witch Doctor wins most of his lanes against every hero, so with Witch Doctor across Dark Seer does 0.21 lane-score points worse than usual (80% range +0.09 to +0.34). That is general lane strength, not a matchup of Dark Seer's.
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Drow Ranger58 lanes, 57 at this position+0.20lane score
Why?
Measured over 58 lanes: Drow Ranger wins most of his lanes against every hero, so with Drow Ranger across Dark Seer does 0.20 lane-score points worse than usual (80% range +0.08 to +0.31). That is general lane strength, not a matchup of Dark Seer's.
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Clinkz18 lanes, 17 at this position+0.26lane score
Why?
Measured over 18 lanes: Clinkz wins most of his lanes against every hero, so with Clinkz across Dark Seer does 0.26 lane-score points worse than usual (80% range +0.08 to +0.44). That is general lane strength, not a matchup of Dark Seer's.
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
In game
Win-chance points the matchup moves
Facts of the game, not measured
- Nyx AssassinVendetta
Nyx Assassin's Vendetta breaks Dark Seer's Quick Wit, so Dark Seer loses the regeneration he lives on
From Valve's game files. - HoodwinkSharpshooter
Hoodwink's Sharpshooter breaks Dark Seer's Quick Wit, so Dark Seer loses the regeneration he lives on
From Valve's game files. - ViperViper Strike
Viper's Viper Strike breaks Dark Seer's Quick Wit, so Dark Seer loses the regeneration he lives on
From Valve's game files.
- SvenCarry5,177 games+4.0pts
Why?
Measured: across 5,177 Divine+ games, Sven's side wins 4.0 win-chance points more often than the two heroes' own win rates predict (90% range +2.9 to +5.1).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- OracleHard support, Soft support1,814 games+4.1pts
Why?
Measured: across 1,814 Divine+ games, Oracle's side wins 4.1 win-chance points more often than the two heroes' own win rates predict (90% range +2.3 to +5.9).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Faceless VoidCarry3,743 games+3.3pts
Why?
Measured: across 3,743 Divine+ games, Faceless Void's side wins 3.3 win-chance points more often than the two heroes' own win rates predict (90% range +2.0 to +4.6).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- EarthshakerMid, Soft support5,963 games+2.6pts
Why?
Measured: across 5,963 Divine+ games, Earthshaker's side wins 2.6 win-chance points more often than the two heroes' own win rates predict (90% range +1.6 to +3.6).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- UrsaCarry2,314 games+3.1pts
Why?
Measured: across 2,314 Divine+ games, Ursa's side wins 3.1 win-chance points more often than the two heroes' own win rates predict (90% range +1.5 to +4.7).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Queen of PainMid4,608 games+2.5pts
Why?
Measured: across 4,608 Divine+ games, Queen of Pain's side wins 2.5 win-chance points more often than the two heroes' own win rates predict (90% range +1.3 to +3.7).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Phantom AssassinCarry2,964 gameslane ≠ game+2.6pts
Why?
Measured: across 2,964 Divine+ games, Phantom Assassin's side wins 2.6 win-chance points more often than the two heroes' own win rates predict (90% range +1.1 to +4.0).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- WeaverSoft support, Carry1,940 games+2.9pts
Why?
Measured: across 1,940 Divine+ games, Weaver's side wins 2.9 win-chance points more often than the two heroes' own win rates predict (90% range +1.1 to +4.7).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- TechiesSoft support, Hard support4,841 games+2.0pts
Why?
Measured: across 4,841 Divine+ games, Techies's side wins 2.0 win-chance points more often than the two heroes' own win rates predict (90% range +0.8 to +3.1).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- WarlockHard support, Soft support1,858 games+2.4pts
Why?
Measured: across 1,858 Divine+ games, Warlock's side wins 2.4 win-chance points more often than the two heroes' own win rates predict (90% range +0.6 to +4.2).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- SvenCarry5,177 games+4.0pts
Why?
Measured: across 5,177 Divine+ games, Sven's side wins 4.0 win-chance points more often than the two heroes' own win rates predict (90% range +2.9 to +5.1).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Faceless VoidCarry3,743 games+3.3pts
Why?
Measured: across 3,743 Divine+ games, Faceless Void's side wins 3.3 win-chance points more often than the two heroes' own win rates predict (90% range +2.0 to +4.6).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- UrsaCarry2,314 games+3.1pts
Why?
Measured: across 2,314 Divine+ games, Ursa's side wins 3.1 win-chance points more often than the two heroes' own win rates predict (90% range +1.5 to +4.7).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Phantom AssassinCarry2,964 gameslane ≠ game+2.6pts
Why?
Measured: across 2,964 Divine+ games, Phantom Assassin's side wins 2.6 win-chance points more often than the two heroes' own win rates predict (90% range +1.1 to +4.0).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- WeaverSoft support, Carry1,940 games+2.9pts
Why?
Measured: across 1,940 Divine+ games, Weaver's side wins 2.9 win-chance points more often than the two heroes' own win rates predict (90% range +1.1 to +4.7).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- EarthshakerMid, Soft support5,963 games+2.6pts
Why?
Measured: across 5,963 Divine+ games, Earthshaker's side wins 2.6 win-chance points more often than the two heroes' own win rates predict (90% range +1.6 to +3.6).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Queen of PainMid4,608 games+2.5pts
Why?
Measured: across 4,608 Divine+ games, Queen of Pain's side wins 2.5 win-chance points more often than the two heroes' own win rates predict (90% range +1.3 to +3.7).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- EarthshakerMid, Soft support5,963 games+2.6pts
Why?
Measured: across 5,963 Divine+ games, Earthshaker's side wins 2.6 win-chance points more often than the two heroes' own win rates predict (90% range +1.6 to +3.6).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- OracleHard support, Soft support1,814 games+4.1pts
Why?
Measured: across 1,814 Divine+ games, Oracle's side wins 4.1 win-chance points more often than the two heroes' own win rates predict (90% range +2.3 to +5.9).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- EarthshakerMid, Soft support5,963 games+2.6pts
Why?
Measured: across 5,963 Divine+ games, Earthshaker's side wins 2.6 win-chance points more often than the two heroes' own win rates predict (90% range +1.6 to +3.6).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- WeaverSoft support, Carry1,940 games+2.9pts
Why?
Measured: across 1,940 Divine+ games, Weaver's side wins 2.9 win-chance points more often than the two heroes' own win rates predict (90% range +1.1 to +4.7).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- TechiesSoft support, Hard support4,841 games+2.0pts
Why?
Measured: across 4,841 Divine+ games, Techies's side wins 2.0 win-chance points more often than the two heroes' own win rates predict (90% range +0.8 to +3.1).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- WarlockHard support, Soft support1,858 games+2.4pts
Why?
Measured: across 1,858 Divine+ games, Warlock's side wins 2.4 win-chance points more often than the two heroes' own win rates predict (90% range +0.6 to +4.2).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- OracleHard support, Soft support1,814 games+4.1pts
Why?
Measured: across 1,814 Divine+ games, Oracle's side wins 4.1 win-chance points more often than the two heroes' own win rates predict (90% range +2.3 to +5.9).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- TechiesSoft support, Hard support4,841 games+2.0pts
Why?
Measured: across 4,841 Divine+ games, Techies's side wins 2.0 win-chance points more often than the two heroes' own win rates predict (90% range +0.8 to +3.1).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- WarlockHard support, Soft support1,858 games+2.4pts
Why?
Measured: across 1,858 Divine+ games, Warlock's side wins 2.4 win-chance points more often than the two heroes' own win rates predict (90% range +0.6 to +4.2).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
Items
Bought more often against Dark Seer
No item is bought noticeably more often against this hero in Divine+ games.
Facts of the game, not measured
Silver EdgeSilver Edge breaks Dark Seer's Quick Wit, so Dark Seer loses the regeneration he lives on
From Valve's game files.
In lane
Beyond both heroes' general lane strength, by 10:00
- Phantom Assassin41 lanes+0.17lane score
Why?
Measured over 41 lanes with Dark Seer across from Phantom Assassin: 0.17 lane-score points beyond what both heroes' general lane strength predicts (80% range +0.06 to +0.27).
- Dark Seer in these lanes, beyond what general lane strength predicts:
- +480 gold at 10:00
- −0.19 deaths by 5:00
- +4.0 last hits at 10:00
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Lion61 lanes, 59 at this position+0.11lane score
Why?
Measured over 61 lanes with Dark Seer across from Lion: 0.11 lane-score points beyond what both heroes' general lane strength predicts (80% range +0.01 to +0.20).
- Dark Seer in these lanes, beyond what general lane strength predicts:
- +167 gold at 10:00
- −0.20 deaths by 5:00
- −0.1 last hits at 10:00
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Necrophos15 lanes, 11 at this positionsources differ+0.14lane score
Why?
Measured over 15 lanes with Dark Seer across from Necrophos: 0.14 lane-score points beyond what both heroes' general lane strength predicts (80% range +0.01 to +0.27).
- Dark Seer in these lanes, beyond what general lane strength predicts:
- +280 gold at 10:00
- −0.37 deaths by 5:00
- +8.8 last hits at 10:00
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
Strong in most lanes
They lose most of their lanes against every hero, so beating them is not specific to Dark Seer.
- Terrorblade32 lanes+0.28lane score
Why?
Measured over 32 lanes: Terrorblade loses most of his lanes against every hero, so with Dark Seer across he does 0.28 lane-score points worse than usual (80% range +0.13 to +0.42). That is general lane weakness, not a matchup of Dark Seer's.
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Faceless Void42 lanes, 41 at this position+0.24lane score
Why?
Measured over 42 lanes: Faceless Void loses most of his lanes against every hero, so with Dark Seer across he does 0.24 lane-score points worse than usual (80% range +0.11 to +0.38). That is general lane weakness, not a matchup of Dark Seer's.
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Sven111 lanes+0.18lane score
Why?
Measured over 111 lanes: Sven loses most of his lanes against every hero, so with Dark Seer across he does 0.18 lane-score points worse than usual (80% range +0.10 to +0.27). That is general lane weakness, not a matchup of Dark Seer's.
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
In game
Win-chance points the matchup moves
- Phantom LancerCarry4,501 games+5.7pts
Why?
Dark Seer's Vacuum hits every illusion at once, so Phantom Lancer's army dies together
VacuumMeasured: across 4,501 Divine+ games, Dark Seer's side wins 5.7 win-chance points more often than the two heroes' own win rates predict (90% range +4.5 to +6.9).
Confirmed: the same effect shows in public Divine+ games and in our own Divine+ replays.
- TerrorbladeCarry2,126 games+5.1pts
Why?
Dark Seer's Vacuum hits every illusion at once, so Terrorblade's army dies together
VacuumMeasured: across 2,126 Divine+ games, Dark Seer's side wins 5.1 win-chance points more often than the two heroes' own win rates predict (90% range +3.4 to +6.8).
Confirmed: the same effect shows in public Divine+ games and in our own Divine+ replays.
- Drow RangerCarry4,716 games+3.9pts
Why?
Measured: across 4,716 Divine+ games, Dark Seer's side wins 3.9 win-chance points more often than the two heroes' own win rates predict (90% range +2.7 to +5.1).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- ViperMid, Offlane1,982 games+4.0pts
Why?
Measured: across 1,982 Divine+ games, Dark Seer's side wins 4.0 win-chance points more often than the two heroes' own win rates predict (90% range +2.3 to +5.7).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- HuskarMid, Offlane1,682 games+3.8pts
Why?
Measured: across 1,682 Divine+ games, Dark Seer's side wins 3.8 win-chance points more often than the two heroes' own win rates predict (90% range +1.9 to +5.7).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- NecrophosMid, Offlane6,771 games+2.9pts
Why?
Measured: across 6,771 Divine+ games, Dark Seer's side wins 2.9 win-chance points more often than the two heroes' own win rates predict (90% range +1.9 to +3.9).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Shadow FiendMid, Carry7,767 games+2.7pts
Why?
Measured: across 7,767 Divine+ games, Dark Seer's side wins 2.7 win-chance points more often than the two heroes' own win rates predict (90% range +1.8 to +3.6).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- SlardarOfflane3,293 games+3.0pts
Why?
Measured: across 3,293 Divine+ games, Dark Seer's side wins 3.0 win-chance points more often than the two heroes' own win rates predict (90% range +1.6 to +4.4).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- RazorOfflane, Carry2,088 games+3.3pts
Why?
Measured: across 2,088 Divine+ games, Dark Seer's side wins 3.3 win-chance points more often than the two heroes' own win rates predict (90% range +1.6 to +5.0).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Shadow ShamanHard support, Soft support4,838 games+2.5pts
Why?
Measured: across 4,838 Divine+ games, Dark Seer's side wins 2.5 win-chance points more often than the two heroes' own win rates predict (90% range +1.4 to +3.6).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- SniperMid4,083 games+2.5pts
Why?
Measured: across 4,083 Divine+ games, Dark Seer's side wins 2.5 win-chance points more often than the two heroes' own win rates predict (90% range +1.2 to +3.8).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- UndyingHard support, Soft support6,291 games+2.2pts
Why?
Measured: across 6,291 Divine+ games, Dark Seer's side wins 2.2 win-chance points more often than the two heroes' own win rates predict (90% range +1.2 to +3.2).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- TuskHard support, Soft support4,191 games+2.4pts
Why?
Measured: across 4,191 Divine+ games, Dark Seer's side wins 2.4 win-chance points more often than the two heroes' own win rates predict (90% range +1.2 to +3.6).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Vengeful SpiritHard support, Soft support4,096 games+1.9pts
Why?
Measured: across 4,096 Divine+ games, Dark Seer's side wins 1.9 win-chance points more often than the two heroes' own win rates predict (90% range +0.7 to +3.1).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Treant ProtectorHard support, Soft support2,965 games+2.1pts
Why?
Measured: across 2,965 Divine+ games, Dark Seer's side wins 2.1 win-chance points more often than the two heroes' own win rates predict (90% range +0.7 to +3.5).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
Divine+ games on one patch. An edge is what happens when a hero is picked into another, not a controlled test; the dots show how strongly a matchup stands out among all counters. In lane an edge counts only what the matchup does beyond both heroes' general lane strength. A reason is shown only where Valve's own spell or item text and the data agree; a rule of the game is a fact from Valve's files, not a measurement.