Highground › Counter picks › Dark Willow

Dark Willow counters for patch 7.41
On patch 7.41f in Divine+ games, Dark Willow struggles most against Legion Commander, Leshrac and Juggernaut.
Divine+ games, patch 7.41f · data built 2026-11-04
You play
Who is stronger when
Win-chance points by game length, Night Stalker against Dark Willow: up is you, down is him. Solid bars are clear gaps.
- 15-20
- 20-25
- 25-30
- 30-35
- 35-40
- 40-45
- 45-50
- 50+
15–20Fight him from minute 15 to 20: that is your window.
- ▲15–20You are clearly stronger from minute 15 to 20.
- ▲25–30You are clearly stronger from minute 25 to 30.
- ▲35–40You are clearly stronger from minute 35 to 40.
In lane
From our Divine+ lanes: how each hero does against the kind of lane the other brings.
- ▲chain disables+0.09488 lanesNight Stalker does better than usual in lane against chain disables (+0.09 lane score, 488 lanes). That is Dark Willow.
Power spikes
21
24
27
This pair in Divine+ games
- ▼
Dark Willow wins 2.0 win-chance points more often than the two heroes' own win rates predict when facing Night Stalker (6,330 Divine+ games)
From Divine+ games on this patch and Valve's game files. A part with too few games or no clear difference is left out, never guessed.
How to beat Dark Willow
In lane
Beyond both heroes' general lane strength, by 10:00
As Soft support (pos 4)
Across 885 lanes at this position, no lane matchup stands out for Dark Willow beyond both heroes' general lane strength.
Strong in most lanes
They win most of their lanes against every hero, so this is not specific to Dark Willow. They are not listed as counters.
- Windranger54 lanes, 27 at this position+0.24lane score
Why?
Measured over 54 lanes: Windranger wins most of his lanes against every hero, so with Windranger across Dark Willow does 0.24 lane-score points worse than usual (80% range +0.11 to +0.36). That is general lane strength, not a matchup of Dark Willow's.
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Disruptor50 lanes, 46 at this position+0.20lane score
Why?
Measured over 50 lanes: Disruptor wins most of his lanes against every hero, so with Disruptor across Dark Willow does 0.20 lane-score points worse than usual (80% range +0.08 to +0.33). That is general lane strength, not a matchup of Dark Willow's.
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
More lane matchups, from STRATZ (their raw lane results, not adjusted for general lane strength)
- Razor563 lanesSTRATZ+40pts
Why?
Measured by STRATZ over 563 lanes: with Razor across, Dark Willow loses the lane 40 points more often than usual. Their raw result, not adjusted for general lane strength; our own lanes do not show it yet.
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Necrophos1,232 lanesSTRATZ+39pts
Why?
Measured by STRATZ over 1,232 lanes: with Necrophos across, Dark Willow loses the lane 39 points more often than usual. Their raw result, not adjusted for general lane strength; our own lanes do not show it yet.
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Windranger3,363 lanesSTRATZ+26pts
Why?
Measured by STRATZ over 3,363 lanes: with Windranger across, Dark Willow loses the lane 26 points more often than usual. Their raw result, not adjusted for general lane strength; our own lanes do not show it yet.
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
Data: STRATZ (stratz.com)
As Hard support (pos 5)
- Axe50 lanes, 49 at this position+0.13lane score
Why?
Measured over 50 lanes with Axe across from Dark Willow: 0.13 lane-score points beyond what both heroes' general lane strength predicts (80% range +0.03 to +0.23).
- Dark Willow in these lanes, beyond what general lane strength predicts:
- −255 gold at 10:00
- +0.12 deaths by 5:00
- −1.1 last hits at 10:00
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Lion55 lanes, 17 at this positionsources differ+0.11lane score
Why?
Measured over 55 lanes with Lion across from Dark Willow: 0.11 lane-score points beyond what both heroes' general lane strength predicts (80% range +0.00 to +0.22).
- Dark Willow in these lanes, beyond what general lane strength predicts:
- −299 gold at 10:00
- +0.53 deaths by 5:00
- −0.4 last hits at 10:00
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
Strong in most lanes
They win most of their lanes against every hero, so this is not specific to Dark Willow. They are not listed as counters.
- Windranger54 lanes, 27 at this position+0.20lane score
Why?
Measured over 54 lanes: Windranger wins most of his lanes against every hero, so with Windranger across Dark Willow does 0.20 lane-score points worse than usual (80% range +0.08 to +0.33). That is general lane strength, not a matchup of Dark Willow's.
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Disruptor50 lanes, 4 at this position+0.19lane score
Why?
Measured over 50 lanes: Disruptor wins most of his lanes against every hero, so with Disruptor across Dark Willow does 0.19 lane-score points worse than usual (80% range +0.05 to +0.32). That is general lane strength, not a matchup of Dark Willow's.
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
In game
Win-chance points the matchup moves
- Legion CommanderOfflane6,641 games+2.9pts
Why?
Measured: across 6,641 Divine+ games, Legion Commander's side wins 2.9 win-chance points more often than the two heroes' own win rates predict (90% range +1.9 to +3.9).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- LeshracMid, Carry2,001 games+3.4pts
Why?
Measured: across 2,001 Divine+ games, Leshrac's side wins 3.4 win-chance points more often than the two heroes' own win rates predict (90% range +1.7 to +5.1).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- JuggernautCarry8,980 games+1.9pts
Why?
Measured: across 8,980 Divine+ games, Juggernaut's side wins 1.9 win-chance points more often than the two heroes' own win rates predict (90% range +1.0 to +2.8).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- MuertaCarry2,349 gamesdriftingsources differ+2.6pts
Why?
Measured: across 2,349 Divine+ games, Muerta's side wins 2.6 win-chance points more often than the two heroes' own win rates predict (90% range +1.0 to +4.2).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- EnigmaOfflane2,496 games+2.5pts
Why?
Measured: across 2,496 Divine+ games, Enigma's side wins 2.5 win-chance points more often than the two heroes' own win rates predict (90% range +0.9 to +4.1).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- MorphlingCarry2,820 games+2.2pts
Why?
Measured: across 2,820 Divine+ games, Morphling's side wins 2.2 win-chance points more often than the two heroes' own win rates predict (90% range +0.7 to +3.7).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- HoodwinkSoft support, Hard support8,276 games+1.6pts
Why?
Measured: across 8,276 Divine+ games, Hoodwink's side wins 1.6 win-chance points more often than the two heroes' own win rates predict (90% range +0.7 to +2.5).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- LeshracMid, Carry2,001 games+3.4pts
Why?
Measured: across 2,001 Divine+ games, Leshrac's side wins 3.4 win-chance points more often than the two heroes' own win rates predict (90% range +1.7 to +5.1).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- JuggernautCarry8,980 games+1.9pts
Why?
Measured: across 8,980 Divine+ games, Juggernaut's side wins 1.9 win-chance points more often than the two heroes' own win rates predict (90% range +1.0 to +2.8).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- MuertaCarry2,349 gamesdriftingsources differ+2.6pts
Why?
Measured: across 2,349 Divine+ games, Muerta's side wins 2.6 win-chance points more often than the two heroes' own win rates predict (90% range +1.0 to +4.2).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- MorphlingCarry2,820 games+2.2pts
Why?
Measured: across 2,820 Divine+ games, Morphling's side wins 2.2 win-chance points more often than the two heroes' own win rates predict (90% range +0.7 to +3.7).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- LeshracMid, Carry2,001 games+3.4pts
Why?
Measured: across 2,001 Divine+ games, Leshrac's side wins 3.4 win-chance points more often than the two heroes' own win rates predict (90% range +1.7 to +5.1).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Legion CommanderOfflane6,641 games+2.9pts
Why?
Measured: across 6,641 Divine+ games, Legion Commander's side wins 2.9 win-chance points more often than the two heroes' own win rates predict (90% range +1.9 to +3.9).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- EnigmaOfflane2,496 games+2.5pts
Why?
Measured: across 2,496 Divine+ games, Enigma's side wins 2.5 win-chance points more often than the two heroes' own win rates predict (90% range +0.9 to +4.1).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- HoodwinkSoft support, Hard support8,276 games+1.6pts
Why?
Measured: across 8,276 Divine+ games, Hoodwink's side wins 1.6 win-chance points more often than the two heroes' own win rates predict (90% range +0.7 to +2.5).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- HoodwinkSoft support, Hard support8,276 games+1.6pts
Why?
Measured: across 8,276 Divine+ games, Hoodwink's side wins 1.6 win-chance points more often than the two heroes' own win rates predict (90% range +0.7 to +2.5).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
Items
Bought more often against Dark Willow
No item is bought noticeably more often against this hero in Divine+ games.
In lane
Beyond both heroes' general lane strength, by 10:00
As Soft support (pos 4)
Across 885 lanes at this position, Dark Willow does not beat any hero in lane beyond his general lane strength.
Strong in most lanes
They lose most of their lanes against every hero, so beating them is not specific to Dark Willow.
- Phantom Lancer73 lanes, 72 at this position+0.13lane score
Why?
Measured over 73 lanes: Phantom Lancer loses most of his lanes against every hero, so with Dark Willow across he does 0.13 lane-score points worse than usual (80% range +0.03 to +0.24). That is general lane weakness, not a matchup of Dark Willow's.
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Earth Spirit16 lanes, 3 at this position+0.21lane score
Why?
Measured over 16 lanes: Earth Spirit loses most of his lanes against every hero, so with Dark Willow across he does 0.21 lane-score points worse than usual (80% range +0.01 to +0.40). That is general lane weakness, not a matchup of Dark Willow's.
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
As Hard support (pos 5)
Across 661 lanes at this position, Dark Willow does not beat any hero in lane beyond his general lane strength.
Strong in most lanes
They lose most of their lanes against every hero, so beating them is not specific to Dark Willow.
- Earthshaker36 lanes, 33 at this position+0.17lane score
Why?
Measured over 36 lanes: Earthshaker loses most of his lanes against every hero, so with Dark Willow across he does 0.17 lane-score points worse than usual (80% range +0.03 to +0.31). That is general lane weakness, not a matchup of Dark Willow's.
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Earth Spirit16 lanes, 10 at this position+0.21lane score
Why?
Measured over 16 lanes: Earth Spirit loses most of his lanes against every hero, so with Dark Willow across he does 0.21 lane-score points worse than usual (80% range +0.02 to +0.40). That is general lane weakness, not a matchup of Dark Willow's.
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
In game
Win-chance points the matchup moves
- DawnbreakerOfflane7,259 games+2.6pts
Why?
Measured: across 7,259 Divine+ games, Dark Willow's side wins 2.6 win-chance points more often than the two heroes' own win rates predict (90% range +1.6 to +3.5).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Lone DruidCarry, Mid2,206 games+3.3pts
Why?
Measured: across 2,206 Divine+ games, Dark Willow's side wins 3.3 win-chance points more often than the two heroes' own win rates predict (90% range +1.6 to +5.0).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Drow RangerCarry6,747 games+2.5pts
Why?
Measured: across 6,747 Divine+ games, Dark Willow's side wins 2.5 win-chance points more often than the two heroes' own win rates predict (90% range +1.5 to +3.5).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Night StalkerOfflane6,330 games+2.0pts
Why?
Measured: across 6,330 Divine+ games, Dark Willow's side wins 2.0 win-chance points more often than the two heroes' own win rates predict (90% range +1.0 to +3.0).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Spirit BreakerSoft support9,624 games+1.7pts
Why?
Measured: across 9,624 Divine+ games, Dark Willow's side wins 1.7 win-chance points more often than the two heroes' own win rates predict (90% range +0.9 to +2.5).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Void SpiritMid4,085 games+1.9pts
Why?
Measured: across 4,085 Divine+ games, Dark Willow's side wins 1.9 win-chance points more often than the two heroes' own win rates predict (90% range +0.7 to +3.1).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
Divine+ games on one patch. An edge is what happens when a hero is picked into another, not a controlled test; the dots show how strongly a matchup stands out among all counters. In lane an edge counts only what the matchup does beyond both heroes' general lane strength. A reason is shown only where Valve's own spell or item text and the data agree; a rule of the game is a fact from Valve's files, not a measurement.