Highground › Counter picks › Dazzle

Dazzle

Dazzle counters for patch 7.41

On patch 7.41f in Divine+ games, Dazzle struggles most against Riki, Ancient Apparition and Slark.

Divine+ games, patch 7.41f · data built 2026-11-04

You play

Or pick from all heroes

Your position12345

Brewmaster
Midvs
Dazzle
Hard support

Who is stronger when

Win-chance points by game length, Brewmaster against Dazzle: up is you, down is him. Solid bars are clear gaps.

  1. 15-20
  2. 20-25
  3. 25-30
  4. 30-35
  5. 35-40
  6. 40-45
  7. 45-50
  8. 50+
  • 15–25Dazzle is clearly stronger from minute 15 to 25.

Power spikes

  • Blink Dagger29Dazzle's power spike: Blink Dagger, around minute 29.
Dazzle usually finishes these items at about this minute:
  • Holy Locket20
  • Glimmer Cape25
  • Guardian Greaves31

From Divine+ games on this patch and Valve's game files. A part with too few games or no clear difference is left out, never guessed.

Hard support (pos 5) 86%Leans onSelf-healingHarass from range

Item buildSkill build

How to beat Dazzle

  1. MeasuredRikiWins 4.9 win-chance points more often against Dazzle (1,189 Divine+ games)
  2. MeasuredAncient ApparitionWins 3.9 win-chance points more often against Dazzle (1,964 Divine+ games)
  3. MeasuredSlarkWins 2.2 win-chance points more often against Dazzle (4,110 Divine+ games)

In lane

Beyond both heroes' general lane strength, by 10:00

  1. Tidehunter52 lanessources differ+0.14lane score
    Why?

    Measured over 52 lanes with Tidehunter across from Dazzle: 0.14 lane-score points beyond what both heroes' general lane strength predicts (80% range +0.04 to +0.24).

    Dazzle in these lanes, beyond what general lane strength predicts:
    −282 gold at 10:00
    +0.14 deaths by 5:00
    −1.4 last hits at 10:00

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

Strong in most lanes

They win most of their lanes against every hero, so this is not specific to Dazzle. They are not listed as counters.

  1. Axe123 lanes, 122 at this position+0.17lane score
    Why?

    Measured over 123 lanes: Axe wins most of his lanes against every hero, so with Axe across Dazzle does 0.17 lane-score points worse than usual (80% range +0.09 to +0.25). That is general lane strength, not a matchup of Dazzle's.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. Legion Commander37 lanes+0.19lane score
    Why?

    Measured over 37 lanes: Legion Commander wins most of his lanes against every hero, so with Legion Commander across Dazzle does 0.19 lane-score points worse than usual (80% range +0.05 to +0.33). That is general lane strength, not a matchup of Dazzle's.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  3. Zeus25 lanes, 23 at this position+0.19lane score
    Why?

    Measured over 25 lanes: Zeus wins most of his lanes against every hero, so with Zeus across Dazzle does 0.19 lane-score points worse than usual (80% range +0.02 to +0.35). That is general lane strength, not a matchup of Dazzle's.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

In game

Win-chance points the matchup moves

Position
  1. RikiMid, Carry1,189 games+4.9pts
    Why?

    Measured: across 1,189 Divine+ games, Riki's side wins 4.9 win-chance points more often than the two heroes' own win rates predict (90% range +2.7 to +7.1).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. Ancient ApparitionHard support, Soft support1,964 games+3.9pts
    Why?

    Measured: across 1,964 Divine+ games, Ancient Apparition's side wins 3.9 win-chance points more often than the two heroes' own win rates predict (90% range +2.1 to +5.7).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  3. SlarkCarry4,110 games+2.2pts
    Why?

    Measured: across 4,110 Divine+ games, Slark's side wins 2.2 win-chance points more often than the two heroes' own win rates predict (90% range +0.9 to +3.5).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  4. WeaverSoft support, Carry1,704 games+2.6pts
    Why?

    Measured: across 1,704 Divine+ games, Weaver's side wins 2.6 win-chance points more often than the two heroes' own win rates predict (90% range +0.7 to +4.5).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  1. RikiMid, Carry1,189 games+4.9pts
    Why?

    Measured: across 1,189 Divine+ games, Riki's side wins 4.9 win-chance points more often than the two heroes' own win rates predict (90% range +2.7 to +7.1).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. SlarkCarry4,110 games+2.2pts
    Why?

    Measured: across 4,110 Divine+ games, Slark's side wins 2.2 win-chance points more often than the two heroes' own win rates predict (90% range +0.9 to +3.5).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  3. WeaverSoft support, Carry1,704 games+2.6pts
    Why?

    Measured: across 1,704 Divine+ games, Weaver's side wins 2.6 win-chance points more often than the two heroes' own win rates predict (90% range +0.7 to +4.5).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  1. RikiMid, Carry1,189 games+4.9pts
    Why?

    Measured: across 1,189 Divine+ games, Riki's side wins 4.9 win-chance points more often than the two heroes' own win rates predict (90% range +2.7 to +7.1).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  1. Ancient ApparitionHard support, Soft support1,964 games+3.9pts
    Why?

    Measured: across 1,964 Divine+ games, Ancient Apparition's side wins 3.9 win-chance points more often than the two heroes' own win rates predict (90% range +2.1 to +5.7).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. WeaverSoft support, Carry1,704 games+2.6pts
    Why?

    Measured: across 1,704 Divine+ games, Weaver's side wins 2.6 win-chance points more often than the two heroes' own win rates predict (90% range +0.7 to +4.5).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  1. Ancient ApparitionHard support, Soft support1,964 games+3.9pts
    Why?

    Measured: across 1,964 Divine+ games, Ancient Apparition's side wins 3.9 win-chance points more often than the two heroes' own win rates predict (90% range +2.1 to +5.7).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

Items

Bought more often against Dazzle

No item is bought noticeably more often against this hero in Divine+ games.

In lane

Beyond both heroes' general lane strength, by 10:00

  1. Pudge79 lanes, 76 at this positionsources differ+0.17lane score
    Why?

    Dazzle's Nothl Projection interrupts Pudge's channelled ultimate

    Nothl ProjectionNothl Projection

    Measured over 79 lanes with Dazzle across from Pudge: 0.17 lane-score points beyond what both heroes' general lane strength predicts (80% range +0.08 to +0.26).

    Dazzle in these lanes, beyond what general lane strength predicts:
    +132 gold at 10:00
    −0.22 deaths by 5:00
    +0.8 last hits at 10:00

    Checked on our own Divine+ lanes: heroes that rely on this lose more against a hero with this tool.

Strong in most lanes

They lose most of their lanes against every hero, so beating them is not specific to Dazzle.

  1. Enigma26 lanes+0.26lane score
    Why?

    Measured over 26 lanes: Enigma loses most of his lanes against every hero, so with Dazzle across he does 0.26 lane-score points worse than usual (80% range +0.10 to +0.42). That is general lane weakness, not a matchup of Dazzle's.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. Nyx Assassin30 lanes+0.23lane score
    Why?

    Measured over 30 lanes: Nyx Assassin loses most of his lanes against every hero, so with Dazzle across he does 0.23 lane-score points worse than usual (80% range +0.07 to +0.38). That is general lane weakness, not a matchup of Dazzle's.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

In game

Win-chance points the matchup moves

  1. LionHard support, Soft support7,643 games+1.6pts
    Why?

    Measured: across 7,643 Divine+ games, Dazzle's side wins 1.6 win-chance points more often than the two heroes' own win rates predict (90% range +0.7 to +2.5).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

Divine+ games on one patch. An edge is what happens when a hero is picked into another, not a controlled test; the dots show how strongly a matchup stands out among all counters. In lane an edge counts only what the matchup does beyond both heroes' general lane strength. A reason is shown only where Valve's own spell or item text and the data agree; a rule of the game is a fact from Valve's files, not a measurement.

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