Highground › Counter picks › Disruptor

Disruptor

Disruptor counters for patch 7.41

On patch 7.41f in Divine+ games, Disruptor struggles most against Omniknight, Enigma and Sniper.

Divine+ games, patch 7.41f · data built 2026-11-04

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Keeper of the Light
Hard supportvs
Disruptor
Hard support

Power spikes

  • Aghanim's Scepter35Disruptor's power spike: Aghanim's Scepter, around minute 35.
Disruptor usually finishes these items at about this minute:
  • Blink Dagger22
  • Glimmer Cape24

In lane

From our Divine+ lanes: how each hero does against the kind of lane the other brings.

  • ranged harassers−0.06767 lanesDisruptor does worse than usual in lane against ranged harassers (−0.06 lane score, 767 lanes). That is Keeper of the Light.
  • ranged heroes−0.05977 lanesDisruptor does worse than usual in lane against ranged heroes (−0.05 lane score, 977 lanes). That is Keeper of the Light.

Who is stronger when

Win-chance points by game length, Keeper of the Light against Disruptor: up is you, down is him. Solid bars are clear gaps.

  1. 15-20
  2. 20-25
  3. 25-30
  4. 30-35
  5. 35-40
  6. 40-45
  7. 45-50
  8. 50+

20–30Fight him from minute 20 to 30: that is your window.

  • 20–30You are clearly stronger from minute 20 to 30.

From Divine+ games on this patch and Valve's game files. A part with too few games or no clear difference is left out, never guessed.

Hard support (pos 5) 80%Soft support (pos 4) 19%

Item buildSkill build

How to beat Disruptor

  1. MeasuredOmniknightWins 3.1 win-chance points more often against Disruptor (2,098 Divine+ games)
  2. MeasuredEnigmaWins 2.2 win-chance points more often against Disruptor (3,046 Divine+ games)
  3. MeasuredSniperWins 1.6 win-chance points more often against Disruptor (9,384 Divine+ games)

In lane

Beyond both heroes' general lane strength, by 10:00

As Soft support (pos 4)

Across 303 lanes at this position, no lane matchup stands out for Disruptor beyond both heroes' general lane strength.

Strong in most lanes

They win most of their lanes against every hero, so this is not specific to Disruptor. They are not listed as counters.

  1. Drow Ranger16 lanes+0.27lane score
    Why?

    Measured over 16 lanes: Drow Ranger wins most of his lanes against every hero, so with Drow Ranger across Disruptor does 0.27 lane-score points worse than usual (80% range +0.09 to +0.46). That is general lane strength, not a matchup of Disruptor's.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. Zeus37 lanes, 4 at this position+0.24lane score
    Why?

    Measured over 37 lanes: Zeus wins most of his lanes against every hero, so with Zeus across Disruptor does 0.24 lane-score points worse than usual (80% range +0.09 to +0.39). That is general lane strength, not a matchup of Disruptor's.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

More lane matchups, from STRATZ (their raw lane results, not adjusted for general lane strength)

  1. Razor256 lanesSTRATZ+29pts
    Why?

    Measured by STRATZ over 256 lanes: with Razor across, Disruptor loses the lane 29 points more often than usual. Their raw result, not adjusted for general lane strength; our own lanes do not show it yet.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. Lone Druid508 lanesSTRATZ+26pts
    Why?

    Measured by STRATZ over 508 lanes: with Lone Druid across, Disruptor loses the lane 26 points more often than usual. Their raw result, not adjusted for general lane strength; our own lanes do not show it yet.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  3. Windranger1,341 lanesSTRATZ+23pts
    Why?

    Measured by STRATZ over 1,341 lanes: with Windranger across, Disruptor loses the lane 23 points more often than usual. Their raw result, not adjusted for general lane strength; our own lanes do not show it yet.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

Data: STRATZ (stratz.com)

As Hard support (pos 5)

  1. Tidehunter97 lanessources differ+0.10lane score
    Why?

    Measured over 97 lanes with Tidehunter across from Disruptor: 0.10 lane-score points beyond what both heroes' general lane strength predicts (80% range +0.02 to +0.18).

    Disruptor in these lanes, beyond what general lane strength predicts:
    −124 gold at 10:00
    +0.08 deaths by 5:00
    −1.8 last hits at 10:00

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. Mirana68 lanes, 60 at this position+0.09lane score
    Why?

    Measured over 68 lanes with Mirana across from Disruptor: 0.09 lane-score points beyond what both heroes' general lane strength predicts (80% range +0.00 to +0.18).

    Disruptor in these lanes, beyond what general lane strength predicts:
    −164 gold at 10:00
    +0.16 deaths by 5:00
    +0.0 last hits at 10:00

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

Strong in most lanes

They win most of their lanes against every hero, so this is not specific to Disruptor. They are not listed as counters.

  1. Viper22 lanes, 20 at this position+0.39lane score
    Why?

    Measured over 22 lanes: Viper wins most of his lanes against every hero, so with Viper across Disruptor does 0.39 lane-score points worse than usual (80% range +0.22 to +0.56). That is general lane strength, not a matchup of Disruptor's.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. Zeus37 lanes, 33 at this position+0.25lane score
    Why?

    Measured over 37 lanes: Zeus wins most of his lanes against every hero, so with Zeus across Disruptor does 0.25 lane-score points worse than usual (80% range +0.11 to +0.39). That is general lane strength, not a matchup of Disruptor's.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

In game

Win-chance points the matchup moves

Position
  1. OmniknightHard support, Offlane2,098 games+3.1pts
    Why?

    Measured: across 2,098 Divine+ games, Omniknight's side wins 3.1 win-chance points more often than the two heroes' own win rates predict (90% range +1.4 to +4.8).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. EnigmaOfflane3,046 games+2.2pts
    Why?

    Measured: across 3,046 Divine+ games, Enigma's side wins 2.2 win-chance points more often than the two heroes' own win rates predict (90% range +0.8 to +3.6).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  3. SniperMid9,384 games+1.6pts
    Why?

    Measured: across 9,384 Divine+ games, Sniper's side wins 1.6 win-chance points more often than the two heroes' own win rates predict (90% range +0.8 to +2.4).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  1. SniperMid9,384 games+1.6pts
    Why?

    Measured: across 9,384 Divine+ games, Sniper's side wins 1.6 win-chance points more often than the two heroes' own win rates predict (90% range +0.8 to +2.4).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  1. OmniknightHard support, Offlane2,098 games+3.1pts
    Why?

    Measured: across 2,098 Divine+ games, Omniknight's side wins 3.1 win-chance points more often than the two heroes' own win rates predict (90% range +1.4 to +4.8).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. EnigmaOfflane3,046 games+2.2pts
    Why?

    Measured: across 3,046 Divine+ games, Enigma's side wins 2.2 win-chance points more often than the two heroes' own win rates predict (90% range +0.8 to +3.6).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  1. OmniknightHard support, Offlane2,098 games+3.1pts
    Why?

    Measured: across 2,098 Divine+ games, Omniknight's side wins 3.1 win-chance points more often than the two heroes' own win rates predict (90% range +1.4 to +4.8).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

Items

Bought more often against Disruptor

No item is bought noticeably more often against this hero in Divine+ games.

In lane

Beyond both heroes' general lane strength, by 10:00

As Soft support (pos 4)

  1. Necrophos45 lanes, 5 at this positionsources differ+0.13lane score
    Why?

    Measured over 45 lanes with Disruptor across from Necrophos: 0.13 lane-score points beyond what both heroes' general lane strength predicts (80% range +0.01 to +0.24).

    Disruptor in these lanes, beyond what general lane strength predicts:
    +605 gold at 10:00
    −0.88 deaths by 5:00
    +1.9 last hits at 10:00

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. Pudge113 lanes, 11 at this positionsources differ+0.09lane score
    Why?

    Disruptor's Static Storm interrupts Pudge's channelled ultimate

    Static StormStatic Storm

    Measured over 113 lanes with Disruptor across from Pudge: 0.09 lane-score points beyond what both heroes' general lane strength predicts (80% range +0.00 to +0.18).

    Disruptor in these lanes, beyond what general lane strength predicts:
    +222 gold at 10:00
    +0.22 deaths by 5:00
    −1.7 last hits at 10:00

    Checked on our own Divine+ lanes: heroes that rely on this lose more against a hero with this tool.

As Hard support (pos 5)

  1. Pudge113 lanes, 101 at this positionsources differ+0.11lane score
    Why?

    Disruptor's Static Storm interrupts Pudge's channelled ultimate

    Static StormStatic Storm

    Measured over 113 lanes with Disruptor across from Pudge: 0.11 lane-score points beyond what both heroes' general lane strength predicts (80% range +0.03 to +0.18).

    Disruptor in these lanes, beyond what general lane strength predicts:
    +26 gold at 10:00
    −0.20 deaths by 5:00
    +0.5 last hits at 10:00

    Checked on our own Divine+ lanes: heroes that rely on this lose more against a hero with this tool.

  2. Necrophos45 lanes, 39 at this positionsources differ+0.13lane score
    Why?

    Measured over 45 lanes with Disruptor across from Necrophos: 0.13 lane-score points beyond what both heroes' general lane strength predicts (80% range +0.02 to +0.23).

    Disruptor in these lanes, beyond what general lane strength predicts:
    +168 gold at 10:00
    −0.06 deaths by 5:00
    +1.3 last hits at 10:00

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

Strong in most lanes

They lose most of their lanes against every hero, so beating them is not specific to Disruptor.

  1. Timbersaw36 lanes+0.20lane score
    Why?

    Measured over 36 lanes: Timbersaw loses most of his lanes against every hero, so with Disruptor across he does 0.20 lane-score points worse than usual (80% range +0.06 to +0.34). That is general lane weakness, not a matchup of Disruptor's.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. Slardar37 lanes+0.17lane score
    Why?

    Measured over 37 lanes: Slardar loses most of his lanes against every hero, so with Disruptor across he does 0.17 lane-score points worse than usual (80% range +0.03 to +0.31). That is general lane weakness, not a matchup of Disruptor's.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

In game

Win-chance points the matchup moves

  1. SlarkCarry7,991 games+5.1pts
    Why?

    Measured: across 7,991 Divine+ games, Disruptor's side wins 5.1 win-chance points more often than the two heroes' own win rates predict (90% range +4.2 to +6.0).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. Anti-MageCarry5,878 games+2.8pts
    Why?

    Measured: across 5,878 Divine+ games, Disruptor's side wins 2.8 win-chance points more often than the two heroes' own win rates predict (90% range +1.8 to +3.9).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  3. Faceless VoidCarry6,603 games+1.9pts
    Why?

    Measured: across 6,603 Divine+ games, Disruptor's side wins 1.9 win-chance points more often than the two heroes' own win rates predict (90% range +0.9 to +2.9).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

Divine+ games on one patch. An edge is what happens when a hero is picked into another, not a controlled test; the dots show how strongly a matchup stands out among all counters. In lane an edge counts only what the matchup does beyond both heroes' general lane strength. A reason is shown only where Valve's own spell or item text and the data agree; a rule of the game is a fact from Valve's files, not a measurement.

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