Highground › Counter picks › Ember Spirit

Ember Spirit

Ember Spirit counters for patch 7.41

On patch 7.41f in Divine+ games, Ember Spirit struggles most against Oracle, Slark and Troll Warlord.

Divine+ games, patch 7.41f · data built 2026-11-04

You play

Or pick from all heroes

Your position12345

Keeper of the Light
Soft supportvs
Ember Spirit
Mid

Power spikes

  • Aghanim's Scepter31Ember Spirit's power spike: Aghanim's Scepter, around minute 31.
  • Aghanim's Scepter28Your power spike: Aghanim's Scepter, around minute 28.
Ember Spirit usually finishes these items at about this minute:
  • Spirit Vessel13
  • Mage Slayer18
  • Kaya21

In lane

From our Divine+ lanes: how each hero does against the kind of lane the other brings.

  • ranged heroes−0.121,140 lanesEmber Spirit does worse than usual in lane against ranged heroes (−0.12 lane score, 1,140 lanes). That is Keeper of the Light.
  • ranged harassers−0.10848 lanesEmber Spirit does worse than usual in lane against ranged harassers (−0.10 lane score, 848 lanes). That is Keeper of the Light.

Who is stronger when

Win-chance points by game length, Keeper of the Light against Ember Spirit: up is you, down is him. Solid bars are clear gaps.

  1. 15-20
  2. 20-25
  3. 25-30
  4. 30-35
  5. 35-40
  6. 40-45
  7. 45-50
  8. 50+

20–30Fight him from minute 20 to 30: that is your window.

  • 20–30You are clearly stronger from minute 20 to 30.

From Divine+ games on this patch and Valve's game files. A part with too few games or no clear difference is left out, never guessed.

Mid (pos 2) 96%Leans onBlinks and escapesClosing the gap

Item buildSkill build

How to beat Ember Spirit

  1. MeasuredOracleWins 7.5 win-chance points more often against Ember Spirit (3,796 Divine+ games)
  2. MeasuredSlarkWins 6.9 win-chance points more often against Ember Spirit (13,147 Divine+ games)
  3. MeasuredTroll WarlordWins 6.4 win-chance points more often against Ember Spirit (1,407 Divine+ games)

In lane

Beyond both heroes' general lane strength, by 10:00

  1. Death Prophet15 lanes, 14 at this position+0.26lane score
    Why?

    Measured over 15 lanes with Death Prophet across from Ember Spirit: 0.26 lane-score points beyond what both heroes' general lane strength predicts (80% range +0.13 to +0.39).

    Ember Spirit in these lanes, beyond what general lane strength predicts:
    −670 gold at 10:00
    +0.68 deaths by 5:00
    −2.2 last hits at 10:00

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. Monkey King27 lanes, 25 at this position+0.22lane score
    Why?

    Measured over 27 lanes with Monkey King across from Ember Spirit: 0.22 lane-score points beyond what both heroes' general lane strength predicts (80% range +0.10 to +0.34).

    Ember Spirit in these lanes, beyond what general lane strength predicts:
    −1198 gold at 10:00
    +0.07 deaths by 5:00
    −7.5 last hits at 10:00

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  3. Sniper49 lanes+0.20lane score
    Why?

    Measured over 49 lanes with Sniper across from Ember Spirit: 0.20 lane-score points beyond what both heroes' general lane strength predicts (80% range +0.10 to +0.30).

    Ember Spirit in these lanes, beyond what general lane strength predicts:
    −188 gold at 10:00
    +0.11 deaths by 5:00
    −5.7 last hits at 10:00

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  4. Io19 lanes, 15 at this positionsources differ+0.20lane score
    Why?

    Measured over 19 lanes with Io across from Ember Spirit: 0.20 lane-score points beyond what both heroes' general lane strength predicts (80% range +0.08 to +0.33).

    Ember Spirit in these lanes, beyond what general lane strength predicts:
    −212 gold at 10:00
    +0.53 deaths by 5:00
    −0.7 last hits at 10:00

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  5. Invoker149 lanes, 148 at this positionsources differ+0.12lane score
    Why?

    Measured over 149 lanes with Invoker across from Ember Spirit: 0.12 lane-score points beyond what both heroes' general lane strength predicts (80% range +0.06 to +0.19).

    Ember Spirit in these lanes, beyond what general lane strength predicts:
    +88 gold at 10:00
    +0.08 deaths by 5:00
    −1.4 last hits at 10:00

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

Strong in most lanes

They win most of their lanes against every hero, so this is not specific to Ember Spirit. They are not listed as counters.

  1. Huskar37 lanes+0.58lane score
    Why?

    Measured over 37 lanes: Huskar wins most of his lanes against every hero, so with Huskar across Ember Spirit does 0.58 lane-score points worse than usual (80% range +0.44 to +0.72). That is general lane strength, not a matchup of Ember Spirit's.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. Arc Warden39 lanes, 38 at this position+0.50lane score
    Why?

    Measured over 39 lanes: Arc Warden wins most of his lanes against every hero, so with Arc Warden across Ember Spirit does 0.50 lane-score points worse than usual (80% range +0.36 to +0.63). That is general lane strength, not a matchup of Ember Spirit's.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  3. Phoenix17 lanes, 15 at this position+0.43lane score
    Why?

    Measured over 17 lanes: Phoenix wins most of his lanes against every hero, so with Phoenix across Ember Spirit does 0.43 lane-score points worse than usual (80% range +0.25 to +0.61). That is general lane strength, not a matchup of Ember Spirit's.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

In game

Win-chance points the matchup moves

Position
  1. OracleHard support, Soft support3,796 games+7.5pts
    Why?

    Measured: across 3,796 Divine+ games, Oracle's side wins 7.5 win-chance points more often than the two heroes' own win rates predict (90% range +6.2 to +8.8).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. SlarkCarry13,147 games+6.9pts
    Why?

    Measured: across 13,147 Divine+ games, Slark's side wins 6.9 win-chance points more often than the two heroes' own win rates predict (90% range +6.2 to +7.6).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  3. Troll WarlordCarry1,407 games+6.4pts
    Why?

    Measured: across 1,407 Divine+ games, Troll Warlord's side wins 6.4 win-chance points more often than the two heroes' own win rates predict (90% range +4.4 to +8.4).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  4. HuskarMid, Offlane4,447 games+5.0pts
    Why?

    Measured: across 4,447 Divine+ games, Huskar's side wins 5.0 win-chance points more often than the two heroes' own win rates predict (90% range +3.8 to +6.2).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  5. LargoOfflane, Soft support2,363 games+4.3pts
    Why?

    Measured: across 2,363 Divine+ games, Largo's side wins 4.3 win-chance points more often than the two heroes' own win rates predict (90% range +2.7 to +5.9).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  6. EnchantressHard support, Soft support2,230 games+3.8pts
    Why?

    Measured: across 2,230 Divine+ games, Enchantress's side wins 3.8 win-chance points more often than the two heroes' own win rates predict (90% range +2.1 to +5.5).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  7. TidehunterOfflane8,966 games+3.0pts
    Why?

    Measured: across 8,966 Divine+ games, Tidehunter's side wins 3.0 win-chance points more often than the two heroes' own win rates predict (90% range +2.1 to +3.9).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  8. Outworld DestroyerMid6,906 games+3.0pts
    Why?

    Measured: across 6,906 Divine+ games, Outworld Destroyer's side wins 3.0 win-chance points more often than the two heroes' own win rates predict (90% range +2.0 to +4.0).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  9. Lone DruidCarry, Mid3,577 games+3.3pts
    Why?

    Measured: across 3,577 Divine+ games, Lone Druid's side wins 3.3 win-chance points more often than the two heroes' own win rates predict (90% range +2.0 to +4.6).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  10. ViperMid, Offlane4,437 games+3.1pts
    Why?

    Measured: across 4,437 Divine+ games, Viper's side wins 3.1 win-chance points more often than the two heroes' own win rates predict (90% range +1.9 to +4.3).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  11. Shadow FiendMid, Carry15,136 gamesdrifting+2.5pts
    Why?

    Measured: across 15,136 Divine+ games, Shadow Fiend's side wins 2.5 win-chance points more often than the two heroes' own win rates predict (90% range +1.8 to +3.2).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  12. Crystal MaidenHard support, Soft support9,270 games+2.6pts
    Why?

    Measured: across 9,270 Divine+ games, Crystal Maiden's side wins 2.6 win-chance points more often than the two heroes' own win rates predict (90% range +1.8 to +3.4).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  13. UnderlordOfflane8,287 games+2.3pts
    Why?

    Measured: across 8,287 Divine+ games, Underlord's side wins 2.3 win-chance points more often than the two heroes' own win rates predict (90% range +1.4 to +3.2).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  14. TechiesSoft support, Hard support9,429 games+2.2pts
    Why?

    Measured: across 9,429 Divine+ games, Techies's side wins 2.2 win-chance points more often than the two heroes' own win rates predict (90% range +1.4 to +3.0).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  15. Monkey KingCarry, Mid7,156 games+2.3pts
    Why?

    Measured: across 7,156 Divine+ games, Monkey King's side wins 2.3 win-chance points more often than the two heroes' own win rates predict (90% range +1.3 to +3.3).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  1. SlarkCarry13,147 games+6.9pts
    Why?

    Measured: across 13,147 Divine+ games, Slark's side wins 6.9 win-chance points more often than the two heroes' own win rates predict (90% range +6.2 to +7.6).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. Troll WarlordCarry1,407 games+6.4pts
    Why?

    Measured: across 1,407 Divine+ games, Troll Warlord's side wins 6.4 win-chance points more often than the two heroes' own win rates predict (90% range +4.4 to +8.4).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  3. Lone DruidCarry, Mid3,577 games+3.3pts
    Why?

    Measured: across 3,577 Divine+ games, Lone Druid's side wins 3.3 win-chance points more often than the two heroes' own win rates predict (90% range +2.0 to +4.6).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  4. Shadow FiendMid, Carry15,136 gamesdrifting+2.5pts
    Why?

    Measured: across 15,136 Divine+ games, Shadow Fiend's side wins 2.5 win-chance points more often than the two heroes' own win rates predict (90% range +1.8 to +3.2).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  5. Monkey KingCarry, Mid7,156 games+2.3pts
    Why?

    Measured: across 7,156 Divine+ games, Monkey King's side wins 2.3 win-chance points more often than the two heroes' own win rates predict (90% range +1.3 to +3.3).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  6. MeepoMid, Carry1,553 games+3.0pts
    Why?

    Measured: across 1,553 Divine+ games, Meepo's side wins 3.0 win-chance points more often than the two heroes' own win rates predict (90% range +1.1 to +4.9).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  7. MuertaCarry3,969 games+2.1pts
    Why?

    Measured: across 3,969 Divine+ games, Muerta's side wins 2.1 win-chance points more often than the two heroes' own win rates predict (90% range +0.8 to +3.4).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  8. MorphlingCarry4,300 games+2.0pts
    Why?

    Measured: across 4,300 Divine+ games, Morphling's side wins 2.0 win-chance points more often than the two heroes' own win rates predict (90% range +0.8 to +3.2).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  1. HuskarMid, Offlane4,447 games+5.0pts
    Why?

    Measured: across 4,447 Divine+ games, Huskar's side wins 5.0 win-chance points more often than the two heroes' own win rates predict (90% range +3.8 to +6.2).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. Outworld DestroyerMid6,906 games+3.0pts
    Why?

    Measured: across 6,906 Divine+ games, Outworld Destroyer's side wins 3.0 win-chance points more often than the two heroes' own win rates predict (90% range +2.0 to +4.0).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  3. Lone DruidCarry, Mid3,577 games+3.3pts
    Why?

    Measured: across 3,577 Divine+ games, Lone Druid's side wins 3.3 win-chance points more often than the two heroes' own win rates predict (90% range +2.0 to +4.6).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  4. ViperMid, Offlane4,437 games+3.1pts
    Why?

    Measured: across 4,437 Divine+ games, Viper's side wins 3.1 win-chance points more often than the two heroes' own win rates predict (90% range +1.9 to +4.3).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  5. Shadow FiendMid, Carry15,136 gamesdrifting+2.5pts
    Why?

    Measured: across 15,136 Divine+ games, Shadow Fiend's side wins 2.5 win-chance points more often than the two heroes' own win rates predict (90% range +1.8 to +3.2).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  6. Monkey KingCarry, Mid7,156 games+2.3pts
    Why?

    Measured: across 7,156 Divine+ games, Monkey King's side wins 2.3 win-chance points more often than the two heroes' own win rates predict (90% range +1.3 to +3.3).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  7. MeepoMid, Carry1,553 games+3.0pts
    Why?

    Measured: across 1,553 Divine+ games, Meepo's side wins 3.0 win-chance points more often than the two heroes' own win rates predict (90% range +1.1 to +4.9).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  1. HuskarMid, Offlane4,447 games+5.0pts
    Why?

    Measured: across 4,447 Divine+ games, Huskar's side wins 5.0 win-chance points more often than the two heroes' own win rates predict (90% range +3.8 to +6.2).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. LargoOfflane, Soft support2,363 games+4.3pts
    Why?

    Measured: across 2,363 Divine+ games, Largo's side wins 4.3 win-chance points more often than the two heroes' own win rates predict (90% range +2.7 to +5.9).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  3. TidehunterOfflane8,966 games+3.0pts
    Why?

    Measured: across 8,966 Divine+ games, Tidehunter's side wins 3.0 win-chance points more often than the two heroes' own win rates predict (90% range +2.1 to +3.9).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  4. ViperMid, Offlane4,437 games+3.1pts
    Why?

    Measured: across 4,437 Divine+ games, Viper's side wins 3.1 win-chance points more often than the two heroes' own win rates predict (90% range +1.9 to +4.3).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  5. UnderlordOfflane8,287 games+2.3pts
    Why?

    Measured: across 8,287 Divine+ games, Underlord's side wins 2.3 win-chance points more often than the two heroes' own win rates predict (90% range +1.4 to +3.2).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  6. BrewmasterOfflane2,316 games+2.5pts
    Why?

    Measured: across 2,316 Divine+ games, Brewmaster's side wins 2.5 win-chance points more often than the two heroes' own win rates predict (90% range +0.9 to +4.1).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  7. PhoenixSoft support, Offlane7,383 games+1.8pts
    Why?

    Measured: across 7,383 Divine+ games, Phoenix's side wins 1.8 win-chance points more often than the two heroes' own win rates predict (90% range +0.9 to +2.7).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  1. OracleHard support, Soft support3,796 games+7.5pts
    Why?

    Measured: across 3,796 Divine+ games, Oracle's side wins 7.5 win-chance points more often than the two heroes' own win rates predict (90% range +6.2 to +8.8).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. LargoOfflane, Soft support2,363 games+4.3pts
    Why?

    Measured: across 2,363 Divine+ games, Largo's side wins 4.3 win-chance points more often than the two heroes' own win rates predict (90% range +2.7 to +5.9).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  3. EnchantressHard support, Soft support2,230 games+3.8pts
    Why?

    Measured: across 2,230 Divine+ games, Enchantress's side wins 3.8 win-chance points more often than the two heroes' own win rates predict (90% range +2.1 to +5.5).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  4. Crystal MaidenHard support, Soft support9,270 games+2.6pts
    Why?

    Measured: across 9,270 Divine+ games, Crystal Maiden's side wins 2.6 win-chance points more often than the two heroes' own win rates predict (90% range +1.8 to +3.4).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  5. TechiesSoft support, Hard support9,429 games+2.2pts
    Why?

    Measured: across 9,429 Divine+ games, Techies's side wins 2.2 win-chance points more often than the two heroes' own win rates predict (90% range +1.4 to +3.0).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  6. Skywrath MageSoft support, Hard support9,468 games+1.8pts
    Why?

    Measured: across 9,468 Divine+ games, Skywrath Mage's side wins 1.8 win-chance points more often than the two heroes' own win rates predict (90% range +1.0 to +2.6).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  7. PhoenixSoft support, Offlane7,383 games+1.8pts
    Why?

    Measured: across 7,383 Divine+ games, Phoenix's side wins 1.8 win-chance points more often than the two heroes' own win rates predict (90% range +0.9 to +2.7).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  1. OracleHard support, Soft support3,796 games+7.5pts
    Why?

    Measured: across 3,796 Divine+ games, Oracle's side wins 7.5 win-chance points more often than the two heroes' own win rates predict (90% range +6.2 to +8.8).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. LargoOfflane, Soft support2,363 games+4.3pts
    Why?

    Measured: across 2,363 Divine+ games, Largo's side wins 4.3 win-chance points more often than the two heroes' own win rates predict (90% range +2.7 to +5.9).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  3. EnchantressHard support, Soft support2,230 games+3.8pts
    Why?

    Measured: across 2,230 Divine+ games, Enchantress's side wins 3.8 win-chance points more often than the two heroes' own win rates predict (90% range +2.1 to +5.5).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  4. Crystal MaidenHard support, Soft support9,270 games+2.6pts
    Why?

    Measured: across 9,270 Divine+ games, Crystal Maiden's side wins 2.6 win-chance points more often than the two heroes' own win rates predict (90% range +1.8 to +3.4).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  5. TechiesSoft support, Hard support9,429 games+2.2pts
    Why?

    Measured: across 9,429 Divine+ games, Techies's side wins 2.2 win-chance points more often than the two heroes' own win rates predict (90% range +1.4 to +3.0).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  6. Skywrath MageSoft support, Hard support9,468 games+1.8pts
    Why?

    Measured: across 9,468 Divine+ games, Skywrath Mage's side wins 1.8 win-chance points more often than the two heroes' own win rates predict (90% range +1.0 to +2.6).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  7. PhoenixSoft support, Offlane7,383 games+1.8pts
    Why?

    Measured: across 7,383 Divine+ games, Phoenix's side wins 1.8 win-chance points more often than the two heroes' own win rates predict (90% range +0.9 to +2.7).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

Items

Bought more often against Ember Spirit

No item is bought noticeably more often against this hero in Divine+ games.

In lane

Beyond both heroes' general lane strength, by 10:00

  1. Queen of Pain72 lanes+0.17lane score
    Why?

    Measured over 72 lanes with Ember Spirit across from Queen of Pain: 0.17 lane-score points beyond what both heroes' general lane strength predicts (80% range +0.07 to +0.26).

    Ember Spirit in these lanes, beyond what general lane strength predicts:
    +15 gold at 10:00
    −0.16 deaths by 5:00
    +0.9 last hits at 10:00

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. Puck37 lanes+0.18lane score
    Why?

    Measured over 37 lanes with Ember Spirit across from Puck: 0.18 lane-score points beyond what both heroes' general lane strength predicts (80% range +0.07 to +0.29).

    Ember Spirit in these lanes, beyond what general lane strength predicts:
    +293 gold at 10:00
    −0.17 deaths by 5:00
    +3.6 last hits at 10:00

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  3. Void Spirit38 lanes+0.14lane score
    Why?

    Measured over 38 lanes with Ember Spirit across from Void Spirit: 0.14 lane-score points beyond what both heroes' general lane strength predicts (80% range +0.04 to +0.25).

    Ember Spirit in these lanes, beyond what general lane strength predicts:
    +314 gold at 10:00
    −0.12 deaths by 5:00
    +1.2 last hits at 10:00

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  4. Lina95 lanes, 94 at this positionsources differ+0.11lane score
    Why?

    Measured over 95 lanes with Ember Spirit across from Lina: 0.11 lane-score points beyond what both heroes' general lane strength predicts (80% range +0.03 to +0.19).

    Ember Spirit in these lanes, beyond what general lane strength predicts:
    +97 gold at 10:00
    −0.07 deaths by 5:00
    +0.7 last hits at 10:00

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  5. Pudge39 lanes, 33 at this position+0.14lane score
    Why?

    Measured over 39 lanes with Ember Spirit across from Pudge: 0.14 lane-score points beyond what both heroes' general lane strength predicts (80% range +0.03 to +0.25).

    Ember Spirit in these lanes, beyond what general lane strength predicts:
    +137 gold at 10:00
    −0.26 deaths by 5:00
    −1.1 last hits at 10:00

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

Strong in most lanes

They lose most of their lanes against every hero, so beating them is not specific to Ember Spirit.

  1. Earth Spirit31 lanes+0.32lane score
    Why?

    Measured over 31 lanes: Earth Spirit loses most of his lanes against every hero, so with Ember Spirit across he does 0.32 lane-score points worse than usual (80% range +0.17 to +0.47). That is general lane weakness, not a matchup of Ember Spirit's.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. Pangolier27 lanes+0.19lane score
    Why?

    Measured over 27 lanes: Pangolier loses most of his lanes against every hero, so with Ember Spirit across he does 0.19 lane-score points worse than usual (80% range +0.03 to +0.34). That is general lane weakness, not a matchup of Ember Spirit's.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

In game

Win-chance points the matchup moves

  1. Templar AssassinCarry, Mid4,368 games+3.4pts
    Why?

    Measured: across 4,368 Divine+ games, Ember Spirit's side wins 3.4 win-chance points more often than the two heroes' own win rates predict (90% range +2.2 to +4.6).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. Void SpiritMid7,288 games+3.0pts
    Why?

    Measured: across 7,288 Divine+ games, Ember Spirit's side wins 3.0 win-chance points more often than the two heroes' own win rates predict (90% range +2.0 to +4.0).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  3. Queen of PainMid13,131 games+2.6pts
    Why?

    Measured: across 13,131 Divine+ games, Ember Spirit's side wins 2.6 win-chance points more often than the two heroes' own win rates predict (90% range +1.9 to +3.3).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  4. Centaur WarrunnerOfflane6,650 games+2.8pts
    Why?

    Measured: across 6,650 Divine+ games, Ember Spirit's side wins 2.8 win-chance points more often than the two heroes' own win rates predict (90% range +1.8 to +3.8).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  5. MagnusOfflane, Mid11,975 games+2.5pts
    Why?

    Measured: across 11,975 Divine+ games, Ember Spirit's side wins 2.5 win-chance points more often than the two heroes' own win rates predict (90% range +1.8 to +3.2).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  6. Phantom LancerCarry10,364 gamesdrifting+2.3pts
    Why?

    Ember Spirit's Searing Chains hits every illusion at once, so Phantom Lancer's army dies together

    Searing ChainsSearing Chains

    Measured: across 10,364 Divine+ games, Ember Spirit's side wins 2.3 win-chance points more often than the two heroes' own win rates predict (90% range +1.5 to +3.1).

    Confirmed: the same effect shows in public Divine+ games and in our own Divine+ replays.

  7. Storm SpiritMid8,666 games+2.3pts
    Why?

    Measured: across 8,666 Divine+ games, Ember Spirit's side wins 2.3 win-chance points more often than the two heroes' own win rates predict (90% range +1.4 to +3.2).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  8. SpectreCarry9,151 gamesdrifting+2.2pts
    Why?

    Ember Spirit's Searing Chains hits every illusion at once, so Spectre's army dies together

    Searing ChainsSearing Chains

    Measured: across 9,151 Divine+ games, Ember Spirit's side wins 2.2 win-chance points more often than the two heroes' own win rates predict (90% range +1.4 to +3.0).

    Confirmed: the same effect shows in public Divine+ games and in our own Divine+ replays.

  9. AxeOfflane15,336 games+1.9pts
    Why?

    Measured: across 15,336 Divine+ games, Ember Spirit's side wins 1.9 win-chance points more often than the two heroes' own win rates predict (90% range +1.2 to +2.6).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  10. MarsOfflane6,809 games+2.2pts
    Why?

    Measured: across 6,809 Divine+ games, Ember Spirit's side wins 2.2 win-chance points more often than the two heroes' own win rates predict (90% range +1.2 to +3.2).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  11. Spirit BreakerSoft support16,371 gamesdrifting+1.7pts
    Why?

    Measured: across 16,371 Divine+ games, Ember Spirit's side wins 1.7 win-chance points more often than the two heroes' own win rates predict (90% range +1.1 to +2.3).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  12. KunkkaOfflane, Mid4,042 games+2.2pts
    Why?

    Measured: across 4,042 Divine+ games, Ember Spirit's side wins 2.2 win-chance points more often than the two heroes' own win rates predict (90% range +0.9 to +3.5).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  13. TinyCarry, Soft support7,601 games+1.8pts
    Why?

    Measured: across 7,601 Divine+ games, Ember Spirit's side wins 1.8 win-chance points more often than the two heroes' own win rates predict (90% range +0.9 to +2.7).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  14. Phantom AssassinCarry6,064 gamesgame fact+1.9pts
    Why?
    Rule of the game

    Ember Spirit's Searing Chains lets his team see Phantom Assassin while he is invisible

    Searing ChainsSearing ChainsFrom the Dota 2 Wiki (community), not from Valve's files. A fact of the game, not something we measured.

    Measured: across 6,064 Divine+ games, Ember Spirit's side wins 1.9 win-chance points more often than the two heroes' own win rates predict (90% range +0.9 to +2.9).

  15. Nyx AssassinSoft support, Mid7,491 gamesdriftinggame fact+1.7pts
    Why?
    Rule of the game

    Ember Spirit's Searing Chains lets his team see Nyx Assassin while he is invisible

    Searing ChainsSearing ChainsFrom the Dota 2 Wiki (community), not from Valve's files. A fact of the game, not something we measured.

    Measured: across 7,491 Divine+ games, Ember Spirit's side wins 1.7 win-chance points more often than the two heroes' own win rates predict (90% range +0.8 to +2.6).

Divine+ games on one patch. An edge is what happens when a hero is picked into another, not a controlled test; the dots show how strongly a matchup stands out among all counters. In lane an edge counts only what the matchup does beyond both heroes' general lane strength. A reason is shown only where Valve's own spell or item text and the data agree; a rule of the game is a fact from Valve's files, not a measurement.

More Dota 2 guides from our data