Highground › Counter picks › Faceless Void

Faceless Void

Faceless Void counters for patch 7.41

On patch 7.41f in Divine+ games, Faceless Void struggles most against Night Stalker, Lone Druid and Huskar.

Divine+ games, patch 7.41f · data built 2026-11-04

You play

Or pick from all heroes

Your position12345

Lich
Carryvs
Faceless Void
Carry

Who is stronger when

Win-chance points by game length, Lich against Faceless Void: up is you, down is him. Solid bars are clear gaps.

  1. 15-20
  2. 20-25
  3. 25-30
  4. 30-35
  5. 35-40
  6. 40-45
  7. 45-50
  8. 50+

15–35Fight him from minute 15 to 35: that is your window.

  • 15–35You are clearly stronger from minute 15 to 35.

Power spikes

  • Yasha20Faceless Void's power spike: Yasha, around minute 20.
Faceless Void usually finishes these items at about this minute:
  • Battle Fury16
  • Manta Style24
  • Aghanim's Scepter28

Kill Faceless Void first: his deaths move the game more than his teammates' deaths do (until minute 45).

From Divine+ games on this patch and Valve's game files. A part with too few games or no clear difference is left out, never guessed.

Carry (pos 1) 94%Leans onPassive abilitiesMelee, no way out in lane

Item buildSkill build

How to beat Faceless Void

  1. Silver EdgeGame factSilver EdgeSilver Edge breaks Faceless Void's Time Lock, one of the passives his power rests on
  2. MeasuredNight StalkerWins 4.1 win-chance points more often against Faceless Void (7,665 Divine+ games)
  3. Game factViperViper's Viper Strike breaks Faceless Void's Time Lock, one of the passives his power rests on

In lane

Beyond both heroes' general lane strength, by 10:00

  1. Spirit Breaker60 lanes, 58 at this positionsources differ+0.13lane score
    Why?

    Measured over 60 lanes with Spirit Breaker across from Faceless Void: 0.13 lane-score points beyond what both heroes' general lane strength predicts (80% range +0.04 to +0.23).

    Faceless Void in these lanes, beyond what general lane strength predicts:
    −52 gold at 10:00
    +0.25 deaths by 5:00
    −1.2 last hits at 10:00

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. Axe75 lanes+0.12lane score
    Why?

    Measured over 75 lanes with Axe across from Faceless Void: 0.12 lane-score points beyond what both heroes' general lane strength predicts (80% range +0.03 to +0.21).

    Faceless Void in these lanes, beyond what general lane strength predicts:
    −136 gold at 10:00
    +0.14 deaths by 5:00
    −0.3 last hits at 10:00

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  3. Legion Commander49 lanes, 48 at this position+0.10lane score
    Why?

    Measured over 49 lanes with Legion Commander across from Faceless Void: 0.10 lane-score points beyond what both heroes' general lane strength predicts (80% range +0.00 to +0.20).

    Faceless Void in these lanes, beyond what general lane strength predicts:
    −174 gold at 10:00
    +0.11 deaths by 5:00
    −1.8 last hits at 10:00

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

Strong in most lanes

They win most of their lanes against every hero, so this is not specific to Faceless Void. They are not listed as counters.

  1. Necrophos27 lanes, 25 at this position+0.27lane score
    Why?

    Measured over 27 lanes: Necrophos wins most of his lanes against every hero, so with Necrophos across Faceless Void does 0.27 lane-score points worse than usual (80% range +0.11 to +0.43). That is general lane strength, not a matchup of Faceless Void's.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. Skywrath Mage22 lanes+0.22lane score
    Why?

    Measured over 22 lanes: Skywrath Mage wins most of his lanes against every hero, so with Skywrath Mage across Faceless Void does 0.22 lane-score points worse than usual (80% range +0.05 to +0.39). That is general lane strength, not a matchup of Faceless Void's.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  3. Zeus24 lanes, 23 at this position+0.17lane score
    Why?

    Measured over 24 lanes: Zeus wins most of his lanes against every hero, so with Zeus across Faceless Void does 0.17 lane-score points worse than usual (80% range +0.01 to +0.34). That is general lane strength, not a matchup of Faceless Void's.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

In game

Win-chance points the matchup moves

Facts of the game, not measured

  1. ViperViper Strike

    Viper's Viper Strike breaks Faceless Void's Time Lock, one of the passives his power rests on

    From Valve's game files.
  2. HoodwinkSharpshooter

    Hoodwink's Sharpshooter breaks Faceless Void's Time Lock, one of the passives his power rests on

    From Valve's game files.
  3. Nyx AssassinVendetta

    Nyx Assassin's Vendetta breaks Faceless Void's Time Lock, one of the passives his power rests on

    From Valve's game files.
Position
  1. Night StalkerOfflane7,665 games+4.1pts
    Why?

    Measured: across 7,665 Divine+ games, Night Stalker's side wins 4.1 win-chance points more often than the two heroes' own win rates predict (90% range +3.2 to +5.0).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. Lone DruidCarry, Mid3,235 games+4.2pts
    Why?

    Measured: across 3,235 Divine+ games, Lone Druid's side wins 4.2 win-chance points more often than the two heroes' own win rates predict (90% range +2.8 to +5.6).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  3. HuskarMid, Offlane3,363 games+4.0pts
    Why?

    Measured: across 3,363 Divine+ games, Huskar's side wins 4.0 win-chance points more often than the two heroes' own win rates predict (90% range +2.6 to +5.4).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  4. Legion CommanderOfflane8,440 games+3.2pts
    Why?

    Measured: across 8,440 Divine+ games, Legion Commander's side wins 3.2 win-chance points more often than the two heroes' own win rates predict (90% range +2.3 to +4.1).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  5. DoomOfflane6,645 games+3.3pts
    Why?

    Measured: across 6,645 Divine+ games, Doom's side wins 3.3 win-chance points more often than the two heroes' own win rates predict (90% range +2.3 to +4.3).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  6. SlarkCarry11,249 games+2.7pts
    Why?

    Measured: across 11,249 Divine+ games, Slark's side wins 2.7 win-chance points more often than the two heroes' own win rates predict (90% range +1.9 to +3.5).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  7. AxeOfflane11,950 games+2.4pts
    Why?

    Measured: across 11,950 Divine+ games, Axe's side wins 2.4 win-chance points more often than the two heroes' own win rates predict (90% range +1.7 to +3.1).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  8. TidehunterOfflane7,549 games+2.5pts
    Why?

    Measured: across 7,549 Divine+ games, Tidehunter's side wins 2.5 win-chance points more often than the two heroes' own win rates predict (90% range +1.6 to +3.4).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  9. LionHard support, Soft support18,091 games+2.0pts
    Why?

    Measured: across 18,091 Divine+ games, Lion's side wins 2.0 win-chance points more often than the two heroes' own win rates predict (90% range +1.4 to +2.6).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  10. EnchantressHard support, Soft support1,750 games+3.0pts
    Why?

    Measured: across 1,750 Divine+ games, Enchantress's side wins 3.0 win-chance points more often than the two heroes' own win rates predict (90% range +1.2 to +4.8).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  11. Shadow ShamanHard support, Soft support8,588 games+2.0pts
    Why?

    Measured: across 8,588 Divine+ games, Shadow Shaman's side wins 2.0 win-chance points more often than the two heroes' own win rates predict (90% range +1.1 to +2.9).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  12. Void SpiritMid6,240 games+2.0pts
    Why?

    Measured: across 6,240 Divine+ games, Void Spirit's side wins 2.0 win-chance points more often than the two heroes' own win rates predict (90% range +1.0 to +3.0).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  13. MeepoMid, Carry1,163 games+3.1pts
    Why?

    Measured: across 1,163 Divine+ games, Meepo's side wins 3.1 win-chance points more often than the two heroes' own win rates predict (90% range +0.9 to +5.3).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  14. DisruptorHard support, Soft support6,603 games+1.9pts
    Why?

    Measured: across 6,603 Divine+ games, Disruptor's side wins 1.9 win-chance points more often than the two heroes' own win rates predict (90% range +0.9 to +2.9).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  1. Lone DruidCarry, Mid3,235 games+4.2pts
    Why?

    Measured: across 3,235 Divine+ games, Lone Druid's side wins 4.2 win-chance points more often than the two heroes' own win rates predict (90% range +2.8 to +5.6).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. SlarkCarry11,249 games+2.7pts
    Why?

    Measured: across 11,249 Divine+ games, Slark's side wins 2.7 win-chance points more often than the two heroes' own win rates predict (90% range +1.9 to +3.5).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  3. MeepoMid, Carry1,163 games+3.1pts
    Why?

    Measured: across 1,163 Divine+ games, Meepo's side wins 3.1 win-chance points more often than the two heroes' own win rates predict (90% range +0.9 to +5.3).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  1. Lone DruidCarry, Mid3,235 games+4.2pts
    Why?

    Measured: across 3,235 Divine+ games, Lone Druid's side wins 4.2 win-chance points more often than the two heroes' own win rates predict (90% range +2.8 to +5.6).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. HuskarMid, Offlane3,363 games+4.0pts
    Why?

    Measured: across 3,363 Divine+ games, Huskar's side wins 4.0 win-chance points more often than the two heroes' own win rates predict (90% range +2.6 to +5.4).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  3. Void SpiritMid6,240 games+2.0pts
    Why?

    Measured: across 6,240 Divine+ games, Void Spirit's side wins 2.0 win-chance points more often than the two heroes' own win rates predict (90% range +1.0 to +3.0).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  4. MeepoMid, Carry1,163 games+3.1pts
    Why?

    Measured: across 1,163 Divine+ games, Meepo's side wins 3.1 win-chance points more often than the two heroes' own win rates predict (90% range +0.9 to +5.3).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  1. Night StalkerOfflane7,665 games+4.1pts
    Why?

    Measured: across 7,665 Divine+ games, Night Stalker's side wins 4.1 win-chance points more often than the two heroes' own win rates predict (90% range +3.2 to +5.0).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. HuskarMid, Offlane3,363 games+4.0pts
    Why?

    Measured: across 3,363 Divine+ games, Huskar's side wins 4.0 win-chance points more often than the two heroes' own win rates predict (90% range +2.6 to +5.4).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  3. Legion CommanderOfflane8,440 games+3.2pts
    Why?

    Measured: across 8,440 Divine+ games, Legion Commander's side wins 3.2 win-chance points more often than the two heroes' own win rates predict (90% range +2.3 to +4.1).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  4. DoomOfflane6,645 games+3.3pts
    Why?

    Measured: across 6,645 Divine+ games, Doom's side wins 3.3 win-chance points more often than the two heroes' own win rates predict (90% range +2.3 to +4.3).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  5. AxeOfflane11,950 games+2.4pts
    Why?

    Measured: across 11,950 Divine+ games, Axe's side wins 2.4 win-chance points more often than the two heroes' own win rates predict (90% range +1.7 to +3.1).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  6. TidehunterOfflane7,549 games+2.5pts
    Why?

    Measured: across 7,549 Divine+ games, Tidehunter's side wins 2.5 win-chance points more often than the two heroes' own win rates predict (90% range +1.6 to +3.4).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  1. LionHard support, Soft support18,091 games+2.0pts
    Why?

    Measured: across 18,091 Divine+ games, Lion's side wins 2.0 win-chance points more often than the two heroes' own win rates predict (90% range +1.4 to +2.6).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. EnchantressHard support, Soft support1,750 games+3.0pts
    Why?

    Measured: across 1,750 Divine+ games, Enchantress's side wins 3.0 win-chance points more often than the two heroes' own win rates predict (90% range +1.2 to +4.8).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  3. Shadow ShamanHard support, Soft support8,588 games+2.0pts
    Why?

    Measured: across 8,588 Divine+ games, Shadow Shaman's side wins 2.0 win-chance points more often than the two heroes' own win rates predict (90% range +1.1 to +2.9).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  4. DisruptorHard support, Soft support6,603 games+1.9pts
    Why?

    Measured: across 6,603 Divine+ games, Disruptor's side wins 1.9 win-chance points more often than the two heroes' own win rates predict (90% range +0.9 to +2.9).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  1. LionHard support, Soft support18,091 games+2.0pts
    Why?

    Measured: across 18,091 Divine+ games, Lion's side wins 2.0 win-chance points more often than the two heroes' own win rates predict (90% range +1.4 to +2.6).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. EnchantressHard support, Soft support1,750 games+3.0pts
    Why?

    Measured: across 1,750 Divine+ games, Enchantress's side wins 3.0 win-chance points more often than the two heroes' own win rates predict (90% range +1.2 to +4.8).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  3. Shadow ShamanHard support, Soft support8,588 games+2.0pts
    Why?

    Measured: across 8,588 Divine+ games, Shadow Shaman's side wins 2.0 win-chance points more often than the two heroes' own win rates predict (90% range +1.1 to +2.9).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  4. DisruptorHard support, Soft support6,603 games+1.9pts
    Why?

    Measured: across 6,603 Divine+ games, Disruptor's side wins 1.9 win-chance points more often than the two heroes' own win rates predict (90% range +0.9 to +2.9).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

Items

Bought more often against Faceless Void

No item is bought noticeably more often against this hero in Divine+ games.

Facts of the game, not measured

  1. Silver EdgeSilver Edge

    Silver Edge breaks Faceless Void's Time Lock, one of the passives his power rests on

    From Valve's game files.

In lane

Beyond both heroes' general lane strength, by 10:00

  1. Magnus49 lanes, 48 at this position+0.14lane score
    Why?

    Measured over 49 lanes with Faceless Void across from Magnus: 0.14 lane-score points beyond what both heroes' general lane strength predicts (80% range +0.04 to +0.24).

    Faceless Void in these lanes, beyond what general lane strength predicts:
    +216 gold at 10:00
    −0.17 deaths by 5:00
    +2.3 last hits at 10:00

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. Windranger53 lanes, 52 at this positionsources differ+0.12lane score
    Why?

    Measured over 53 lanes with Faceless Void across from Windranger: 0.12 lane-score points beyond what both heroes' general lane strength predicts (80% range +0.02 to +0.21).

    Faceless Void in these lanes, beyond what general lane strength predicts:
    +214 gold at 10:00
    −0.16 deaths by 5:00
    −0.4 last hits at 10:00

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

Strong in most lanes

They lose most of their lanes against every hero, so beating them is not specific to Faceless Void.

  1. Timbersaw26 lanes+0.31lane score
    Why?

    Measured over 26 lanes: Timbersaw loses most of his lanes against every hero, so with Faceless Void across he does 0.31 lane-score points worse than usual (80% range +0.15 to +0.47). That is general lane weakness, not a matchup of Faceless Void's.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. Tidehunter29 lanes+0.28lane score
    Why?

    Measured over 29 lanes: Tidehunter loses most of his lanes against every hero, so with Faceless Void across he does 0.28 lane-score points worse than usual (80% range +0.13 to +0.44). That is general lane weakness, not a matchup of Faceless Void's.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  3. Primal Beast22 lanes, 21 at this position+0.21lane score
    Why?

    Measured over 22 lanes: Primal Beast loses most of his lanes against every hero, so with Faceless Void across he does 0.21 lane-score points worse than usual (80% range +0.04 to +0.38). That is general lane weakness, not a matchup of Faceless Void's.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

In game

Win-chance points the matchup moves

  1. LargoOfflane, Soft support2,076 games+5.0pts
    Why?

    Measured: across 2,076 Divine+ games, Faceless Void's side wins 5.0 win-chance points more often than the two heroes' own win rates predict (90% range +3.3 to +6.7).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. Primal BeastOfflane, Mid3,558 games+4.1pts
    Why?

    Measured: across 3,558 Divine+ games, Faceless Void's side wins 4.1 win-chance points more often than the two heroes' own win rates predict (90% range +2.8 to +5.4).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  3. WeaverSoft support, Carry5,421 games+3.8pts
    Why?

    Measured: across 5,421 Divine+ games, Faceless Void's side wins 3.8 win-chance points more often than the two heroes' own win rates predict (90% range +2.7 to +4.9).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  4. DawnbreakerOfflane10,763 gamesdrifting+3.2pts
    Why?

    Measured: across 10,763 Divine+ games, Faceless Void's side wins 3.2 win-chance points more often than the two heroes' own win rates predict (90% range +2.4 to +4.0).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  5. TimbersawOfflane3,789 games+3.6pts
    Why?

    Measured: across 3,789 Divine+ games, Faceless Void's side wins 3.6 win-chance points more often than the two heroes' own win rates predict (90% range +2.3 to +4.9).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  6. Dark SeerOfflane3,743 games+3.3pts
    Why?

    Measured: across 3,743 Divine+ games, Faceless Void's side wins 3.3 win-chance points more often than the two heroes' own win rates predict (90% range +2.0 to +4.6).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  7. Queen of PainMid10,422 games+2.7pts
    Why?

    Measured: across 10,422 Divine+ games, Faceless Void's side wins 2.7 win-chance points more often than the two heroes' own win rates predict (90% range +1.9 to +3.5).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  8. BatriderOfflane, Mid2,032 games+3.5pts
    Why?

    Measured: across 2,032 Divine+ games, Faceless Void's side wins 3.5 win-chance points more often than the two heroes' own win rates predict (90% range +1.8 to +5.2).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  9. InvokerMid, Soft support16,792 games+2.0pts
    Why?

    Measured: across 16,792 Divine+ games, Faceless Void's side wins 2.0 win-chance points more often than the two heroes' own win rates predict (90% range +1.4 to +2.6).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  10. LifestealerCarry11,363 games+2.0pts
    Why?

    Measured: across 11,363 Divine+ games, Faceless Void's side wins 2.0 win-chance points more often than the two heroes' own win rates predict (90% range +1.2 to +2.8).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  11. Keeper of the LightMid, Soft support5,441 games+2.2pts
    Why?

    Measured: across 5,441 Divine+ games, Faceless Void's side wins 2.2 win-chance points more often than the two heroes' own win rates predict (90% range +1.1 to +3.3).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  12. BristlebackOfflane3,490 games+2.4pts
    Why?

    Measured: across 3,490 Divine+ games, Faceless Void's side wins 2.4 win-chance points more often than the two heroes' own win rates predict (90% range +1.1 to +3.8).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  13. Witch DoctorHard support, Soft support8,966 gamesdrifting+1.9pts
    Why?

    Measured: across 8,966 Divine+ games, Faceless Void's side wins 1.9 win-chance points more often than the two heroes' own win rates predict (90% range +1.0 to +2.8).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  14. WindrangerSoft support, Carry12,608 games+1.7pts
    Why?

    Measured: across 12,608 Divine+ games, Faceless Void's side wins 1.7 win-chance points more often than the two heroes' own win rates predict (90% range +1.0 to +2.4).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  15. MarsOfflane6,617 gamesdrifting+1.9pts
    Why?

    Measured: across 6,617 Divine+ games, Faceless Void's side wins 1.9 win-chance points more often than the two heroes' own win rates predict (90% range +0.9 to +2.9).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

Divine+ games on one patch. An edge is what happens when a hero is picked into another, not a controlled test; the dots show how strongly a matchup stands out among all counters. In lane an edge counts only what the matchup does beyond both heroes' general lane strength. A reason is shown only where Valve's own spell or item text and the data agree; a rule of the game is a fact from Valve's files, not a measurement.

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