Highground › Counter picks › Hoodwink

Hoodwink

Hoodwink counters for patch 7.41

On patch 7.41f in Divine+ games, Hoodwink struggles most against Timbersaw.

Divine+ games, patch 7.41f · data built 2026-11-04

Too few matchups stand out for Hoodwink to publish this page for search yet; the numbers are shown as they are.

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Dark Willow
Carryvs
Hoodwink
Soft support

Power spikes

  • Gleipnir31Hoodwink's power spike: Gleipnir, around minute 31.
Hoodwink usually finishes these items at about this minute:
  • Rod of Atos21
  • Glimmer Cape25
  • Blink Dagger26

This pair in Divine+ games

  • Hoodwink wins 1.6 win-chance points more often than the two heroes' own win rates predict when facing Dark Willow (8,276 Divine+ games)

From Divine+ games on this patch and Valve's game files. A part with too few games or no clear difference is left out, never guessed.

Soft support (pos 4) 63%Hard support (pos 5) 35%Leans onEvasionLow health at the start

Item buildSkill build

How to beat Hoodwink

  1. Monkey King BarGame factMonkey King BarMonkey King Bar cannot be evaded, and Hoodwink relies on evasion
  2. MeasuredTimbersawWins 2.4 win-chance points more often against Hoodwink (6,077 Divine+ games)
  3. Game factMarsMars's God's Rebuke cannot miss, so Hoodwink's evasion does nothing

In lane

Beyond both heroes' general lane strength, by 10:00

As Soft support (pos 4)

  1. Terrorblade39 lanes, 38 at this positionsources differ+0.11lane score
    Why?

    Measured over 39 lanes with Terrorblade across from Hoodwink: 0.11 lane-score points beyond what both heroes' general lane strength predicts (80% range +0.00 to +0.22).

    Hoodwink in these lanes, beyond what general lane strength predicts:
    −277 gold at 10:00
    +0.07 deaths by 5:00
    −1.4 last hits at 10:00

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

Strong in most lanes

They win most of their lanes against every hero, so this is not specific to Hoodwink. They are not listed as counters.

  1. Axe42 lanes, 3 at this position+0.24lane score
    Why?

    Measured over 42 lanes: Axe wins most of his lanes against every hero, so with Axe across Hoodwink does 0.24 lane-score points worse than usual (80% range +0.10 to +0.39). That is general lane strength, not a matchup of Hoodwink's.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. Disruptor61 lanes, 57 at this position+0.19lane score
    Why?

    Measured over 61 lanes: Disruptor wins most of his lanes against every hero, so with Disruptor across Hoodwink does 0.19 lane-score points worse than usual (80% range +0.07 to +0.30). That is general lane strength, not a matchup of Hoodwink's.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  3. Windranger80 lanes, 42 at this position+0.18lane score
    Why?

    Measured over 80 lanes: Windranger wins most of his lanes against every hero, so with Windranger across Hoodwink does 0.18 lane-score points worse than usual (80% range +0.07 to +0.28). That is general lane strength, not a matchup of Hoodwink's.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

As Hard support (pos 5)

Across 713 lanes at this position, no lane matchup stands out for Hoodwink beyond both heroes' general lane strength.

Strong in most lanes

They win most of their lanes against every hero, so this is not specific to Hoodwink. They are not listed as counters.

  1. Axe42 lanes, 39 at this position+0.25lane score
    Why?

    Measured over 42 lanes: Axe wins most of his lanes against every hero, so with Axe across Hoodwink does 0.25 lane-score points worse than usual (80% range +0.12 to +0.39). That is general lane strength, not a matchup of Hoodwink's.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. Disruptor61 lanes, 4 at this position+0.18lane score
    Why?

    Measured over 61 lanes: Disruptor wins most of his lanes against every hero, so with Disruptor across Hoodwink does 0.18 lane-score points worse than usual (80% range +0.06 to +0.31). That is general lane strength, not a matchup of Hoodwink's.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  3. Skywrath Mage46 lanes, 28 at this position+0.18lane score
    Why?

    Measured over 46 lanes: Skywrath Mage wins most of his lanes against every hero, so with Skywrath Mage across Hoodwink does 0.18 lane-score points worse than usual (80% range +0.05 to +0.31). That is general lane strength, not a matchup of Hoodwink's.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

More lane matchups, from STRATZ (their raw lane results, not adjusted for general lane strength)

  1. Undying3,058 lanesSTRATZ+29pts
    Why?

    Measured by STRATZ over 3,058 lanes: with Undying across, Hoodwink loses the lane 29 points more often than usual. Their raw result, not adjusted for general lane strength; our own lanes do not show it yet.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. Razor1,579 lanesSTRATZ+26pts
    Why?

    Measured by STRATZ over 1,579 lanes: with Razor across, Hoodwink loses the lane 26 points more often than usual. Their raw result, not adjusted for general lane strength; our own lanes do not show it yet.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  3. Windranger4,488 lanesSTRATZ+23pts
    Why?

    Measured by STRATZ over 4,488 lanes: with Windranger across, Hoodwink loses the lane 23 points more often than usual. Their raw result, not adjusted for general lane strength; our own lanes do not show it yet.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

Data: STRATZ (stratz.com)

In game

Win-chance points the matchup moves

Facts of the game, not measured

  1. MarsGod's Rebuke

    Mars's God's Rebuke cannot miss, so Hoodwink's evasion does nothing

    From Valve's game files.
  2. Nyx AssassinVendetta

    Nyx Assassin's Vendetta cannot miss, so Hoodwink's evasion does nothing

    From the Dota 2 Wiki (community), not from Valve's files.
  3. DawnbreakerStarbreaker

    Dawnbreaker's Starbreaker cannot miss, so Hoodwink's evasion does nothing

    From the Dota 2 Wiki (community), not from Valve's files.
  4. Phantom AssassinStifling Dagger

    Phantom Assassin's Stifling Dagger cannot miss, so Hoodwink's evasion does nothing

    From the Dota 2 Wiki (community), not from Valve's files.
  1. TimbersawOfflane6,077 games+2.4pts
    Why?

    Measured: across 6,077 Divine+ games, Timbersaw's side wins 2.4 win-chance points more often than the two heroes' own win rates predict (90% range +1.4 to +3.4).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

Items

Bought more often against Hoodwink

No item is bought noticeably more often against this hero in Divine+ games.

Facts of the game, not measured

  1. BloodthornBloodthorn

    Bloodthorn cannot be evaded, and Hoodwink relies on evasion

    From Valve's game files.
  2. JavelinJavelin

    Javelin cannot be evaded, and Hoodwink relies on evasion

    From Valve's game files.
  3. Monkey King BarMonkey King Bar

    Monkey King Bar cannot be evaded, and Hoodwink relies on evasion

    From Valve's game files.

In lane

Beyond both heroes' general lane strength, by 10:00

As Soft support (pos 4)

  1. Dazzle42 lanes, 40 at this positionsources differ+0.13lane score
    Why?

    Measured over 42 lanes with Hoodwink across from Dazzle: 0.13 lane-score points beyond what both heroes' general lane strength predicts (80% range +0.03 to +0.24).

    Hoodwink in these lanes, beyond what general lane strength predicts:
    +250 gold at 10:00
    −0.38 deaths by 5:00
    +0.2 last hits at 10:00

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. Drow Ranger74 lanessources differ+0.11lane score
    Why?

    Measured over 74 lanes with Hoodwink across from Drow Ranger: 0.11 lane-score points beyond what both heroes' general lane strength predicts (80% range +0.02 to +0.20).

    Hoodwink in these lanes, beyond what general lane strength predicts:
    +216 gold at 10:00
    −0.01 deaths by 5:00
    +2.8 last hits at 10:00

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  3. Pudge111 lanes, 56 at this positionsources differ+0.09lane score
    Why?

    Measured over 111 lanes with Hoodwink across from Pudge: 0.09 lane-score points beyond what both heroes' general lane strength predicts (80% range +0.01 to +0.18).

    Hoodwink in these lanes, beyond what general lane strength predicts:
    −134 gold at 10:00
    −0.20 deaths by 5:00
    −0.4 last hits at 10:00

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

Strong in most lanes

They lose most of their lanes against every hero, so beating them is not specific to Hoodwink.

  1. Enigma35 lanes, 4 at this position+0.19lane score
    Why?

    Measured over 35 lanes: Enigma loses most of his lanes against every hero, so with Hoodwink across he does 0.19 lane-score points worse than usual (80% range +0.04 to +0.34). That is general lane weakness, not a matchup of Hoodwink's.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. Lifestealer77 lanes, 76 at this position+0.13lane score
    Why?

    Measured over 77 lanes: Lifestealer loses most of his lanes against every hero, so with Hoodwink across he does 0.13 lane-score points worse than usual (80% range +0.03 to +0.23). That is general lane weakness, not a matchup of Hoodwink's.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  3. Morphling27 lanes+0.18lane score
    Why?

    Measured over 27 lanes: Morphling loses most of his lanes against every hero, so with Hoodwink across he does 0.18 lane-score points worse than usual (80% range +0.02 to +0.34). That is general lane weakness, not a matchup of Hoodwink's.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

As Hard support (pos 5)

  1. Pudge111 lanes, 53 at this positionsources differ+0.11lane score
    Why?

    Measured over 111 lanes with Hoodwink across from Pudge: 0.11 lane-score points beyond what both heroes' general lane strength predicts (80% range +0.02 to +0.19).

    Hoodwink in these lanes, beyond what general lane strength predicts:
    +89 gold at 10:00
    −0.10 deaths by 5:00
    +0.7 last hits at 10:00

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

Strong in most lanes

They lose most of their lanes against every hero, so beating them is not specific to Hoodwink.

  1. Enigma35 lanes, 31 at this position+0.18lane score
    Why?

    Measured over 35 lanes: Enigma loses most of his lanes against every hero, so with Hoodwink across he does 0.18 lane-score points worse than usual (80% range +0.04 to +0.33). That is general lane weakness, not a matchup of Hoodwink's.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. Earthshaker37 lanes, 29 at this position+0.16lane score
    Why?

    Measured over 37 lanes: Earthshaker loses most of his lanes against every hero, so with Hoodwink across he does 0.16 lane-score points worse than usual (80% range +0.01 to +0.30). That is general lane weakness, not a matchup of Hoodwink's.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  3. Lion91 lanes, 20 at this position+0.11lane score
    Why?

    Measured over 91 lanes: Lion loses most of his lanes against every hero, so with Hoodwink across he does 0.11 lane-score points worse than usual (80% range +0.01 to +0.22). That is general lane weakness, not a matchup of Hoodwink's.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

In game

Win-chance points the matchup moves

  1. Anti-MageCarry7,035 gamesgame fact+2.9pts
    Why?
    Rule of the game

    Hoodwink's Sharpshooter breaks Anti-Mage's Mana Break, one of the passives his power rests on

    SharpshooterSharpshooterFrom Valve's game files. A fact of the game, not something we measured.

    Measured: across 7,035 Divine+ games, Hoodwink's side wins 2.9 win-chance points more often than the two heroes' own win rates predict (90% range +1.9 to +3.9).

  2. BristlebackOfflane3,571 gamesdriftinggame fact+2.7pts
    Why?
    Rule of the game

    Hoodwink's Sharpshooter breaks Bristleback's Warpath, one of the passives his power rests on

    SharpshooterSharpshooterFrom Valve's game files. A fact of the game, not something we measured.

    Measured: across 3,571 Divine+ games, Hoodwink's side wins 2.7 win-chance points more often than the two heroes' own win rates predict (90% range +1.4 to +4.0).

  3. SlardarOfflane7,592 gamesgame fact+1.7pts
    Why?
    Rule of the game

    Hoodwink's Sharpshooter breaks Slardar's Bash of the Deep, one of the passives his power rests on

    SharpshooterSharpshooterFrom Valve's game files. A fact of the game, not something we measured.
    Rule of the game

    Hoodwink's Sharpshooter breaks Slardar's Seaborn Sentinel, so Slardar loses the regeneration he lives on

    SharpshooterSharpshooterFrom Valve's game files. A fact of the game, not something we measured.

    Measured: across 7,592 Divine+ games, Hoodwink's side wins 1.7 win-chance points more often than the two heroes' own win rates predict (90% range +0.8 to +2.6).

  4. Dark WillowSoft support, Hard support8,276 games+1.6pts
    Why?

    Measured: across 8,276 Divine+ games, Hoodwink's side wins 1.6 win-chance points more often than the two heroes' own win rates predict (90% range +0.7 to +2.5).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  5. Templar AssassinCarry, Mid4,389 games+1.8pts
    Why?

    Measured: across 4,389 Divine+ games, Hoodwink's side wins 1.8 win-chance points more often than the two heroes' own win rates predict (90% range +0.6 to +3.0).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

Divine+ games on one patch. An edge is what happens when a hero is picked into another, not a controlled test; the dots show how strongly a matchup stands out among all counters. In lane an edge counts only what the matchup does beyond both heroes' general lane strength. A reason is shown only where Valve's own spell or item text and the data agree; a rule of the game is a fact from Valve's files, not a measurement.

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