Highground › Counter picks › Juggernaut

Juggernaut

Juggernaut counters for patch 7.41

On patch 7.41f in Divine+ games, Juggernaut struggles most against Omniknight, Visage and Axe.

Divine+ games, patch 7.41f · data built 2026-11-04

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Enchantress
Offlanevs
Juggernaut
Carry

Who is stronger when

Win-chance points by game length, Enchantress against Juggernaut: up is you, down is him. Solid bars are clear gaps.

  1. 15-20
  2. 20-25
  3. 25-30
  4. 30-35
  5. 35-40
  6. 40-45
  7. 45-50
  8. 50+

20–25Fight him from minute 20 to 25: that is your window.

  • 20–25You are clearly stronger from minute 20 to 25.
  • 40+Juggernaut is clearly stronger from minute 40 on.

Who farms faster

Median gold earned by Divine+ players of each hero at their position.

2.0k20Juggernaut farms faster: 2.0k more gold by minute 20.

EnchantressJuggernautgames
10Minute 103.1k3.7k20 / 410
20Minute 208.0k10.0k20 / 402

Items against Juggernaut

Only items Enchantress really builds as Offlane.

  • Witch BladeWitch Blade18Enchantress players finish it around minute 18 (5 players).

    Witch Blade cannot be evaded, which matters once Juggernaut builds Butterfly

    From the Dota 2 Wiki (community), not from Valve's files.

In lane

From our Divine+ lanes: how each hero does against the kind of lane the other brings.

  • ranged heroes−0.071,683 lanesJuggernaut does worse than usual in lane against ranged heroes (−0.07 lane score, 1,683 lanes). That is Enchantress.
  • ranged harassers−0.061,312 lanesJuggernaut does worse than usual in lane against ranged harassers (−0.06 lane score, 1,312 lanes). That is Enchantress.

Power spikes

  • Blink Dagger28Juggernaut's power spike: Blink Dagger, around minute 28.
Juggernaut usually finishes these items at about this minute:
  • Battle Fury14
  • Yasha18
  • Manta Style21

Kill Juggernaut first: his deaths move the game more than his teammates' deaths do (until minute 45).

From Divine+ games on this patch and Valve's game files. A part with too few games or no clear difference is left out, never guessed.

Carry (pos 1) 99%Leans onEvasionClosing the gap

Item buildSkill build

How to beat Juggernaut

  1. Monkey King BarGame factMonkey King BarMonkey King Bar cannot be evaded, which matters once Juggernaut builds Butterfly
  2. MeasuredOmniknightWins 5.1 win-chance points more often against Juggernaut (2,050 Divine+ games)
  3. Eul's Scepter of DivinityMeasuredEul's Scepter of DivinityEul's Scepter of Divinity breaks the chase, and Juggernaut wins by closing the distance

In lane

Beyond both heroes' general lane strength, by 10:00

  1. Windranger93 lanes+0.14lane score
    Why?

    Measured over 93 lanes with Windranger across from Juggernaut: 0.14 lane-score points beyond what both heroes' general lane strength predicts (80% range +0.06 to +0.22).

    Juggernaut in these lanes, beyond what general lane strength predicts:
    −240 gold at 10:00
    +0.03 deaths by 5:00
    −2.3 last hits at 10:00

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. Axe152 lanes+0.11lane score
    Why?

    Measured over 152 lanes with Axe across from Juggernaut: 0.11 lane-score points beyond what both heroes' general lane strength predicts (80% range +0.04 to +0.18).

    Juggernaut in these lanes, beyond what general lane strength predicts:
    −127 gold at 10:00
    +0.04 deaths by 5:00
    −0.9 last hits at 10:00

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  3. Legion Commander154 lanes, 152 at this position+0.10lane score
    Why?

    Measured over 154 lanes with Legion Commander across from Juggernaut: 0.10 lane-score points beyond what both heroes' general lane strength predicts (80% range +0.04 to +0.17).

    Juggernaut in these lanes, beyond what general lane strength predicts:
    +42 gold at 10:00
    +0.15 deaths by 5:00
    +0.7 last hits at 10:00

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  4. Necrophos73 lanes, 70 at this position+0.12lane score
    Why?

    Measured over 73 lanes with Necrophos across from Juggernaut: 0.12 lane-score points beyond what both heroes' general lane strength predicts (80% range +0.03 to +0.20).

    Juggernaut in these lanes, beyond what general lane strength predicts:
    −10 gold at 10:00
    +0.16 deaths by 5:00
    −2.0 last hits at 10:00

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  5. Lion89 lanes, 85 at this positionsources differ+0.11lane score
    Why?

    Measured over 89 lanes with Lion across from Juggernaut: 0.11 lane-score points beyond what both heroes' general lane strength predicts (80% range +0.03 to +0.19).

    Juggernaut in these lanes, beyond what general lane strength predicts:
    −65 gold at 10:00
    +0.11 deaths by 5:00
    −0.9 last hits at 10:00

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

Strong in most lanes

They win most of their lanes against every hero, so this is not specific to Juggernaut. They are not listed as counters.

  1. Viper29 lanes, 28 at this position+0.38lane score
    Why?

    Measured over 29 lanes: Viper wins most of his lanes against every hero, so with Viper across Juggernaut does 0.38 lane-score points worse than usual (80% range +0.23 to +0.53). That is general lane strength, not a matchup of Juggernaut's.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. Skywrath Mage68 lanes, 67 at this position+0.27lane score
    Why?

    Measured over 68 lanes: Skywrath Mage wins most of his lanes against every hero, so with Skywrath Mage across Juggernaut does 0.27 lane-score points worse than usual (80% range +0.16 to +0.38). That is general lane strength, not a matchup of Juggernaut's.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  3. Zeus53 lanes+0.24lane score
    Why?

    Measured over 53 lanes: Zeus wins most of his lanes against every hero, so with Zeus across Juggernaut does 0.24 lane-score points worse than usual (80% range +0.12 to +0.36). That is general lane strength, not a matchup of Juggernaut's.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

In game

Win-chance points the matchup moves

Facts of the game, not measured

  1. Monkey KingBoundless Strike

    Monkey King's Boundless Strike cannot miss, so it ignores Juggernaut's evasion once Butterfly is built

    From Valve's game files.
  2. MarsGod's Rebuke

    Mars's God's Rebuke cannot miss, so it ignores Juggernaut's evasion once Butterfly is built

    From Valve's game files.
Position
  1. OmniknightHard support, Offlane2,050 games+5.1pts
    Why?

    Measured: across 2,050 Divine+ games, Omniknight's side wins 5.1 win-chance points more often than the two heroes' own win rates predict (90% range +3.4 to +6.8).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. VisageOfflane, Mid1,841 games+4.2pts
    Why?

    Measured: across 1,841 Divine+ games, Visage's side wins 4.2 win-chance points more often than the two heroes' own win rates predict (90% range +2.4 to +6.0).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  3. AxeOfflane17,135 games+2.8pts
    Why?

    Measured: across 17,135 Divine+ games, Axe's side wins 2.8 win-chance points more often than the two heroes' own win rates predict (90% range +2.2 to +3.4).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  4. Night StalkerOfflane10,938 games+2.8pts
    Why?

    Measured: across 10,938 Divine+ games, Night Stalker's side wins 2.8 win-chance points more often than the two heroes' own win rates predict (90% range +2.0 to +3.6).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  5. Legion CommanderOfflane12,135 games+2.7pts
    Why?

    Measured: across 12,135 Divine+ games, Legion Commander's side wins 2.7 win-chance points more often than the two heroes' own win rates predict (90% range +2.0 to +3.4).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  6. Spirit BreakerSoft support14,981 games+2.6pts
    Why?

    Measured: across 14,981 Divine+ games, Spirit Breaker's side wins 2.6 win-chance points more often than the two heroes' own win rates predict (90% range +1.9 to +3.3).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  7. RazorOfflane, Carry5,566 games+2.7pts
    Why?

    Measured: across 5,566 Divine+ games, Razor's side wins 2.7 win-chance points more often than the two heroes' own win rates predict (90% range +1.6 to +3.8).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  8. Shadow ShamanHard support, Soft support11,782 games+2.3pts
    Why?

    Measured: across 11,782 Divine+ games, Shadow Shaman's side wins 2.3 win-chance points more often than the two heroes' own win rates predict (90% range +1.6 to +3.0).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  9. RikiMid, Carry4,479 games+2.7pts
    Why?

    Measured: across 4,479 Divine+ games, Riki's side wins 2.7 win-chance points more often than the two heroes' own win rates predict (90% range +1.5 to +3.9).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  10. Void SpiritMid8,041 gamesgame fact+2.4pts
    Why?
    Rule of the game

    Void Spirit's Astral Step cannot miss, so it ignores Juggernaut's evasion once Butterfly is built

    Astral StepAstral StepFrom the Dota 2 Wiki (community), not from Valve's files. A fact of the game, not something we measured.

    Measured: across 8,041 Divine+ games, Void Spirit's side wins 2.4 win-chance points more often than the two heroes' own win rates predict (90% range +1.5 to +3.3).

  11. Death ProphetOfflane, Mid4,386 games+2.5pts
    Why?

    Measured: across 4,386 Divine+ games, Death Prophet's side wins 2.5 win-chance points more often than the two heroes' own win rates predict (90% range +1.3 to +3.7).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  12. TuskHard support, Soft support7,954 gamesgame fact+2.2pts
    Why?
    Rule of the game

    Tusk's Walrus PUNCH! cannot miss, so it ignores Juggernaut's evasion once Butterfly is built

    Walrus PUNCH!Walrus PUNCH!From the Dota 2 Wiki (community), not from Valve's files. A fact of the game, not something we measured.

    Measured: across 7,954 Divine+ games, Tusk's side wins 2.2 win-chance points more often than the two heroes' own win rates predict (90% range +1.3 to +3.1).

  13. Troll WarlordCarry1,746 games+2.6pts
    Why?

    Measured: across 1,746 Divine+ games, Troll Warlord's side wins 2.6 win-chance points more often than the two heroes' own win rates predict (90% range +0.8 to +4.4).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  14. HuskarMid, Offlane3,830 gamesdrifting+2.0pts
    Why?

    Measured: across 3,830 Divine+ games, Huskar's side wins 2.0 win-chance points more often than the two heroes' own win rates predict (90% range +0.7 to +3.3).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  1. RazorOfflane, Carry5,566 games+2.7pts
    Why?

    Measured: across 5,566 Divine+ games, Razor's side wins 2.7 win-chance points more often than the two heroes' own win rates predict (90% range +1.6 to +3.8).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. RikiMid, Carry4,479 games+2.7pts
    Why?

    Measured: across 4,479 Divine+ games, Riki's side wins 2.7 win-chance points more often than the two heroes' own win rates predict (90% range +1.5 to +3.9).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  3. Troll WarlordCarry1,746 games+2.6pts
    Why?

    Measured: across 1,746 Divine+ games, Troll Warlord's side wins 2.6 win-chance points more often than the two heroes' own win rates predict (90% range +0.8 to +4.4).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  1. VisageOfflane, Mid1,841 games+4.2pts
    Why?

    Measured: across 1,841 Divine+ games, Visage's side wins 4.2 win-chance points more often than the two heroes' own win rates predict (90% range +2.4 to +6.0).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. RikiMid, Carry4,479 games+2.7pts
    Why?

    Measured: across 4,479 Divine+ games, Riki's side wins 2.7 win-chance points more often than the two heroes' own win rates predict (90% range +1.5 to +3.9).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  3. Void SpiritMid8,041 gamesgame fact+2.4pts
    Why?
    Rule of the game

    Void Spirit's Astral Step cannot miss, so it ignores Juggernaut's evasion once Butterfly is built

    Astral StepAstral StepFrom the Dota 2 Wiki (community), not from Valve's files. A fact of the game, not something we measured.

    Measured: across 8,041 Divine+ games, Void Spirit's side wins 2.4 win-chance points more often than the two heroes' own win rates predict (90% range +1.5 to +3.3).

  4. Death ProphetOfflane, Mid4,386 games+2.5pts
    Why?

    Measured: across 4,386 Divine+ games, Death Prophet's side wins 2.5 win-chance points more often than the two heroes' own win rates predict (90% range +1.3 to +3.7).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  5. HuskarMid, Offlane3,830 gamesdrifting+2.0pts
    Why?

    Measured: across 3,830 Divine+ games, Huskar's side wins 2.0 win-chance points more often than the two heroes' own win rates predict (90% range +0.7 to +3.3).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  1. OmniknightHard support, Offlane2,050 games+5.1pts
    Why?

    Measured: across 2,050 Divine+ games, Omniknight's side wins 5.1 win-chance points more often than the two heroes' own win rates predict (90% range +3.4 to +6.8).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. VisageOfflane, Mid1,841 games+4.2pts
    Why?

    Measured: across 1,841 Divine+ games, Visage's side wins 4.2 win-chance points more often than the two heroes' own win rates predict (90% range +2.4 to +6.0).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  3. AxeOfflane17,135 games+2.8pts
    Why?

    Measured: across 17,135 Divine+ games, Axe's side wins 2.8 win-chance points more often than the two heroes' own win rates predict (90% range +2.2 to +3.4).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  4. Night StalkerOfflane10,938 games+2.8pts
    Why?

    Measured: across 10,938 Divine+ games, Night Stalker's side wins 2.8 win-chance points more often than the two heroes' own win rates predict (90% range +2.0 to +3.6).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  5. Legion CommanderOfflane12,135 games+2.7pts
    Why?

    Measured: across 12,135 Divine+ games, Legion Commander's side wins 2.7 win-chance points more often than the two heroes' own win rates predict (90% range +2.0 to +3.4).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  6. RazorOfflane, Carry5,566 games+2.7pts
    Why?

    Measured: across 5,566 Divine+ games, Razor's side wins 2.7 win-chance points more often than the two heroes' own win rates predict (90% range +1.6 to +3.8).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  7. Death ProphetOfflane, Mid4,386 games+2.5pts
    Why?

    Measured: across 4,386 Divine+ games, Death Prophet's side wins 2.5 win-chance points more often than the two heroes' own win rates predict (90% range +1.3 to +3.7).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  8. HuskarMid, Offlane3,830 gamesdrifting+2.0pts
    Why?

    Measured: across 3,830 Divine+ games, Huskar's side wins 2.0 win-chance points more often than the two heroes' own win rates predict (90% range +0.7 to +3.3).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  1. Spirit BreakerSoft support14,981 games+2.6pts
    Why?

    Measured: across 14,981 Divine+ games, Spirit Breaker's side wins 2.6 win-chance points more often than the two heroes' own win rates predict (90% range +1.9 to +3.3).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. Shadow ShamanHard support, Soft support11,782 games+2.3pts
    Why?

    Measured: across 11,782 Divine+ games, Shadow Shaman's side wins 2.3 win-chance points more often than the two heroes' own win rates predict (90% range +1.6 to +3.0).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  3. TuskHard support, Soft support7,954 gamesgame fact+2.2pts
    Why?
    Rule of the game

    Tusk's Walrus PUNCH! cannot miss, so it ignores Juggernaut's evasion once Butterfly is built

    Walrus PUNCH!Walrus PUNCH!From the Dota 2 Wiki (community), not from Valve's files. A fact of the game, not something we measured.

    Measured: across 7,954 Divine+ games, Tusk's side wins 2.2 win-chance points more often than the two heroes' own win rates predict (90% range +1.3 to +3.1).

  1. OmniknightHard support, Offlane2,050 games+5.1pts
    Why?

    Measured: across 2,050 Divine+ games, Omniknight's side wins 5.1 win-chance points more often than the two heroes' own win rates predict (90% range +3.4 to +6.8).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. Shadow ShamanHard support, Soft support11,782 games+2.3pts
    Why?

    Measured: across 11,782 Divine+ games, Shadow Shaman's side wins 2.3 win-chance points more often than the two heroes' own win rates predict (90% range +1.6 to +3.0).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  3. TuskHard support, Soft support7,954 gamesgame fact+2.2pts
    Why?
    Rule of the game

    Tusk's Walrus PUNCH! cannot miss, so it ignores Juggernaut's evasion once Butterfly is built

    Walrus PUNCH!Walrus PUNCH!From the Dota 2 Wiki (community), not from Valve's files. A fact of the game, not something we measured.

    Measured: across 7,954 Divine+ games, Tusk's side wins 2.2 win-chance points more often than the two heroes' own win rates predict (90% range +1.3 to +3.1).

Items

Bought more often against Juggernaut

  1. Eul's Scepter of DivinityEul's Scepter of DivinitySoft support 24%, Hard support 16%10,615 players+3.6pts
    Why?

    Eul's Scepter of Divinity breaks the chase, and Juggernaut wins by closing the distance

    Measured: over 10,615 players, Divine+ players complete it 3.6 points more often against Juggernaut, 1.3 times as often.

    The mechanism shows in what Divine+ players buy; a second patch will confirm it.

  2. Lotus OrbLotus OrbOfflane 8%, Soft support 6%10,615 players+3.2pts
    Why?

    Measured: over 10,615 players, Divine+ players complete it 3.2 points more often against Juggernaut, 1.7 times as often.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  3. Monkey King BarMonkey King BarCarry 14%10,615 playersgame fact+2.2pts
    Why?

    Monkey King Bar cannot be evaded, which matters once Juggernaut builds Butterfly

    Measured: over 10,615 players, Divine+ players complete it 2.2 points more often against Juggernaut, 1.9 times as often.

    Confirmed: the mechanism holds in public Divine+ games and in our own Divine+ replays, and Divine+ players buy it more against this hero.

Facts of the game, not measured

  1. BloodthornBloodthorn

    Bloodthorn cannot be evaded, which matters once Juggernaut builds Butterfly

    From Valve's game files.
  2. JavelinJavelin

    Javelin cannot be evaded, which matters once Juggernaut builds Butterfly

    From Valve's game files.

In lane

Beyond both heroes' general lane strength, by 10:00

  1. Enigma57 lanessources differ+0.22lane score
    Why?

    Measured over 57 lanes with Juggernaut across from Enigma: 0.22 lane-score points beyond what both heroes' general lane strength predicts (80% range +0.12 to +0.32).

    Juggernaut in these lanes, beyond what general lane strength predicts:
    +373 gold at 10:00
    −0.12 deaths by 5:00
    +8.2 last hits at 10:00

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. Brewmaster56 lanes+0.15lane score
    Why?

    Measured over 56 lanes with Juggernaut across from Brewmaster: 0.15 lane-score points beyond what both heroes' general lane strength predicts (80% range +0.05 to +0.25).

    Juggernaut in these lanes, beyond what general lane strength predicts:
    +253 gold at 10:00
    −0.12 deaths by 5:00
    +1.1 last hits at 10:00

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  3. Dark Seer86 lanes+0.11lane score
    Why?

    Measured over 86 lanes with Juggernaut across from Dark Seer: 0.11 lane-score points beyond what both heroes' general lane strength predicts (80% range +0.02 to +0.19).

    Juggernaut in these lanes, beyond what general lane strength predicts:
    +80 gold at 10:00
    −0.10 deaths by 5:00
    +1.5 last hits at 10:00

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  4. Beastmaster21 lanessources differ+0.14lane score
    Why?

    Measured over 21 lanes with Juggernaut across from Beastmaster: 0.14 lane-score points beyond what both heroes' general lane strength predicts (80% range +0.02 to +0.26).

    Juggernaut in these lanes, beyond what general lane strength predicts:
    +323 gold at 10:00
    −0.22 deaths by 5:00
    +7.4 last hits at 10:00

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  5. Invoker56 lanes, 55 at this position+0.11lane score
    Why?

    Measured over 56 lanes with Juggernaut across from Invoker: 0.11 lane-score points beyond what both heroes' general lane strength predicts (80% range +0.01 to +0.21).

    Juggernaut in these lanes, beyond what general lane strength predicts:
    +164 gold at 10:00
    −0.04 deaths by 5:00
    +3.4 last hits at 10:00

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

Strong in most lanes

They lose most of their lanes against every hero, so beating them is not specific to Juggernaut.

  1. Timbersaw56 lanes+0.33lane score
    Why?

    Measured over 56 lanes: Timbersaw loses most of his lanes against every hero, so with Juggernaut across he does 0.33 lane-score points worse than usual (80% range +0.21 to +0.45). That is general lane weakness, not a matchup of Juggernaut's.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. Tiny28 lanes+0.28lane score
    Why?

    Measured over 28 lanes: Tiny loses most of his lanes against every hero, so with Juggernaut across he does 0.28 lane-score points worse than usual (80% range +0.13 to +0.44). That is general lane weakness, not a matchup of Juggernaut's.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  3. Earthshaker118 lanes, 117 at this position+0.18lane score
    Why?

    Measured over 118 lanes: Earthshaker loses most of his lanes against every hero, so with Juggernaut across he does 0.18 lane-score points worse than usual (80% range +0.10 to +0.26). That is general lane weakness, not a matchup of Juggernaut's.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

In game

Win-chance points the matchup moves

  1. UnderlordOfflane11,783 games+3.9pts
    Why?

    Measured: across 11,783 Divine+ games, Juggernaut's side wins 3.9 win-chance points more often than the two heroes' own win rates predict (90% range +3.1 to +4.7).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. Crystal MaidenHard support, Soft support13,882 games+3.4pts
    Why?

    Measured: across 13,882 Divine+ games, Juggernaut's side wins 3.4 win-chance points more often than the two heroes' own win rates predict (90% range +2.7 to +4.1).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  3. Sand KingOfflane, Mid3,804 games+3.8pts
    Why?

    Measured: across 3,804 Divine+ games, Juggernaut's side wins 3.8 win-chance points more often than the two heroes' own win rates predict (90% range +2.5 to +5.1).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  4. PhoenixSoft support, Offlane14,629 gameslane ≠ game+3.0pts
    Why?

    Measured: across 14,629 Divine+ games, Juggernaut's side wins 3.0 win-chance points more often than the two heroes' own win rates predict (90% range +2.3 to +3.7).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  5. TidehunterOfflane10,881 games+3.0pts
    Why?

    Measured: across 10,881 Divine+ games, Juggernaut's side wins 3.0 win-chance points more often than the two heroes' own win rates predict (90% range +2.2 to +3.8).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  6. TechiesSoft support, Hard support14,255 games+2.5pts
    Why?

    Measured: across 14,255 Divine+ games, Juggernaut's side wins 2.5 win-chance points more often than the two heroes' own win rates predict (90% range +1.8 to +3.2).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  7. TinkerMid4,937 games+2.8pts
    Why?

    Measured: across 4,937 Divine+ games, Juggernaut's side wins 2.8 win-chance points more often than the two heroes' own win rates predict (90% range +1.7 to +3.9).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  8. SlardarOfflane8,405 games+2.4pts
    Why?

    Measured: across 8,405 Divine+ games, Juggernaut's side wins 2.4 win-chance points more often than the two heroes' own win rates predict (90% range +1.5 to +3.3).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  9. Nyx AssassinSoft support, Mid10,490 games+2.2pts
    Why?

    Measured: across 10,490 Divine+ games, Juggernaut's side wins 2.2 win-chance points more often than the two heroes' own win rates predict (90% range +1.4 to +3.0).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  10. Dark WillowSoft support, Hard support8,980 games+1.9pts
    Why?

    Measured: across 8,980 Divine+ games, Juggernaut's side wins 1.9 win-chance points more often than the two heroes' own win rates predict (90% range +1.0 to +2.8).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  11. Centaur WarrunnerOfflane7,587 gameslane ≠ game+1.9pts
    Why?

    Measured: across 7,587 Divine+ games, Juggernaut's side wins 1.9 win-chance points more often than the two heroes' own win rates predict (90% range +1.0 to +2.8).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  12. Treant ProtectorHard support, Soft support5,952 games+1.9pts
    Why?

    Measured: across 5,952 Divine+ games, Juggernaut's side wins 1.9 win-chance points more often than the two heroes' own win rates predict (90% range +0.8 to +2.9).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

Divine+ games on one patch. An edge is what happens when a hero is picked into another, not a controlled test; the dots show how strongly a matchup stands out among all counters. In lane an edge counts only what the matchup does beyond both heroes' general lane strength. A reason is shown only where Valve's own spell or item text and the data agree; a rule of the game is a fact from Valve's files, not a measurement.

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