Highground › Counter picks › Lifestealer

Lifestealer

Lifestealer counters for patch 7.41

On patch 7.41f in Divine+ games, Lifestealer struggles most against Enigma, Razor and Death Prophet.

Divine+ games, patch 7.41f · data built 2026-11-04

You play

Or pick from all heroes

Your position12345

Bane
Soft supportvs
Lifestealer
Carry

Power spikes

  • Armlet of Mordiggian20Lifestealer's power spike: Armlet of Mordiggian, around minute 20.
Lifestealer usually finishes these items at about this minute:
  • Radiance17
  • Yasha21
  • Sange23
  • Aghanim's Scepter29

In lane

From our Divine+ lanes: how each hero does against the kind of lane the other brings.

  • ranged heroes−0.081,600 lanesLifestealer does worse than usual in lane against ranged heroes (−0.08 lane score, 1,600 lanes). That is Bane.

Who is stronger when

Win-chance points by game length, Bane against Lifestealer: up is you, down is him. Solid bars are clear gaps.

  1. 15-20
  2. 20-25
  3. 25-30
  4. 30-35
  5. 35-40
  6. 40-45
  7. 45-50
  8. 50+

20–25Fight him from minute 20 to 25: that is your window.

  • 20–25You are clearly stronger from minute 20 to 25.
  • 30–35Lifestealer is clearly stronger from minute 30 to 35.

This pair in Divine+ games

  • Bane wins 3.3 win-chance points more often than the two heroes' own win rates predict when facing Lifestealer (3,707 Divine+ games)

From Divine+ games on this patch and Valve's game files. A part with too few games or no clear difference is left out, never guessed.

Carry (pos 1) 98%Leans onSelf-healingPassive abilitiesPassive regeneration

Item buildSkill build

How to beat Lifestealer

  1. Silver EdgeGame factSilver EdgeSilver Edge breaks Lifestealer's Feast, one of the passives his power rests on
  2. MeasuredEnigmaWins 6.3 win-chance points more often against Lifestealer (3,563 Divine+ games)
  3. Monkey King BarMeasuredMonkey King BarDivine+ players buy it 2.4 points more often against Lifestealer

In lane

Beyond both heroes' general lane strength, by 10:00

  1. Necrophos55 lanes+0.22lane score
    Why?

    Measured over 55 lanes with Necrophos across from Lifestealer: 0.22 lane-score points beyond what both heroes' general lane strength predicts (80% range +0.12 to +0.32).

    Lifestealer in these lanes, beyond what general lane strength predicts:
    −355 gold at 10:00
    +0.26 deaths by 5:00
    −3.0 last hits at 10:00

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. Legion Commander151 lanes+0.14lane score
    Why?

    Measured over 151 lanes with Legion Commander across from Lifestealer: 0.14 lane-score points beyond what both heroes' general lane strength predicts (80% range +0.08 to +0.21).

    Lifestealer in these lanes, beyond what general lane strength predicts:
    −118 gold at 10:00
    +0.07 deaths by 5:00
    −1.9 last hits at 10:00

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  3. Viper23 lanes, 22 at this position+0.18lane score
    Why?

    Measured over 23 lanes with Viper across from Lifestealer: 0.18 lane-score points beyond what both heroes' general lane strength predicts (80% range +0.06 to +0.30).

    Lifestealer in these lanes, beyond what general lane strength predicts:
    −386 gold at 10:00
    +0.31 deaths by 5:00
    −5.2 last hits at 10:00

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  4. Undying68 lanes, 67 at this position+0.14lane score
    Why?

    Measured over 68 lanes with Undying across from Lifestealer: 0.14 lane-score points beyond what both heroes' general lane strength predicts (80% range +0.05 to +0.23).

    Lifestealer in these lanes, beyond what general lane strength predicts:
    −89 gold at 10:00
    +0.14 deaths by 5:00
    −4.4 last hits at 10:00

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  5. Hoodwink77 lanes+0.11lane score
    Why?

    Measured over 77 lanes with Hoodwink across from Lifestealer: 0.11 lane-score points beyond what both heroes' general lane strength predicts (80% range +0.02 to +0.20).

    Lifestealer in these lanes, beyond what general lane strength predicts:
    −141 gold at 10:00
    +0.05 deaths by 5:00
    −3.1 last hits at 10:00

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

Strong in most lanes

They win most of their lanes against every hero, so this is not specific to Lifestealer. They are not listed as counters.

  1. Skywrath Mage43 lanes+0.32lane score
    Why?

    Measured over 43 lanes: Skywrath Mage wins most of his lanes against every hero, so with Skywrath Mage across Lifestealer does 0.32 lane-score points worse than usual (80% range +0.19 to +0.45). That is general lane strength, not a matchup of Lifestealer's.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. Death Prophet26 lanes+0.33lane score
    Why?

    Measured over 26 lanes: Death Prophet wins most of his lanes against every hero, so with Death Prophet across Lifestealer does 0.33 lane-score points worse than usual (80% range +0.17 to +0.49). That is general lane strength, not a matchup of Lifestealer's.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  3. Axe207 lanes, 206 at this position+0.17lane score
    Why?

    Measured over 207 lanes: Axe wins most of his lanes against every hero, so with Axe across Lifestealer does 0.17 lane-score points worse than usual (80% range +0.11 to +0.23). That is general lane strength, not a matchup of Lifestealer's.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

In game

Win-chance points the matchup moves

Facts of the game, not measured

  1. ViperViper Strike

    Viper's Viper Strike breaks Lifestealer's Feast, one of the passives his power rests on

    From Valve's game files.
  2. Nyx AssassinVendetta

    Nyx Assassin's Vendetta breaks Lifestealer's Feast, one of the passives his power rests on

    From Valve's game files.
  3. HoodwinkSharpshooter

    Hoodwink's Sharpshooter breaks Lifestealer's Feast, one of the passives his power rests on

    From Valve's game files.
  4. ViperViper Strike

    Viper's Viper Strike breaks Lifestealer's Feast, so Lifestealer loses the regeneration he lives on

    From Valve's game files.
Position
  1. EnigmaOfflane3,563 games+6.3pts
    Why?

    Measured: across 3,563 Divine+ games, Enigma's side wins 6.3 win-chance points more often than the two heroes' own win rates predict (90% range +5.0 to +7.6).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. RazorOfflane, Carry7,172 games+4.6pts
    Why?

    Measured: across 7,172 Divine+ games, Razor's side wins 4.6 win-chance points more often than the two heroes' own win rates predict (90% range +3.6 to +5.6).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  3. Death ProphetOfflane, Mid4,381 games+4.7pts
    Why?

    Measured: across 4,381 Divine+ games, Death Prophet's side wins 4.7 win-chance points more often than the two heroes' own win rates predict (90% range +3.5 to +5.9).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  4. SlardarOfflane8,625 games+4.1pts
    Why?

    Measured: across 8,625 Divine+ games, Slardar's side wins 4.1 win-chance points more often than the two heroes' own win rates predict (90% range +3.2 to +5.0).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  5. Anti-MageCarry9,840 games+3.7pts
    Why?

    Measured: across 9,840 Divine+ games, Anti-Mage's side wins 3.7 win-chance points more often than the two heroes' own win rates predict (90% range +2.9 to +4.5).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  6. Spirit BreakerSoft support16,660 games+3.5pts
    Why?

    Measured: across 16,660 Divine+ games, Spirit Breaker's side wins 3.5 win-chance points more often than the two heroes' own win rates predict (90% range +2.9 to +4.1).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  7. BroodmotherMid, Offlane1,610 games+4.5pts
    Why?

    Measured: across 1,610 Divine+ games, Broodmother's side wins 4.5 win-chance points more often than the two heroes' own win rates predict (90% range +2.6 to +6.4).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  8. DoomOfflane9,360 games+3.4pts
    Why?

    Measured: across 9,360 Divine+ games, Doom's side wins 3.4 win-chance points more often than the two heroes' own win rates predict (90% range +2.6 to +4.2).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  9. PangolierMid, Offlane8,835 games+3.4pts
    Why?

    Measured: across 8,835 Divine+ games, Pangolier's side wins 3.4 win-chance points more often than the two heroes' own win rates predict (90% range +2.5 to +4.3).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  10. MorphlingCarry6,255 games+3.5pts
    Why?

    Measured: across 6,255 Divine+ games, Morphling's side wins 3.5 win-chance points more often than the two heroes' own win rates predict (90% range +2.5 to +4.5).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  11. Night StalkerOfflane11,880 games+2.9pts
    Why?

    Measured: across 11,880 Divine+ games, Night Stalker's side wins 2.9 win-chance points more often than the two heroes' own win rates predict (90% range +2.1 to +3.6).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  12. RikiMid, Carry4,195 games+3.3pts
    Why?

    Measured: across 4,195 Divine+ games, Riki's side wins 3.3 win-chance points more often than the two heroes' own win rates predict (90% range +2.1 to +4.5).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  13. BaneHard support, Soft support3,707 games+3.3pts
    Why?

    Measured: across 3,707 Divine+ games, Bane's side wins 3.3 win-chance points more often than the two heroes' own win rates predict (90% range +2.0 to +4.6).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  14. NecrophosMid, Offlane17,174 games+2.5pts
    Why?

    Measured: across 17,174 Divine+ games, Necrophos's side wins 2.5 win-chance points more often than the two heroes' own win rates predict (90% range +1.9 to +3.1).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  15. BeastmasterOfflane, Mid3,987 games+3.0pts
    Why?

    Measured: across 3,987 Divine+ games, Beastmaster's side wins 3.0 win-chance points more often than the two heroes' own win rates predict (90% range +1.7 to +4.3).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  1. RazorOfflane, Carry7,172 games+4.6pts
    Why?

    Measured: across 7,172 Divine+ games, Razor's side wins 4.6 win-chance points more often than the two heroes' own win rates predict (90% range +3.6 to +5.6).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. Anti-MageCarry9,840 games+3.7pts
    Why?

    Measured: across 9,840 Divine+ games, Anti-Mage's side wins 3.7 win-chance points more often than the two heroes' own win rates predict (90% range +2.9 to +4.5).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  3. MorphlingCarry6,255 games+3.5pts
    Why?

    Measured: across 6,255 Divine+ games, Morphling's side wins 3.5 win-chance points more often than the two heroes' own win rates predict (90% range +2.5 to +4.5).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  4. RikiMid, Carry4,195 games+3.3pts
    Why?

    Measured: across 4,195 Divine+ games, Riki's side wins 3.3 win-chance points more often than the two heroes' own win rates predict (90% range +2.1 to +4.5).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  5. Nature's ProphetCarry, Soft support8,395 games+2.5pts
    Why?

    Measured: across 8,395 Divine+ games, Nature's Prophet's side wins 2.5 win-chance points more often than the two heroes' own win rates predict (90% range +1.6 to +3.4).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  6. Faceless VoidCarry11,363 games+2.0pts
    Why?

    Measured: across 11,363 Divine+ games, Faceless Void's side wins 2.0 win-chance points more often than the two heroes' own win rates predict (90% range +1.2 to +2.8).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  1. Death ProphetOfflane, Mid4,381 games+4.7pts
    Why?

    Measured: across 4,381 Divine+ games, Death Prophet's side wins 4.7 win-chance points more often than the two heroes' own win rates predict (90% range +3.5 to +5.9).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. BroodmotherMid, Offlane1,610 games+4.5pts
    Why?

    Measured: across 1,610 Divine+ games, Broodmother's side wins 4.5 win-chance points more often than the two heroes' own win rates predict (90% range +2.6 to +6.4).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  3. PangolierMid, Offlane8,835 games+3.4pts
    Why?

    Measured: across 8,835 Divine+ games, Pangolier's side wins 3.4 win-chance points more often than the two heroes' own win rates predict (90% range +2.5 to +4.3).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  4. RikiMid, Carry4,195 games+3.3pts
    Why?

    Measured: across 4,195 Divine+ games, Riki's side wins 3.3 win-chance points more often than the two heroes' own win rates predict (90% range +2.1 to +4.5).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  5. NecrophosMid, Offlane17,174 games+2.5pts
    Why?

    Measured: across 17,174 Divine+ games, Necrophos's side wins 2.5 win-chance points more often than the two heroes' own win rates predict (90% range +1.9 to +3.1).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  6. BeastmasterOfflane, Mid3,987 games+3.0pts
    Why?

    Measured: across 3,987 Divine+ games, Beastmaster's side wins 3.0 win-chance points more often than the two heroes' own win rates predict (90% range +1.7 to +4.3).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  7. Nature's ProphetCarry, Soft support8,395 games+2.5pts
    Why?

    Measured: across 8,395 Divine+ games, Nature's Prophet's side wins 2.5 win-chance points more often than the two heroes' own win rates predict (90% range +1.6 to +3.4).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  8. Outworld DestroyerMid9,660 games+2.4pts
    Why?

    Measured: across 9,660 Divine+ games, Outworld Destroyer's side wins 2.4 win-chance points more often than the two heroes' own win rates predict (90% range +1.6 to +3.2).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  9. HuskarMid, Offlane4,463 games+2.2pts
    Why?

    Measured: across 4,463 Divine+ games, Huskar's side wins 2.2 win-chance points more often than the two heroes' own win rates predict (90% range +1.0 to +3.4).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  10. MarciMid, Soft support4,775 games+1.9pts
    Why?

    Measured: across 4,775 Divine+ games, Marci's side wins 1.9 win-chance points more often than the two heroes' own win rates predict (90% range +0.7 to +3.1).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  1. EnigmaOfflane3,563 games+6.3pts
    Why?

    Measured: across 3,563 Divine+ games, Enigma's side wins 6.3 win-chance points more often than the two heroes' own win rates predict (90% range +5.0 to +7.6).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. RazorOfflane, Carry7,172 games+4.6pts
    Why?

    Measured: across 7,172 Divine+ games, Razor's side wins 4.6 win-chance points more often than the two heroes' own win rates predict (90% range +3.6 to +5.6).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  3. Death ProphetOfflane, Mid4,381 games+4.7pts
    Why?

    Measured: across 4,381 Divine+ games, Death Prophet's side wins 4.7 win-chance points more often than the two heroes' own win rates predict (90% range +3.5 to +5.9).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  4. SlardarOfflane8,625 games+4.1pts
    Why?

    Measured: across 8,625 Divine+ games, Slardar's side wins 4.1 win-chance points more often than the two heroes' own win rates predict (90% range +3.2 to +5.0).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  5. BroodmotherMid, Offlane1,610 games+4.5pts
    Why?

    Measured: across 1,610 Divine+ games, Broodmother's side wins 4.5 win-chance points more often than the two heroes' own win rates predict (90% range +2.6 to +6.4).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  6. DoomOfflane9,360 games+3.4pts
    Why?

    Measured: across 9,360 Divine+ games, Doom's side wins 3.4 win-chance points more often than the two heroes' own win rates predict (90% range +2.6 to +4.2).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  7. PangolierMid, Offlane8,835 games+3.4pts
    Why?

    Measured: across 8,835 Divine+ games, Pangolier's side wins 3.4 win-chance points more often than the two heroes' own win rates predict (90% range +2.5 to +4.3).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  8. Night StalkerOfflane11,880 games+2.9pts
    Why?

    Measured: across 11,880 Divine+ games, Night Stalker's side wins 2.9 win-chance points more often than the two heroes' own win rates predict (90% range +2.1 to +3.6).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  9. NecrophosMid, Offlane17,174 games+2.5pts
    Why?

    Measured: across 17,174 Divine+ games, Necrophos's side wins 2.5 win-chance points more often than the two heroes' own win rates predict (90% range +1.9 to +3.1).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  10. BeastmasterOfflane, Mid3,987 games+3.0pts
    Why?

    Measured: across 3,987 Divine+ games, Beastmaster's side wins 3.0 win-chance points more often than the two heroes' own win rates predict (90% range +1.7 to +4.3).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  1. Spirit BreakerSoft support16,660 games+3.5pts
    Why?

    Measured: across 16,660 Divine+ games, Spirit Breaker's side wins 3.5 win-chance points more often than the two heroes' own win rates predict (90% range +2.9 to +4.1).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. BaneHard support, Soft support3,707 games+3.3pts
    Why?

    Measured: across 3,707 Divine+ games, Bane's side wins 3.3 win-chance points more often than the two heroes' own win rates predict (90% range +2.0 to +4.6).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  3. Skywrath MageSoft support, Hard support11,587 games+2.4pts
    Why?

    Measured: across 11,587 Divine+ games, Skywrath Mage's side wins 2.4 win-chance points more often than the two heroes' own win rates predict (90% range +1.6 to +3.2).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  4. Nature's ProphetCarry, Soft support8,395 games+2.5pts
    Why?

    Measured: across 8,395 Divine+ games, Nature's Prophet's side wins 2.5 win-chance points more often than the two heroes' own win rates predict (90% range +1.6 to +3.4).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  5. TuskHard support, Soft support10,036 games+2.1pts
    Why?

    Measured: across 10,036 Divine+ games, Tusk's side wins 2.1 win-chance points more often than the two heroes' own win rates predict (90% range +1.3 to +2.9).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  6. GrimstrokeHard support, Soft support8,039 games+1.8pts
    Why?

    Measured: across 8,039 Divine+ games, Grimstroke's side wins 1.8 win-chance points more often than the two heroes' own win rates predict (90% range +0.9 to +2.7).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  7. MarciMid, Soft support4,775 games+1.9pts
    Why?

    Measured: across 4,775 Divine+ games, Marci's side wins 1.9 win-chance points more often than the two heroes' own win rates predict (90% range +0.7 to +3.1).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  1. BaneHard support, Soft support3,707 games+3.3pts
    Why?

    Measured: across 3,707 Divine+ games, Bane's side wins 3.3 win-chance points more often than the two heroes' own win rates predict (90% range +2.0 to +4.6).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. Skywrath MageSoft support, Hard support11,587 games+2.4pts
    Why?

    Measured: across 11,587 Divine+ games, Skywrath Mage's side wins 2.4 win-chance points more often than the two heroes' own win rates predict (90% range +1.6 to +3.2).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  3. TuskHard support, Soft support10,036 games+2.1pts
    Why?

    Measured: across 10,036 Divine+ games, Tusk's side wins 2.1 win-chance points more often than the two heroes' own win rates predict (90% range +1.3 to +2.9).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  4. GrimstrokeHard support, Soft support8,039 games+1.8pts
    Why?

    Measured: across 8,039 Divine+ games, Grimstroke's side wins 1.8 win-chance points more often than the two heroes' own win rates predict (90% range +0.9 to +2.7).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  5. OmniknightHard support, Offlane2,561 games+2.4pts
    Why?

    Measured: across 2,561 Divine+ games, Omniknight's side wins 2.4 win-chance points more often than the two heroes' own win rates predict (90% range +0.8 to +4.0).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  6. MarciMid, Soft support4,775 games+1.9pts
    Why?

    Measured: across 4,775 Divine+ games, Marci's side wins 1.9 win-chance points more often than the two heroes' own win rates predict (90% range +0.7 to +3.1).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

Items

Bought more often against Lifestealer

  1. Monkey King BarMonkey King BarCarry 14%10,750 players+2.4pts
    Why?

    Measured: over 10,750 players, Divine+ players complete it 2.4 points more often against Lifestealer, 1.9 times as often.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

Facts of the game, not measured

  1. Silver EdgeSilver Edge

    Silver Edge breaks Lifestealer's Feast, one of the passives his power rests on

    From Valve's game files.
  2. Silver EdgeSilver Edge

    Silver Edge breaks Lifestealer's Feast, so Lifestealer loses the regeneration he lives on

    From Valve's game files.

In lane

Beyond both heroes' general lane strength, by 10:00

  1. Pudge212 lanes, 209 at this position+0.10lane score
    Why?

    Measured over 212 lanes with Lifestealer across from Pudge: 0.10 lane-score points beyond what both heroes' general lane strength predicts (80% range +0.04 to +0.16).

    Lifestealer in these lanes, beyond what general lane strength predicts:
    +97 gold at 10:00
    −0.13 deaths by 5:00
    +0.7 last hits at 10:00

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. Magnus94 lanes+0.11lane score
    Why?

    Measured over 94 lanes with Lifestealer across from Magnus: 0.11 lane-score points beyond what both heroes' general lane strength predicts (80% range +0.03 to +0.19).

    Lifestealer in these lanes, beyond what general lane strength predicts:
    +132 gold at 10:00
    −0.03 deaths by 5:00
    +2.7 last hits at 10:00

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  3. Ogre Magi49 lanes+0.12lane score
    Why?

    Measured over 49 lanes with Lifestealer across from Ogre Magi: 0.12 lane-score points beyond what both heroes' general lane strength predicts (80% range +0.02 to +0.22).

    Lifestealer in these lanes, beyond what general lane strength predicts:
    +230 gold at 10:00
    −0.12 deaths by 5:00
    +1.8 last hits at 10:00

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  4. Brewmaster41 lanes+0.12lane score
    Why?

    Measured over 41 lanes with Lifestealer across from Brewmaster: 0.12 lane-score points beyond what both heroes' general lane strength predicts (80% range +0.01 to +0.23).

    Lifestealer in these lanes, beyond what general lane strength predicts:
    +157 gold at 10:00
    −0.15 deaths by 5:00
    +0.4 last hits at 10:00

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  5. Underlord53 lanes+0.11lane score
    Why?

    Measured over 53 lanes with Lifestealer across from Underlord: 0.11 lane-score points beyond what both heroes' general lane strength predicts (80% range +0.01 to +0.21).

    Lifestealer in these lanes, beyond what general lane strength predicts:
    +139 gold at 10:00
    −0.07 deaths by 5:00
    +2.0 last hits at 10:00

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

Strong in most lanes

They lose most of their lanes against every hero, so beating them is not specific to Lifestealer.

  1. Primal Beast37 lanes+0.33lane score
    Why?

    Measured over 37 lanes: Primal Beast loses most of his lanes against every hero, so with Lifestealer across he does 0.33 lane-score points worse than usual (80% range +0.19 to +0.47). That is general lane weakness, not a matchup of Lifestealer's.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. Timbersaw55 lanes+0.27lane score
    Why?

    Measured over 55 lanes: Timbersaw loses most of his lanes against every hero, so with Lifestealer across he does 0.27 lane-score points worse than usual (80% range +0.15 to +0.38). That is general lane weakness, not a matchup of Lifestealer's.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  3. Earth Spirit49 lanes+0.27lane score
    Why?

    Measured over 49 lanes: Earth Spirit loses most of his lanes against every hero, so with Lifestealer across he does 0.27 lane-score points worse than usual (80% range +0.14 to +0.39). That is general lane weakness, not a matchup of Lifestealer's.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

In game

Win-chance points the matchup moves

  1. UnderlordOfflane13,197 games+5.1pts
    Why?

    Measured: across 13,197 Divine+ games, Lifestealer's side wins 5.1 win-chance points more often than the two heroes' own win rates predict (90% range +4.4 to +5.8).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. Centaur WarrunnerOfflane10,385 games+4.2pts
    Why?

    Measured: across 10,385 Divine+ games, Lifestealer's side wins 4.2 win-chance points more often than the two heroes' own win rates predict (90% range +3.4 to +5.0).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  3. AxeOfflane22,942 games+3.6pts
    Why?

    Measured: across 22,942 Divine+ games, Lifestealer's side wins 3.6 win-chance points more often than the two heroes' own win rates predict (90% range +3.1 to +4.1).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  4. TidehunterOfflane11,516 games+3.7pts
    Why?

    Measured: across 11,516 Divine+ games, Lifestealer's side wins 3.7 win-chance points more often than the two heroes' own win rates predict (90% range +2.9 to +4.5).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  5. InvokerMid, Soft support27,702 games+3.1pts
    Why?

    Measured: across 27,702 Divine+ games, Lifestealer's side wins 3.1 win-chance points more often than the two heroes' own win rates predict (90% range +2.6 to +3.6).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  6. TechiesSoft support, Hard support16,244 games+3.0pts
    Why?

    Measured: across 16,244 Divine+ games, Lifestealer's side wins 3.0 win-chance points more often than the two heroes' own win rates predict (90% range +2.4 to +3.6).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  7. TinyCarry, Soft support10,608 games+2.9pts
    Why?

    Measured: across 10,608 Divine+ games, Lifestealer's side wins 2.9 win-chance points more often than the two heroes' own win rates predict (90% range +2.1 to +3.7).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  8. MarsOfflane9,202 games+2.9pts
    Why?

    Measured: across 9,202 Divine+ games, Lifestealer's side wins 2.9 win-chance points more often than the two heroes' own win rates predict (90% range +2.0 to +3.8).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  9. ZeusSoft support, Mid17,259 games+2.3pts
    Why?

    Measured: across 17,259 Divine+ games, Lifestealer's side wins 2.3 win-chance points more often than the two heroes' own win rates predict (90% range +1.7 to +2.9).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  10. Sand KingOfflane, Mid4,173 gamesdrifting+2.9pts
    Why?

    Measured: across 4,173 Divine+ games, Lifestealer's side wins 2.9 win-chance points more often than the two heroes' own win rates predict (90% range +1.6 to +4.2).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  11. SpectreCarry13,119 games+2.3pts
    Why?

    Lifestealer's Infest hits every illusion at once, so Spectre's army dies together

    InfestInfest

    Measured: across 13,119 Divine+ games, Lifestealer's side wins 2.3 win-chance points more often than the two heroes' own win rates predict (90% range +1.6 to +3.0).

    Confirmed: the same effect shows in public Divine+ games and in our own Divine+ replays.

  12. SvenCarry9,260 games+2.3pts
    Why?

    Measured: across 9,260 Divine+ games, Lifestealer's side wins 2.3 win-chance points more often than the two heroes' own win rates predict (90% range +1.5 to +3.1).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  13. Earth SpiritMid, Soft support11,386 games+2.2pts
    Why?

    Measured: across 11,386 Divine+ games, Lifestealer's side wins 2.2 win-chance points more often than the two heroes' own win rates predict (90% range +1.4 to +3.0).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  14. SnapfireSoft support, Mid19,927 games+2.0pts
    Why?

    Measured: across 19,927 Divine+ games, Lifestealer's side wins 2.0 win-chance points more often than the two heroes' own win rates predict (90% range +1.4 to +2.6).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  15. Templar AssassinCarry, Mid5,508 gamesdrifting+2.5pts
    Why?

    Measured: across 5,508 Divine+ games, Lifestealer's side wins 2.5 win-chance points more often than the two heroes' own win rates predict (90% range +1.4 to +3.6).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

Divine+ games on one patch. An edge is what happens when a hero is picked into another, not a controlled test; the dots show how strongly a matchup stands out among all counters. In lane an edge counts only what the matchup does beyond both heroes' general lane strength. A reason is shown only where Valve's own spell or item text and the data agree; a rule of the game is a fact from Valve's files, not a measurement.

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