Highground › Counter picks › Lone Druid

Lone Druid

Lone Druid counters for patch 7.41

On patch 7.41f in Divine+ games, Lone Druid struggles most against Underlord, Nature's Prophet and Shadow Fiend.

Divine+ games, patch 7.41f · data built 2026-11-04

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Io
Hard supportvs
Lone Druid
Carry

Power spikes

    Lone Druid usually finishes these items at about this minute:
    • Maelstrom12
    • Mjollnir17
    • Aghanim's Scepter22
    • Shadow Blade26

    In lane

    From our Divine+ lanes: how each hero does against the kind of lane the other brings.

    • ranged heroes−0.07282 lanesLone Druid does worse than usual in lane against ranged heroes (−0.07 lane score, 282 lanes). That is Io.

    Who is stronger when

    Win-chance points by game length, Io against Lone Druid: up is you, down is him. Solid bars are clear gaps.

    1. 15-20
    2. 20-25
    3. 25-30
    4. 30-35
    5. 35-40
    6. 40-45
    7. 45-50
    8. 50+

    20–35Fight him from minute 20 to 35: that is your window.

    • 15–20Lone Druid is clearly stronger from minute 15 to 20.
    • 20–35You are clearly stronger from minute 20 to 35.
    • 40+Lone Druid is clearly stronger from minute 40 on.

    From Divine+ games on this patch and Valve's game files. A part with too few games or no clear difference is left out, never guessed.

    Carry (pos 1) 67%Mid (pos 2) 23%Leans onSummoned unitsEvasionSelf-healingPassive regeneration

    Item buildSkill build

    How to beat Lone Druid

    1. Monkey King BarGame factMonkey King BarMonkey King Bar cannot be evaded, which matters once Lone Druid builds Butterfly
    2. MeasuredUnderlordWins 4.1 win-chance points more often against Lone Druid (2,770 Divine+ games)
    3. Game factShadow FiendShadow Fiend's Shadowraze cannot miss, so it ignores Lone Druid's evasion once Butterfly is built

    In lane

    Beyond both heroes' general lane strength, by 10:00

    As Carry (pos 1)

    Across 398 lanes at this position, no lane matchup stands out for Lone Druid beyond both heroes' general lane strength.

    More lane matchups, from STRATZ (their raw lane results, not adjusted for general lane strength)

    1. Razor816 lanesSTRATZ+27pts
      Why?

      Measured by STRATZ over 816 lanes: with Razor across, Lone Druid loses the lane 27 points more often than usual. Their raw result, not adjusted for general lane strength; our own lanes do not show it yet.

      No game-mechanic reason is confirmed for this one yet; this is only what was measured.

    2. Windranger2,360 lanesSTRATZ+22pts
      Why?

      Measured by STRATZ over 2,360 lanes: with Windranger across, Lone Druid loses the lane 22 points more often than usual. Their raw result, not adjusted for general lane strength; our own lanes do not show it yet.

      No game-mechanic reason is confirmed for this one yet; this is only what was measured.

    3. Death Prophet527 lanesSTRATZ+22pts
      Why?

      Measured by STRATZ over 527 lanes: with Death Prophet across, Lone Druid loses the lane 22 points more often than usual. Their raw result, not adjusted for general lane strength; our own lanes do not show it yet.

      No game-mechanic reason is confirmed for this one yet; this is only what was measured.

    Data: STRATZ (stratz.com)

    As Mid (pos 2)

    Across 122 lanes at this position, no lane matchup stands out for Lone Druid beyond both heroes' general lane strength.

    More lane matchups, from STRATZ (their raw lane results, not adjusted for general lane strength)

    1. Lina834 lanesSTRATZ+24pts
      Why?

      Measured by STRATZ over 834 lanes: with Lina across, Lone Druid loses the lane 24 points more often than usual. Their raw result, not adjusted for general lane strength; our own lanes do not show it yet.

      No game-mechanic reason is confirmed for this one yet; this is only what was measured.

    2. Windranger226 lanesSTRATZ+17pts
      Why?

      Measured by STRATZ over 226 lanes: with Windranger across, Lone Druid loses the lane 17 points more often than usual. Their raw result, not adjusted for general lane strength; our own lanes do not show it yet.

      No game-mechanic reason is confirmed for this one yet; this is only what was measured.

    3. Outworld Destroyer961 lanesSTRATZ+13pts
      Why?

      Measured by STRATZ over 961 lanes: with Outworld Destroyer across, Lone Druid loses the lane 13 points more often than usual. Their raw result, not adjusted for general lane strength; our own lanes do not show it yet.

      No game-mechanic reason is confirmed for this one yet; this is only what was measured.

    Data: STRATZ (stratz.com)

    In game

    Win-chance points the matchup moves

    Facts of the game, not measured

    1. TuskWalrus PUNCH!

      Tusk's Walrus PUNCH! cannot miss, so it ignores Lone Druid's evasion once Butterfly is built

      From the Dota 2 Wiki (community), not from Valve's files.
    2. PangolierSwashbuckle

      Pangolier's Swashbuckle cannot miss, so it ignores Lone Druid's evasion once Butterfly is built

      From the Dota 2 Wiki (community), not from Valve's files.
    Position
    1. UnderlordOfflane2,770 gamesdrifting+4.1pts
      Why?

      Measured: across 2,770 Divine+ games, Underlord's side wins 4.1 win-chance points more often than the two heroes' own win rates predict (90% range +2.6 to +5.6).

      No game-mechanic reason is confirmed for this one yet; this is only what was measured.

    2. Nature's ProphetCarry, Soft support2,527 games+3.9pts
      Why?

      Measured: across 2,527 Divine+ games, Nature's Prophet's side wins 3.9 win-chance points more often than the two heroes' own win rates predict (90% range +2.3 to +5.5).

      No game-mechanic reason is confirmed for this one yet; this is only what was measured.

    3. Shadow FiendMid, Carry5,498 gamesdriftinggame fact+3.0pts
      Why?
      Rule of the game

      Shadow Fiend's Shadowraze cannot miss, so it ignores Lone Druid's evasion once Butterfly is built

      ShadowrazeShadowrazeFrom the Dota 2 Wiki (community), not from Valve's files. A fact of the game, not something we measured.

      Measured: across 5,498 Divine+ games, Shadow Fiend's side wins 3.0 win-chance points more often than the two heroes' own win rates predict (90% range +1.9 to +4.1).

    4. Dark WillowSoft support, Hard support2,206 games+3.3pts
      Why?

      Measured: across 2,206 Divine+ games, Dark Willow's side wins 3.3 win-chance points more often than the two heroes' own win rates predict (90% range +1.6 to +5.0).

      No game-mechanic reason is confirmed for this one yet; this is only what was measured.

    5. DawnbreakerOfflane4,402 gamesgame fact+2.7pts
      Why?
      Rule of the game

      Dawnbreaker's Starbreaker cannot miss, so it ignores Lone Druid's evasion once Butterfly is built

      StarbreakerStarbreakerFrom the Dota 2 Wiki (community), not from Valve's files. A fact of the game, not something we measured.

      Measured: across 4,402 Divine+ games, Dawnbreaker's side wins 2.7 win-chance points more often than the two heroes' own win rates predict (90% range +1.5 to +3.9).

    6. TerrorbladeCarry1,780 gamessources differ+3.1pts
      Why?

      Measured: across 1,780 Divine+ games, Terrorblade's side wins 3.1 win-chance points more often than the two heroes' own win rates predict (90% range +1.3 to +4.9).

      No game-mechanic reason is confirmed for this one yet; this is only what was measured.

    7. SlardarOfflane2,723 gamesdrifting+2.7pts
      Why?

      Measured: across 2,723 Divine+ games, Slardar's side wins 2.7 win-chance points more often than the two heroes' own win rates predict (90% range +1.2 to +4.2).

      No game-mechanic reason is confirmed for this one yet; this is only what was measured.

    8. Winter WyvernHard support, Soft support2,696 games+2.6pts
      Why?

      Measured: across 2,696 Divine+ games, Winter Wyvern's side wins 2.6 win-chance points more often than the two heroes' own win rates predict (90% range +1.1 to +4.1).

      No game-mechanic reason is confirmed for this one yet; this is only what was measured.

    9. Vengeful SpiritHard support, Soft support2,676 games+2.5pts
      Why?

      Measured: across 2,676 Divine+ games, Vengeful Spirit's side wins 2.5 win-chance points more often than the two heroes' own win rates predict (90% range +1.0 to +4.0).

      No game-mechanic reason is confirmed for this one yet; this is only what was measured.

    10. MorphlingCarry1,388 games+2.6pts
      Why?

      Measured: across 1,388 Divine+ games, Morphling's side wins 2.6 win-chance points more often than the two heroes' own win rates predict (90% range +0.6 to +4.6).

      No game-mechanic reason is confirmed for this one yet; this is only what was measured.

    1. Nature's ProphetCarry, Soft support2,527 games+3.9pts
      Why?

      Measured: across 2,527 Divine+ games, Nature's Prophet's side wins 3.9 win-chance points more often than the two heroes' own win rates predict (90% range +2.3 to +5.5).

      No game-mechanic reason is confirmed for this one yet; this is only what was measured.

    2. Shadow FiendMid, Carry5,498 gamesdriftinggame fact+3.0pts
      Why?
      Rule of the game

      Shadow Fiend's Shadowraze cannot miss, so it ignores Lone Druid's evasion once Butterfly is built

      ShadowrazeShadowrazeFrom the Dota 2 Wiki (community), not from Valve's files. A fact of the game, not something we measured.

      Measured: across 5,498 Divine+ games, Shadow Fiend's side wins 3.0 win-chance points more often than the two heroes' own win rates predict (90% range +1.9 to +4.1).

    3. TerrorbladeCarry1,780 gamessources differ+3.1pts
      Why?

      Measured: across 1,780 Divine+ games, Terrorblade's side wins 3.1 win-chance points more often than the two heroes' own win rates predict (90% range +1.3 to +4.9).

      No game-mechanic reason is confirmed for this one yet; this is only what was measured.

    4. Vengeful SpiritHard support, Soft support2,676 games+2.5pts
      Why?

      Measured: across 2,676 Divine+ games, Vengeful Spirit's side wins 2.5 win-chance points more often than the two heroes' own win rates predict (90% range +1.0 to +4.0).

      No game-mechanic reason is confirmed for this one yet; this is only what was measured.

    5. MorphlingCarry1,388 games+2.6pts
      Why?

      Measured: across 1,388 Divine+ games, Morphling's side wins 2.6 win-chance points more often than the two heroes' own win rates predict (90% range +0.6 to +4.6).

      No game-mechanic reason is confirmed for this one yet; this is only what was measured.

    1. Nature's ProphetCarry, Soft support2,527 games+3.9pts
      Why?

      Measured: across 2,527 Divine+ games, Nature's Prophet's side wins 3.9 win-chance points more often than the two heroes' own win rates predict (90% range +2.3 to +5.5).

      No game-mechanic reason is confirmed for this one yet; this is only what was measured.

    2. Shadow FiendMid, Carry5,498 gamesdriftinggame fact+3.0pts
      Why?
      Rule of the game

      Shadow Fiend's Shadowraze cannot miss, so it ignores Lone Druid's evasion once Butterfly is built

      ShadowrazeShadowrazeFrom the Dota 2 Wiki (community), not from Valve's files. A fact of the game, not something we measured.

      Measured: across 5,498 Divine+ games, Shadow Fiend's side wins 3.0 win-chance points more often than the two heroes' own win rates predict (90% range +1.9 to +4.1).

    1. UnderlordOfflane2,770 gamesdrifting+4.1pts
      Why?

      Measured: across 2,770 Divine+ games, Underlord's side wins 4.1 win-chance points more often than the two heroes' own win rates predict (90% range +2.6 to +5.6).

      No game-mechanic reason is confirmed for this one yet; this is only what was measured.

    2. DawnbreakerOfflane4,402 gamesgame fact+2.7pts
      Why?
      Rule of the game

      Dawnbreaker's Starbreaker cannot miss, so it ignores Lone Druid's evasion once Butterfly is built

      StarbreakerStarbreakerFrom the Dota 2 Wiki (community), not from Valve's files. A fact of the game, not something we measured.

      Measured: across 4,402 Divine+ games, Dawnbreaker's side wins 2.7 win-chance points more often than the two heroes' own win rates predict (90% range +1.5 to +3.9).

    3. SlardarOfflane2,723 gamesdrifting+2.7pts
      Why?

      Measured: across 2,723 Divine+ games, Slardar's side wins 2.7 win-chance points more often than the two heroes' own win rates predict (90% range +1.2 to +4.2).

      No game-mechanic reason is confirmed for this one yet; this is only what was measured.

    1. Nature's ProphetCarry, Soft support2,527 games+3.9pts
      Why?

      Measured: across 2,527 Divine+ games, Nature's Prophet's side wins 3.9 win-chance points more often than the two heroes' own win rates predict (90% range +2.3 to +5.5).

      No game-mechanic reason is confirmed for this one yet; this is only what was measured.

    2. Dark WillowSoft support, Hard support2,206 games+3.3pts
      Why?

      Measured: across 2,206 Divine+ games, Dark Willow's side wins 3.3 win-chance points more often than the two heroes' own win rates predict (90% range +1.6 to +5.0).

      No game-mechanic reason is confirmed for this one yet; this is only what was measured.

    3. Winter WyvernHard support, Soft support2,696 games+2.6pts
      Why?

      Measured: across 2,696 Divine+ games, Winter Wyvern's side wins 2.6 win-chance points more often than the two heroes' own win rates predict (90% range +1.1 to +4.1).

      No game-mechanic reason is confirmed for this one yet; this is only what was measured.

    4. Vengeful SpiritHard support, Soft support2,676 games+2.5pts
      Why?

      Measured: across 2,676 Divine+ games, Vengeful Spirit's side wins 2.5 win-chance points more often than the two heroes' own win rates predict (90% range +1.0 to +4.0).

      No game-mechanic reason is confirmed for this one yet; this is only what was measured.

    1. Dark WillowSoft support, Hard support2,206 games+3.3pts
      Why?

      Measured: across 2,206 Divine+ games, Dark Willow's side wins 3.3 win-chance points more often than the two heroes' own win rates predict (90% range +1.6 to +5.0).

      No game-mechanic reason is confirmed for this one yet; this is only what was measured.

    2. Winter WyvernHard support, Soft support2,696 games+2.6pts
      Why?

      Measured: across 2,696 Divine+ games, Winter Wyvern's side wins 2.6 win-chance points more often than the two heroes' own win rates predict (90% range +1.1 to +4.1).

      No game-mechanic reason is confirmed for this one yet; this is only what was measured.

    3. Vengeful SpiritHard support, Soft support2,676 games+2.5pts
      Why?

      Measured: across 2,676 Divine+ games, Vengeful Spirit's side wins 2.5 win-chance points more often than the two heroes' own win rates predict (90% range +1.0 to +4.0).

      No game-mechanic reason is confirmed for this one yet; this is only what was measured.

    Items

    Bought more often against Lone Druid

    No item is bought noticeably more often against this hero in Divine+ games.

    Facts of the game, not measured

    1. BloodthornBloodthorn

      Bloodthorn cannot be evaded, which matters once Lone Druid builds Butterfly

      From Valve's game files.
    2. JavelinJavelin

      Javelin cannot be evaded, which matters once Lone Druid builds Butterfly

      From Valve's game files.
    3. Monkey King BarMonkey King Bar

      Monkey King Bar cannot be evaded, which matters once Lone Druid builds Butterfly

      From Valve's game files.

    In lane

    Beyond both heroes' general lane strength, by 10:00

    As Carry (pos 1)

    Across 398 lanes at this position, Lone Druid does not beat any hero in lane beyond his general lane strength.

    Strong in most lanes

    They lose most of their lanes against every hero, so beating them is not specific to Lone Druid.

    1. Nyx Assassin18 lanes, 15 at this position+0.28lane score
      Why?

      Measured over 18 lanes: Nyx Assassin loses most of his lanes against every hero, so with Lone Druid across he does 0.28 lane-score points worse than usual (80% range +0.10 to +0.46). That is general lane weakness, not a matchup of Lone Druid's.

      No game-mechanic reason is confirmed for this one yet; this is only what was measured.

    As Mid (pos 2)

    Across 122 lanes at this position, Lone Druid does not beat any hero in lane beyond his general lane strength.

    In game

    Win-chance points the matchup moves

    1. AxeOfflane5,248 games+4.2pts
      Why?

      Measured: across 5,248 Divine+ games, Lone Druid's side wins 4.2 win-chance points more often than the two heroes' own win rates predict (90% range +3.1 to +5.3).

      No game-mechanic reason is confirmed for this one yet; this is only what was measured.

    2. Faceless VoidCarry3,235 games+4.2pts
      Why?

      Measured: across 3,235 Divine+ games, Lone Druid's side wins 4.2 win-chance points more often than the two heroes' own win rates predict (90% range +2.8 to +5.6).

      No game-mechanic reason is confirmed for this one yet; this is only what was measured.

    3. DoomOfflane3,138 games+4.1pts
      Why?

      Measured: across 3,138 Divine+ games, Lone Druid's side wins 4.1 win-chance points more often than the two heroes' own win rates predict (90% range +2.7 to +5.5).

      No game-mechanic reason is confirmed for this one yet; this is only what was measured.

    4. Ember SpiritMid3,577 games+3.3pts
      Why?

      Measured: across 3,577 Divine+ games, Lone Druid's side wins 3.3 win-chance points more often than the two heroes' own win rates predict (90% range +2.0 to +4.6).

      No game-mechanic reason is confirmed for this one yet; this is only what was measured.

    5. Storm SpiritMid2,425 games+2.9pts
      Why?

      Measured: across 2,425 Divine+ games, Lone Druid's side wins 2.9 win-chance points more often than the two heroes' own win rates predict (90% range +1.3 to +4.5).

      No game-mechanic reason is confirmed for this one yet; this is only what was measured.

    6. Night StalkerOfflane3,378 gamesdrifting+2.0pts
      Why?

      Measured: across 3,378 Divine+ games, Lone Druid's side wins 2.0 win-chance points more often than the two heroes' own win rates predict (90% range +0.6 to +3.4).

      No game-mechanic reason is confirmed for this one yet; this is only what was measured.

    Divine+ games on one patch. An edge is what happens when a hero is picked into another, not a controlled test; the dots show how strongly a matchup stands out among all counters. In lane an edge counts only what the matchup does beyond both heroes' general lane strength. A reason is shown only where Valve's own spell or item text and the data agree; a rule of the game is a fact from Valve's files, not a measurement.

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