Highground › Counter picks › Monkey King

Monkey King counters for patch 7.41
On patch 7.41f in Divine+ games, Monkey King struggles most against Phoenix, Queen of Pain and Zeus.
Divine+ games, patch 7.41f · data built 2026-11-04
You play
Power spikes
14Monkey King's power spike: Diffusal Blade, around minute 14.
14
20
28
Who is stronger when
Win-chance points by game length, Spectre against Monkey King: up is you, down is him. Solid bars are clear gaps.
- 15-20
- 20-25
- 25-30
- 30-35
- 35-40
- 40-45
- 45-50
- 50+
30–50Fight him from minute 30 to 50: that is your window.
- ▲30–50You are clearly stronger from minute 30 to 50.
From Divine+ games on this patch and Valve's game files. A part with too few games or no clear difference is left out, never guessed.
How to beat Monkey King
Game factSilver EdgeSilver Edge breaks Monkey King's Jingu Mastery, so Monkey King loses the regeneration he lives on- MeasuredPhoenixWins 3.5 win-chance points more often against Monkey King (4,212 Divine+ games)
- Game factHoodwinkHoodwink's Sharpshooter breaks Monkey King's Jingu Mastery, so Monkey King loses the regeneration he lives on
In lane
Beyond both heroes' general lane strength, by 10:00
As Carry (pos 1)
- Hoodwink19 lanes, 15 at this position+0.16lane score
Why?
Measured over 19 lanes with Hoodwink across from Monkey King: 0.16 lane-score points beyond what both heroes' general lane strength predicts (80% range +0.03 to +0.29).
- Monkey King in these lanes, beyond what general lane strength predicts:
- −167 gold at 10:00
- +0.20 deaths by 5:00
- −0.7 last hits at 10:00
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
Strong in most lanes
They win most of their lanes against every hero, so this is not specific to Monkey King. They are not listed as counters.
- Skywrath Mage16 lanes, 13 at this position+0.31lane score
Why?
Measured over 16 lanes: Skywrath Mage wins most of his lanes against every hero, so with Skywrath Mage across Monkey King does 0.31 lane-score points worse than usual (80% range +0.12 to +0.50). That is general lane strength, not a matchup of Monkey King's.
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Zeus19 lanes, 15 at this position+0.20lane score
Why?
Measured over 19 lanes: Zeus wins most of his lanes against every hero, so with Zeus across Monkey King does 0.20 lane-score points worse than usual (80% range +0.02 to +0.38). That is general lane strength, not a matchup of Monkey King's.
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
As Mid (pos 2)
- Outworld Destroyer20 lanes+0.14lane score
Why?
Measured over 20 lanes with Outworld Destroyer across from Monkey King: 0.14 lane-score points beyond what both heroes' general lane strength predicts (80% range +0.02 to +0.27).
- Monkey King in these lanes, beyond what general lane strength predicts:
- −416 gold at 10:00
- +0.24 deaths by 5:00
- −3.9 last hits at 10:00
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
In game
Win-chance points the matchup moves
Facts of the game, not measured
- HoodwinkSharpshooter
Hoodwink's Sharpshooter breaks Monkey King's Jingu Mastery, so Monkey King loses the regeneration he lives on
From Valve's game files. - ViperViper Strike
Viper's Viper Strike breaks Monkey King's Jingu Mastery, so Monkey King loses the regeneration he lives on
From Valve's game files. - Nyx AssassinVendetta
Nyx Assassin's Vendetta breaks Monkey King's Jingu Mastery, so Monkey King loses the regeneration he lives on
From Valve's game files.
- PhoenixSoft support, Offlane4,212 games+3.5pts
Why?
Measured: across 4,212 Divine+ games, Phoenix's side wins 3.5 win-chance points more often than the two heroes' own win rates predict (90% range +2.3 to +4.7).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Queen of PainMid7,804 games+3.1pts
Why?
Measured: across 7,804 Divine+ games, Queen of Pain's side wins 3.1 win-chance points more often than the two heroes' own win rates predict (90% range +2.2 to +4.0).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- ZeusSoft support, Mid7,907 games+2.5pts
Why?
Measured: across 7,907 Divine+ games, Zeus's side wins 2.5 win-chance points more often than the two heroes' own win rates predict (90% range +1.6 to +3.4).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Ogre MagiHard support, Soft support5,207 games+2.7pts
Why?
Measured: across 5,207 Divine+ games, Ogre Magi's side wins 2.7 win-chance points more often than the two heroes' own win rates predict (90% range +1.6 to +3.8).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Phantom LancerCarry4,976 games+2.7pts
Why?
Measured: across 4,976 Divine+ games, Phantom Lancer's side wins 2.7 win-chance points more often than the two heroes' own win rates predict (90% range +1.6 to +3.9).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- MuertaCarry2,851 games+2.9pts
Why?
Measured: across 2,851 Divine+ games, Muerta's side wins 2.9 win-chance points more often than the two heroes' own win rates predict (90% range +1.4 to +4.4).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- BeastmasterOfflane, Mid2,517 games+2.9pts
Why?
Measured: across 2,517 Divine+ games, Beastmaster's side wins 2.9 win-chance points more often than the two heroes' own win rates predict (90% range +1.3 to +4.5).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- InvokerMid, Soft support10,651 games+2.0pts
Why?
Measured: across 10,651 Divine+ games, Invoker's side wins 2.0 win-chance points more often than the two heroes' own win rates predict (90% range +1.2 to +2.8).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- TechiesSoft support, Hard support4,718 games+2.3pts
Why?
Measured: across 4,718 Divine+ games, Techies's side wins 2.3 win-chance points more often than the two heroes' own win rates predict (90% range +1.1 to +3.5).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- MiranaSoft support, Hard support5,037 games+2.2pts
Why?
Measured: across 5,037 Divine+ games, Mirana's side wins 2.2 win-chance points more often than the two heroes' own win rates predict (90% range +1.1 to +3.3).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Phantom LancerCarry4,976 games+2.7pts
Why?
Measured: across 4,976 Divine+ games, Phantom Lancer's side wins 2.7 win-chance points more often than the two heroes' own win rates predict (90% range +1.6 to +3.9).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- MuertaCarry2,851 games+2.9pts
Why?
Measured: across 2,851 Divine+ games, Muerta's side wins 2.9 win-chance points more often than the two heroes' own win rates predict (90% range +1.4 to +4.4).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Queen of PainMid7,804 games+3.1pts
Why?
Measured: across 7,804 Divine+ games, Queen of Pain's side wins 3.1 win-chance points more often than the two heroes' own win rates predict (90% range +2.2 to +4.0).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- ZeusSoft support, Mid7,907 games+2.5pts
Why?
Measured: across 7,907 Divine+ games, Zeus's side wins 2.5 win-chance points more often than the two heroes' own win rates predict (90% range +1.6 to +3.4).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- BeastmasterOfflane, Mid2,517 games+2.9pts
Why?
Measured: across 2,517 Divine+ games, Beastmaster's side wins 2.9 win-chance points more often than the two heroes' own win rates predict (90% range +1.3 to +4.5).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- InvokerMid, Soft support10,651 games+2.0pts
Why?
Measured: across 10,651 Divine+ games, Invoker's side wins 2.0 win-chance points more often than the two heroes' own win rates predict (90% range +1.2 to +2.8).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- PhoenixSoft support, Offlane4,212 games+3.5pts
Why?
Measured: across 4,212 Divine+ games, Phoenix's side wins 3.5 win-chance points more often than the two heroes' own win rates predict (90% range +2.3 to +4.7).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Ogre MagiHard support, Soft support5,207 games+2.7pts
Why?
Measured: across 5,207 Divine+ games, Ogre Magi's side wins 2.7 win-chance points more often than the two heroes' own win rates predict (90% range +1.6 to +3.8).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- BeastmasterOfflane, Mid2,517 games+2.9pts
Why?
Measured: across 2,517 Divine+ games, Beastmaster's side wins 2.9 win-chance points more often than the two heroes' own win rates predict (90% range +1.3 to +4.5).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- PhoenixSoft support, Offlane4,212 games+3.5pts
Why?
Measured: across 4,212 Divine+ games, Phoenix's side wins 3.5 win-chance points more often than the two heroes' own win rates predict (90% range +2.3 to +4.7).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- ZeusSoft support, Mid7,907 games+2.5pts
Why?
Measured: across 7,907 Divine+ games, Zeus's side wins 2.5 win-chance points more often than the two heroes' own win rates predict (90% range +1.6 to +3.4).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Ogre MagiHard support, Soft support5,207 games+2.7pts
Why?
Measured: across 5,207 Divine+ games, Ogre Magi's side wins 2.7 win-chance points more often than the two heroes' own win rates predict (90% range +1.6 to +3.8).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- InvokerMid, Soft support10,651 games+2.0pts
Why?
Measured: across 10,651 Divine+ games, Invoker's side wins 2.0 win-chance points more often than the two heroes' own win rates predict (90% range +1.2 to +2.8).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- TechiesSoft support, Hard support4,718 games+2.3pts
Why?
Measured: across 4,718 Divine+ games, Techies's side wins 2.3 win-chance points more often than the two heroes' own win rates predict (90% range +1.1 to +3.5).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- MiranaSoft support, Hard support5,037 games+2.2pts
Why?
Measured: across 5,037 Divine+ games, Mirana's side wins 2.2 win-chance points more often than the two heroes' own win rates predict (90% range +1.1 to +3.3).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- PhoenixSoft support, Offlane4,212 games+3.5pts
Why?
Measured: across 4,212 Divine+ games, Phoenix's side wins 3.5 win-chance points more often than the two heroes' own win rates predict (90% range +2.3 to +4.7).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- ZeusSoft support, Mid7,907 games+2.5pts
Why?
Measured: across 7,907 Divine+ games, Zeus's side wins 2.5 win-chance points more often than the two heroes' own win rates predict (90% range +1.6 to +3.4).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Ogre MagiHard support, Soft support5,207 games+2.7pts
Why?
Measured: across 5,207 Divine+ games, Ogre Magi's side wins 2.7 win-chance points more often than the two heroes' own win rates predict (90% range +1.6 to +3.8).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- TechiesSoft support, Hard support4,718 games+2.3pts
Why?
Measured: across 4,718 Divine+ games, Techies's side wins 2.3 win-chance points more often than the two heroes' own win rates predict (90% range +1.1 to +3.5).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- MiranaSoft support, Hard support5,037 games+2.2pts
Why?
Measured: across 5,037 Divine+ games, Mirana's side wins 2.2 win-chance points more often than the two heroes' own win rates predict (90% range +1.1 to +3.3).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
Items
Bought more often against Monkey King
No item is bought noticeably more often against this hero in Divine+ games.
Facts of the game, not measured
Silver EdgeSilver Edge breaks Monkey King's Jingu Mastery, so Monkey King loses the regeneration he lives on
From Valve's game files.
In lane
Beyond both heroes' general lane strength, by 10:00
As Carry (pos 1)
Across 417 lanes at this position, Monkey King does not beat any hero in lane beyond his general lane strength.
Strong in most lanes
They lose most of their lanes against every hero, so beating them is not specific to Monkey King.
- Tidehunter23 lanes+0.25lane score
Why?
Measured over 23 lanes: Tidehunter loses most of his lanes against every hero, so with Monkey King across he does 0.25 lane-score points worse than usual (80% range +0.08 to +0.41). That is general lane weakness, not a matchup of Monkey King's.
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Invoker24 lanes, 8 at this position+0.21lane score
Why?
Measured over 24 lanes: Invoker loses most of his lanes against every hero, so with Monkey King across he does 0.21 lane-score points worse than usual (80% range +0.03 to +0.39). That is general lane weakness, not a matchup of Monkey King's.
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Lion36 lanes, 22 at this position+0.17lane score
Why?
Measured over 36 lanes: Lion loses most of his lanes against every hero, so with Monkey King across he does 0.17 lane-score points worse than usual (80% range +0.01 to +0.32). That is general lane weakness, not a matchup of Monkey King's.
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
As Mid (pos 2)
- Ember Spirit27 lanes, 25 at this position+0.26lane score
Why?
Measured over 27 lanes with Monkey King across from Ember Spirit: 0.26 lane-score points beyond what both heroes' general lane strength predicts (80% range +0.14 to +0.37).
- Monkey King in these lanes, beyond what general lane strength predicts:
- +1141 gold at 10:00
- −0.11 deaths by 5:00
- +8.3 last hits at 10:00
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
Strong in most lanes
They lose most of their lanes against every hero, so beating them is not specific to Monkey King.
- Invoker24 lanes, 15 at this position+0.22lane score
Why?
Measured over 24 lanes: Invoker loses most of his lanes against every hero, so with Monkey King across he does 0.22 lane-score points worse than usual (80% range +0.05 to +0.39). That is general lane weakness, not a matchup of Monkey King's.
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Lion36 lanes, 9 at this position+0.18lane score
Why?
Measured over 36 lanes: Lion loses most of his lanes against every hero, so with Monkey King across he does 0.18 lane-score points worse than usual (80% range +0.02 to +0.34). That is general lane weakness, not a matchup of Monkey King's.
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
In game
Win-chance points the matchup moves
- MedusaCarry1,292 gamesgame fact+5.4pts
Why?
Rule of the gameMonkey King's Boundless Strike cannot miss, so it ignores Medusa's evasion once Butterfly is built
Boundless StrikeFrom Valve's game files. A fact of the game, not something we measured.Measured: across 1,292 Divine+ games, Monkey King's side wins 5.4 win-chance points more often than the two heroes' own win rates predict (90% range +3.3 to +7.5).
- PangolierMid, Offlane5,199 games+4.0pts
Why?
Measured: across 5,199 Divine+ games, Monkey King's side wins 4.0 win-chance points more often than the two heroes' own win rates predict (90% range +2.9 to +5.1).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Anti-MageCarry4,397 gamesgame fact+3.9pts
Why?
Rule of the gameMonkey King's Boundless Strike cannot miss, so it ignores Anti-Mage's evasion once Butterfly is built
Boundless StrikeFrom Valve's game files. A fact of the game, not something we measured.Measured: across 4,397 Divine+ games, Monkey King's side wins 3.9 win-chance points more often than the two heroes' own win rates predict (90% range +2.7 to +5.1).
- Legion CommanderOfflane6,777 games+3.4pts
Why?
Measured: across 6,777 Divine+ games, Monkey King's side wins 3.4 win-chance points more often than the two heroes' own win rates predict (90% range +2.4 to +4.4).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- IoHard support, Mid2,431 games+3.4pts
Why?
Measured: across 2,431 Divine+ games, Monkey King's side wins 3.4 win-chance points more often than the two heroes' own win rates predict (90% range +1.8 to +5.0).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- OracleHard support, Soft support2,525 games+3.3pts
Why?
Measured: across 2,525 Divine+ games, Monkey King's side wins 3.3 win-chance points more often than the two heroes' own win rates predict (90% range +1.7 to +4.9).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Ember SpiritMid7,156 games+2.3pts
Why?
Measured: across 7,156 Divine+ games, Monkey King's side wins 2.3 win-chance points more often than the two heroes' own win rates predict (90% range +1.3 to +3.3).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Sand KingOfflane, Mid2,136 games+3.0pts
Why?
Measured: across 2,136 Divine+ games, Monkey King's side wins 3.0 win-chance points more often than the two heroes' own win rates predict (90% range +1.3 to +4.7).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- MarciMid, Soft support2,409 games+2.7pts
Why?
Measured: across 2,409 Divine+ games, Monkey King's side wins 2.7 win-chance points more often than the two heroes' own win rates predict (90% range +1.1 to +4.3).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- PudgeSoft support, Hard support17,652 games+1.6pts
Why?
Measured: across 17,652 Divine+ games, Monkey King's side wins 1.6 win-chance points more often than the two heroes' own win rates predict (90% range +1.0 to +2.2).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Void SpiritMid4,457 games+1.9pts
Why?
Measured: across 4,457 Divine+ games, Monkey King's side wins 1.9 win-chance points more often than the two heroes' own win rates predict (90% range +0.7 to +3.1).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
Divine+ games on one patch. An edge is what happens when a hero is picked into another, not a controlled test; the dots show how strongly a matchup stands out among all counters. In lane an edge counts only what the matchup does beyond both heroes' general lane strength. A reason is shown only where Valve's own spell or item text and the data agree; a rule of the game is a fact from Valve's files, not a measurement.