Highground › Counter picks › Monkey King

Monkey King

Monkey King counters for patch 7.41

On patch 7.41f in Divine+ games, Monkey King struggles most against Phoenix, Queen of Pain and Zeus.

Divine+ games, patch 7.41f · data built 2026-11-04

You play

Or pick from all heroes

Your position12345

Weaver
Offlanevs
Monkey King
Carry

Who is stronger when

Win-chance points by game length, Weaver against Monkey King: up is you, down is him. Solid bars are clear gaps.

  1. 15-20
  2. 20-25
  3. 25-30
  4. 30-35
  5. 35-40
  6. 40-45
  7. 45-50
  8. 50+
  • 45–50Monkey King is clearly stronger from minute 45 to 50.

Who farms faster

Median gold earned by Divine+ players of each hero at their position.

2.0k30You farm faster: 2.0k more gold by minute 30.

WeaverMonkey Kinggames
10Minute 103.6k3.5k63 / 141
20Minute 209.5k8.5k63 / 138
30Minute 3016.8k14.8k49 / 111

In lane

From our Divine+ lanes: how each hero does against the kind of lane the other brings.

  • ranged heroes−0.12273 lanesMonkey King does worse than usual in lane against ranged heroes (−0.12 lane score, 273 lanes). That is Weaver.
  • chain disables+0.2916 lanesWeaver does better than usual in lane against chain disables (+0.29 lane score, 16 lanes). That is Monkey King.

Power spikes

  • Diffusal Blade14Monkey King's power spike: Diffusal Blade, around minute 14.
Monkey King usually finishes these items at about this minute:
  • Echo Sabre14
  • Desolator20
  • Black King Bar28

From Divine+ games on this patch and Valve's game files. A part with too few games or no clear difference is left out, never guessed.

Carry (pos 1) 54%Mid (pos 2) 33%Leans onSelf-healingSpell immunity (BKB)Closing the gapPassive regeneration

Item buildSkill build

How to beat Monkey King

  1. Silver EdgeGame factSilver EdgeSilver Edge breaks Monkey King's Jingu Mastery, so Monkey King loses the regeneration he lives on
  2. MeasuredPhoenixWins 3.5 win-chance points more often against Monkey King (4,212 Divine+ games)
  3. Game factHoodwinkHoodwink's Sharpshooter breaks Monkey King's Jingu Mastery, so Monkey King loses the regeneration he lives on

In lane

Beyond both heroes' general lane strength, by 10:00

As Carry (pos 1)

  1. Hoodwink19 lanes, 15 at this position+0.16lane score
    Why?

    Measured over 19 lanes with Hoodwink across from Monkey King: 0.16 lane-score points beyond what both heroes' general lane strength predicts (80% range +0.03 to +0.29).

    Monkey King in these lanes, beyond what general lane strength predicts:
    −167 gold at 10:00
    +0.20 deaths by 5:00
    −0.7 last hits at 10:00

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

Strong in most lanes

They win most of their lanes against every hero, so this is not specific to Monkey King. They are not listed as counters.

  1. Skywrath Mage16 lanes, 13 at this position+0.31lane score
    Why?

    Measured over 16 lanes: Skywrath Mage wins most of his lanes against every hero, so with Skywrath Mage across Monkey King does 0.31 lane-score points worse than usual (80% range +0.12 to +0.50). That is general lane strength, not a matchup of Monkey King's.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. Zeus19 lanes, 15 at this position+0.20lane score
    Why?

    Measured over 19 lanes: Zeus wins most of his lanes against every hero, so with Zeus across Monkey King does 0.20 lane-score points worse than usual (80% range +0.02 to +0.38). That is general lane strength, not a matchup of Monkey King's.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

As Mid (pos 2)

  1. Outworld Destroyer20 lanes+0.14lane score
    Why?

    Measured over 20 lanes with Outworld Destroyer across from Monkey King: 0.14 lane-score points beyond what both heroes' general lane strength predicts (80% range +0.02 to +0.27).

    Monkey King in these lanes, beyond what general lane strength predicts:
    −416 gold at 10:00
    +0.24 deaths by 5:00
    −3.9 last hits at 10:00

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

In game

Win-chance points the matchup moves

Facts of the game, not measured

  1. HoodwinkSharpshooter

    Hoodwink's Sharpshooter breaks Monkey King's Jingu Mastery, so Monkey King loses the regeneration he lives on

    From Valve's game files.
  2. ViperViper Strike

    Viper's Viper Strike breaks Monkey King's Jingu Mastery, so Monkey King loses the regeneration he lives on

    From Valve's game files.
  3. Nyx AssassinVendetta

    Nyx Assassin's Vendetta breaks Monkey King's Jingu Mastery, so Monkey King loses the regeneration he lives on

    From Valve's game files.
Position
  1. PhoenixSoft support, Offlane4,212 games+3.5pts
    Why?

    Measured: across 4,212 Divine+ games, Phoenix's side wins 3.5 win-chance points more often than the two heroes' own win rates predict (90% range +2.3 to +4.7).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. Queen of PainMid7,804 games+3.1pts
    Why?

    Measured: across 7,804 Divine+ games, Queen of Pain's side wins 3.1 win-chance points more often than the two heroes' own win rates predict (90% range +2.2 to +4.0).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  3. ZeusSoft support, Mid7,907 games+2.5pts
    Why?

    Measured: across 7,907 Divine+ games, Zeus's side wins 2.5 win-chance points more often than the two heroes' own win rates predict (90% range +1.6 to +3.4).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  4. Ogre MagiHard support, Soft support5,207 games+2.7pts
    Why?

    Measured: across 5,207 Divine+ games, Ogre Magi's side wins 2.7 win-chance points more often than the two heroes' own win rates predict (90% range +1.6 to +3.8).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  5. Phantom LancerCarry4,976 games+2.7pts
    Why?

    Measured: across 4,976 Divine+ games, Phantom Lancer's side wins 2.7 win-chance points more often than the two heroes' own win rates predict (90% range +1.6 to +3.9).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  6. MuertaCarry2,851 games+2.9pts
    Why?

    Measured: across 2,851 Divine+ games, Muerta's side wins 2.9 win-chance points more often than the two heroes' own win rates predict (90% range +1.4 to +4.4).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  7. BeastmasterOfflane, Mid2,517 games+2.9pts
    Why?

    Measured: across 2,517 Divine+ games, Beastmaster's side wins 2.9 win-chance points more often than the two heroes' own win rates predict (90% range +1.3 to +4.5).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  8. InvokerMid, Soft support10,651 games+2.0pts
    Why?

    Measured: across 10,651 Divine+ games, Invoker's side wins 2.0 win-chance points more often than the two heroes' own win rates predict (90% range +1.2 to +2.8).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  9. TechiesSoft support, Hard support4,718 games+2.3pts
    Why?

    Measured: across 4,718 Divine+ games, Techies's side wins 2.3 win-chance points more often than the two heroes' own win rates predict (90% range +1.1 to +3.5).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  10. MiranaSoft support, Hard support5,037 games+2.2pts
    Why?

    Measured: across 5,037 Divine+ games, Mirana's side wins 2.2 win-chance points more often than the two heroes' own win rates predict (90% range +1.1 to +3.3).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  1. Phantom LancerCarry4,976 games+2.7pts
    Why?

    Measured: across 4,976 Divine+ games, Phantom Lancer's side wins 2.7 win-chance points more often than the two heroes' own win rates predict (90% range +1.6 to +3.9).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. MuertaCarry2,851 games+2.9pts
    Why?

    Measured: across 2,851 Divine+ games, Muerta's side wins 2.9 win-chance points more often than the two heroes' own win rates predict (90% range +1.4 to +4.4).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  1. Queen of PainMid7,804 games+3.1pts
    Why?

    Measured: across 7,804 Divine+ games, Queen of Pain's side wins 3.1 win-chance points more often than the two heroes' own win rates predict (90% range +2.2 to +4.0).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. ZeusSoft support, Mid7,907 games+2.5pts
    Why?

    Measured: across 7,907 Divine+ games, Zeus's side wins 2.5 win-chance points more often than the two heroes' own win rates predict (90% range +1.6 to +3.4).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  3. BeastmasterOfflane, Mid2,517 games+2.9pts
    Why?

    Measured: across 2,517 Divine+ games, Beastmaster's side wins 2.9 win-chance points more often than the two heroes' own win rates predict (90% range +1.3 to +4.5).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  4. InvokerMid, Soft support10,651 games+2.0pts
    Why?

    Measured: across 10,651 Divine+ games, Invoker's side wins 2.0 win-chance points more often than the two heroes' own win rates predict (90% range +1.2 to +2.8).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  1. PhoenixSoft support, Offlane4,212 games+3.5pts
    Why?

    Measured: across 4,212 Divine+ games, Phoenix's side wins 3.5 win-chance points more often than the two heroes' own win rates predict (90% range +2.3 to +4.7).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. Ogre MagiHard support, Soft support5,207 games+2.7pts
    Why?

    Measured: across 5,207 Divine+ games, Ogre Magi's side wins 2.7 win-chance points more often than the two heroes' own win rates predict (90% range +1.6 to +3.8).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  3. BeastmasterOfflane, Mid2,517 games+2.9pts
    Why?

    Measured: across 2,517 Divine+ games, Beastmaster's side wins 2.9 win-chance points more often than the two heroes' own win rates predict (90% range +1.3 to +4.5).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  1. PhoenixSoft support, Offlane4,212 games+3.5pts
    Why?

    Measured: across 4,212 Divine+ games, Phoenix's side wins 3.5 win-chance points more often than the two heroes' own win rates predict (90% range +2.3 to +4.7).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. ZeusSoft support, Mid7,907 games+2.5pts
    Why?

    Measured: across 7,907 Divine+ games, Zeus's side wins 2.5 win-chance points more often than the two heroes' own win rates predict (90% range +1.6 to +3.4).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  3. Ogre MagiHard support, Soft support5,207 games+2.7pts
    Why?

    Measured: across 5,207 Divine+ games, Ogre Magi's side wins 2.7 win-chance points more often than the two heroes' own win rates predict (90% range +1.6 to +3.8).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  4. InvokerMid, Soft support10,651 games+2.0pts
    Why?

    Measured: across 10,651 Divine+ games, Invoker's side wins 2.0 win-chance points more often than the two heroes' own win rates predict (90% range +1.2 to +2.8).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  5. TechiesSoft support, Hard support4,718 games+2.3pts
    Why?

    Measured: across 4,718 Divine+ games, Techies's side wins 2.3 win-chance points more often than the two heroes' own win rates predict (90% range +1.1 to +3.5).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  6. MiranaSoft support, Hard support5,037 games+2.2pts
    Why?

    Measured: across 5,037 Divine+ games, Mirana's side wins 2.2 win-chance points more often than the two heroes' own win rates predict (90% range +1.1 to +3.3).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  1. PhoenixSoft support, Offlane4,212 games+3.5pts
    Why?

    Measured: across 4,212 Divine+ games, Phoenix's side wins 3.5 win-chance points more often than the two heroes' own win rates predict (90% range +2.3 to +4.7).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. ZeusSoft support, Mid7,907 games+2.5pts
    Why?

    Measured: across 7,907 Divine+ games, Zeus's side wins 2.5 win-chance points more often than the two heroes' own win rates predict (90% range +1.6 to +3.4).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  3. Ogre MagiHard support, Soft support5,207 games+2.7pts
    Why?

    Measured: across 5,207 Divine+ games, Ogre Magi's side wins 2.7 win-chance points more often than the two heroes' own win rates predict (90% range +1.6 to +3.8).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  4. TechiesSoft support, Hard support4,718 games+2.3pts
    Why?

    Measured: across 4,718 Divine+ games, Techies's side wins 2.3 win-chance points more often than the two heroes' own win rates predict (90% range +1.1 to +3.5).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  5. MiranaSoft support, Hard support5,037 games+2.2pts
    Why?

    Measured: across 5,037 Divine+ games, Mirana's side wins 2.2 win-chance points more often than the two heroes' own win rates predict (90% range +1.1 to +3.3).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

Items

Bought more often against Monkey King

No item is bought noticeably more often against this hero in Divine+ games.

Facts of the game, not measured

  1. Silver EdgeSilver Edge

    Silver Edge breaks Monkey King's Jingu Mastery, so Monkey King loses the regeneration he lives on

    From Valve's game files.

In lane

Beyond both heroes' general lane strength, by 10:00

As Carry (pos 1)

Across 417 lanes at this position, Monkey King does not beat any hero in lane beyond his general lane strength.

Strong in most lanes

They lose most of their lanes against every hero, so beating them is not specific to Monkey King.

  1. Tidehunter23 lanes+0.25lane score
    Why?

    Measured over 23 lanes: Tidehunter loses most of his lanes against every hero, so with Monkey King across he does 0.25 lane-score points worse than usual (80% range +0.08 to +0.41). That is general lane weakness, not a matchup of Monkey King's.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. Invoker24 lanes, 8 at this position+0.21lane score
    Why?

    Measured over 24 lanes: Invoker loses most of his lanes against every hero, so with Monkey King across he does 0.21 lane-score points worse than usual (80% range +0.03 to +0.39). That is general lane weakness, not a matchup of Monkey King's.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  3. Lion36 lanes, 22 at this position+0.17lane score
    Why?

    Measured over 36 lanes: Lion loses most of his lanes against every hero, so with Monkey King across he does 0.17 lane-score points worse than usual (80% range +0.01 to +0.32). That is general lane weakness, not a matchup of Monkey King's.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

As Mid (pos 2)

  1. Ember Spirit27 lanes, 25 at this position+0.26lane score
    Why?

    Measured over 27 lanes with Monkey King across from Ember Spirit: 0.26 lane-score points beyond what both heroes' general lane strength predicts (80% range +0.14 to +0.37).

    Monkey King in these lanes, beyond what general lane strength predicts:
    +1141 gold at 10:00
    −0.11 deaths by 5:00
    +8.3 last hits at 10:00

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

Strong in most lanes

They lose most of their lanes against every hero, so beating them is not specific to Monkey King.

  1. Invoker24 lanes, 15 at this position+0.22lane score
    Why?

    Measured over 24 lanes: Invoker loses most of his lanes against every hero, so with Monkey King across he does 0.22 lane-score points worse than usual (80% range +0.05 to +0.39). That is general lane weakness, not a matchup of Monkey King's.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. Lion36 lanes, 9 at this position+0.18lane score
    Why?

    Measured over 36 lanes: Lion loses most of his lanes against every hero, so with Monkey King across he does 0.18 lane-score points worse than usual (80% range +0.02 to +0.34). That is general lane weakness, not a matchup of Monkey King's.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

In game

Win-chance points the matchup moves

  1. MedusaCarry1,292 gamesgame fact+5.4pts
    Why?
    Rule of the game

    Monkey King's Boundless Strike cannot miss, so it ignores Medusa's evasion once Butterfly is built

    Boundless StrikeBoundless StrikeFrom Valve's game files. A fact of the game, not something we measured.

    Measured: across 1,292 Divine+ games, Monkey King's side wins 5.4 win-chance points more often than the two heroes' own win rates predict (90% range +3.3 to +7.5).

  2. PangolierMid, Offlane5,199 games+4.0pts
    Why?

    Measured: across 5,199 Divine+ games, Monkey King's side wins 4.0 win-chance points more often than the two heroes' own win rates predict (90% range +2.9 to +5.1).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  3. Anti-MageCarry4,397 gamesgame fact+3.9pts
    Why?
    Rule of the game

    Monkey King's Boundless Strike cannot miss, so it ignores Anti-Mage's evasion once Butterfly is built

    Boundless StrikeBoundless StrikeFrom Valve's game files. A fact of the game, not something we measured.

    Measured: across 4,397 Divine+ games, Monkey King's side wins 3.9 win-chance points more often than the two heroes' own win rates predict (90% range +2.7 to +5.1).

  4. Legion CommanderOfflane6,777 games+3.4pts
    Why?

    Measured: across 6,777 Divine+ games, Monkey King's side wins 3.4 win-chance points more often than the two heroes' own win rates predict (90% range +2.4 to +4.4).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  5. IoHard support, Mid2,431 games+3.4pts
    Why?

    Measured: across 2,431 Divine+ games, Monkey King's side wins 3.4 win-chance points more often than the two heroes' own win rates predict (90% range +1.8 to +5.0).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  6. OracleHard support, Soft support2,525 games+3.3pts
    Why?

    Measured: across 2,525 Divine+ games, Monkey King's side wins 3.3 win-chance points more often than the two heroes' own win rates predict (90% range +1.7 to +4.9).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  7. Ember SpiritMid7,156 games+2.3pts
    Why?

    Measured: across 7,156 Divine+ games, Monkey King's side wins 2.3 win-chance points more often than the two heroes' own win rates predict (90% range +1.3 to +3.3).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  8. Sand KingOfflane, Mid2,136 games+3.0pts
    Why?

    Measured: across 2,136 Divine+ games, Monkey King's side wins 3.0 win-chance points more often than the two heroes' own win rates predict (90% range +1.3 to +4.7).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  9. MarciMid, Soft support2,409 games+2.7pts
    Why?

    Measured: across 2,409 Divine+ games, Monkey King's side wins 2.7 win-chance points more often than the two heroes' own win rates predict (90% range +1.1 to +4.3).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  10. PudgeSoft support, Hard support17,652 games+1.6pts
    Why?

    Measured: across 17,652 Divine+ games, Monkey King's side wins 1.6 win-chance points more often than the two heroes' own win rates predict (90% range +1.0 to +2.2).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  11. Void SpiritMid4,457 games+1.9pts
    Why?

    Measured: across 4,457 Divine+ games, Monkey King's side wins 1.9 win-chance points more often than the two heroes' own win rates predict (90% range +0.7 to +3.1).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

Divine+ games on one patch. An edge is what happens when a hero is picked into another, not a controlled test; the dots show how strongly a matchup stands out among all counters. In lane an edge counts only what the matchup does beyond both heroes' general lane strength. A reason is shown only where Valve's own spell or item text and the data agree; a rule of the game is a fact from Valve's files, not a measurement.

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