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Morphling

Morphling counters for patch 7.41

On patch 7.41f in Divine+ games, Morphling struggles most against Doom, Anti-Mage and Lion.

Divine+ games, patch 7.41f · data built 2026-11-04

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Queen of Pain
Carryvs
Morphling
Carry

Who farms faster

Median gold earned by Divine+ players of each hero at their position.

1.0k30Morphling farms faster: 1.0k more gold by minute 30.

Queen of PainMorphlinggames
10Minute 103.7k3.6k235 / 166
20Minute 209.1k9.4k235 / 165
30Minute 3015.7k16.7k185 / 124

Items against Morphling

Only items Queen of Pain really builds as Carry.

  • JavelinJavelin11Queen of Pain players finish it around minute 11 (6 players).

    Javelin cannot be evaded, which matters once Morphling builds Butterfly

    From Valve's game files.

In lane

From our Divine+ lanes: how each hero does against the kind of lane the other brings.

  • ranged harassers−0.08370 lanesMorphling does worse than usual in lane against ranged harassers (−0.08 lane score, 370 lanes). That is Queen of Pain.

Power spikes

  • Vladmir's Offering12Morphling's power spike: Vladmir's Offering, around minute 12.
Morphling usually finishes these items at about this minute:
  • Yasha15
  • Manta Style20
  • Butterfly27

From Divine+ games on this patch and Valve's game files. A part with too few games or no clear difference is left out, never guessed.

Carry (pos 1) 95%Leans onEvasionClosing the gapLow health at the start

Item buildSkill build

How to beat Morphling

  1. Monkey King BarGame factMonkey King BarMonkey King Bar cannot be evaded, which matters once Morphling builds Butterfly
  2. MeasuredDoomWins 3.6 win-chance points more often against Morphling (2,879 Divine+ games)
  3. Spirit VesselMeasuredSpirit VesselDivine+ players buy it 2.7 points more often against Morphling

In lane

Beyond both heroes' general lane strength, by 10:00

  1. Spirit Breaker68 lanessources differ+0.13lane score
    Why?

    Measured over 68 lanes with Spirit Breaker across from Morphling: 0.13 lane-score points beyond what both heroes' general lane strength predicts (80% range +0.04 to +0.22).

    Morphling in these lanes, beyond what general lane strength predicts:
    −151 gold at 10:00
    +0.16 deaths by 5:00
    −2.1 last hits at 10:00

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. Enigma19 lanes+0.14lane score
    Why?

    Measured over 19 lanes with Enigma across from Morphling: 0.14 lane-score points beyond what both heroes' general lane strength predicts (80% range +0.01 to +0.26).

    Morphling in these lanes, beyond what general lane strength predicts:
    −616 gold at 10:00
    +0.07 deaths by 5:00
    −5.0 last hits at 10:00

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

In game

Win-chance points the matchup moves

Facts of the game, not measured

  1. Nyx AssassinVendetta

    Nyx Assassin's Vendetta cannot miss, so it ignores Morphling's evasion once Butterfly is built

    From the Dota 2 Wiki (community), not from Valve's files.
  2. MarsGod's Rebuke

    Mars's God's Rebuke cannot miss, so it ignores Morphling's evasion once Butterfly is built

    From Valve's game files.
  3. Void SpiritAstral Step

    Void Spirit's Astral Step cannot miss, so it ignores Morphling's evasion once Butterfly is built

    From the Dota 2 Wiki (community), not from Valve's files.
  4. TidehunterAnchor Smash

    Tidehunter's Anchor Smash cannot miss, so it ignores Morphling's evasion once Butterfly is built

    From the Dota 2 Wiki (community), not from Valve's files.
Position
  1. DoomOfflane2,879 gamesdrifting+3.6pts
    Why?

    Measured: across 2,879 Divine+ games, Doom's side wins 3.6 win-chance points more often than the two heroes' own win rates predict (90% range +2.1 to +5.1).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. Anti-MageCarry4,076 games+3.1pts
    Why?

    Measured: across 4,076 Divine+ games, Anti-Mage's side wins 3.1 win-chance points more often than the two heroes' own win rates predict (90% range +1.9 to +4.3).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  3. LionHard support, Soft support6,163 games+2.8pts
    Why?

    Measured: across 6,163 Divine+ games, Lion's side wins 2.8 win-chance points more often than the two heroes' own win rates predict (90% range +1.8 to +3.8).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  4. AxeOfflane4,817 games+2.8pts
    Why?

    Measured: across 4,817 Divine+ games, Axe's side wins 2.8 win-chance points more often than the two heroes' own win rates predict (90% range +1.6 to +4.0).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  5. Outworld DestroyerMid2,993 games+3.0pts
    Why?

    Measured: across 2,993 Divine+ games, Outworld Destroyer's side wins 3.0 win-chance points more often than the two heroes' own win rates predict (90% range +1.6 to +4.5).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  6. RubickSoft support, Hard support9,422 games+2.3pts
    Why?

    Measured: across 9,422 Divine+ games, Rubick's side wins 2.3 win-chance points more often than the two heroes' own win rates predict (90% range +1.5 to +3.1).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  7. SlarkCarry4,673 games+2.5pts
    Why?

    Measured: across 4,673 Divine+ games, Slark's side wins 2.5 win-chance points more often than the two heroes' own win rates predict (90% range +1.3 to +3.7).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  8. Bounty HunterSoft support2,920 gamesdrifting+2.7pts
    Why?

    Measured: across 2,920 Divine+ games, Bounty Hunter's side wins 2.7 win-chance points more often than the two heroes' own win rates predict (90% range +1.2 to +4.2).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  9. Shadow ShamanHard support, Soft support3,690 gamesdrifting+2.4pts
    Why?

    Measured: across 3,690 Divine+ games, Shadow Shaman's side wins 2.4 win-chance points more often than the two heroes' own win rates predict (90% range +1.1 to +3.7).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  10. Night StalkerOfflane3,294 games+2.3pts
    Why?

    Measured: across 3,294 Divine+ games, Night Stalker's side wins 2.3 win-chance points more often than the two heroes' own win rates predict (90% range +0.9 to +3.7).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  11. MuertaCarry1,716 gamesdrifting+2.7pts
    Why?

    Measured: across 1,716 Divine+ games, Muerta's side wins 2.7 win-chance points more often than the two heroes' own win rates predict (90% range +0.8 to +4.6).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  12. LinaMid5,645 gamesdrifting+1.8pts
    Why?

    Measured: across 5,645 Divine+ games, Lina's side wins 1.8 win-chance points more often than the two heroes' own win rates predict (90% range +0.7 to +2.9).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  1. Anti-MageCarry4,076 games+3.1pts
    Why?

    Measured: across 4,076 Divine+ games, Anti-Mage's side wins 3.1 win-chance points more often than the two heroes' own win rates predict (90% range +1.9 to +4.3).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. SlarkCarry4,673 games+2.5pts
    Why?

    Measured: across 4,673 Divine+ games, Slark's side wins 2.5 win-chance points more often than the two heroes' own win rates predict (90% range +1.3 to +3.7).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  3. MuertaCarry1,716 gamesdrifting+2.7pts
    Why?

    Measured: across 1,716 Divine+ games, Muerta's side wins 2.7 win-chance points more often than the two heroes' own win rates predict (90% range +0.8 to +4.6).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  1. Outworld DestroyerMid2,993 games+3.0pts
    Why?

    Measured: across 2,993 Divine+ games, Outworld Destroyer's side wins 3.0 win-chance points more often than the two heroes' own win rates predict (90% range +1.6 to +4.5).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. LinaMid5,645 gamesdrifting+1.8pts
    Why?

    Measured: across 5,645 Divine+ games, Lina's side wins 1.8 win-chance points more often than the two heroes' own win rates predict (90% range +0.7 to +2.9).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  1. DoomOfflane2,879 gamesdrifting+3.6pts
    Why?

    Measured: across 2,879 Divine+ games, Doom's side wins 3.6 win-chance points more often than the two heroes' own win rates predict (90% range +2.1 to +5.1).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. AxeOfflane4,817 games+2.8pts
    Why?

    Measured: across 4,817 Divine+ games, Axe's side wins 2.8 win-chance points more often than the two heroes' own win rates predict (90% range +1.6 to +4.0).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  3. Night StalkerOfflane3,294 games+2.3pts
    Why?

    Measured: across 3,294 Divine+ games, Night Stalker's side wins 2.3 win-chance points more often than the two heroes' own win rates predict (90% range +0.9 to +3.7).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  1. LionHard support, Soft support6,163 games+2.8pts
    Why?

    Measured: across 6,163 Divine+ games, Lion's side wins 2.8 win-chance points more often than the two heroes' own win rates predict (90% range +1.8 to +3.8).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. RubickSoft support, Hard support9,422 games+2.3pts
    Why?

    Measured: across 9,422 Divine+ games, Rubick's side wins 2.3 win-chance points more often than the two heroes' own win rates predict (90% range +1.5 to +3.1).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  3. Bounty HunterSoft support2,920 gamesdrifting+2.7pts
    Why?

    Measured: across 2,920 Divine+ games, Bounty Hunter's side wins 2.7 win-chance points more often than the two heroes' own win rates predict (90% range +1.2 to +4.2).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  4. Shadow ShamanHard support, Soft support3,690 gamesdrifting+2.4pts
    Why?

    Measured: across 3,690 Divine+ games, Shadow Shaman's side wins 2.4 win-chance points more often than the two heroes' own win rates predict (90% range +1.1 to +3.7).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  1. LionHard support, Soft support6,163 games+2.8pts
    Why?

    Measured: across 6,163 Divine+ games, Lion's side wins 2.8 win-chance points more often than the two heroes' own win rates predict (90% range +1.8 to +3.8).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. RubickSoft support, Hard support9,422 games+2.3pts
    Why?

    Measured: across 9,422 Divine+ games, Rubick's side wins 2.3 win-chance points more often than the two heroes' own win rates predict (90% range +1.5 to +3.1).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  3. Shadow ShamanHard support, Soft support3,690 gamesdrifting+2.4pts
    Why?

    Measured: across 3,690 Divine+ games, Shadow Shaman's side wins 2.4 win-chance points more often than the two heroes' own win rates predict (90% range +1.1 to +3.7).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

Items

Bought more often against Morphling

  1. Spirit VesselSpirit VesselMid 11%, Soft support 11%3,245 players+2.7pts
    Why?

    Measured: over 3,245 players, Divine+ players complete it 2.7 points more often against Morphling, 1.4 times as often.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. Monkey King BarMonkey King BarCarry 14%3,245 playersgame fact+2.3pts
    Why?

    Monkey King Bar cannot be evaded, which matters once Morphling builds Butterfly

    Measured: over 3,245 players, Divine+ players complete it 2.3 points more often against Morphling, 1.9 times as often.

    Confirmed: the mechanism holds in public Divine+ games and in our own Divine+ replays, and Divine+ players buy it more against this hero.

  3. Eye of SkadiEye of SkadiCarry 18%3,245 players+1.6pts
    Why?

    Measured: over 3,245 players, Divine+ players complete it 1.6 points more often against Morphling, 1.4 times as often.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

Facts of the game, not measured

  1. BloodthornBloodthorn

    Bloodthorn cannot be evaded, which matters once Morphling builds Butterfly

    From Valve's game files.
  2. JavelinJavelin

    Javelin cannot be evaded, which matters once Morphling builds Butterfly

    From Valve's game files.

In lane

Beyond both heroes' general lane strength, by 10:00

  1. Tidehunter52 lanes+0.12lane score
    Why?

    Measured over 52 lanes with Morphling across from Tidehunter: 0.12 lane-score points beyond what both heroes' general lane strength predicts (80% range +0.02 to +0.22).

    Morphling in these lanes, beyond what general lane strength predicts:
    +260 gold at 10:00
    −0.05 deaths by 5:00
    +4.5 last hits at 10:00

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

Strong in most lanes

They lose most of their lanes against every hero, so beating them is not specific to Morphling.

  1. Brewmaster16 lanes+0.23lane score
    Why?

    Measured over 16 lanes: Brewmaster loses most of his lanes against every hero, so with Morphling across he does 0.23 lane-score points worse than usual (80% range +0.04 to +0.41). That is general lane weakness, not a matchup of Morphling's.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. Earthshaker32 lanes, 31 at this position+0.18lane score
    Why?

    Measured over 32 lanes: Earthshaker loses most of his lanes against every hero, so with Morphling across he does 0.18 lane-score points worse than usual (80% range +0.03 to +0.33). That is general lane weakness, not a matchup of Morphling's.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

In game

Win-chance points the matchup moves

  1. SniperMid3,975 games+4.7pts
    Why?

    Measured: across 3,975 Divine+ games, Morphling's side wins 4.7 win-chance points more often than the two heroes' own win rates predict (90% range +3.4 to +6.0).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. RazorOfflane, Carry2,242 games+4.5pts
    Why?

    Measured: across 2,242 Divine+ games, Morphling's side wins 4.5 win-chance points more often than the two heroes' own win rates predict (90% range +2.9 to +6.2).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  3. LifestealerCarry6,255 games+3.5pts
    Why?

    Measured: across 6,255 Divine+ games, Morphling's side wins 3.5 win-chance points more often than the two heroes' own win rates predict (90% range +2.5 to +4.5).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  4. ViperMid, Offlane2,020 games+4.1pts
    Why?

    Measured: across 2,020 Divine+ games, Morphling's side wins 4.1 win-chance points more often than the two heroes' own win rates predict (90% range +2.4 to +5.8).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  5. DawnbreakerOfflane5,125 games+2.7pts
    Why?

    Measured: across 5,125 Divine+ games, Morphling's side wins 2.7 win-chance points more often than the two heroes' own win rates predict (90% range +1.6 to +3.8).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  6. UnderlordOfflane3,162 games+2.8pts
    Why?

    Measured: across 3,162 Divine+ games, Morphling's side wins 2.8 win-chance points more often than the two heroes' own win rates predict (90% range +1.4 to +4.2).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  7. PangolierMid, Offlane2,810 games+2.5pts
    Why?

    Measured: across 2,810 Divine+ games, Morphling's side wins 2.5 win-chance points more often than the two heroes' own win rates predict (90% range +1.0 to +4.0).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  8. UndyingHard support, Soft support4,848 games+2.1pts
    Why?

    Measured: across 4,848 Divine+ games, Morphling's side wins 2.1 win-chance points more often than the two heroes' own win rates predict (90% range +0.9 to +3.2).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  9. PhoenixSoft support, Offlane3,894 games+2.2pts
    Why?

    Measured: across 3,894 Divine+ games, Morphling's side wins 2.2 win-chance points more often than the two heroes' own win rates predict (90% range +0.9 to +3.5).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  10. Witch DoctorHard support, Soft support4,405 games+2.0pts
    Why?

    Measured: across 4,405 Divine+ games, Morphling's side wins 2.0 win-chance points more often than the two heroes' own win rates predict (90% range +0.8 to +3.2).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  11. Ember SpiritMid4,300 games+2.0pts
    Why?

    Measured: across 4,300 Divine+ games, Morphling's side wins 2.0 win-chance points more often than the two heroes' own win rates predict (90% range +0.8 to +3.2).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  12. Dark WillowSoft support, Hard support2,820 games+2.2pts
    Why?

    Measured: across 2,820 Divine+ games, Morphling's side wins 2.2 win-chance points more often than the two heroes' own win rates predict (90% range +0.7 to +3.7).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  13. Lone DruidCarry, Mid1,388 games+2.6pts
    Why?

    Measured: across 1,388 Divine+ games, Morphling's side wins 2.6 win-chance points more often than the two heroes' own win rates predict (90% range +0.6 to +4.6).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

Divine+ games on one patch. An edge is what happens when a hero is picked into another, not a controlled test; the dots show how strongly a matchup stands out among all counters. In lane an edge counts only what the matchup does beyond both heroes' general lane strength. A reason is shown only where Valve's own spell or item text and the data agree; a rule of the game is a fact from Valve's files, not a measurement.

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