Highground › Counter picks › Naga Siren

Naga Siren

Naga Siren counters for patch 7.41

On patch 7.41f in Divine+ games, Naga Siren struggles most against Snapfire and Necrophos.

Divine+ games, patch 7.41f · data built 2026-11-04

Too few matchups stand out for Naga Siren to publish this page for search yet; the numbers are shown as they are.

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Your position12345

Faceless Void
Hard supportvs
Naga Siren
Carry

Who is stronger when

Win-chance points by game length, Faceless Void against Naga Siren: up is you, down is him. Solid bars are clear gaps.

  1. 15-20
  2. 20-25
  3. 25-30
  4. 30-35
  5. 35-40
  6. 40-45
  7. 45-50
  8. 50+

You get stronger the longer it goes: you can wait for the late game.

  • 15–35Naga Siren is clearly stronger from minute 15 to 35.
  • 45+You are clearly stronger from minute 45 on.

From Divine+ games on this patch and Valve's game files. A part with too few games or no clear difference is left out, never guessed.

Carry (pos 1) 85%Leans onIllusionsEvasionSelf-healingPassive abilities

Item buildSkill build

How to beat Naga Siren

  1. Monkey King BarGame factMonkey King BarMonkey King Bar cannot be evaded, and Naga Siren relies on evasion
  2. MeasuredSnapfireSnapfire's Firesnap Cookie hits every illusion at once, so Naga Siren's army dies together
  3. Lotus OrbMeasuredLotus OrbDivine+ players buy it 2.9 points more often against Naga Siren

Snapfire's Firesnap Cookie hits every illusion at once, so Naga Siren's army dies together.

In lane

Beyond both heroes' general lane strength, by 10:00

Across 113 lanes at this position, no lane matchup stands out for Naga Siren beyond both heroes' general lane strength.

More lane matchups, from STRATZ (their raw lane results, not adjusted for general lane strength)

  1. Legion Commander620 lanesSTRATZ+27pts
    Why?

    Measured by STRATZ over 620 lanes: with Legion Commander across, Naga Siren loses the lane 27 points more often than usual. Their raw result, not adjusted for general lane strength; our own lanes do not show it yet.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. Necrophos313 lanesSTRATZ+21pts
    Why?

    Measured by STRATZ over 313 lanes: with Necrophos across, Naga Siren loses the lane 21 points more often than usual. Their raw result, not adjusted for general lane strength; our own lanes do not show it yet.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  3. Undying525 lanesSTRATZ+18pts
    Why?

    Measured by STRATZ over 525 lanes: with Undying across, Naga Siren loses the lane 18 points more often than usual. Their raw result, not adjusted for general lane strength; our own lanes do not show it yet.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

Data: STRATZ (stratz.com)

In game

Win-chance points the matchup moves

Facts of the game, not measured

  1. TidehunterAnchor Smash

    Tidehunter's Anchor Smash cannot miss, so Naga Siren's evasion does nothing

    From the Dota 2 Wiki (community), not from Valve's files.
  2. DawnbreakerStarbreaker

    Dawnbreaker's Starbreaker cannot miss, so Naga Siren's evasion does nothing

    From the Dota 2 Wiki (community), not from Valve's files.
  3. Monkey KingBoundless Strike

    Monkey King's Boundless Strike cannot miss, so Naga Siren's evasion does nothing

    From Valve's game files.
  4. Shadow FiendShadowraze

    Shadow Fiend's Shadowraze cannot miss, so Naga Siren's evasion does nothing

    From the Dota 2 Wiki (community), not from Valve's files.
Position
  1. SnapfireSoft support, Mid1,174 games+6.3pts
    Why?

    Snapfire's Firesnap Cookie hits every illusion at once, so Naga Siren's army dies together

    Firesnap CookieFiresnap Cookie

    Measured: across 1,174 Divine+ games, Snapfire's side wins 6.3 win-chance points more often than the two heroes' own win rates predict (90% range +4.1 to +8.5).

    Confirmed: the same effect shows in public Divine+ games and in our own Divine+ replays.

  2. NecrophosMid, Offlane1,132 games+4.0pts
    Why?

    Necrophos's Death Pulse hits every illusion at once, so Naga Siren's army dies together

    Death PulseDeath Pulse

    Measured: across 1,132 Divine+ games, Necrophos's side wins 4.0 win-chance points more often than the two heroes' own win rates predict (90% range +1.8 to +6.2).

    Confirmed: the same effect shows in public Divine+ games and in our own Divine+ replays.

  1. NecrophosMid, Offlane1,132 games+4.0pts
    Why?

    Necrophos's Death Pulse hits every illusion at once, so Naga Siren's army dies together

    Death PulseDeath Pulse

    Measured: across 1,132 Divine+ games, Necrophos's side wins 4.0 win-chance points more often than the two heroes' own win rates predict (90% range +1.8 to +6.2).

    Confirmed: the same effect shows in public Divine+ games and in our own Divine+ replays.

  1. SnapfireSoft support, Mid1,174 games+6.3pts
    Why?

    Snapfire's Firesnap Cookie hits every illusion at once, so Naga Siren's army dies together

    Firesnap CookieFiresnap Cookie

    Measured: across 1,174 Divine+ games, Snapfire's side wins 6.3 win-chance points more often than the two heroes' own win rates predict (90% range +4.1 to +8.5).

    Confirmed: the same effect shows in public Divine+ games and in our own Divine+ replays.

  1. SnapfireSoft support, Mid1,174 games+6.3pts
    Why?

    Snapfire's Firesnap Cookie hits every illusion at once, so Naga Siren's army dies together

    Firesnap CookieFiresnap Cookie

    Measured: across 1,174 Divine+ games, Snapfire's side wins 6.3 win-chance points more often than the two heroes' own win rates predict (90% range +4.1 to +8.5).

    Confirmed: the same effect shows in public Divine+ games and in our own Divine+ replays.

Items

Bought more often against Naga Siren

  1. Lotus OrbLotus OrbOfflane 8%, Soft support 6%600 players+2.9pts
    Why?

    Measured: over 600 players, Divine+ players complete it 2.9 points more often against Naga Siren, 1.7 times as often.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. Monkey King BarMonkey King BarCarry 14%600 playersgame fact+1.8pts
    Why?

    Monkey King Bar cannot be evaded, and Naga Siren relies on evasion

    Measured: over 600 players, Divine+ players complete it 1.8 points more often against Naga Siren, 1.8 times as often.

    Confirmed: the mechanism holds in public Divine+ games and in our own Divine+ replays, and Divine+ players buy it more against this hero.

Facts of the game, not measured

  1. BloodthornBloodthorn

    Bloodthorn cannot be evaded, and Naga Siren relies on evasion

    From Valve's game files.
  2. JavelinJavelin

    Javelin cannot be evaded, and Naga Siren relies on evasion

    From Valve's game files.

In lane

Beyond both heroes' general lane strength, by 10:00

Across 113 lanes at this position, Naga Siren does not beat any hero in lane beyond his general lane strength.

In game

Win-chance points the matchup moves

  1. Night StalkerOfflane1,202 games+5.6pts
    Why?

    Measured: across 1,202 Divine+ games, Naga Siren's side wins 5.6 win-chance points more often than the two heroes' own win rates predict (90% range +3.4 to +7.8).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. SlarkCarry1,004 gamesgame fact+5.6pts
    Why?
    Rule of the game

    Naga Siren's Ensnare lets his team see Slark while he is invisible

    EnsnareEnsnareFrom the Dota 2 Wiki (community), not from Valve's files. A fact of the game, not something we measured.

    Measured: across 1,004 Divine+ games, Naga Siren's side wins 5.6 win-chance points more often than the two heroes' own win rates predict (90% range +3.3 to +7.9).

  3. UndyingHard support, Soft support1,055 games+2.9pts
    Why?

    Measured: across 1,055 Divine+ games, Naga Siren's side wins 2.9 win-chance points more often than the two heroes' own win rates predict (90% range +0.6 to +5.2).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

Divine+ games on one patch. An edge is what happens when a hero is picked into another, not a controlled test; the dots show how strongly a matchup stands out among all counters. In lane an edge counts only what the matchup does beyond both heroes' general lane strength. A reason is shown only where Valve's own spell or item text and the data agree; a rule of the game is a fact from Valve's files, not a measurement.

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