Highground › Counter picks › Naga Siren

Naga Siren counters for patch 7.41
On patch 7.41f in Divine+ games, Naga Siren struggles most against Snapfire and Necrophos.
Divine+ games, patch 7.41f · data built 2026-11-04
Too few matchups stand out for Naga Siren to publish this page for search yet; the numbers are shown as they are.
You play
Items against Naga Siren
Only items Io really builds as Hard support.
Lotus Orb▲2.9Divine+ players buy it 2.9 points more often against Naga Siren36Io players finish it around minute 36 (30 players).
Who is stronger when
Win-chance points by game length, Io against Naga Siren: up is you, down is him. Solid bars are clear gaps.
- 15-20
- 20-25
- 25-30
- 30-35
- 35-40
- 40-45
- 45-50
- 50+
20–30Fight him from minute 20 to 30: that is your window.
- ▲20–30You are clearly stronger from minute 20 to 30.
- ▼40–50Naga Siren is clearly stronger from minute 40 to 50.
From Divine+ games on this patch and Valve's game files. A part with too few games or no clear difference is left out, never guessed.
How to beat Naga Siren
Snapfire's Firesnap Cookie hits every illusion at once, so Naga Siren's army dies together.
In lane
Beyond both heroes' general lane strength, by 10:00
Across 113 lanes at this position, no lane matchup stands out for Naga Siren beyond both heroes' general lane strength.
More lane matchups, from STRATZ (their raw lane results, not adjusted for general lane strength)
- Legion Commander620 lanesSTRATZ+27pts
Why?
Measured by STRATZ over 620 lanes: with Legion Commander across, Naga Siren loses the lane 27 points more often than usual. Their raw result, not adjusted for general lane strength; our own lanes do not show it yet.
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Necrophos313 lanesSTRATZ+21pts
Why?
Measured by STRATZ over 313 lanes: with Necrophos across, Naga Siren loses the lane 21 points more often than usual. Their raw result, not adjusted for general lane strength; our own lanes do not show it yet.
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Undying525 lanesSTRATZ+18pts
Why?
Measured by STRATZ over 525 lanes: with Undying across, Naga Siren loses the lane 18 points more often than usual. Their raw result, not adjusted for general lane strength; our own lanes do not show it yet.
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
Data: STRATZ (stratz.com)
In game
Win-chance points the matchup moves
Facts of the game, not measured
- TidehunterAnchor Smash
Tidehunter's Anchor Smash cannot miss, so Naga Siren's evasion does nothing
From the Dota 2 Wiki (community), not from Valve's files. - DawnbreakerStarbreaker
Dawnbreaker's Starbreaker cannot miss, so Naga Siren's evasion does nothing
From the Dota 2 Wiki (community), not from Valve's files. - Monkey KingBoundless Strike
Monkey King's Boundless Strike cannot miss, so Naga Siren's evasion does nothing
From Valve's game files. - Shadow FiendShadowraze
Shadow Fiend's Shadowraze cannot miss, so Naga Siren's evasion does nothing
From the Dota 2 Wiki (community), not from Valve's files.
- SnapfireSoft support, Mid1,174 games+6.3pts
Why?
Snapfire's Firesnap Cookie hits every illusion at once, so Naga Siren's army dies together
Firesnap CookieMeasured: across 1,174 Divine+ games, Snapfire's side wins 6.3 win-chance points more often than the two heroes' own win rates predict (90% range +4.1 to +8.5).
Confirmed: the same effect shows in public Divine+ games and in our own Divine+ replays.
- NecrophosMid, Offlane1,132 games+4.0pts
Why?
Necrophos's Death Pulse hits every illusion at once, so Naga Siren's army dies together
Death PulseMeasured: across 1,132 Divine+ games, Necrophos's side wins 4.0 win-chance points more often than the two heroes' own win rates predict (90% range +1.8 to +6.2).
Confirmed: the same effect shows in public Divine+ games and in our own Divine+ replays.
- NecrophosMid, Offlane1,132 games+4.0pts
Why?
Necrophos's Death Pulse hits every illusion at once, so Naga Siren's army dies together
Death PulseMeasured: across 1,132 Divine+ games, Necrophos's side wins 4.0 win-chance points more often than the two heroes' own win rates predict (90% range +1.8 to +6.2).
Confirmed: the same effect shows in public Divine+ games and in our own Divine+ replays.
- SnapfireSoft support, Mid1,174 games+6.3pts
Why?
Snapfire's Firesnap Cookie hits every illusion at once, so Naga Siren's army dies together
Firesnap CookieMeasured: across 1,174 Divine+ games, Snapfire's side wins 6.3 win-chance points more often than the two heroes' own win rates predict (90% range +4.1 to +8.5).
Confirmed: the same effect shows in public Divine+ games and in our own Divine+ replays.
- SnapfireSoft support, Mid1,174 games+6.3pts
Why?
Snapfire's Firesnap Cookie hits every illusion at once, so Naga Siren's army dies together
Firesnap CookieMeasured: across 1,174 Divine+ games, Snapfire's side wins 6.3 win-chance points more often than the two heroes' own win rates predict (90% range +4.1 to +8.5).
Confirmed: the same effect shows in public Divine+ games and in our own Divine+ replays.
Items
Bought more often against Naga Siren
Lotus OrbOfflane 8%, Soft support 6%600 players+2.9ptsWhy?
Measured: over 600 players, Divine+ players complete it 2.9 points more often against Naga Siren, 1.7 times as often.
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
Monkey King BarCarry 14%600 playersgame fact+1.8ptsWhy?
Monkey King Bar cannot be evaded, and Naga Siren relies on evasion
Measured: over 600 players, Divine+ players complete it 1.8 points more often against Naga Siren, 1.8 times as often.
Confirmed: the mechanism holds in public Divine+ games and in our own Divine+ replays, and Divine+ players buy it more against this hero.
Facts of the game, not measured
BloodthornBloodthorn cannot be evaded, and Naga Siren relies on evasion
From Valve's game files.
JavelinJavelin cannot be evaded, and Naga Siren relies on evasion
From Valve's game files.
In lane
Beyond both heroes' general lane strength, by 10:00
Across 113 lanes at this position, Naga Siren does not beat any hero in lane beyond his general lane strength.
In game
Win-chance points the matchup moves
- Night StalkerOfflane1,202 games+5.6pts
Why?
Measured: across 1,202 Divine+ games, Naga Siren's side wins 5.6 win-chance points more often than the two heroes' own win rates predict (90% range +3.4 to +7.8).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- SlarkCarry1,004 gamesgame fact+5.6pts
Why?
Rule of the gameNaga Siren's Ensnare lets his team see Slark while he is invisible
EnsnareFrom the Dota 2 Wiki (community), not from Valve's files. A fact of the game, not something we measured.Measured: across 1,004 Divine+ games, Naga Siren's side wins 5.6 win-chance points more often than the two heroes' own win rates predict (90% range +3.3 to +7.9).
- UndyingHard support, Soft support1,055 games+2.9pts
Why?
Measured: across 1,055 Divine+ games, Naga Siren's side wins 2.9 win-chance points more often than the two heroes' own win rates predict (90% range +0.6 to +5.2).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
Divine+ games on one patch. An edge is what happens when a hero is picked into another, not a controlled test; the dots show how strongly a matchup stands out among all counters. In lane an edge counts only what the matchup does beyond both heroes' general lane strength. A reason is shown only where Valve's own spell or item text and the data agree; a rule of the game is a fact from Valve's files, not a measurement.