Highground › Counter picks › Nyx Assassin

Nyx Assassin

Nyx Assassin counters for patch 7.41

On patch 7.41f in Divine+ games, Nyx Assassin struggles most against Templar Assassin, Juggernaut and Night Stalker.

Divine+ games, patch 7.41f · data built 2026-11-04

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Shadow Fiend
Hard supportvs
Nyx Assassin
Soft support

Power spikes

  • Dagon21Nyx Assassin's power spike: Dagon, around minute 21.
Nyx Assassin usually finishes these items at about this minute:
  • Phylactery19
  • Eul's Scepter of Divinity26
  • Aghanim's Scepter33

Items against Nyx Assassin

Only items Shadow Fiend really builds as Hard support.

  • Sentry WardSentry Ward1Shadow Fiend players finish it around minute 1 (7 players).

    Sentry Ward reveals invisible units, and Nyx Assassin relies on invisibility

    From the Dota 2 Wiki (community), not from Valve's files.

Who is stronger when

Win-chance points by game length, Shadow Fiend against Nyx Assassin: up is you, down is him. Solid bars are clear gaps.

  1. 15-20
  2. 20-25
  3. 25-30
  4. 30-35
  5. 35-40
  6. 40-45
  7. 45-50
  8. 50+

15–25Fight him from minute 15 to 25: that is your window.

  • 15–25You are clearly stronger from minute 15 to 25.
  • 30+Nyx Assassin is clearly stronger from minute 30 on.

From Divine+ games on this patch and Valve's game files. A part with too few games or no clear difference is left out, never guessed.

Soft support (pos 4) 62%Mid (pos 2) 18%Leans onInvisibilityBlinks and escapesLow health at the start

Item buildSkill build

How to beat Nyx Assassin

  1. Dust of AppearanceGame factDust of AppearanceDust of Appearance reveals invisible units, and Nyx Assassin relies on invisibility
  2. MeasuredTemplar AssassinWins 3.0 win-chance points more often against Nyx Assassin (3,449 Divine+ games)
  3. Gem of True SightMeasuredGem of True SightGem of True Sight reveals invisible units, and Nyx Assassin relies on invisibility

In lane

Beyond both heroes' general lane strength, by 10:00

As Mid (pos 2)

Across 319 lanes at this position, no lane matchup stands out for Nyx Assassin beyond both heroes' general lane strength.

Strong in most lanes

They win most of their lanes against every hero, so this is not specific to Nyx Assassin. They are not listed as counters.

  1. Necrophos27 lanes, 12 at this position+0.29lane score
    Why?

    Measured over 27 lanes: Necrophos wins most of his lanes against every hero, so with Necrophos across Nyx Assassin does 0.29 lane-score points worse than usual (80% range +0.12 to +0.45). That is general lane strength, not a matchup of Nyx Assassin's.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

More lane matchups, from STRATZ (their raw lane results, not adjusted for general lane strength)

  1. Viper389 lanesSTRATZ+49pts
    Why?

    Measured by STRATZ over 389 lanes: with Viper across, Nyx Assassin loses the lane 49 points more often than usual. Their raw result, not adjusted for general lane strength; our own lanes do not show it yet.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. Huskar252 lanesSTRATZ+40pts
    Why?

    Measured by STRATZ over 252 lanes: with Huskar across, Nyx Assassin loses the lane 40 points more often than usual. Their raw result, not adjusted for general lane strength; our own lanes do not show it yet.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  3. Dragon Knight963 lanesSTRATZ+34pts
    Why?

    Measured by STRATZ over 963 lanes: with Dragon Knight across, Nyx Assassin loses the lane 34 points more often than usual. Their raw result, not adjusted for general lane strength; our own lanes do not show it yet.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

Data: STRATZ (stratz.com)

As Soft support (pos 4)

  1. Snapfire42 lanes, 21 at this positionsources differ+0.14lane score
    Why?

    Measured over 42 lanes with Snapfire across from Nyx Assassin: 0.14 lane-score points beyond what both heroes' general lane strength predicts (80% range +0.03 to +0.26).

    Nyx Assassin in these lanes, beyond what general lane strength predicts:
    −181 gold at 10:00
    +0.31 deaths by 5:00
    −2.9 last hits at 10:00

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

Strong in most lanes

They win most of their lanes against every hero, so this is not specific to Nyx Assassin. They are not listed as counters.

  1. Phoenix19 lanes, 10 at this position+0.30lane score
    Why?

    Measured over 19 lanes: Phoenix wins most of his lanes against every hero, so with Phoenix across Nyx Assassin does 0.30 lane-score points worse than usual (80% range +0.12 to +0.48). That is general lane strength, not a matchup of Nyx Assassin's.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. Necrophos27 lanes, 5 at this position+0.28lane score
    Why?

    Measured over 27 lanes: Necrophos wins most of his lanes against every hero, so with Necrophos across Nyx Assassin does 0.28 lane-score points worse than usual (80% range +0.11 to +0.45). That is general lane strength, not a matchup of Nyx Assassin's.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  3. Anti-Mage89 lanes, 81 at this position+0.19lane score
    Why?

    Measured over 89 lanes: Anti-Mage wins most of his lanes against every hero, so with Anti-Mage across Nyx Assassin does 0.19 lane-score points worse than usual (80% range +0.09 to +0.28). That is general lane strength, not a matchup of Nyx Assassin's.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

In game

Win-chance points the matchup moves

Facts of the game, not measured

  1. MeepoEarthbind

    Meepo's Earthbind lets his team see Nyx Assassin while he is invisible

    From the Dota 2 Wiki (community), not from Valve's files.
  2. SlardarCorrosive Haze

    Slardar's Corrosive Haze lets his team see Nyx Assassin while he is invisible

    From Valve's game files.
Position
  1. Templar AssassinCarry, Mid3,449 games+3.0pts
    Why?

    Measured: across 3,449 Divine+ games, Templar Assassin's side wins 3.0 win-chance points more often than the two heroes' own win rates predict (90% range +1.6 to +4.4).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. JuggernautCarry10,490 games+2.2pts
    Why?

    Measured: across 10,490 Divine+ games, Juggernaut's side wins 2.2 win-chance points more often than the two heroes' own win rates predict (90% range +1.4 to +3.0).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  3. Night StalkerOfflane7,003 games+2.3pts
    Why?

    Measured: across 7,003 Divine+ games, Night Stalker's side wins 2.3 win-chance points more often than the two heroes' own win rates predict (90% range +1.3 to +3.3).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  4. LionHard support, Soft support15,925 games+1.7pts
    Why?

    Measured: across 15,925 Divine+ games, Lion's side wins 1.7 win-chance points more often than the two heroes' own win rates predict (90% range +1.1 to +2.4).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  5. VisageOfflane, Mid1,206 gamesdrifting+3.0pts
    Why?

    Measured: across 1,206 Divine+ games, Visage's side wins 3.0 win-chance points more often than the two heroes' own win rates predict (90% range +0.8 to +5.2).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  6. Ember SpiritMid7,491 gamesdriftinggame fact+1.7pts
    Why?
    Rule of the game

    Ember Spirit's Searing Chains lets his team see Nyx Assassin while he is invisible

    Searing ChainsSearing ChainsFrom the Dota 2 Wiki (community), not from Valve's files. A fact of the game, not something we measured.

    Measured: across 7,491 Divine+ games, Ember Spirit's side wins 1.7 win-chance points more often than the two heroes' own win rates predict (90% range +0.8 to +2.6).

  7. JakiroHard support, Soft support4,134 games+2.0pts
    Why?

    Measured: across 4,134 Divine+ games, Jakiro's side wins 2.0 win-chance points more often than the two heroes' own win rates predict (90% range +0.8 to +3.2).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  8. ZeusSoft support, Mid10,907 gamesdriftinggame fact+1.5pts
    Why?
    Rule of the game

    Zeus's Lightning Bolt lets his team see Nyx Assassin while he is invisible

    Lightning BoltLightning BoltFrom Valve's game files. A fact of the game, not something we measured.

    Measured: across 10,907 Divine+ games, Zeus's side wins 1.5 win-chance points more often than the two heroes' own win rates predict (90% range +0.7 to +2.3).

  9. Ogre MagiHard support, Soft support6,638 games+1.6pts
    Why?

    Measured: across 6,638 Divine+ games, Ogre Magi's side wins 1.6 win-chance points more often than the two heroes' own win rates predict (90% range +0.6 to +2.6).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  1. Templar AssassinCarry, Mid3,449 games+3.0pts
    Why?

    Measured: across 3,449 Divine+ games, Templar Assassin's side wins 3.0 win-chance points more often than the two heroes' own win rates predict (90% range +1.6 to +4.4).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. JuggernautCarry10,490 games+2.2pts
    Why?

    Measured: across 10,490 Divine+ games, Juggernaut's side wins 2.2 win-chance points more often than the two heroes' own win rates predict (90% range +1.4 to +3.0).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  1. Templar AssassinCarry, Mid3,449 games+3.0pts
    Why?

    Measured: across 3,449 Divine+ games, Templar Assassin's side wins 3.0 win-chance points more often than the two heroes' own win rates predict (90% range +1.6 to +4.4).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. VisageOfflane, Mid1,206 gamesdrifting+3.0pts
    Why?

    Measured: across 1,206 Divine+ games, Visage's side wins 3.0 win-chance points more often than the two heroes' own win rates predict (90% range +0.8 to +5.2).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  3. Ember SpiritMid7,491 gamesdriftinggame fact+1.7pts
    Why?
    Rule of the game

    Ember Spirit's Searing Chains lets his team see Nyx Assassin while he is invisible

    Searing ChainsSearing ChainsFrom the Dota 2 Wiki (community), not from Valve's files. A fact of the game, not something we measured.

    Measured: across 7,491 Divine+ games, Ember Spirit's side wins 1.7 win-chance points more often than the two heroes' own win rates predict (90% range +0.8 to +2.6).

  4. ZeusSoft support, Mid10,907 gamesdriftinggame fact+1.5pts
    Why?
    Rule of the game

    Zeus's Lightning Bolt lets his team see Nyx Assassin while he is invisible

    Lightning BoltLightning BoltFrom Valve's game files. A fact of the game, not something we measured.

    Measured: across 10,907 Divine+ games, Zeus's side wins 1.5 win-chance points more often than the two heroes' own win rates predict (90% range +0.7 to +2.3).

  1. Night StalkerOfflane7,003 games+2.3pts
    Why?

    Measured: across 7,003 Divine+ games, Night Stalker's side wins 2.3 win-chance points more often than the two heroes' own win rates predict (90% range +1.3 to +3.3).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. VisageOfflane, Mid1,206 gamesdrifting+3.0pts
    Why?

    Measured: across 1,206 Divine+ games, Visage's side wins 3.0 win-chance points more often than the two heroes' own win rates predict (90% range +0.8 to +5.2).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  3. Ogre MagiHard support, Soft support6,638 games+1.6pts
    Why?

    Measured: across 6,638 Divine+ games, Ogre Magi's side wins 1.6 win-chance points more often than the two heroes' own win rates predict (90% range +0.6 to +2.6).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  1. LionHard support, Soft support15,925 games+1.7pts
    Why?

    Measured: across 15,925 Divine+ games, Lion's side wins 1.7 win-chance points more often than the two heroes' own win rates predict (90% range +1.1 to +2.4).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. JakiroHard support, Soft support4,134 games+2.0pts
    Why?

    Measured: across 4,134 Divine+ games, Jakiro's side wins 2.0 win-chance points more often than the two heroes' own win rates predict (90% range +0.8 to +3.2).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  3. ZeusSoft support, Mid10,907 gamesdriftinggame fact+1.5pts
    Why?
    Rule of the game

    Zeus's Lightning Bolt lets his team see Nyx Assassin while he is invisible

    Lightning BoltLightning BoltFrom Valve's game files. A fact of the game, not something we measured.

    Measured: across 10,907 Divine+ games, Zeus's side wins 1.5 win-chance points more often than the two heroes' own win rates predict (90% range +0.7 to +2.3).

  4. Ogre MagiHard support, Soft support6,638 games+1.6pts
    Why?

    Measured: across 6,638 Divine+ games, Ogre Magi's side wins 1.6 win-chance points more often than the two heroes' own win rates predict (90% range +0.6 to +2.6).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  1. LionHard support, Soft support15,925 games+1.7pts
    Why?

    Measured: across 15,925 Divine+ games, Lion's side wins 1.7 win-chance points more often than the two heroes' own win rates predict (90% range +1.1 to +2.4).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. JakiroHard support, Soft support4,134 games+2.0pts
    Why?

    Measured: across 4,134 Divine+ games, Jakiro's side wins 2.0 win-chance points more often than the two heroes' own win rates predict (90% range +0.8 to +3.2).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  3. ZeusSoft support, Mid10,907 gamesdriftinggame fact+1.5pts
    Why?
    Rule of the game

    Zeus's Lightning Bolt lets his team see Nyx Assassin while he is invisible

    Lightning BoltLightning BoltFrom Valve's game files. A fact of the game, not something we measured.

    Measured: across 10,907 Divine+ games, Zeus's side wins 1.5 win-chance points more often than the two heroes' own win rates predict (90% range +0.7 to +2.3).

  4. Ogre MagiHard support, Soft support6,638 games+1.6pts
    Why?

    Measured: across 6,638 Divine+ games, Ogre Magi's side wins 1.6 win-chance points more often than the two heroes' own win rates predict (90% range +0.6 to +2.6).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

Items

Bought more often against Nyx Assassin

  1. Dust of AppearanceDust of AppearanceHard support 44%, Soft support 44%8,155 playersgame fact+19.5pts
    Why?

    Dust of Appearance reveals invisible units, and Nyx Assassin relies on invisibility

    Measured: over 8,155 players, Divine+ players complete it 19.5 points more often against Nyx Assassin, 1.8 times as often.

    Confirmed: the mechanism holds in public Divine+ games and in our own Divine+ replays, and Divine+ players buy it more against this hero.

  2. Gem of True SightGem of True SightSoft support 6%, Hard support 6%8,155 playersgame fact+3.0pts
    Why?

    Gem of True Sight reveals invisible units, and Nyx Assassin relies on invisibility

    Measured: over 8,155 players, Divine+ players complete it 3.0 points more often against Nyx Assassin, 2.0 times as often.

    Confirmed: the mechanism holds in public Divine+ games and in our own Divine+ replays, and Divine+ players buy it more against this hero.

Facts of the game, not measured

  1. GleipnirGleipnir

    Gleipnir reveals invisible units, and Nyx Assassin relies on invisibility

    From the Dota 2 Wiki (community), not from Valve's files.

In lane

Beyond both heroes' general lane strength, by 10:00

As Mid (pos 2)

  1. Outworld Destroyer69 lanes, 66 at this position+0.16lane score
    Why?

    Measured over 69 lanes with Nyx Assassin across from Outworld Destroyer: 0.16 lane-score points beyond what both heroes' general lane strength predicts (80% range +0.07 to +0.25).

    Nyx Assassin in these lanes, beyond what general lane strength predicts:
    +592 gold at 10:00
    +0.03 deaths by 5:00
    +3.2 last hits at 10:00

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

Strong in most lanes

They lose most of their lanes against every hero, so beating them is not specific to Nyx Assassin.

  1. Keeper of the Light16 lanes, 10 at this position+0.40lane score
    Why?

    Measured over 16 lanes: Keeper of the Light loses most of his lanes against every hero, so with Nyx Assassin across he does 0.40 lane-score points worse than usual (80% range +0.21 to +0.59). That is general lane weakness, not a matchup of Nyx Assassin's.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

As Soft support (pos 4)

Across 1,078 lanes at this position, Nyx Assassin does not beat any hero in lane beyond his general lane strength.

Strong in most lanes

They lose most of their lanes against every hero, so beating them is not specific to Nyx Assassin.

  1. Keeper of the Light16 lanes, 5 at this position+0.37lane score
    Why?

    Measured over 16 lanes: Keeper of the Light loses most of his lanes against every hero, so with Nyx Assassin across he does 0.37 lane-score points worse than usual (80% range +0.18 to +0.57). That is general lane weakness, not a matchup of Nyx Assassin's.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. Lifestealer96 lanes, 89 at this position+0.19lane score
    Why?

    Measured over 96 lanes: Lifestealer loses most of his lanes against every hero, so with Nyx Assassin across he does 0.19 lane-score points worse than usual (80% range +0.10 to +0.28). That is general lane weakness, not a matchup of Nyx Assassin's.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  3. Oracle27 lanes, 24 at this position+0.25lane score
    Why?

    Measured over 27 lanes: Oracle loses most of his lanes against every hero, so with Nyx Assassin across he does 0.25 lane-score points worse than usual (80% range +0.09 to +0.41). That is general lane weakness, not a matchup of Nyx Assassin's.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

In game

Win-chance points the matchup moves

  1. Outworld DestroyerMid5,694 games+6.1pts
    Why?

    Measured: across 5,694 Divine+ games, Nyx Assassin's side wins 6.1 win-chance points more often than the two heroes' own win rates predict (90% range +5.0 to +7.2).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. MedusaCarry1,052 gamesgame fact+5.6pts
    Why?
    Rule of the game

    Nyx Assassin's Vendetta cannot miss, so it ignores Medusa's evasion once Butterfly is built

    VendettaVendettaFrom the Dota 2 Wiki (community), not from Valve's files. A fact of the game, not something we measured.

    Measured: across 1,052 Divine+ games, Nyx Assassin's side wins 5.6 win-chance points more often than the two heroes' own win rates predict (90% range +3.3 to +7.9).

  3. TimbersawOfflane3,018 gamesgame fact+4.0pts
    Why?
    Rule of the game

    Nyx Assassin's Vendetta breaks Timbersaw's Reactive Armor, one of the passives his power rests on

    VendettaVendettaFrom Valve's game files. A fact of the game, not something we measured.
    Rule of the game

    Nyx Assassin's Vendetta breaks Timbersaw's Reactive Armor, so Timbersaw loses the regeneration he lives on

    VendettaVendettaFrom Valve's game files. A fact of the game, not something we measured.

    Measured: across 3,018 Divine+ games, Nyx Assassin's side wins 4.0 win-chance points more often than the two heroes' own win rates predict (90% range +2.5 to +5.5).

  4. DawnbreakerOfflane7,964 games+3.1pts
    Why?

    Measured: across 7,964 Divine+ games, Nyx Assassin's side wins 3.1 win-chance points more often than the two heroes' own win rates predict (90% range +2.2 to +4.0).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  5. SpectreCarry5,536 gamesgame fact+3.2pts
    Why?
    Rule of the game

    Nyx Assassin's Vendetta breaks Spectre's Dispersion, one of the passives his power rests on

    VendettaVendettaFrom Valve's game files. A fact of the game, not something we measured.

    Measured: across 5,536 Divine+ games, Nyx Assassin's side wins 3.2 win-chance points more often than the two heroes' own win rates predict (90% range +2.1 to +4.3).

  6. TechiesSoft support, Hard support7,040 games+2.4pts
    Why?

    Measured: across 7,040 Divine+ games, Nyx Assassin's side wins 2.4 win-chance points more often than the two heroes' own win rates predict (90% range +1.4 to +3.4).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  7. BristlebackOfflane2,441 gamesgame fact+3.0pts
    Why?
    Rule of the game

    Nyx Assassin's Vendetta breaks Bristleback's Warpath, one of the passives his power rests on

    VendettaVendettaFrom Valve's game files. A fact of the game, not something we measured.

    Measured: across 2,441 Divine+ games, Nyx Assassin's side wins 3.0 win-chance points more often than the two heroes' own win rates predict (90% range +1.4 to +4.6).

  8. TidehunterOfflane6,961 games+2.3pts
    Why?

    Measured: across 6,961 Divine+ games, Nyx Assassin's side wins 2.3 win-chance points more often than the two heroes' own win rates predict (90% range +1.3 to +3.3).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  9. Anti-MageCarry5,095 gameslane ≠ gamegame fact+2.3pts
    Why?
    Rule of the game

    Nyx Assassin's Vendetta cannot miss, so it ignores Anti-Mage's evasion once Butterfly is built

    VendettaVendettaFrom the Dota 2 Wiki (community), not from Valve's files. A fact of the game, not something we measured.
    Rule of the game

    Nyx Assassin's Vendetta breaks Anti-Mage's Mana Break, one of the passives his power rests on

    VendettaVendettaFrom Valve's game files. A fact of the game, not something we measured.

    Measured: across 5,095 Divine+ games, Nyx Assassin's side wins 2.3 win-chance points more often than the two heroes' own win rates predict (90% range +1.2 to +3.4).

  10. SniperMid6,222 gamesgame fact+2.2pts
    Why?
    Rule of the game

    Nyx Assassin's Vendetta breaks Sniper's Headshot, one of the passives his power rests on

    VendettaVendettaFrom Valve's game files. A fact of the game, not something we measured.

    Measured: across 6,222 Divine+ games, Nyx Assassin's side wins 2.2 win-chance points more often than the two heroes' own win rates predict (90% range +1.2 to +3.2).

  11. Queen of PainMid7,665 gamesgame fact+2.1pts
    Why?
    Rule of the game

    Nyx Assassin's Vendetta breaks Queen of Pain's Succubus, so Queen of Pain loses the regeneration he lives on

    VendettaVendettaFrom Valve's game files. A fact of the game, not something we measured.

    Measured: across 7,665 Divine+ games, Nyx Assassin's side wins 2.1 win-chance points more often than the two heroes' own win rates predict (90% range +1.2 to +3.0).

  12. Phantom LancerCarry6,162 gamesgame fact+2.1pts
    Why?
    Rule of the game

    Nyx Assassin's Vendetta cannot miss, so Phantom Lancer's evasion does nothing

    VendettaVendettaFrom the Dota 2 Wiki (community), not from Valve's files. A fact of the game, not something we measured.

    Measured: across 6,162 Divine+ games, Nyx Assassin's side wins 2.1 win-chance points more often than the two heroes' own win rates predict (90% range +1.1 to +3.1).

  13. LunaCarry7,132 gamesgame fact+2.0pts
    Why?
    Rule of the game

    Nyx Assassin's Vendetta cannot miss, so it ignores Luna's evasion once Butterfly is built

    VendettaVendettaFrom the Dota 2 Wiki (community), not from Valve's files. A fact of the game, not something we measured.
    Rule of the game

    Nyx Assassin's Vendetta breaks Luna's Moon Glaives, one of the passives his power rests on

    VendettaVendettaFrom Valve's game files. A fact of the game, not something we measured.

    Measured: across 7,132 Divine+ games, Nyx Assassin's side wins 2.0 win-chance points more often than the two heroes' own win rates predict (90% range +1.0 to +3.0).

  14. Keeper of the LightMid, Soft support4,087 games+2.2pts
    Why?

    Measured: across 4,087 Divine+ games, Nyx Assassin's side wins 2.2 win-chance points more often than the two heroes' own win rates predict (90% range +0.9 to +3.5).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

Divine+ games on one patch. An edge is what happens when a hero is picked into another, not a controlled test; the dots show how strongly a matchup stands out among all counters. In lane an edge counts only what the matchup does beyond both heroes' general lane strength. A reason is shown only where Valve's own spell or item text and the data agree; a rule of the game is a fact from Valve's files, not a measurement.

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