Highground › Counter picks › Ogre Magi

Ogre Magi

Ogre Magi counters for patch 7.41

On patch 7.41f in Divine+ games, Ogre Magi struggles most against Phantom Lancer, Anti-Mage and Meepo.

Divine+ games, patch 7.41f · data built 2026-11-04

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Muerta
Carryvs
Ogre Magi
Hard support

Power spikes

  • Mjollnir20Your power spike: Mjollnir, around minute 20.
Ogre Magi usually finishes these items at about this minute:
  • Hand of Midas17
  • Blink Dagger21
  • Aether Lens26
  • Aghanim's Scepter27

From Divine+ games on this patch and Valve's game files. A part with too few games or no clear difference is left out, never guessed.

Hard support (pos 5) 47%Soft support (pos 4) 28%Offlane (pos 3) 17%Leans onMelee, no way out in lane

Item buildSkill build

How to beat Ogre Magi

  1. MeasuredPhantom LancerWins 4.4 win-chance points more often against Ogre Magi (9,240 Divine+ games)
  2. Lotus OrbMeasuredLotus OrbDivine+ players buy it 2.1 points more often against Ogre Magi
  3. MeasuredAnti-MageWins 2.9 win-chance points more often against Ogre Magi (8,525 Divine+ games)

In lane

Beyond both heroes' general lane strength, by 10:00

As Offlane (pos 3)

Across 298 lanes at this position, no lane matchup stands out for Ogre Magi beyond both heroes' general lane strength.

Strong in most lanes

They win most of their lanes against every hero, so this is not specific to Ogre Magi. They are not listed as counters.

  1. Anti-Mage60 lanes, 22 at this position+0.25lane score
    Why?

    Measured over 60 lanes: Anti-Mage wins most of his lanes against every hero, so with Anti-Mage across Ogre Magi does 0.25 lane-score points worse than usual (80% range +0.12 to +0.38). That is general lane strength, not a matchup of Ogre Magi's.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

More lane matchups, from STRATZ (their raw lane results, not adjusted for general lane strength)

  1. Anti-Mage2,486 lanesSTRATZ+30pts
    Why?

    Measured by STRATZ over 2,486 lanes: with Anti-Mage across, Ogre Magi loses the lane 30 points more often than usual. Their raw result, not adjusted for general lane strength; our own lanes do not show it yet.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. Undying898 lanesSTRATZ+27pts
    Why?

    Measured by STRATZ over 898 lanes: with Undying across, Ogre Magi loses the lane 27 points more often than usual. Their raw result, not adjusted for general lane strength; our own lanes do not show it yet.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  3. Lone Druid368 lanesSTRATZ+24pts
    Why?

    Measured by STRATZ over 368 lanes: with Lone Druid across, Ogre Magi loses the lane 24 points more often than usual. Their raw result, not adjusted for general lane strength; our own lanes do not show it yet.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

Data: STRATZ (stratz.com)

As Soft support (pos 4)

  1. Anti-Mage60 lanes, 37 at this position+0.13lane score
    Why?

    Measured over 60 lanes with Anti-Mage across from Ogre Magi: 0.13 lane-score points beyond what both heroes' general lane strength predicts (80% range +0.02 to +0.23).

    Ogre Magi in these lanes, beyond what general lane strength predicts:
    −121 gold at 10:00
    +0.20 deaths by 5:00
    −0.2 last hits at 10:00

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

Strong in most lanes

They win most of their lanes against every hero, so this is not specific to Ogre Magi. They are not listed as counters.

  1. Necrophos32 lanes, 5 at this position+0.16lane score
    Why?

    Measured over 32 lanes: Necrophos wins most of his lanes against every hero, so with Necrophos across Ogre Magi does 0.16 lane-score points worse than usual (80% range +0.00 to +0.32). That is general lane strength, not a matchup of Ogre Magi's.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

As Hard support (pos 5)

  1. Dark Seer26 lanes, 24 at this positionsources differ+0.16lane score
    Why?

    Measured over 26 lanes with Dark Seer across from Ogre Magi: 0.16 lane-score points beyond what both heroes' general lane strength predicts (80% range +0.04 to +0.28).

    Ogre Magi in these lanes, beyond what general lane strength predicts:
    −232 gold at 10:00
    +0.65 deaths by 5:00
    −3.4 last hits at 10:00

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

Strong in most lanes

They win most of their lanes against every hero, so this is not specific to Ogre Magi. They are not listed as counters.

  1. Axe44 lanes, 42 at this position+0.18lane score
    Why?

    Measured over 44 lanes: Axe wins most of his lanes against every hero, so with Axe across Ogre Magi does 0.18 lane-score points worse than usual (80% range +0.04 to +0.31). That is general lane strength, not a matchup of Ogre Magi's.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. Necrophos32 lanes, 23 at this position+0.16lane score
    Why?

    Measured over 32 lanes: Necrophos wins most of his lanes against every hero, so with Necrophos across Ogre Magi does 0.16 lane-score points worse than usual (80% range +0.01 to +0.32). That is general lane strength, not a matchup of Ogre Magi's.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

In game

Win-chance points the matchup moves

Position
  1. Phantom LancerCarry9,240 games+4.4pts
    Why?

    Measured: across 9,240 Divine+ games, Phantom Lancer's side wins 4.4 win-chance points more often than the two heroes' own win rates predict (90% range +3.5 to +5.2).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. Anti-MageCarry8,525 games+2.9pts
    Why?

    Measured: across 8,525 Divine+ games, Anti-Mage's side wins 2.9 win-chance points more often than the two heroes' own win rates predict (90% range +2.0 to +3.8).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  3. MeepoMid, Carry1,423 games+3.5pts
    Why?

    Measured: across 1,423 Divine+ games, Meepo's side wins 3.5 win-chance points more often than the two heroes' own win rates predict (90% range +1.5 to +5.5).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  4. SlarkCarry11,271 games+2.2pts
    Why?

    Measured: across 11,271 Divine+ games, Slark's side wins 2.2 win-chance points more often than the two heroes' own win rates predict (90% range +1.4 to +3.0).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  5. Legion CommanderOfflane10,203 games+2.1pts
    Why?

    Measured: across 10,203 Divine+ games, Legion Commander's side wins 2.1 win-chance points more often than the two heroes' own win rates predict (90% range +1.3 to +2.9).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  1. Phantom LancerCarry9,240 games+4.4pts
    Why?

    Measured: across 9,240 Divine+ games, Phantom Lancer's side wins 4.4 win-chance points more often than the two heroes' own win rates predict (90% range +3.5 to +5.2).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. Anti-MageCarry8,525 games+2.9pts
    Why?

    Measured: across 8,525 Divine+ games, Anti-Mage's side wins 2.9 win-chance points more often than the two heroes' own win rates predict (90% range +2.0 to +3.8).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  3. MeepoMid, Carry1,423 games+3.5pts
    Why?

    Measured: across 1,423 Divine+ games, Meepo's side wins 3.5 win-chance points more often than the two heroes' own win rates predict (90% range +1.5 to +5.5).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  4. SlarkCarry11,271 games+2.2pts
    Why?

    Measured: across 11,271 Divine+ games, Slark's side wins 2.2 win-chance points more often than the two heroes' own win rates predict (90% range +1.4 to +3.0).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  1. MeepoMid, Carry1,423 games+3.5pts
    Why?

    Measured: across 1,423 Divine+ games, Meepo's side wins 3.5 win-chance points more often than the two heroes' own win rates predict (90% range +1.5 to +5.5).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  1. Legion CommanderOfflane10,203 games+2.1pts
    Why?

    Measured: across 10,203 Divine+ games, Legion Commander's side wins 2.1 win-chance points more often than the two heroes' own win rates predict (90% range +1.3 to +2.9).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

Items

Bought more often against Ogre Magi

  1. Lotus OrbLotus OrbOfflane 8%, Soft support 6%7,595 players+2.1pts
    Why?

    Measured: over 7,595 players, Divine+ players complete it 2.1 points more often against Ogre Magi, 1.5 times as often.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

In lane

Beyond both heroes' general lane strength, by 10:00

As Offlane (pos 3)

Across 298 lanes at this position, Ogre Magi does not beat any hero in lane beyond his general lane strength.

Strong in most lanes

They lose most of their lanes against every hero, so beating them is not specific to Ogre Magi.

  1. Invoker37 lanes, 4 at this position+0.28lane score
    Why?

    Measured over 37 lanes: Invoker loses most of his lanes against every hero, so with Ogre Magi across he does 0.28 lane-score points worse than usual (80% range +0.12 to +0.44). That is general lane weakness, not a matchup of Ogre Magi's.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. Sven46 lanes, 21 at this position+0.16lane score
    Why?

    Measured over 46 lanes: Sven loses most of his lanes against every hero, so with Ogre Magi across he does 0.16 lane-score points worse than usual (80% range +0.02 to +0.30). That is general lane weakness, not a matchup of Ogre Magi's.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

As Soft support (pos 4)

  1. Drow Ranger38 lanes, 22 at this positionsources differ+0.12lane score
    Why?

    Measured over 38 lanes with Ogre Magi across from Drow Ranger: 0.12 lane-score points beyond what both heroes' general lane strength predicts (80% range +0.01 to +0.24).

    Ogre Magi in these lanes, beyond what general lane strength predicts:
    +189 gold at 10:00
    −0.55 deaths by 5:00
    +2.2 last hits at 10:00

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

Strong in most lanes

They lose most of their lanes against every hero, so beating them is not specific to Ogre Magi.

  1. Invoker37 lanes, 3 at this position+0.27lane score
    Why?

    Measured over 37 lanes: Invoker loses most of his lanes against every hero, so with Ogre Magi across he does 0.27 lane-score points worse than usual (80% range +0.11 to +0.43). That is general lane weakness, not a matchup of Ogre Magi's.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

As Hard support (pos 5)

Across 740 lanes at this position, Ogre Magi does not beat any hero in lane beyond his general lane strength.

Strong in most lanes

They lose most of their lanes against every hero, so beating them is not specific to Ogre Magi.

  1. Invoker37 lanes, 11 at this position+0.27lane score
    Why?

    Measured over 37 lanes: Invoker loses most of his lanes against every hero, so with Ogre Magi across he does 0.27 lane-score points worse than usual (80% range +0.11 to +0.42). That is general lane weakness, not a matchup of Ogre Magi's.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. Timbersaw26 lanes, 23 at this position+0.19lane score
    Why?

    Measured over 26 lanes: Timbersaw loses most of his lanes against every hero, so with Ogre Magi across he does 0.19 lane-score points worse than usual (80% range +0.03 to +0.35). That is general lane weakness, not a matchup of Ogre Magi's.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  3. Tidehunter58 lanes, 56 at this position+0.12lane score
    Why?

    Measured over 58 lanes: Tidehunter loses most of his lanes against every hero, so with Ogre Magi across he does 0.12 lane-score points worse than usual (80% range +0.00 to +0.23). That is general lane weakness, not a matchup of Ogre Magi's.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

In game

Win-chance points the matchup moves

  1. Troll WarlordCarry1,241 games+4.4pts
    Why?

    Measured: across 1,241 Divine+ games, Ogre Magi's side wins 4.4 win-chance points more often than the two heroes' own win rates predict (90% range +2.3 to +6.5).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. Monkey KingCarry, Mid5,207 games+2.7pts
    Why?

    Measured: across 5,207 Divine+ games, Ogre Magi's side wins 2.7 win-chance points more often than the two heroes' own win rates predict (90% range +1.6 to +3.8).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  3. Night StalkerOfflane7,494 games+2.4pts
    Why?

    Measured: across 7,494 Divine+ games, Ogre Magi's side wins 2.4 win-chance points more often than the two heroes' own win rates predict (90% range +1.5 to +3.3).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  4. UrsaCarry4,701 gamesdrifting+2.6pts
    Why?

    Measured: across 4,701 Divine+ games, Ogre Magi's side wins 2.6 win-chance points more often than the two heroes' own win rates predict (90% range +1.4 to +3.8).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  5. Phantom AssassinCarry5,402 gamesdrifting+2.0pts
    Why?

    Measured: across 5,402 Divine+ games, Ogre Magi's side wins 2.0 win-chance points more often than the two heroes' own win rates predict (90% range +0.9 to +3.1).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  6. TinyCarry, Soft support6,289 games+1.9pts
    Why?

    Measured: across 6,289 Divine+ games, Ogre Magi's side wins 1.9 win-chance points more often than the two heroes' own win rates predict (90% range +0.9 to +2.9).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  7. Nyx AssassinSoft support, Mid6,638 games+1.6pts
    Why?

    Measured: across 6,638 Divine+ games, Ogre Magi's side wins 1.6 win-chance points more often than the two heroes' own win rates predict (90% range +0.6 to +2.6).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

Divine+ games on one patch. An edge is what happens when a hero is picked into another, not a controlled test; the dots show how strongly a matchup stands out among all counters. In lane an edge counts only what the matchup does beyond both heroes' general lane strength. A reason is shown only where Valve's own spell or item text and the data agree; a rule of the game is a fact from Valve's files, not a measurement.

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