Highground › Counter picks › Oracle

Oracle

Oracle counters for patch 7.41

On patch 7.41f in Divine+ games, Oracle struggles most against Omniknight, Monkey King and Outworld Destroyer.

Divine+ games, patch 7.41f · data built 2026-11-04

You play

Or pick from all heroes

Your position12345

Ursa
Carryvs
Oracle
Hard support

Who is stronger when

Win-chance points by game length, Ursa against Oracle: up is you, down is him. Solid bars are clear gaps.

  1. 15-20
  2. 20-25
  3. 25-30
  4. 30-35
  5. 35-40
  6. 40-45
  7. 45-50
  8. 50+

15–20Fight him from minute 15 to 20: that is your window.

  • 15–20You are clearly stronger from minute 15 to 20.

In lane

From our Divine+ lanes: how each hero does against the kind of lane the other brings.

  • ranged heroes−0.08756 lanesUrsa does worse than usual in lane against ranged heroes (−0.08 lane score, 756 lanes). That is Oracle.
  • chain disables+0.08322 lanesUrsa does better than usual in lane against chain disables (+0.08 lane score, 322 lanes). That is Oracle.
  • ranged harassers−0.06619 lanesUrsa does worse than usual in lane against ranged harassers (−0.06 lane score, 619 lanes). That is Oracle.

Power spikes

  • Battle FuryBlink Dagger18Your power spike: Battle Fury and Blink Dagger, around minute 18.
Oracle usually finishes these items at about this minute:
  • Blink Dagger23
  • Aether Lens25
  • Glimmer Cape26

From Divine+ games on this patch and Valve's game files. A part with too few games or no clear difference is left out, never guessed.

Hard support (pos 5) 81%Soft support (pos 4) 17%Leans onSingle-target spellsHarass from range

Item buildSkill build

How to beat Oracle

  1. MeasuredOmniknightWins 4.0 win-chance points more often against Oracle (1,098 Divine+ games)
  2. MeasuredMonkey KingWins 3.3 win-chance points more often against Oracle (2,525 Divine+ games)
  3. MeasuredOutworld DestroyerWins 2.6 win-chance points more often against Oracle (3,334 Divine+ games)

In lane

Beyond both heroes' general lane strength, by 10:00

As Soft support (pos 4)

Across 151 lanes at this position, no lane matchup stands out for Oracle beyond both heroes' general lane strength.

Strong in most lanes

They win most of their lanes against every hero, so this is not specific to Oracle. They are not listed as counters.

  1. Skywrath Mage35 lanes, 3 at this position+0.20lane score
    Why?

    Measured over 35 lanes: Skywrath Mage wins most of his lanes against every hero, so with Skywrath Mage across Oracle does 0.20 lane-score points worse than usual (80% range +0.05 to +0.36). That is general lane strength, not a matchup of Oracle's.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

More lane matchups, from STRATZ (their raw lane results, not adjusted for general lane strength)

  1. Anti-Mage1,100 lanesSTRATZ+27pts
    Why?

    Measured by STRATZ over 1,100 lanes: with Anti-Mage across, Oracle loses the lane 27 points more often than usual. Their raw result, not adjusted for general lane strength; our own lanes do not show it yet.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. Undying406 lanesSTRATZ+25pts
    Why?

    Measured by STRATZ over 406 lanes: with Undying across, Oracle loses the lane 25 points more often than usual. Their raw result, not adjusted for general lane strength; our own lanes do not show it yet.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  3. Lone Druid216 lanesSTRATZ+23pts
    Why?

    Measured by STRATZ over 216 lanes: with Lone Druid across, Oracle loses the lane 23 points more often than usual. Their raw result, not adjusted for general lane strength; our own lanes do not show it yet.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

Data: STRATZ (stratz.com)

As Hard support (pos 5)

Across 798 lanes at this position, no lane matchup stands out for Oracle beyond both heroes' general lane strength.

Strong in most lanes

They win most of their lanes against every hero, so this is not specific to Oracle. They are not listed as counters.

  1. Skywrath Mage35 lanes, 32 at this position+0.21lane score
    Why?

    Measured over 35 lanes: Skywrath Mage wins most of his lanes against every hero, so with Skywrath Mage across Oracle does 0.21 lane-score points worse than usual (80% range +0.06 to +0.35). That is general lane strength, not a matchup of Oracle's.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

More lane matchups, from STRATZ (their raw lane results, not adjusted for general lane strength)

  1. Razor1,228 lanesSTRATZ+34pts
    Why?

    Measured by STRATZ over 1,228 lanes: with Razor across, Oracle loses the lane 34 points more often than usual. Their raw result, not adjusted for general lane strength; our own lanes do not show it yet.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. Undying2,462 lanesSTRATZ+28pts
    Why?

    Measured by STRATZ over 2,462 lanes: with Undying across, Oracle loses the lane 28 points more often than usual. Their raw result, not adjusted for general lane strength; our own lanes do not show it yet.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  3. Viper708 lanesSTRATZ+25pts
    Why?

    Measured by STRATZ over 708 lanes: with Viper across, Oracle loses the lane 25 points more often than usual. Their raw result, not adjusted for general lane strength; our own lanes do not show it yet.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

Data: STRATZ (stratz.com)

In game

Win-chance points the matchup moves

Position
  1. OmniknightHard support, Offlane1,098 games+4.0pts
    Why?

    Measured: across 1,098 Divine+ games, Omniknight's side wins 4.0 win-chance points more often than the two heroes' own win rates predict (90% range +1.8 to +6.2).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. Monkey KingCarry, Mid2,525 games+3.3pts
    Why?

    Measured: across 2,525 Divine+ games, Monkey King's side wins 3.3 win-chance points more often than the two heroes' own win rates predict (90% range +1.7 to +4.9).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  3. Outworld DestroyerMid3,334 games+2.6pts
    Why?

    Measured: across 3,334 Divine+ games, Outworld Destroyer's side wins 2.6 win-chance points more often than the two heroes' own win rates predict (90% range +1.2 to +4.0).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  4. MarciMid, Soft support1,901 games+3.0pts
    Why?

    Measured: across 1,901 Divine+ games, Marci's side wins 3.0 win-chance points more often than the two heroes' own win rates predict (90% range +1.2 to +4.8).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  5. Shadow FiendMid, Carry6,690 gamesdrifting+2.2pts
    Why?

    Measured: across 6,690 Divine+ games, Shadow Fiend's side wins 2.2 win-chance points more often than the two heroes' own win rates predict (90% range +1.2 to +3.2).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  6. Anti-MageCarry4,623 games+2.3pts
    Why?

    Measured: across 4,623 Divine+ games, Anti-Mage's side wins 2.3 win-chance points more often than the two heroes' own win rates predict (90% range +1.1 to +3.5).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  7. TuskHard support, Soft support3,744 games+2.4pts
    Why?

    Measured: across 3,744 Divine+ games, Tusk's side wins 2.4 win-chance points more often than the two heroes' own win rates predict (90% range +1.1 to +3.7).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  8. Templar AssassinCarry, Mid2,017 gamesdrifting+2.7pts
    Why?

    Measured: across 2,017 Divine+ games, Templar Assassin's side wins 2.7 win-chance points more often than the two heroes' own win rates predict (90% range +1.0 to +4.4).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  9. UndyingHard support, Soft support5,125 gamesdrifting+2.0pts
    Why?

    Measured: across 5,125 Divine+ games, Undying's side wins 2.0 win-chance points more often than the two heroes' own win rates predict (90% range +0.9 to +3.1).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  10. Night StalkerOfflane6,287 games+1.7pts
    Why?

    Measured: across 6,287 Divine+ games, Night Stalker's side wins 1.7 win-chance points more often than the two heroes' own win rates predict (90% range +0.7 to +2.7).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  1. Monkey KingCarry, Mid2,525 games+3.3pts
    Why?

    Measured: across 2,525 Divine+ games, Monkey King's side wins 3.3 win-chance points more often than the two heroes' own win rates predict (90% range +1.7 to +4.9).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. Shadow FiendMid, Carry6,690 gamesdrifting+2.2pts
    Why?

    Measured: across 6,690 Divine+ games, Shadow Fiend's side wins 2.2 win-chance points more often than the two heroes' own win rates predict (90% range +1.2 to +3.2).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  3. Anti-MageCarry4,623 games+2.3pts
    Why?

    Measured: across 4,623 Divine+ games, Anti-Mage's side wins 2.3 win-chance points more often than the two heroes' own win rates predict (90% range +1.1 to +3.5).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  4. Templar AssassinCarry, Mid2,017 gamesdrifting+2.7pts
    Why?

    Measured: across 2,017 Divine+ games, Templar Assassin's side wins 2.7 win-chance points more often than the two heroes' own win rates predict (90% range +1.0 to +4.4).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  1. Monkey KingCarry, Mid2,525 games+3.3pts
    Why?

    Measured: across 2,525 Divine+ games, Monkey King's side wins 3.3 win-chance points more often than the two heroes' own win rates predict (90% range +1.7 to +4.9).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. Outworld DestroyerMid3,334 games+2.6pts
    Why?

    Measured: across 3,334 Divine+ games, Outworld Destroyer's side wins 2.6 win-chance points more often than the two heroes' own win rates predict (90% range +1.2 to +4.0).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  3. MarciMid, Soft support1,901 games+3.0pts
    Why?

    Measured: across 1,901 Divine+ games, Marci's side wins 3.0 win-chance points more often than the two heroes' own win rates predict (90% range +1.2 to +4.8).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  4. Shadow FiendMid, Carry6,690 gamesdrifting+2.2pts
    Why?

    Measured: across 6,690 Divine+ games, Shadow Fiend's side wins 2.2 win-chance points more often than the two heroes' own win rates predict (90% range +1.2 to +3.2).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  5. Templar AssassinCarry, Mid2,017 gamesdrifting+2.7pts
    Why?

    Measured: across 2,017 Divine+ games, Templar Assassin's side wins 2.7 win-chance points more often than the two heroes' own win rates predict (90% range +1.0 to +4.4).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  1. OmniknightHard support, Offlane1,098 games+4.0pts
    Why?

    Measured: across 1,098 Divine+ games, Omniknight's side wins 4.0 win-chance points more often than the two heroes' own win rates predict (90% range +1.8 to +6.2).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. UndyingHard support, Soft support5,125 gamesdrifting+2.0pts
    Why?

    Measured: across 5,125 Divine+ games, Undying's side wins 2.0 win-chance points more often than the two heroes' own win rates predict (90% range +0.9 to +3.1).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  3. Night StalkerOfflane6,287 games+1.7pts
    Why?

    Measured: across 6,287 Divine+ games, Night Stalker's side wins 1.7 win-chance points more often than the two heroes' own win rates predict (90% range +0.7 to +2.7).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  1. MarciMid, Soft support1,901 games+3.0pts
    Why?

    Measured: across 1,901 Divine+ games, Marci's side wins 3.0 win-chance points more often than the two heroes' own win rates predict (90% range +1.2 to +4.8).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. TuskHard support, Soft support3,744 games+2.4pts
    Why?

    Measured: across 3,744 Divine+ games, Tusk's side wins 2.4 win-chance points more often than the two heroes' own win rates predict (90% range +1.1 to +3.7).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  3. UndyingHard support, Soft support5,125 gamesdrifting+2.0pts
    Why?

    Measured: across 5,125 Divine+ games, Undying's side wins 2.0 win-chance points more often than the two heroes' own win rates predict (90% range +0.9 to +3.1).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  1. OmniknightHard support, Offlane1,098 games+4.0pts
    Why?

    Measured: across 1,098 Divine+ games, Omniknight's side wins 4.0 win-chance points more often than the two heroes' own win rates predict (90% range +1.8 to +6.2).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. MarciMid, Soft support1,901 games+3.0pts
    Why?

    Measured: across 1,901 Divine+ games, Marci's side wins 3.0 win-chance points more often than the two heroes' own win rates predict (90% range +1.2 to +4.8).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  3. TuskHard support, Soft support3,744 games+2.4pts
    Why?

    Measured: across 3,744 Divine+ games, Tusk's side wins 2.4 win-chance points more often than the two heroes' own win rates predict (90% range +1.1 to +3.7).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  4. UndyingHard support, Soft support5,125 gamesdrifting+2.0pts
    Why?

    Measured: across 5,125 Divine+ games, Undying's side wins 2.0 win-chance points more often than the two heroes' own win rates predict (90% range +0.9 to +3.1).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

Items

Bought more often against Oracle

No item is bought noticeably more often against this hero in Divine+ games.

In lane

Beyond both heroes' general lane strength, by 10:00

As Soft support (pos 4)

Across 151 lanes at this position, Oracle does not beat any hero in lane beyond his general lane strength.

As Hard support (pos 5)

  1. Axe65 lanes+0.12lane score
    Why?

    Measured over 65 lanes with Oracle across from Axe: 0.12 lane-score points beyond what both heroes' general lane strength predicts (80% range +0.03 to +0.21).

    Oracle in these lanes, beyond what general lane strength predicts:
    +81 gold at 10:00
    −0.14 deaths by 5:00
    +1.2 last hits at 10:00

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

In game

Win-chance points the matchup moves

  1. Ember SpiritMid3,796 games+7.5pts
    Why?

    Measured: across 3,796 Divine+ games, Oracle's side wins 7.5 win-chance points more often than the two heroes' own win rates predict (90% range +6.2 to +8.8).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. Dark SeerOfflane1,814 games+4.1pts
    Why?

    Measured: across 1,814 Divine+ games, Oracle's side wins 4.1 win-chance points more often than the two heroes' own win rates predict (90% range +2.3 to +5.9).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  3. Storm SpiritMid3,453 games+3.2pts
    Why?

    Measured: across 3,453 Divine+ games, Oracle's side wins 3.2 win-chance points more often than the two heroes' own win rates predict (90% range +1.8 to +4.6).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  4. Bounty HunterSoft support3,567 games+3.0pts
    Why?

    Measured: across 3,567 Divine+ games, Oracle's side wins 3.0 win-chance points more often than the two heroes' own win rates predict (90% range +1.7 to +4.3).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  5. PhoenixSoft support, Offlane3,353 games+3.0pts
    Why?

    Measured: across 3,353 Divine+ games, Oracle's side wins 3.0 win-chance points more often than the two heroes' own win rates predict (90% range +1.6 to +4.4).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  6. UnderlordOfflane3,058 games+2.7pts
    Why?

    Measured: across 3,058 Divine+ games, Oracle's side wins 2.7 win-chance points more often than the two heroes' own win rates predict (90% range +1.3 to +4.1).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  7. RingmasterHard support, Soft support3,338 games+2.6pts
    Why?

    Measured: across 3,338 Divine+ games, Oracle's side wins 2.6 win-chance points more often than the two heroes' own win rates predict (90% range +1.2 to +4.0).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  8. NecrophosMid, Offlane4,542 games+2.4pts
    Why?

    Measured: across 4,542 Divine+ games, Oracle's side wins 2.4 win-chance points more often than the two heroes' own win rates predict (90% range +1.2 to +3.6).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  9. Void SpiritMid3,203 games+2.3pts
    Why?

    Measured: across 3,203 Divine+ games, Oracle's side wins 2.3 win-chance points more often than the two heroes' own win rates predict (90% range +0.9 to +3.7).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  10. SlarkCarry5,150 gamesgame fact+1.8pts
    Why?
    Rule of the game

    Oracle's Fortune's End lets his team see Slark while he is invisible

    Fortune's EndFortune's EndFrom the Dota 2 Wiki (community), not from Valve's files. A fact of the game, not something we measured.

    Measured: across 5,150 Divine+ games, Oracle's side wins 1.8 win-chance points more often than the two heroes' own win rates predict (90% range +0.7 to +2.9).

Divine+ games on one patch. An edge is what happens when a hero is picked into another, not a controlled test; the dots show how strongly a matchup stands out among all counters. In lane an edge counts only what the matchup does beyond both heroes' general lane strength. A reason is shown only where Valve's own spell or item text and the data agree; a rule of the game is a fact from Valve's files, not a measurement.

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