Highground › Counter picks › Puck

Puck

Puck counters for patch 7.41

On patch 7.41f in Divine+ games, Puck struggles most against Night Stalker, Dragon Knight and Lion.

Divine+ games, patch 7.41f · data built 2026-11-04

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Ancient Apparition
Midvs
Puck
Mid

Who is stronger when

Win-chance points by game length, Ancient Apparition against Puck: up is you, down is him. Solid bars are clear gaps.

  1. 15-20
  2. 20-25
  3. 25-30
  4. 30-35
  5. 35-40
  6. 40-45
  7. 45-50
  8. 50+
  • 20–25Puck is clearly stronger from minute 20 to 25.

Power spikes

  • Linken's Sphere33Puck's power spike: Linken's Sphere, around minute 33.
Puck usually finishes these items at about this minute:
  • Witch Blade14
  • Blink Dagger18
  • Eul's Scepter of Divinity25
  • Parasma26

From Divine+ games on this patch and Valve's game files. A part with too few games or no clear difference is left out, never guessed.

Mid (pos 2) 98%Leans onBlinks and escapesClosing the gapUntargetable momentsHarass from rangeLow health at the start

Item buildSkill build

How to beat Puck

  1. MeasuredNight StalkerWins 5.9 win-chance points more often against Puck (3,400 Divine+ games)
  2. Orchid MalevolenceMeasuredOrchid MalevolenceDivine+ players buy it 4.7 points more often against Puck
  3. MeasuredDragon KnightWins 4.0 win-chance points more often against Puck (2,230 Divine+ games)

In lane

Beyond both heroes' general lane strength, by 10:00

  1. Dragon Knight27 lanes, 26 at this position+0.12lane score
    Why?

    Measured over 27 lanes with Dragon Knight across from Puck: 0.12 lane-score points beyond what both heroes' general lane strength predicts (80% range +0.00 to +0.24).

    Puck in these lanes, beyond what general lane strength predicts:
    −488 gold at 10:00
    +0.07 deaths by 5:00
    −3.0 last hits at 10:00

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

Strong in most lanes

They win most of their lanes against every hero, so this is not specific to Puck. They are not listed as counters.

  1. Lina55 lanes+0.33lane score
    Why?

    Measured over 55 lanes: Lina wins most of his lanes against every hero, so with Lina across Puck does 0.33 lane-score points worse than usual (80% range +0.21 to +0.44). That is general lane strength, not a matchup of Puck's.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. Shadow Fiend17 lanes+0.32lane score
    Why?

    Measured over 17 lanes: Shadow Fiend wins most of his lanes against every hero, so with Shadow Fiend across Puck does 0.32 lane-score points worse than usual (80% range +0.14 to +0.50). That is general lane strength, not a matchup of Puck's.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  3. Arc Warden15 lanes+0.23lane score
    Why?

    Measured over 15 lanes: Arc Warden wins most of his lanes against every hero, so with Arc Warden across Puck does 0.23 lane-score points worse than usual (80% range +0.04 to +0.42). That is general lane strength, not a matchup of Puck's.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

In game

Win-chance points the matchup moves

Position
  1. Night StalkerOfflane3,400 games+5.9pts
    Why?

    Measured: across 3,400 Divine+ games, Night Stalker's side wins 5.9 win-chance points more often than the two heroes' own win rates predict (90% range +4.5 to +7.3).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. Dragon KnightOfflane, Mid2,230 games+4.0pts
    Why?

    Measured: across 2,230 Divine+ games, Dragon Knight's side wins 4.0 win-chance points more often than the two heroes' own win rates predict (90% range +2.4 to +5.7).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  3. LionHard support, Soft support8,289 games+2.8pts
    Why?

    Measured: across 8,289 Divine+ games, Lion's side wins 2.8 win-chance points more often than the two heroes' own win rates predict (90% range +1.9 to +3.7).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  4. SniperMid4,332 games+2.8pts
    Why?

    Measured: across 4,332 Divine+ games, Sniper's side wins 2.8 win-chance points more often than the two heroes' own win rates predict (90% range +1.6 to +4.0).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  5. IoHard support, Mid2,212 games+3.2pts
    Why?

    Measured: across 2,212 Divine+ games, Io's side wins 3.2 win-chance points more often than the two heroes' own win rates predict (90% range +1.5 to +4.9).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  6. MuertaCarry2,059 games+3.2pts
    Why?

    Measured: across 2,059 Divine+ games, Muerta's side wins 3.2 win-chance points more often than the two heroes' own win rates predict (90% range +1.5 to +4.9).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  7. LunaCarry5,088 games+2.3pts
    Why?

    Measured: across 5,088 Divine+ games, Luna's side wins 2.3 win-chance points more often than the two heroes' own win rates predict (90% range +1.2 to +3.4).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  8. AxeOfflane6,912 games+2.1pts
    Why?

    Measured: across 6,912 Divine+ games, Axe's side wins 2.1 win-chance points more often than the two heroes' own win rates predict (90% range +1.1 to +3.1).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  9. Void SpiritMid4,228 games+2.3pts
    Why?

    Measured: across 4,228 Divine+ games, Void Spirit's side wins 2.3 win-chance points more often than the two heroes' own win rates predict (90% range +1.1 to +3.5).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  10. SpectreCarry4,082 games+2.3pts
    Why?

    Measured: across 4,082 Divine+ games, Spectre's side wins 2.3 win-chance points more often than the two heroes' own win rates predict (90% range +1.1 to +3.5).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  1. MuertaCarry2,059 games+3.2pts
    Why?

    Measured: across 2,059 Divine+ games, Muerta's side wins 3.2 win-chance points more often than the two heroes' own win rates predict (90% range +1.5 to +4.9).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. LunaCarry5,088 games+2.3pts
    Why?

    Measured: across 5,088 Divine+ games, Luna's side wins 2.3 win-chance points more often than the two heroes' own win rates predict (90% range +1.2 to +3.4).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  3. SpectreCarry4,082 games+2.3pts
    Why?

    Measured: across 4,082 Divine+ games, Spectre's side wins 2.3 win-chance points more often than the two heroes' own win rates predict (90% range +1.1 to +3.5).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  1. Dragon KnightOfflane, Mid2,230 games+4.0pts
    Why?

    Measured: across 2,230 Divine+ games, Dragon Knight's side wins 4.0 win-chance points more often than the two heroes' own win rates predict (90% range +2.4 to +5.7).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. SniperMid4,332 games+2.8pts
    Why?

    Measured: across 4,332 Divine+ games, Sniper's side wins 2.8 win-chance points more often than the two heroes' own win rates predict (90% range +1.6 to +4.0).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  3. IoHard support, Mid2,212 games+3.2pts
    Why?

    Measured: across 2,212 Divine+ games, Io's side wins 3.2 win-chance points more often than the two heroes' own win rates predict (90% range +1.5 to +4.9).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  4. Void SpiritMid4,228 games+2.3pts
    Why?

    Measured: across 4,228 Divine+ games, Void Spirit's side wins 2.3 win-chance points more often than the two heroes' own win rates predict (90% range +1.1 to +3.5).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  1. Night StalkerOfflane3,400 games+5.9pts
    Why?

    Measured: across 3,400 Divine+ games, Night Stalker's side wins 5.9 win-chance points more often than the two heroes' own win rates predict (90% range +4.5 to +7.3).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. Dragon KnightOfflane, Mid2,230 games+4.0pts
    Why?

    Measured: across 2,230 Divine+ games, Dragon Knight's side wins 4.0 win-chance points more often than the two heroes' own win rates predict (90% range +2.4 to +5.7).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  3. AxeOfflane6,912 games+2.1pts
    Why?

    Measured: across 6,912 Divine+ games, Axe's side wins 2.1 win-chance points more often than the two heroes' own win rates predict (90% range +1.1 to +3.1).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  1. LionHard support, Soft support8,289 games+2.8pts
    Why?

    Measured: across 8,289 Divine+ games, Lion's side wins 2.8 win-chance points more often than the two heroes' own win rates predict (90% range +1.9 to +3.7).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  1. LionHard support, Soft support8,289 games+2.8pts
    Why?

    Measured: across 8,289 Divine+ games, Lion's side wins 2.8 win-chance points more often than the two heroes' own win rates predict (90% range +1.9 to +3.7).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. IoHard support, Mid2,212 games+3.2pts
    Why?

    Measured: across 2,212 Divine+ games, Io's side wins 3.2 win-chance points more often than the two heroes' own win rates predict (90% range +1.5 to +4.9).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

Items

Bought more often against Puck

  1. Orchid MalevolenceOrchid MalevolenceCarry 9%, Mid 7%3,150 players+4.7pts
    Why?

    Measured: over 3,150 players, Divine+ players complete it 4.7 points more often against Puck, 2.0 times as often.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. Scythe of VyseScythe of VyseMid 9%, Soft support 7%3,150 players+3.5pts
    Why?

    Measured: over 3,150 players, Divine+ players complete it 3.5 points more often against Puck, 1.7 times as often.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

In lane

Beyond both heroes' general lane strength, by 10:00

Across 703 lanes at this position, Puck does not beat any hero in lane beyond his general lane strength.

Strong in most lanes

They lose most of their lanes against every hero, so beating them is not specific to Puck.

  1. Invoker74 lanes+0.24lane score
    Why?

    Measured over 74 lanes: Invoker loses most of his lanes against every hero, so with Puck across he does 0.24 lane-score points worse than usual (80% range +0.14 to +0.35). That is general lane weakness, not a matchup of Puck's.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. Void Spirit22 lanes+0.18lane score
    Why?

    Measured over 22 lanes: Void Spirit loses most of his lanes against every hero, so with Puck across he does 0.18 lane-score points worse than usual (80% range +0.01 to +0.35). That is general lane weakness, not a matchup of Puck's.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

In game

Win-chance points the matchup moves

  1. InvokerMid, Soft support12,927 games+4.0pts
    Why?

    Measured: across 12,927 Divine+ games, Puck's side wins 4.0 win-chance points more often than the two heroes' own win rates predict (90% range +3.3 to +4.7).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. LargoOfflane, Soft support1,384 games+4.6pts
    Why?

    Measured: across 1,384 Divine+ games, Puck's side wins 4.6 win-chance points more often than the two heroes' own win rates predict (90% range +2.6 to +6.6).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  3. Storm SpiritMid4,660 gameslane ≠ game+2.7pts
    Why?

    Measured: across 4,660 Divine+ games, Puck's side wins 2.7 win-chance points more often than the two heroes' own win rates predict (90% range +1.5 to +3.9).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  4. Queen of PainMid8,759 games+2.0pts
    Why?

    Measured: across 8,759 Divine+ games, Puck's side wins 2.0 win-chance points more often than the two heroes' own win rates predict (90% range +1.1 to +2.9).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  5. MiranaSoft support, Hard support5,455 games+2.2pts
    Why?

    Measured: across 5,455 Divine+ games, Puck's side wins 2.2 win-chance points more often than the two heroes' own win rates predict (90% range +1.1 to +3.3).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

Divine+ games on one patch. An edge is what happens when a hero is picked into another, not a controlled test; the dots show how strongly a matchup stands out among all counters. In lane an edge counts only what the matchup does beyond both heroes' general lane strength. A reason is shown only where Valve's own spell or item text and the data agree; a rule of the game is a fact from Valve's files, not a measurement.

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