Highground › Counter picks › Ringmaster

Ringmaster counters for patch 7.41
On patch 7.41f in Divine+ games, Ringmaster struggles most against Bloodseeker, Pangolier and Oracle.
Divine+ games, patch 7.41f · data built 2026-11-04
You play
Power spikes
22Ringmaster's power spike: Rod of Atos, around minute 22.
23
25
25
27
Who is stronger when
Win-chance points by game length, Death Prophet against Ringmaster: up is you, down is him. Solid bars are clear gaps.
- 15-20
- 20-25
- 25-30
- 30-35
- 35-40
- 40-45
- 45-50
- 50+
15–30Fight him from minute 15 to 30: that is your window.
- ▲15–30You are clearly stronger from minute 15 to 30.
- ▼45–50Ringmaster is clearly stronger from minute 45 to 50.
From Divine+ games on this patch and Valve's game files. A part with too few games or no clear difference is left out, never guessed.
How to beat Ringmaster
In lane
Beyond both heroes' general lane strength, by 10:00
As Soft support (pos 4)
- Hoodwink49 lanes, 9 at this position+0.11lane score
Why?
Measured over 49 lanes with Hoodwink across from Ringmaster: 0.11 lane-score points beyond what both heroes' general lane strength predicts (80% range +0.00 to +0.22).
- Ringmaster in these lanes, beyond what general lane strength predicts:
- −319 gold at 10:00
- +0.46 deaths by 5:00
- −3.2 last hits at 10:00
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
Strong in most lanes
They win most of their lanes against every hero, so this is not specific to Ringmaster. They are not listed as counters.
- Windranger59 lanes, 21 at this position+0.17lane score
Why?
Measured over 59 lanes: Windranger wins most of his lanes against every hero, so with Windranger across Ringmaster does 0.17 lane-score points worse than usual (80% range +0.05 to +0.30). That is general lane strength, not a matchup of Ringmaster's.
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Dark Willow33 lanes, 9 at this position+0.18lane score
Why?
Measured over 33 lanes: Dark Willow wins most of his lanes against every hero, so with Dark Willow across Ringmaster does 0.18 lane-score points worse than usual (80% range +0.02 to +0.33). That is general lane strength, not a matchup of Ringmaster's.
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Razor19 lanes, 3 at this position+0.21lane score
Why?
Measured over 19 lanes: Razor wins most of his lanes against every hero, so with Razor across Ringmaster does 0.21 lane-score points worse than usual (80% range +0.02 to +0.39). That is general lane strength, not a matchup of Ringmaster's.
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
As Hard support (pos 5)
Across 851 lanes at this position, no lane matchup stands out for Ringmaster beyond both heroes' general lane strength.
Strong in most lanes
They win most of their lanes against every hero, so this is not specific to Ringmaster. They are not listed as counters.
- Windranger59 lanes, 38 at this position+0.18lane score
Why?
Measured over 59 lanes: Windranger wins most of his lanes against every hero, so with Windranger across Ringmaster does 0.18 lane-score points worse than usual (80% range +0.06 to +0.30). That is general lane strength, not a matchup of Ringmaster's.
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Dark Willow33 lanes, 24 at this position+0.19lane score
Why?
Measured over 33 lanes: Dark Willow wins most of his lanes against every hero, so with Dark Willow across Ringmaster does 0.19 lane-score points worse than usual (80% range +0.04 to +0.34). That is general lane strength, not a matchup of Ringmaster's.
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Razor19 lanes, 16 at this position+0.20lane score
Why?
Measured over 19 lanes: Razor wins most of his lanes against every hero, so with Razor across Ringmaster does 0.20 lane-score points worse than usual (80% range +0.03 to +0.38). That is general lane strength, not a matchup of Ringmaster's.
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
More lane matchups, from STRATZ (their raw lane results, not adjusted for general lane strength)
- Undying2,768 lanesSTRATZ+29pts
Why?
Measured by STRATZ over 2,768 lanes: with Undying across, Ringmaster loses the lane 29 points more often than usual. Their raw result, not adjusted for general lane strength; our own lanes do not show it yet.
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Viper871 lanesSTRATZ+30pts
Why?
Measured by STRATZ over 871 lanes: with Viper across, Ringmaster loses the lane 30 points more often than usual. Their raw result, not adjusted for general lane strength; our own lanes do not show it yet.
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Necrophos2,167 lanesSTRATZ+27pts
Why?
Measured by STRATZ over 2,167 lanes: with Necrophos across, Ringmaster loses the lane 27 points more often than usual. Their raw result, not adjusted for general lane strength; our own lanes do not show it yet.
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
Data: STRATZ (stratz.com)
In game
Win-chance points the matchup moves
- BloodseekerCarry1,158 games+4.0pts
Why?
Measured: across 1,158 Divine+ games, Bloodseeker's side wins 4.0 win-chance points more often than the two heroes' own win rates predict (90% range +1.8 to +6.2).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- PangolierMid, Offlane4,745 gamesdrifting+2.5pts
Why?
Measured: across 4,745 Divine+ games, Pangolier's side wins 2.5 win-chance points more often than the two heroes' own win rates predict (90% range +1.3 to +3.7).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- OracleHard support, Soft support3,338 games+2.6pts
Why?
Measured: across 3,338 Divine+ games, Oracle's side wins 2.6 win-chance points more often than the two heroes' own win rates predict (90% range +1.2 to +4.0).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Phantom LancerCarry7,102 games+1.6pts
Why?
Measured: across 7,102 Divine+ games, Phantom Lancer's side wins 1.6 win-chance points more often than the two heroes' own win rates predict (90% range +0.6 to +2.6).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- BloodseekerCarry1,158 games+4.0pts
Why?
Measured: across 1,158 Divine+ games, Bloodseeker's side wins 4.0 win-chance points more often than the two heroes' own win rates predict (90% range +1.8 to +6.2).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Phantom LancerCarry7,102 games+1.6pts
Why?
Measured: across 7,102 Divine+ games, Phantom Lancer's side wins 1.6 win-chance points more often than the two heroes' own win rates predict (90% range +0.6 to +2.6).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- PangolierMid, Offlane4,745 gamesdrifting+2.5pts
Why?
Measured: across 4,745 Divine+ games, Pangolier's side wins 2.5 win-chance points more often than the two heroes' own win rates predict (90% range +1.3 to +3.7).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- PangolierMid, Offlane4,745 gamesdrifting+2.5pts
Why?
Measured: across 4,745 Divine+ games, Pangolier's side wins 2.5 win-chance points more often than the two heroes' own win rates predict (90% range +1.3 to +3.7).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- OracleHard support, Soft support3,338 games+2.6pts
Why?
Measured: across 3,338 Divine+ games, Oracle's side wins 2.6 win-chance points more often than the two heroes' own win rates predict (90% range +1.2 to +4.0).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- OracleHard support, Soft support3,338 games+2.6pts
Why?
Measured: across 3,338 Divine+ games, Oracle's side wins 2.6 win-chance points more often than the two heroes' own win rates predict (90% range +1.2 to +4.0).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
Items
Bought more often against Ringmaster
NullifierCarry 5%6,540 players+1.5ptsWhy?
Nullifier dispels the form Ringmaster hides in
Measured: over 6,540 players, Divine+ players complete it 1.5 points more often against Ringmaster, 1.7 times as often.
The mechanism shows in what Divine+ players buy; a second patch will confirm it.
In lane
Beyond both heroes' general lane strength, by 10:00
As Soft support (pos 4)
Across 562 lanes at this position, Ringmaster does not beat any hero in lane beyond his general lane strength.
As Hard support (pos 5)
Across 851 lanes at this position, Ringmaster does not beat any hero in lane beyond his general lane strength.
Strong in most lanes
They lose most of their lanes against every hero, so beating them is not specific to Ringmaster.
- Enigma24 lanes, 22 at this position+0.24lane score
Why?
Measured over 24 lanes: Enigma loses most of his lanes against every hero, so with Ringmaster across he does 0.24 lane-score points worse than usual (80% range +0.08 to +0.41). That is general lane weakness, not a matchup of Ringmaster's.
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Nyx Assassin33 lanes, 30 at this position+0.15lane score
Why?
Measured over 33 lanes: Nyx Assassin loses most of his lanes against every hero, so with Ringmaster across he does 0.15 lane-score points worse than usual (80% range +0.01 to +0.30). That is general lane weakness, not a matchup of Ringmaster's.
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Tidehunter57 lanes, 56 at this position+0.12lane score
Why?
Measured over 57 lanes: Tidehunter loses most of his lanes against every hero, so with Ringmaster across he does 0.12 lane-score points worse than usual (80% range +0.00 to +0.24). That is general lane weakness, not a matchup of Ringmaster's.
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
In game
Win-chance points the matchup moves
- Legion CommanderOfflane4,556 games+2.7pts
Why?
Measured: across 4,556 Divine+ games, Ringmaster's side wins 2.7 win-chance points more often than the two heroes' own win rates predict (90% range +1.5 to +3.9).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- PudgeSoft support, Hard support17,968 games+1.8pts
Why?
Measured: across 17,968 Divine+ games, Ringmaster's side wins 1.8 win-chance points more often than the two heroes' own win rates predict (90% range +1.2 to +2.4).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- TerrorbladeCarry3,301 games+2.3pts
Why?
Ringmaster's Tame the Beasts hits every illusion at once, so Terrorblade's army dies together
Tame the BeastsMeasured: across 3,301 Divine+ games, Ringmaster's side wins 2.3 win-chance points more often than the two heroes' own win rates predict (90% range +0.9 to +3.7).
Confirmed: the same effect shows in public Divine+ games and in our own Divine+ replays.
- Winter WyvernHard support, Soft support5,715 games+1.8pts
Why?
Measured: across 5,715 Divine+ games, Ringmaster's side wins 1.8 win-chance points more often than the two heroes' own win rates predict (90% range +0.7 to +2.9).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- GrimstrokeHard support, Soft support5,235 games+1.8pts
Why?
Measured: across 5,235 Divine+ games, Ringmaster's side wins 1.8 win-chance points more often than the two heroes' own win rates predict (90% range +0.7 to +2.9).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
Divine+ games on one patch. An edge is what happens when a hero is picked into another, not a controlled test; the dots show how strongly a matchup stands out among all counters. In lane an edge counts only what the matchup does beyond both heroes' general lane strength. A reason is shown only where Valve's own spell or item text and the data agree; a rule of the game is a fact from Valve's files, not a measurement.