Highground › Counter picks › Slardar

Slardar

Slardar counters for patch 7.41

On patch 7.41f in Divine+ games, Slardar struggles most against Terrorblade, Drow Ranger and Phantom Lancer.

Divine+ games, patch 7.41f · data built 2026-11-04

You play

Or pick from all heroes

Your position12345

Kez
Hard supportvs
Slardar
Offlane

Power spikes

  • Blink Dagger15Slardar's power spike: Blink Dagger, around minute 15.
Slardar usually finishes these items at about this minute:
  • Echo Sabre20
  • Black King Bar28
  • Aghanim's Scepter31

Who is stronger when

Win-chance points by game length, Kez against Slardar: up is you, down is him. Solid bars are clear gaps.

  1. 15-20
  2. 20-25
  3. 25-30
  4. 30-35
  5. 35-40
  6. 40-45
  7. 45-50
  8. 50+

15–30Fight him from minute 15 to 30: that is your window.

  • 15–30You are clearly stronger from minute 15 to 30.
  • 40+Slardar is clearly stronger from minute 40 on.

From Divine+ games on this patch and Valve's game files. A part with too few games or no clear difference is left out, never guessed.

Offlane (pos 3) 85%Leans onSelf-healingSpell immunity (BKB)Passive abilitiesPassive regeneration

Item buildSkill build

How to beat Slardar

  1. Silver EdgeGame factSilver EdgeSilver Edge breaks Slardar's Bash of the Deep, one of the passives his power rests on
  2. MeasuredTerrorbladeWins 5.3 win-chance points more often against Slardar (3,673 Divine+ games)
  3. Game factHoodwinkHoodwink's Sharpshooter breaks Slardar's Bash of the Deep, one of the passives his power rests on

In lane

Beyond both heroes' general lane strength, by 10:00

  1. Juggernaut70 lanes, 69 at this position+0.09lane score
    Why?

    Measured over 70 lanes with Juggernaut across from Slardar: 0.09 lane-score points beyond what both heroes' general lane strength predicts (80% range +0.00 to +0.18).

    Slardar in these lanes, beyond what general lane strength predicts:
    −46 gold at 10:00
    +0.09 deaths by 5:00
    −0.9 last hits at 10:00

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

Strong in most lanes

They win most of their lanes against every hero, so this is not specific to Slardar. They are not listed as counters.

  1. Drow Ranger36 lanes+0.27lane score
    Why?

    Measured over 36 lanes: Drow Ranger wins most of his lanes against every hero, so with Drow Ranger across Slardar does 0.27 lane-score points worse than usual (80% range +0.13 to +0.41). That is general lane strength, not a matchup of Slardar's.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. Necrophos22 lanes, 16 at this position+0.27lane score
    Why?

    Measured over 22 lanes: Necrophos wins most of his lanes against every hero, so with Necrophos across Slardar does 0.27 lane-score points worse than usual (80% range +0.10 to +0.45). That is general lane strength, not a matchup of Slardar's.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  3. Witch Doctor29 lanes+0.22lane score
    Why?

    Measured over 29 lanes: Witch Doctor wins most of his lanes against every hero, so with Witch Doctor across Slardar does 0.22 lane-score points worse than usual (80% range +0.07 to +0.37). That is general lane strength, not a matchup of Slardar's.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

In game

Win-chance points the matchup moves

Facts of the game, not measured

  1. ViperViper Strike

    Viper's Viper Strike breaks Slardar's Bash of the Deep, one of the passives his power rests on

    From Valve's game files.
  2. Nyx AssassinVendetta

    Nyx Assassin's Vendetta breaks Slardar's Bash of the Deep, one of the passives his power rests on

    From Valve's game files.
Position
  1. TerrorbladeCarry3,673 games+5.3pts
    Why?

    Measured: across 3,673 Divine+ games, Terrorblade's side wins 5.3 win-chance points more often than the two heroes' own win rates predict (90% range +4.0 to +6.6).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. Drow RangerCarry7,683 games+4.0pts
    Why?

    Measured: across 7,683 Divine+ games, Drow Ranger's side wins 4.0 win-chance points more often than the two heroes' own win rates predict (90% range +3.1 to +4.9).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  3. Phantom LancerCarry6,732 games+3.6pts
    Why?

    Measured: across 6,732 Divine+ games, Phantom Lancer's side wins 3.6 win-chance points more often than the two heroes' own win rates predict (90% range +2.6 to +4.6).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  4. Vengeful SpiritHard support, Soft support5,912 games+2.7pts
    Why?

    Measured: across 5,912 Divine+ games, Vengeful Spirit's side wins 2.7 win-chance points more often than the two heroes' own win rates predict (90% range +1.6 to +3.8).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  5. Dark SeerOfflane3,293 games+3.0pts
    Why?

    Measured: across 3,293 Divine+ games, Dark Seer's side wins 3.0 win-chance points more often than the two heroes' own win rates predict (90% range +1.6 to +4.4).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  6. Dragon KnightOfflane, Mid3,439 games+2.9pts
    Why?

    Measured: across 3,439 Divine+ games, Dragon Knight's side wins 2.9 win-chance points more often than the two heroes' own win rates predict (90% range +1.5 to +4.3).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  7. LunaCarry7,000 games+2.5pts
    Why?

    Measured: across 7,000 Divine+ games, Luna's side wins 2.5 win-chance points more often than the two heroes' own win rates predict (90% range +1.5 to +3.5).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  8. JuggernautCarry8,405 games+2.4pts
    Why?

    Measured: across 8,405 Divine+ games, Juggernaut's side wins 2.4 win-chance points more often than the two heroes' own win rates predict (90% range +1.5 to +3.3).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  9. WindrangerSoft support, Carry9,339 games+2.1pts
    Why?

    Measured: across 9,339 Divine+ games, Windranger's side wins 2.1 win-chance points more often than the two heroes' own win rates predict (90% range +1.3 to +2.9).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  10. MuertaCarry2,930 games+2.5pts
    Why?

    Measured: across 2,930 Divine+ games, Muerta's side wins 2.5 win-chance points more often than the two heroes' own win rates predict (90% range +1.0 to +4.0).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  11. PhoenixSoft support, Offlane5,306 games+2.1pts
    Why?

    Measured: across 5,306 Divine+ games, Phoenix's side wins 2.1 win-chance points more often than the two heroes' own win rates predict (90% range +1.0 to +3.2).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  12. HoodwinkSoft support, Hard support7,592 gamesgame fact+1.7pts
    Why?
    Rule of the game

    Hoodwink's Sharpshooter breaks Slardar's Bash of the Deep, one of the passives his power rests on

    SharpshooterSharpshooterFrom Valve's game files. A fact of the game, not something we measured.
    Rule of the game

    Hoodwink's Sharpshooter breaks Slardar's Seaborn Sentinel, so Slardar loses the regeneration he lives on

    SharpshooterSharpshooterFrom Valve's game files. A fact of the game, not something we measured.

    Measured: across 7,592 Divine+ games, Hoodwink's side wins 1.7 win-chance points more often than the two heroes' own win rates predict (90% range +0.8 to +2.6).

  13. TidehunterOfflane7,080 games+1.7pts
    Why?

    Measured: across 7,080 Divine+ games, Tidehunter's side wins 1.7 win-chance points more often than the two heroes' own win rates predict (90% range +0.7 to +2.7).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  14. SniperMid6,707 games+1.7pts
    Why?

    Measured: across 6,707 Divine+ games, Sniper's side wins 1.7 win-chance points more often than the two heroes' own win rates predict (90% range +0.7 to +2.7).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  1. TerrorbladeCarry3,673 games+5.3pts
    Why?

    Measured: across 3,673 Divine+ games, Terrorblade's side wins 5.3 win-chance points more often than the two heroes' own win rates predict (90% range +4.0 to +6.6).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. Drow RangerCarry7,683 games+4.0pts
    Why?

    Measured: across 7,683 Divine+ games, Drow Ranger's side wins 4.0 win-chance points more often than the two heroes' own win rates predict (90% range +3.1 to +4.9).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  3. Phantom LancerCarry6,732 games+3.6pts
    Why?

    Measured: across 6,732 Divine+ games, Phantom Lancer's side wins 3.6 win-chance points more often than the two heroes' own win rates predict (90% range +2.6 to +4.6).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  4. Vengeful SpiritHard support, Soft support5,912 games+2.7pts
    Why?

    Measured: across 5,912 Divine+ games, Vengeful Spirit's side wins 2.7 win-chance points more often than the two heroes' own win rates predict (90% range +1.6 to +3.8).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  5. LunaCarry7,000 games+2.5pts
    Why?

    Measured: across 7,000 Divine+ games, Luna's side wins 2.5 win-chance points more often than the two heroes' own win rates predict (90% range +1.5 to +3.5).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  6. JuggernautCarry8,405 games+2.4pts
    Why?

    Measured: across 8,405 Divine+ games, Juggernaut's side wins 2.4 win-chance points more often than the two heroes' own win rates predict (90% range +1.5 to +3.3).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  7. WindrangerSoft support, Carry9,339 games+2.1pts
    Why?

    Measured: across 9,339 Divine+ games, Windranger's side wins 2.1 win-chance points more often than the two heroes' own win rates predict (90% range +1.3 to +2.9).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  8. MuertaCarry2,930 games+2.5pts
    Why?

    Measured: across 2,930 Divine+ games, Muerta's side wins 2.5 win-chance points more often than the two heroes' own win rates predict (90% range +1.0 to +4.0).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  1. Dragon KnightOfflane, Mid3,439 games+2.9pts
    Why?

    Measured: across 3,439 Divine+ games, Dragon Knight's side wins 2.9 win-chance points more often than the two heroes' own win rates predict (90% range +1.5 to +4.3).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. WindrangerSoft support, Carry9,339 games+2.1pts
    Why?

    Measured: across 9,339 Divine+ games, Windranger's side wins 2.1 win-chance points more often than the two heroes' own win rates predict (90% range +1.3 to +2.9).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  3. SniperMid6,707 games+1.7pts
    Why?

    Measured: across 6,707 Divine+ games, Sniper's side wins 1.7 win-chance points more often than the two heroes' own win rates predict (90% range +0.7 to +2.7).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  1. Dark SeerOfflane3,293 games+3.0pts
    Why?

    Measured: across 3,293 Divine+ games, Dark Seer's side wins 3.0 win-chance points more often than the two heroes' own win rates predict (90% range +1.6 to +4.4).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. Dragon KnightOfflane, Mid3,439 games+2.9pts
    Why?

    Measured: across 3,439 Divine+ games, Dragon Knight's side wins 2.9 win-chance points more often than the two heroes' own win rates predict (90% range +1.5 to +4.3).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  3. PhoenixSoft support, Offlane5,306 games+2.1pts
    Why?

    Measured: across 5,306 Divine+ games, Phoenix's side wins 2.1 win-chance points more often than the two heroes' own win rates predict (90% range +1.0 to +3.2).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  4. TidehunterOfflane7,080 games+1.7pts
    Why?

    Measured: across 7,080 Divine+ games, Tidehunter's side wins 1.7 win-chance points more often than the two heroes' own win rates predict (90% range +0.7 to +2.7).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  1. Vengeful SpiritHard support, Soft support5,912 games+2.7pts
    Why?

    Measured: across 5,912 Divine+ games, Vengeful Spirit's side wins 2.7 win-chance points more often than the two heroes' own win rates predict (90% range +1.6 to +3.8).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. WindrangerSoft support, Carry9,339 games+2.1pts
    Why?

    Measured: across 9,339 Divine+ games, Windranger's side wins 2.1 win-chance points more often than the two heroes' own win rates predict (90% range +1.3 to +2.9).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  3. PhoenixSoft support, Offlane5,306 games+2.1pts
    Why?

    Measured: across 5,306 Divine+ games, Phoenix's side wins 2.1 win-chance points more often than the two heroes' own win rates predict (90% range +1.0 to +3.2).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  4. HoodwinkSoft support, Hard support7,592 gamesgame fact+1.7pts
    Why?
    Rule of the game

    Hoodwink's Sharpshooter breaks Slardar's Bash of the Deep, one of the passives his power rests on

    SharpshooterSharpshooterFrom Valve's game files. A fact of the game, not something we measured.
    Rule of the game

    Hoodwink's Sharpshooter breaks Slardar's Seaborn Sentinel, so Slardar loses the regeneration he lives on

    SharpshooterSharpshooterFrom Valve's game files. A fact of the game, not something we measured.

    Measured: across 7,592 Divine+ games, Hoodwink's side wins 1.7 win-chance points more often than the two heroes' own win rates predict (90% range +0.8 to +2.6).

  1. Vengeful SpiritHard support, Soft support5,912 games+2.7pts
    Why?

    Measured: across 5,912 Divine+ games, Vengeful Spirit's side wins 2.7 win-chance points more often than the two heroes' own win rates predict (90% range +1.6 to +3.8).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. PhoenixSoft support, Offlane5,306 games+2.1pts
    Why?

    Measured: across 5,306 Divine+ games, Phoenix's side wins 2.1 win-chance points more often than the two heroes' own win rates predict (90% range +1.0 to +3.2).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  3. HoodwinkSoft support, Hard support7,592 gamesgame fact+1.7pts
    Why?
    Rule of the game

    Hoodwink's Sharpshooter breaks Slardar's Bash of the Deep, one of the passives his power rests on

    SharpshooterSharpshooterFrom Valve's game files. A fact of the game, not something we measured.
    Rule of the game

    Hoodwink's Sharpshooter breaks Slardar's Seaborn Sentinel, so Slardar loses the regeneration he lives on

    SharpshooterSharpshooterFrom Valve's game files. A fact of the game, not something we measured.

    Measured: across 7,592 Divine+ games, Hoodwink's side wins 1.7 win-chance points more often than the two heroes' own win rates predict (90% range +0.8 to +2.6).

Items

Bought more often against Slardar

No item is bought noticeably more often against this hero in Divine+ games.

Facts of the game, not measured

  1. Silver EdgeSilver Edge

    Silver Edge breaks Slardar's Bash of the Deep, one of the passives his power rests on

    From Valve's game files.
  2. Silver EdgeSilver Edge

    Silver Edge breaks Slardar's Seaborn Sentinel, so Slardar loses the regeneration he lives on

    From Valve's game files.

In lane

Beyond both heroes' general lane strength, by 10:00

Across 686 lanes at this position, Slardar does not beat any hero in lane beyond his general lane strength.

Strong in most lanes

They lose most of their lanes against every hero, so beating them is not specific to Slardar.

  1. Terrorblade26 lanes, 25 at this position+0.31lane score
    Why?

    Measured over 26 lanes: Terrorblade loses most of his lanes against every hero, so with Slardar across he does 0.31 lane-score points worse than usual (80% range +0.15 to +0.47). That is general lane weakness, not a matchup of Slardar's.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. Lifestealer46 lanes+0.21lane score
    Why?

    Measured over 46 lanes: Lifestealer loses most of his lanes against every hero, so with Slardar across he does 0.21 lane-score points worse than usual (80% range +0.08 to +0.34). That is general lane weakness, not a matchup of Slardar's.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  3. Morphling17 lanes+0.24lane score
    Why?

    Measured over 17 lanes: Morphling loses most of his lanes against every hero, so with Slardar across he does 0.24 lane-score points worse than usual (80% range +0.06 to +0.42). That is general lane weakness, not a matchup of Slardar's.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

In game

Win-chance points the matchup moves

  1. Anti-MageCarry4,582 games+5.0pts
    Why?

    Measured: across 4,582 Divine+ games, Slardar's side wins 5.0 win-chance points more often than the two heroes' own win rates predict (90% range +3.8 to +6.2).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. LifestealerCarry8,625 games+4.1pts
    Why?

    Measured: across 8,625 Divine+ games, Slardar's side wins 4.1 win-chance points more often than the two heroes' own win rates predict (90% range +3.2 to +5.0).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  3. UrsaCarry3,240 gamesdrifting+4.6pts
    Why?

    Measured: across 3,240 Divine+ games, Slardar's side wins 4.6 win-chance points more often than the two heroes' own win rates predict (90% range +3.2 to +6.0).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  4. InvokerMid, Soft support14,172 games+2.8pts
    Why?

    Measured: across 14,172 Divine+ games, Slardar's side wins 2.8 win-chance points more often than the two heroes' own win rates predict (90% range +2.1 to +3.5).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  5. TinyCarry, Soft support5,296 gamesdrifting+2.4pts
    Why?

    Measured: across 5,296 Divine+ games, Slardar's side wins 2.4 win-chance points more often than the two heroes' own win rates predict (90% range +1.3 to +3.5).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  6. MarciMid, Soft support2,535 gamesdrifting+2.8pts
    Why?

    Measured: across 2,535 Divine+ games, Slardar's side wins 2.8 win-chance points more often than the two heroes' own win rates predict (90% range +1.2 to +4.4).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  7. Lone DruidCarry, Mid2,723 gamesdrifting+2.7pts
    Why?

    Measured: across 2,723 Divine+ games, Slardar's side wins 2.7 win-chance points more often than the two heroes' own win rates predict (90% range +1.2 to +4.2).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  8. OmniknightHard support, Offlane1,318 games+3.2pts
    Why?

    Measured: across 1,318 Divine+ games, Slardar's side wins 3.2 win-chance points more often than the two heroes' own win rates predict (90% range +1.1 to +5.3).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  9. Ancient ApparitionHard support, Soft support3,636 games+2.4pts
    Why?

    Measured: across 3,636 Divine+ games, Slardar's side wins 2.4 win-chance points more often than the two heroes' own win rates predict (90% range +1.1 to +3.7).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  10. PudgeSoft support, Hard support19,381 games+1.6pts
    Why?

    Measured: across 19,381 Divine+ games, Slardar's side wins 1.6 win-chance points more often than the two heroes' own win rates predict (90% range +1.0 to +2.2).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  11. DawnbreakerOfflane8,553 gamesdrifting+1.8pts
    Why?

    Measured: across 8,553 Divine+ games, Slardar's side wins 1.8 win-chance points more often than the two heroes' own win rates predict (90% range +0.9 to +2.7).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  12. Skywrath MageSoft support, Hard support7,291 games+1.7pts
    Why?

    Measured: across 7,291 Divine+ games, Slardar's side wins 1.7 win-chance points more often than the two heroes' own win rates predict (90% range +0.8 to +2.6).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  13. PangolierMid, Offlane5,286 games+1.8pts
    Why?

    Measured: across 5,286 Divine+ games, Slardar's side wins 1.8 win-chance points more often than the two heroes' own win rates predict (90% range +0.7 to +2.9).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  14. IoHard support, Mid2,924 gamesdriftingsources differ+2.1pts
    Why?

    Measured: across 2,924 Divine+ games, Slardar's side wins 2.1 win-chance points more often than the two heroes' own win rates predict (90% range +0.6 to +3.6).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

Divine+ games on one patch. An edge is what happens when a hero is picked into another, not a controlled test; the dots show how strongly a matchup stands out among all counters. In lane an edge counts only what the matchup does beyond both heroes' general lane strength. A reason is shown only where Valve's own spell or item text and the data agree; a rule of the game is a fact from Valve's files, not a measurement.

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