Highground › Counter picks › Snapfire

Snapfire

Snapfire counters for patch 7.41

On patch 7.41f in Divine+ games, Snapfire struggles most against Lifestealer, Sven and Ursa.

Divine+ games, patch 7.41f · data built 2026-11-04

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Huskar
Carryvs
Snapfire
Soft support

Who is stronger when

Win-chance points by game length, Huskar against Snapfire: up is you, down is him. Solid bars are clear gaps.

  1. 15-20
  2. 20-25
  3. 25-30
  4. 30-35
  5. 35-40
  6. 40-45
  7. 45-50
  8. 50+

15–25Fight him from minute 15 to 25: that is your window.

  • 15–25You are clearly stronger from minute 15 to 25.
  • 40+Snapfire is clearly stronger from minute 40 on.

Power spikes

    Snapfire usually finishes these items at about this minute:
    • Boots of Travel12
    • Blink Dagger20
    • Kaya21
    • Yasha and Kaya28

    From Divine+ games on this patch and Valve's game files. A part with too few games or no clear difference is left out, never guessed.

    Soft support (pos 4) 37%Mid (pos 2) 28%Hard support (pos 5) 25%

    Item buildSkill build

    How to beat Snapfire

    1. MeasuredLifestealerWins 2.0 win-chance points more often against Snapfire (19,927 Divine+ games)
    2. MeasuredSvenWins 1.8 win-chance points more often against Snapfire (9,317 Divine+ games)
    3. MeasuredUrsaWins 1.8 win-chance points more often against Snapfire (8,767 Divine+ games)

    In lane

    Beyond both heroes' general lane strength, by 10:00

    As Mid (pos 2)

    1. Necrophos46 lanes, 19 at this position+0.12lane score
      Why?

      Measured over 46 lanes with Necrophos across from Snapfire: 0.12 lane-score points beyond what both heroes' general lane strength predicts (80% range +0.01 to +0.23).

      Snapfire in these lanes, beyond what general lane strength predicts:
      −271 gold at 10:00
      +0.28 deaths by 5:00
      −1.2 last hits at 10:00

      No game-mechanic reason is confirmed for this one yet; this is only what was measured.

    2. Lina52 lanes, 45 at this position+0.10lane score
      Why?

      Measured over 52 lanes with Lina across from Snapfire: 0.10 lane-score points beyond what both heroes' general lane strength predicts (80% range +0.00 to +0.21).

      Snapfire in these lanes, beyond what general lane strength predicts:
      −164 gold at 10:00
      +0.08 deaths by 5:00
      +0.0 last hits at 10:00

      No game-mechanic reason is confirmed for this one yet; this is only what was measured.

    Strong in most lanes

    They win most of their lanes against every hero, so this is not specific to Snapfire. They are not listed as counters.

    1. Outworld Destroyer34 lanes, 30 at this position+0.24lane score
      Why?

      Measured over 34 lanes: Outworld Destroyer wins most of his lanes against every hero, so with Outworld Destroyer across Snapfire does 0.24 lane-score points worse than usual (80% range +0.09 to +0.38). That is general lane strength, not a matchup of Snapfire's.

      No game-mechanic reason is confirmed for this one yet; this is only what was measured.

    2. Shadow Fiend32 lanes, 12 at this position+0.24lane score
      Why?

      Measured over 32 lanes: Shadow Fiend wins most of his lanes against every hero, so with Shadow Fiend across Snapfire does 0.24 lane-score points worse than usual (80% range +0.08 to +0.41). That is general lane strength, not a matchup of Snapfire's.

      No game-mechanic reason is confirmed for this one yet; this is only what was measured.

    3. Viper22 lanes, 9 at this position+0.21lane score
      Why?

      Measured over 22 lanes: Viper wins most of his lanes against every hero, so with Viper across Snapfire does 0.21 lane-score points worse than usual (80% range +0.03 to +0.39). That is general lane strength, not a matchup of Snapfire's.

      No game-mechanic reason is confirmed for this one yet; this is only what was measured.

    As Soft support (pos 4)

    1. Pudge81 lanes, 33 at this positionsources differ+0.11lane score
      Why?

      Measured over 81 lanes with Pudge across from Snapfire: 0.11 lane-score points beyond what both heroes' general lane strength predicts (80% range +0.01 to +0.20).

      Snapfire in these lanes, beyond what general lane strength predicts:
      −75 gold at 10:00
      +0.23 deaths by 5:00
      −2.1 last hits at 10:00

      No game-mechanic reason is confirmed for this one yet; this is only what was measured.

    2. Sven74 lanes, 54 at this positionsources differ+0.10lane score
      Why?

      Measured over 74 lanes with Sven across from Snapfire: 0.10 lane-score points beyond what both heroes' general lane strength predicts (80% range +0.00 to +0.19).

      Snapfire in these lanes, beyond what general lane strength predicts:
      −126 gold at 10:00
      +0.05 deaths by 5:00
      −3.5 last hits at 10:00

      No game-mechanic reason is confirmed for this one yet; this is only what was measured.

    Strong in most lanes

    They win most of their lanes against every hero, so this is not specific to Snapfire. They are not listed as counters.

    1. Lina52 lanes, 3 at this position+0.34lane score
      Why?

      Measured over 52 lanes: Lina wins most of his lanes against every hero, so with Lina across Snapfire does 0.34 lane-score points worse than usual (80% range +0.19 to +0.49). That is general lane strength, not a matchup of Snapfire's.

      No game-mechanic reason is confirmed for this one yet; this is only what was measured.

    2. Necrophos46 lanes, 8 at this position+0.33lane score
      Why?

      Measured over 46 lanes: Necrophos wins most of his lanes against every hero, so with Necrophos across Snapfire does 0.33 lane-score points worse than usual (80% range +0.19 to +0.48). That is general lane strength, not a matchup of Snapfire's.

      No game-mechanic reason is confirmed for this one yet; this is only what was measured.

    3. Dazzle23 lanes, 16 at this position+0.29lane score
      Why?

      Measured over 23 lanes: Dazzle wins most of his lanes against every hero, so with Dazzle across Snapfire does 0.29 lane-score points worse than usual (80% range +0.11 to +0.46). That is general lane strength, not a matchup of Snapfire's.

      No game-mechanic reason is confirmed for this one yet; this is only what was measured.

    As Hard support (pos 5)

    1. Pudge81 lanes, 39 at this positionsources differ+0.10lane score
      Why?

      Measured over 81 lanes with Pudge across from Snapfire: 0.10 lane-score points beyond what both heroes' general lane strength predicts (80% range +0.01 to +0.20).

      Snapfire in these lanes, beyond what general lane strength predicts:
      −47 gold at 10:00
      +0.20 deaths by 5:00
      −1.1 last hits at 10:00

      No game-mechanic reason is confirmed for this one yet; this is only what was measured.

    Strong in most lanes

    They win most of their lanes against every hero, so this is not specific to Snapfire. They are not listed as counters.

    1. Necrophos46 lanes, 16 at this position+0.33lane score
      Why?

      Measured over 46 lanes: Necrophos wins most of his lanes against every hero, so with Necrophos across Snapfire does 0.33 lane-score points worse than usual (80% range +0.19 to +0.47). That is general lane strength, not a matchup of Snapfire's.

      No game-mechanic reason is confirmed for this one yet; this is only what was measured.

    2. Lich51 lanes, 12 at this position+0.20lane score
      Why?

      Measured over 51 lanes: Lich wins most of his lanes against every hero, so with Lich across Snapfire does 0.20 lane-score points worse than usual (80% range +0.06 to +0.34). That is general lane strength, not a matchup of Snapfire's.

      No game-mechanic reason is confirmed for this one yet; this is only what was measured.

    In game

    Win-chance points the matchup moves

    Position
    1. LifestealerCarry19,927 games+2.0pts
      Why?

      Measured: across 19,927 Divine+ games, Lifestealer's side wins 2.0 win-chance points more often than the two heroes' own win rates predict (90% range +1.4 to +2.6).

      No game-mechanic reason is confirmed for this one yet; this is only what was measured.

    2. SvenCarry9,317 games+1.8pts
      Why?

      Measured: across 9,317 Divine+ games, Sven's side wins 1.8 win-chance points more often than the two heroes' own win rates predict (90% range +1.0 to +2.6).

      No game-mechanic reason is confirmed for this one yet; this is only what was measured.

    3. UrsaCarry8,767 games+1.8pts
      Why?

      Measured: across 8,767 Divine+ games, Ursa's side wins 1.8 win-chance points more often than the two heroes' own win rates predict (90% range +0.9 to +2.7).

      No game-mechanic reason is confirmed for this one yet; this is only what was measured.

    4. SilencerHard support, Soft support14,052 games+1.5pts
      Why?

      Measured: across 14,052 Divine+ games, Silencer's side wins 1.5 win-chance points more often than the two heroes' own win rates predict (90% range +0.8 to +2.2).

      No game-mechanic reason is confirmed for this one yet; this is only what was measured.

    5. Storm SpiritMid12,641 games+1.5pts
      Why?

      Measured: across 12,641 Divine+ games, Storm Spirit's side wins 1.5 win-chance points more often than the two heroes' own win rates predict (90% range +0.8 to +2.2).

      No game-mechanic reason is confirmed for this one yet; this is only what was measured.

    6. Templar AssassinCarry, Mid6,111 games+1.8pts
      Why?

      Measured: across 6,111 Divine+ games, Templar Assassin's side wins 1.8 win-chance points more often than the two heroes' own win rates predict (90% range +0.8 to +2.8).

      No game-mechanic reason is confirmed for this one yet; this is only what was measured.

    7. RazorOfflane, Carry6,330 games+1.7pts
      Why?

      Measured: across 6,330 Divine+ games, Razor's side wins 1.7 win-chance points more often than the two heroes' own win rates predict (90% range +0.7 to +2.7).

      No game-mechanic reason is confirmed for this one yet; this is only what was measured.

    1. LifestealerCarry19,927 games+2.0pts
      Why?

      Measured: across 19,927 Divine+ games, Lifestealer's side wins 2.0 win-chance points more often than the two heroes' own win rates predict (90% range +1.4 to +2.6).

      No game-mechanic reason is confirmed for this one yet; this is only what was measured.

    2. SvenCarry9,317 games+1.8pts
      Why?

      Measured: across 9,317 Divine+ games, Sven's side wins 1.8 win-chance points more often than the two heroes' own win rates predict (90% range +1.0 to +2.6).

      No game-mechanic reason is confirmed for this one yet; this is only what was measured.

    3. UrsaCarry8,767 games+1.8pts
      Why?

      Measured: across 8,767 Divine+ games, Ursa's side wins 1.8 win-chance points more often than the two heroes' own win rates predict (90% range +0.9 to +2.7).

      No game-mechanic reason is confirmed for this one yet; this is only what was measured.

    4. Templar AssassinCarry, Mid6,111 games+1.8pts
      Why?

      Measured: across 6,111 Divine+ games, Templar Assassin's side wins 1.8 win-chance points more often than the two heroes' own win rates predict (90% range +0.8 to +2.8).

      No game-mechanic reason is confirmed for this one yet; this is only what was measured.

    5. RazorOfflane, Carry6,330 games+1.7pts
      Why?

      Measured: across 6,330 Divine+ games, Razor's side wins 1.7 win-chance points more often than the two heroes' own win rates predict (90% range +0.7 to +2.7).

      No game-mechanic reason is confirmed for this one yet; this is only what was measured.

    1. Storm SpiritMid12,641 games+1.5pts
      Why?

      Measured: across 12,641 Divine+ games, Storm Spirit's side wins 1.5 win-chance points more often than the two heroes' own win rates predict (90% range +0.8 to +2.2).

      No game-mechanic reason is confirmed for this one yet; this is only what was measured.

    2. Templar AssassinCarry, Mid6,111 games+1.8pts
      Why?

      Measured: across 6,111 Divine+ games, Templar Assassin's side wins 1.8 win-chance points more often than the two heroes' own win rates predict (90% range +0.8 to +2.8).

      No game-mechanic reason is confirmed for this one yet; this is only what was measured.

    1. RazorOfflane, Carry6,330 games+1.7pts
      Why?

      Measured: across 6,330 Divine+ games, Razor's side wins 1.7 win-chance points more often than the two heroes' own win rates predict (90% range +0.7 to +2.7).

      No game-mechanic reason is confirmed for this one yet; this is only what was measured.

    1. SilencerHard support, Soft support14,052 games+1.5pts
      Why?

      Measured: across 14,052 Divine+ games, Silencer's side wins 1.5 win-chance points more often than the two heroes' own win rates predict (90% range +0.8 to +2.2).

      No game-mechanic reason is confirmed for this one yet; this is only what was measured.

    1. SilencerHard support, Soft support14,052 games+1.5pts
      Why?

      Measured: across 14,052 Divine+ games, Silencer's side wins 1.5 win-chance points more often than the two heroes' own win rates predict (90% range +0.8 to +2.2).

      No game-mechanic reason is confirmed for this one yet; this is only what was measured.

    Items

    Bought more often against Snapfire

    No item is bought noticeably more often against this hero in Divine+ games.

    In lane

    Beyond both heroes' general lane strength, by 10:00

    As Mid (pos 2)

    Across 607 lanes at this position, Snapfire does not beat any hero in lane beyond his general lane strength.

    Strong in most lanes

    They lose most of their lanes against every hero, so beating them is not specific to Snapfire.

    1. Invoker78 lanes, 61 at this position+0.31lane score
      Why?

      Measured over 78 lanes: Invoker loses most of his lanes against every hero, so with Snapfire across he does 0.31 lane-score points worse than usual (80% range +0.21 to +0.42). That is general lane weakness, not a matchup of Snapfire's.

      No game-mechanic reason is confirmed for this one yet; this is only what was measured.

    2. Keeper of the Light20 lanes, 13 at this position+0.26lane score
      Why?

      Measured over 20 lanes: Keeper of the Light loses most of his lanes against every hero, so with Snapfire across he does 0.26 lane-score points worse than usual (80% range +0.09 to +0.44). That is general lane weakness, not a matchup of Snapfire's.

      No game-mechanic reason is confirmed for this one yet; this is only what was measured.

    3. Pangolier27 lanes, 19 at this position+0.23lane score
      Why?

      Measured over 27 lanes: Pangolier loses most of his lanes against every hero, so with Snapfire across he does 0.23 lane-score points worse than usual (80% range +0.07 to +0.39). That is general lane weakness, not a matchup of Snapfire's.

      No game-mechanic reason is confirmed for this one yet; this is only what was measured.

    As Soft support (pos 4)

    Across 725 lanes at this position, Snapfire does not beat any hero in lane beyond his general lane strength.

    Strong in most lanes

    They lose most of their lanes against every hero, so beating them is not specific to Snapfire.

    1. Invoker78 lanes, 4 at this position+0.29lane score
      Why?

      Measured over 78 lanes: Invoker loses most of his lanes against every hero, so with Snapfire across he does 0.29 lane-score points worse than usual (80% range +0.17 to +0.42). That is general lane weakness, not a matchup of Snapfire's.

      No game-mechanic reason is confirmed for this one yet; this is only what was measured.

    2. Faceless Void35 lanes, 25 at this position+0.23lane score
      Why?

      Measured over 35 lanes: Faceless Void loses most of his lanes against every hero, so with Snapfire across he does 0.23 lane-score points worse than usual (80% range +0.08 to +0.38). That is general lane weakness, not a matchup of Snapfire's.

      No game-mechanic reason is confirmed for this one yet; this is only what was measured.

    3. Tiny24 lanes, 9 at this position+0.24lane score
      Why?

      Measured over 24 lanes: Tiny loses most of his lanes against every hero, so with Snapfire across he does 0.24 lane-score points worse than usual (80% range +0.07 to +0.41). That is general lane weakness, not a matchup of Snapfire's.

      No game-mechanic reason is confirmed for this one yet; this is only what was measured.

    As Hard support (pos 5)

    Across 523 lanes at this position, Snapfire does not beat any hero in lane beyond his general lane strength.

    Strong in most lanes

    They lose most of their lanes against every hero, so beating them is not specific to Snapfire.

    1. Invoker78 lanes, 10 at this position+0.28lane score
      Why?

      Measured over 78 lanes: Invoker loses most of his lanes against every hero, so with Snapfire across he does 0.28 lane-score points worse than usual (80% range +0.15 to +0.41). That is general lane weakness, not a matchup of Snapfire's.

      No game-mechanic reason is confirmed for this one yet; this is only what was measured.

    2. Tidehunter38 lanes, 34 at this position+0.22lane score
      Why?

      Measured over 38 lanes: Tidehunter loses most of his lanes against every hero, so with Snapfire across he does 0.22 lane-score points worse than usual (80% range +0.08 to +0.36). That is general lane weakness, not a matchup of Snapfire's.

      No game-mechanic reason is confirmed for this one yet; this is only what was measured.

    3. Keeper of the Light20 lanes, 6 at this position+0.24lane score
      Why?

      Measured over 20 lanes: Keeper of the Light loses most of his lanes against every hero, so with Snapfire across he does 0.24 lane-score points worse than usual (80% range +0.06 to +0.43). That is general lane weakness, not a matchup of Snapfire's.

      No game-mechanic reason is confirmed for this one yet; this is only what was measured.

    In game

    Win-chance points the matchup moves

    1. Naga SirenCarry1,174 games+6.3pts
      Why?

      Snapfire's Firesnap Cookie hits every illusion at once, so Naga Siren's army dies together

      Firesnap CookieFiresnap Cookie

      Measured: across 1,174 Divine+ games, Snapfire's side wins 6.3 win-chance points more often than the two heroes' own win rates predict (90% range +4.1 to +8.5).

      Confirmed: the same effect shows in public Divine+ games and in our own Divine+ replays.

    2. MedusaCarry3,155 games+3.3pts
      Why?

      Measured: across 3,155 Divine+ games, Snapfire's side wins 3.3 win-chance points more often than the two heroes' own win rates predict (90% range +1.9 to +4.7).

      No game-mechanic reason is confirmed for this one yet; this is only what was measured.

    3. MeepoMid, Carry1,796 gamesdrifting+3.6pts
      Why?

      Measured: across 1,796 Divine+ games, Snapfire's side wins 3.6 win-chance points more often than the two heroes' own win rates predict (90% range +1.8 to +5.4).

      No game-mechanic reason is confirmed for this one yet; this is only what was measured.

    4. BeastmasterOfflane, Mid4,618 gamessources differ+2.7pts
      Why?

      Measured: across 4,618 Divine+ games, Snapfire's side wins 2.7 win-chance points more often than the two heroes' own win rates predict (90% range +1.5 to +3.9).

      No game-mechanic reason is confirmed for this one yet; this is only what was measured.

    5. WarlockHard support, Soft support7,251 gamesdrifting+2.2pts
      Why?

      Measured: across 7,251 Divine+ games, Snapfire's side wins 2.2 win-chance points more often than the two heroes' own win rates predict (90% range +1.2 to +3.1).

      No game-mechanic reason is confirmed for this one yet; this is only what was measured.

    6. TerrorbladeCarry6,132 games+2.2pts
      Why?

      Snapfire's Firesnap Cookie hits every illusion at once, so Terrorblade's army dies together

      Firesnap CookieFiresnap Cookie

      Measured: across 6,132 Divine+ games, Snapfire's side wins 2.2 win-chance points more often than the two heroes' own win rates predict (90% range +1.2 to +3.2).

      Confirmed: the same effect shows in public Divine+ games and in our own Divine+ replays.

    7. SlarkCarry14,779 games+1.8pts
      Why?

      Measured: across 14,779 Divine+ games, Snapfire's side wins 1.8 win-chance points more often than the two heroes' own win rates predict (90% range +1.1 to +2.5).

      No game-mechanic reason is confirmed for this one yet; this is only what was measured.

    8. Shadow DemonHard support, Soft support4,055 games+2.3pts
      Why?

      Measured: across 4,055 Divine+ games, Snapfire's side wins 2.3 win-chance points more often than the two heroes' own win rates predict (90% range +1.0 to +3.6).

      No game-mechanic reason is confirmed for this one yet; this is only what was measured.

    9. Anti-MageCarry10,612 gamesdrifting+1.8pts
      Why?

      Measured: across 10,612 Divine+ games, Snapfire's side wins 1.8 win-chance points more often than the two heroes' own win rates predict (90% range +1.0 to +2.6).

      No game-mechanic reason is confirmed for this one yet; this is only what was measured.

    10. UnderlordOfflane12,078 games+1.7pts
      Why?

      Measured: across 12,078 Divine+ games, Snapfire's side wins 1.7 win-chance points more often than the two heroes' own win rates predict (90% range +1.0 to +2.4).

      No game-mechanic reason is confirmed for this one yet; this is only what was measured.

    Divine+ games on one patch. An edge is what happens when a hero is picked into another, not a controlled test; the dots show how strongly a matchup stands out among all counters. In lane an edge counts only what the matchup does beyond both heroes' general lane strength. A reason is shown only where Valve's own spell or item text and the data agree; a rule of the game is a fact from Valve's files, not a measurement.

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