Highground › Counter picks › Snapfire

Snapfire counters for patch 7.41
On patch 7.41f in Divine+ games, Snapfire struggles most against Lifestealer, Sven and Ursa.
Divine+ games, patch 7.41f · data built 2026-11-04
You play
Power spikes
12
20
21
28
In lane
From our Divine+ lanes: how each hero does against the kind of lane the other brings.
- ▼chain disables+0.08235 lanesSnapfire does better than usual in lane against chain disables (+0.08 lane score, 235 lanes). That is Medusa.
Who is stronger when
Win-chance points by game length, Medusa against Snapfire: up is you, down is him. Solid bars are clear gaps.
- 15-20
- 20-25
- 25-30
- 30-35
- 35-40
- 40-45
- 45-50
- 50+
45–50Fight him from minute 45 to 50: that is your window.
- ▼15–35Snapfire is clearly stronger from minute 15 to 35.
- ▲45–50You are clearly stronger from minute 45 to 50.
This pair in Divine+ games
- ▼
Snapfire wins 3.3 win-chance points more often than the two heroes' own win rates predict when facing Medusa (3,155 Divine+ games)
From Divine+ games on this patch and Valve's game files. A part with too few games or no clear difference is left out, never guessed.
How to beat Snapfire
In lane
Beyond both heroes' general lane strength, by 10:00
As Mid (pos 2)
- Necrophos46 lanes, 19 at this position+0.12lane score
Why?
Measured over 46 lanes with Necrophos across from Snapfire: 0.12 lane-score points beyond what both heroes' general lane strength predicts (80% range +0.01 to +0.23).
- Snapfire in these lanes, beyond what general lane strength predicts:
- −271 gold at 10:00
- +0.28 deaths by 5:00
- −1.2 last hits at 10:00
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Lina52 lanes, 45 at this position+0.10lane score
Why?
Measured over 52 lanes with Lina across from Snapfire: 0.10 lane-score points beyond what both heroes' general lane strength predicts (80% range +0.00 to +0.21).
- Snapfire in these lanes, beyond what general lane strength predicts:
- −164 gold at 10:00
- +0.08 deaths by 5:00
- +0.0 last hits at 10:00
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
Strong in most lanes
They win most of their lanes against every hero, so this is not specific to Snapfire. They are not listed as counters.
- Outworld Destroyer34 lanes, 30 at this position+0.24lane score
Why?
Measured over 34 lanes: Outworld Destroyer wins most of his lanes against every hero, so with Outworld Destroyer across Snapfire does 0.24 lane-score points worse than usual (80% range +0.09 to +0.38). That is general lane strength, not a matchup of Snapfire's.
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Shadow Fiend32 lanes, 12 at this position+0.24lane score
Why?
Measured over 32 lanes: Shadow Fiend wins most of his lanes against every hero, so with Shadow Fiend across Snapfire does 0.24 lane-score points worse than usual (80% range +0.08 to +0.41). That is general lane strength, not a matchup of Snapfire's.
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Viper22 lanes, 9 at this position+0.21lane score
Why?
Measured over 22 lanes: Viper wins most of his lanes against every hero, so with Viper across Snapfire does 0.21 lane-score points worse than usual (80% range +0.03 to +0.39). That is general lane strength, not a matchup of Snapfire's.
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
As Soft support (pos 4)
- Pudge81 lanes, 33 at this positionsources differ+0.11lane score
Why?
Measured over 81 lanes with Pudge across from Snapfire: 0.11 lane-score points beyond what both heroes' general lane strength predicts (80% range +0.01 to +0.20).
- Snapfire in these lanes, beyond what general lane strength predicts:
- −75 gold at 10:00
- +0.23 deaths by 5:00
- −2.1 last hits at 10:00
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Sven74 lanes, 54 at this positionsources differ+0.10lane score
Why?
Measured over 74 lanes with Sven across from Snapfire: 0.10 lane-score points beyond what both heroes' general lane strength predicts (80% range +0.00 to +0.19).
- Snapfire in these lanes, beyond what general lane strength predicts:
- −126 gold at 10:00
- +0.05 deaths by 5:00
- −3.5 last hits at 10:00
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
Strong in most lanes
They win most of their lanes against every hero, so this is not specific to Snapfire. They are not listed as counters.
- Lina52 lanes, 3 at this position+0.34lane score
Why?
Measured over 52 lanes: Lina wins most of his lanes against every hero, so with Lina across Snapfire does 0.34 lane-score points worse than usual (80% range +0.19 to +0.49). That is general lane strength, not a matchup of Snapfire's.
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Necrophos46 lanes, 8 at this position+0.33lane score
Why?
Measured over 46 lanes: Necrophos wins most of his lanes against every hero, so with Necrophos across Snapfire does 0.33 lane-score points worse than usual (80% range +0.19 to +0.48). That is general lane strength, not a matchup of Snapfire's.
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Dazzle23 lanes, 16 at this position+0.29lane score
Why?
Measured over 23 lanes: Dazzle wins most of his lanes against every hero, so with Dazzle across Snapfire does 0.29 lane-score points worse than usual (80% range +0.11 to +0.46). That is general lane strength, not a matchup of Snapfire's.
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
As Hard support (pos 5)
- Pudge81 lanes, 39 at this positionsources differ+0.10lane score
Why?
Measured over 81 lanes with Pudge across from Snapfire: 0.10 lane-score points beyond what both heroes' general lane strength predicts (80% range +0.01 to +0.20).
- Snapfire in these lanes, beyond what general lane strength predicts:
- −47 gold at 10:00
- +0.20 deaths by 5:00
- −1.1 last hits at 10:00
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
Strong in most lanes
They win most of their lanes against every hero, so this is not specific to Snapfire. They are not listed as counters.
- Necrophos46 lanes, 16 at this position+0.33lane score
Why?
Measured over 46 lanes: Necrophos wins most of his lanes against every hero, so with Necrophos across Snapfire does 0.33 lane-score points worse than usual (80% range +0.19 to +0.47). That is general lane strength, not a matchup of Snapfire's.
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Lich51 lanes, 12 at this position+0.20lane score
Why?
Measured over 51 lanes: Lich wins most of his lanes against every hero, so with Lich across Snapfire does 0.20 lane-score points worse than usual (80% range +0.06 to +0.34). That is general lane strength, not a matchup of Snapfire's.
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
In game
Win-chance points the matchup moves
- LifestealerCarry19,927 games+2.0pts
Why?
Measured: across 19,927 Divine+ games, Lifestealer's side wins 2.0 win-chance points more often than the two heroes' own win rates predict (90% range +1.4 to +2.6).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- SvenCarry9,317 games+1.8pts
Why?
Measured: across 9,317 Divine+ games, Sven's side wins 1.8 win-chance points more often than the two heroes' own win rates predict (90% range +1.0 to +2.6).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- UrsaCarry8,767 games+1.8pts
Why?
Measured: across 8,767 Divine+ games, Ursa's side wins 1.8 win-chance points more often than the two heroes' own win rates predict (90% range +0.9 to +2.7).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- SilencerHard support, Soft support14,052 games+1.5pts
Why?
Measured: across 14,052 Divine+ games, Silencer's side wins 1.5 win-chance points more often than the two heroes' own win rates predict (90% range +0.8 to +2.2).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Storm SpiritMid12,641 games+1.5pts
Why?
Measured: across 12,641 Divine+ games, Storm Spirit's side wins 1.5 win-chance points more often than the two heroes' own win rates predict (90% range +0.8 to +2.2).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Templar AssassinCarry, Mid6,111 games+1.8pts
Why?
Measured: across 6,111 Divine+ games, Templar Assassin's side wins 1.8 win-chance points more often than the two heroes' own win rates predict (90% range +0.8 to +2.8).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- RazorOfflane, Carry6,330 games+1.7pts
Why?
Measured: across 6,330 Divine+ games, Razor's side wins 1.7 win-chance points more often than the two heroes' own win rates predict (90% range +0.7 to +2.7).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- LifestealerCarry19,927 games+2.0pts
Why?
Measured: across 19,927 Divine+ games, Lifestealer's side wins 2.0 win-chance points more often than the two heroes' own win rates predict (90% range +1.4 to +2.6).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- SvenCarry9,317 games+1.8pts
Why?
Measured: across 9,317 Divine+ games, Sven's side wins 1.8 win-chance points more often than the two heroes' own win rates predict (90% range +1.0 to +2.6).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- UrsaCarry8,767 games+1.8pts
Why?
Measured: across 8,767 Divine+ games, Ursa's side wins 1.8 win-chance points more often than the two heroes' own win rates predict (90% range +0.9 to +2.7).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Templar AssassinCarry, Mid6,111 games+1.8pts
Why?
Measured: across 6,111 Divine+ games, Templar Assassin's side wins 1.8 win-chance points more often than the two heroes' own win rates predict (90% range +0.8 to +2.8).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- RazorOfflane, Carry6,330 games+1.7pts
Why?
Measured: across 6,330 Divine+ games, Razor's side wins 1.7 win-chance points more often than the two heroes' own win rates predict (90% range +0.7 to +2.7).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Storm SpiritMid12,641 games+1.5pts
Why?
Measured: across 12,641 Divine+ games, Storm Spirit's side wins 1.5 win-chance points more often than the two heroes' own win rates predict (90% range +0.8 to +2.2).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Templar AssassinCarry, Mid6,111 games+1.8pts
Why?
Measured: across 6,111 Divine+ games, Templar Assassin's side wins 1.8 win-chance points more often than the two heroes' own win rates predict (90% range +0.8 to +2.8).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- RazorOfflane, Carry6,330 games+1.7pts
Why?
Measured: across 6,330 Divine+ games, Razor's side wins 1.7 win-chance points more often than the two heroes' own win rates predict (90% range +0.7 to +2.7).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- SilencerHard support, Soft support14,052 games+1.5pts
Why?
Measured: across 14,052 Divine+ games, Silencer's side wins 1.5 win-chance points more often than the two heroes' own win rates predict (90% range +0.8 to +2.2).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- SilencerHard support, Soft support14,052 games+1.5pts
Why?
Measured: across 14,052 Divine+ games, Silencer's side wins 1.5 win-chance points more often than the two heroes' own win rates predict (90% range +0.8 to +2.2).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
Items
Bought more often against Snapfire
No item is bought noticeably more often against this hero in Divine+ games.
In lane
Beyond both heroes' general lane strength, by 10:00
As Mid (pos 2)
Across 607 lanes at this position, Snapfire does not beat any hero in lane beyond his general lane strength.
Strong in most lanes
They lose most of their lanes against every hero, so beating them is not specific to Snapfire.
- Invoker78 lanes, 61 at this position+0.31lane score
Why?
Measured over 78 lanes: Invoker loses most of his lanes against every hero, so with Snapfire across he does 0.31 lane-score points worse than usual (80% range +0.21 to +0.42). That is general lane weakness, not a matchup of Snapfire's.
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Keeper of the Light20 lanes, 13 at this position+0.26lane score
Why?
Measured over 20 lanes: Keeper of the Light loses most of his lanes against every hero, so with Snapfire across he does 0.26 lane-score points worse than usual (80% range +0.09 to +0.44). That is general lane weakness, not a matchup of Snapfire's.
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Pangolier27 lanes, 19 at this position+0.23lane score
Why?
Measured over 27 lanes: Pangolier loses most of his lanes against every hero, so with Snapfire across he does 0.23 lane-score points worse than usual (80% range +0.07 to +0.39). That is general lane weakness, not a matchup of Snapfire's.
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
As Soft support (pos 4)
Across 725 lanes at this position, Snapfire does not beat any hero in lane beyond his general lane strength.
Strong in most lanes
They lose most of their lanes against every hero, so beating them is not specific to Snapfire.
- Invoker78 lanes, 4 at this position+0.29lane score
Why?
Measured over 78 lanes: Invoker loses most of his lanes against every hero, so with Snapfire across he does 0.29 lane-score points worse than usual (80% range +0.17 to +0.42). That is general lane weakness, not a matchup of Snapfire's.
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Faceless Void35 lanes, 25 at this position+0.23lane score
Why?
Measured over 35 lanes: Faceless Void loses most of his lanes against every hero, so with Snapfire across he does 0.23 lane-score points worse than usual (80% range +0.08 to +0.38). That is general lane weakness, not a matchup of Snapfire's.
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Tiny24 lanes, 9 at this position+0.24lane score
Why?
Measured over 24 lanes: Tiny loses most of his lanes against every hero, so with Snapfire across he does 0.24 lane-score points worse than usual (80% range +0.07 to +0.41). That is general lane weakness, not a matchup of Snapfire's.
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
As Hard support (pos 5)
Across 523 lanes at this position, Snapfire does not beat any hero in lane beyond his general lane strength.
Strong in most lanes
They lose most of their lanes against every hero, so beating them is not specific to Snapfire.
- Invoker78 lanes, 10 at this position+0.28lane score
Why?
Measured over 78 lanes: Invoker loses most of his lanes against every hero, so with Snapfire across he does 0.28 lane-score points worse than usual (80% range +0.15 to +0.41). That is general lane weakness, not a matchup of Snapfire's.
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Tidehunter38 lanes, 34 at this position+0.22lane score
Why?
Measured over 38 lanes: Tidehunter loses most of his lanes against every hero, so with Snapfire across he does 0.22 lane-score points worse than usual (80% range +0.08 to +0.36). That is general lane weakness, not a matchup of Snapfire's.
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Keeper of the Light20 lanes, 6 at this position+0.24lane score
Why?
Measured over 20 lanes: Keeper of the Light loses most of his lanes against every hero, so with Snapfire across he does 0.24 lane-score points worse than usual (80% range +0.06 to +0.43). That is general lane weakness, not a matchup of Snapfire's.
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
In game
Win-chance points the matchup moves
- Naga SirenCarry1,174 games+6.3pts
Why?
Snapfire's Firesnap Cookie hits every illusion at once, so Naga Siren's army dies together
Firesnap CookieMeasured: across 1,174 Divine+ games, Snapfire's side wins 6.3 win-chance points more often than the two heroes' own win rates predict (90% range +4.1 to +8.5).
Confirmed: the same effect shows in public Divine+ games and in our own Divine+ replays.
- MedusaCarry3,155 games+3.3pts
Why?
Measured: across 3,155 Divine+ games, Snapfire's side wins 3.3 win-chance points more often than the two heroes' own win rates predict (90% range +1.9 to +4.7).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- MeepoMid, Carry1,796 gamesdrifting+3.6pts
Why?
Measured: across 1,796 Divine+ games, Snapfire's side wins 3.6 win-chance points more often than the two heroes' own win rates predict (90% range +1.8 to +5.4).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- BeastmasterOfflane, Mid4,618 gamessources differ+2.7pts
Why?
Measured: across 4,618 Divine+ games, Snapfire's side wins 2.7 win-chance points more often than the two heroes' own win rates predict (90% range +1.5 to +3.9).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- WarlockHard support, Soft support7,251 gamesdrifting+2.2pts
Why?
Measured: across 7,251 Divine+ games, Snapfire's side wins 2.2 win-chance points more often than the two heroes' own win rates predict (90% range +1.2 to +3.1).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- TerrorbladeCarry6,132 games+2.2pts
Why?
Snapfire's Firesnap Cookie hits every illusion at once, so Terrorblade's army dies together
Firesnap CookieMeasured: across 6,132 Divine+ games, Snapfire's side wins 2.2 win-chance points more often than the two heroes' own win rates predict (90% range +1.2 to +3.2).
Confirmed: the same effect shows in public Divine+ games and in our own Divine+ replays.
- SlarkCarry14,779 games+1.8pts
Why?
Measured: across 14,779 Divine+ games, Snapfire's side wins 1.8 win-chance points more often than the two heroes' own win rates predict (90% range +1.1 to +2.5).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Shadow DemonHard support, Soft support4,055 games+2.3pts
Why?
Measured: across 4,055 Divine+ games, Snapfire's side wins 2.3 win-chance points more often than the two heroes' own win rates predict (90% range +1.0 to +3.6).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Anti-MageCarry10,612 gamesdrifting+1.8pts
Why?
Measured: across 10,612 Divine+ games, Snapfire's side wins 1.8 win-chance points more often than the two heroes' own win rates predict (90% range +1.0 to +2.6).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- UnderlordOfflane12,078 games+1.7pts
Why?
Measured: across 12,078 Divine+ games, Snapfire's side wins 1.7 win-chance points more often than the two heroes' own win rates predict (90% range +1.0 to +2.4).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
Divine+ games on one patch. An edge is what happens when a hero is picked into another, not a controlled test; the dots show how strongly a matchup stands out among all counters. In lane an edge counts only what the matchup does beyond both heroes' general lane strength. A reason is shown only where Valve's own spell or item text and the data agree; a rule of the game is a fact from Valve's files, not a measurement.