Highground › Counter picks › Spectre

Spectre

Spectre counters for patch 7.41

On patch 7.41f in Divine+ games, Spectre struggles most against Undying, Phantom Lancer and Necrophos.

Divine+ games, patch 7.41f · data built 2026-11-04

You play

Or pick from all heroes

Your position12345

Lich
Soft supportvs
Spectre
Carry

Power spikes

  • Radiance19Spectre's power spike: Radiance, around minute 19.
  • Aghanim's Scepter32Your power spike: Aghanim's Scepter, around minute 32.
Spectre usually finishes these items at about this minute:
  • Yasha21
  • Manta Style25
  • Eye of Skadi33

Who is stronger when

Win-chance points by game length, Lich against Spectre: up is you, down is him. Solid bars are clear gaps.

  1. 15-20
  2. 20-25
  3. 25-30
  4. 30-35
  5. 35-40
  6. 40-45
  7. 45-50
  8. 50+

25–30Fight him from minute 25 to 30: that is your window.

  • 15–20Spectre is clearly stronger from minute 15 to 20.
  • 25–30You are clearly stronger from minute 25 to 30.

From Divine+ games on this patch and Valve's game files. A part with too few games or no clear difference is left out, never guessed.

Carry (pos 1) 98%Leans onIllusionsBlinks and escapesPassive abilitiesClosing the gap

Item buildSkill build

How to beat Spectre

  1. Silver EdgeGame factSilver EdgeSilver Edge breaks Spectre's Dispersion, one of the passives his power rests on
  2. MeasuredUndyingUndying's Decay hits every illusion at once, so Spectre's army dies together
  3. Game factNyx AssassinNyx Assassin's Vendetta breaks Spectre's Dispersion, one of the passives his power rests on

Undying's Decay hits every illusion at once, so Spectre's army dies together.

In lane

Beyond both heroes' general lane strength, by 10:00

  1. Pudge80 lanes, 77 at this position+0.09lane score
    Why?

    Measured over 80 lanes with Pudge across from Spectre: 0.09 lane-score points beyond what both heroes' general lane strength predicts (80% range +0.00 to +0.18).

    Spectre in these lanes, beyond what general lane strength predicts:
    −142 gold at 10:00
    +0.12 deaths by 5:00
    +0.8 last hits at 10:00

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

Strong in most lanes

They win most of their lanes against every hero, so this is not specific to Spectre. They are not listed as counters.

  1. Legion Commander95 lanes, 94 at this position+0.17lane score
    Why?

    Measured over 95 lanes: Legion Commander wins most of his lanes against every hero, so with Legion Commander across Spectre does 0.17 lane-score points worse than usual (80% range +0.08 to +0.26). That is general lane strength, not a matchup of Spectre's.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. Lich22 lanes, 20 at this position+0.21lane score
    Why?

    Measured over 22 lanes: Lich wins most of his lanes against every hero, so with Lich across Spectre does 0.21 lane-score points worse than usual (80% range +0.04 to +0.38). That is general lane strength, not a matchup of Spectre's.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  3. Axe109 lanes+0.12lane score
    Why?

    Measured over 109 lanes: Axe wins most of his lanes against every hero, so with Axe across Spectre does 0.12 lane-score points worse than usual (80% range +0.04 to +0.21). That is general lane strength, not a matchup of Spectre's.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

In game

Win-chance points the matchup moves

Facts of the game, not measured

  1. HoodwinkSharpshooter

    Hoodwink's Sharpshooter breaks Spectre's Dispersion, one of the passives his power rests on

    From Valve's game files.
  2. ViperViper Strike

    Viper's Viper Strike breaks Spectre's Dispersion, one of the passives his power rests on

    From Valve's game files.
Position
  1. UndyingHard support, Soft support7,612 games+6.8pts
    Why?

    Undying's Decay hits every illusion at once, so Spectre's army dies together

    DecayDecay

    Measured: across 7,612 Divine+ games, Undying's side wins 6.8 win-chance points more often than the two heroes' own win rates predict (90% range +5.9 to +7.7).

    Confirmed: the same effect shows in public Divine+ games and in our own Divine+ replays.

  2. Phantom LancerCarry7,514 games+3.5pts
    Why?

    Measured: across 7,514 Divine+ games, Phantom Lancer's side wins 3.5 win-chance points more often than the two heroes' own win rates predict (90% range +2.6 to +4.4).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  3. NecrophosMid, Offlane12,144 games+3.2pts
    Why?

    Necrophos's Death Pulse hits every illusion at once, so Spectre's army dies together

    Death PulseDeath Pulse

    Measured: across 12,144 Divine+ games, Necrophos's side wins 3.2 win-chance points more often than the two heroes' own win rates predict (90% range +2.5 to +3.9).

    Confirmed: the same effect shows in public Divine+ games and in our own Divine+ replays.

  4. Primal BeastOfflane, Mid3,164 games+3.8pts
    Why?

    Primal Beast's Pulverize hits every illusion at once, so Spectre's army dies together

    PulverizePulverize

    Measured: across 3,164 Divine+ games, Primal Beast's side wins 3.8 win-chance points more often than the two heroes' own win rates predict (90% range +2.4 to +5.2).

    Confirmed: the same effect shows in public Divine+ games and in our own Divine+ replays.

  5. InvokerMid, Soft support15,309 games+2.9pts
    Why?

    Measured: across 15,309 Divine+ games, Invoker's side wins 2.9 win-chance points more often than the two heroes' own win rates predict (90% range +2.2 to +3.6).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  6. WarlockHard support, Soft support3,606 games+3.5pts
    Why?

    Warlock's Shadow Word hits every illusion at once, so Spectre's army dies together

    Shadow WordShadow Word

    Measured: across 3,606 Divine+ games, Warlock's side wins 3.5 win-chance points more often than the two heroes' own win rates predict (90% range +2.2 to +4.8).

    Confirmed: the same effect shows in public Divine+ games and in our own Divine+ replays.

  7. Nyx AssassinSoft support, Mid5,536 gamesgame fact+3.2pts
    Why?
    Rule of the game

    Nyx Assassin's Vendetta breaks Spectre's Dispersion, one of the passives his power rests on

    VendettaVendettaFrom Valve's game files. A fact of the game, not something we measured.

    Measured: across 5,536 Divine+ games, Nyx Assassin's side wins 3.2 win-chance points more often than the two heroes' own win rates predict (90% range +2.1 to +4.3).

  8. Treant ProtectorHard support, Soft support4,423 games+3.2pts
    Why?

    Measured: across 4,423 Divine+ games, Treant Protector's side wins 3.2 win-chance points more often than the two heroes' own win rates predict (90% range +2.0 to +4.4).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  9. PhoenixSoft support, Offlane4,949 games+3.0pts
    Why?

    Phoenix's Fire Spirits hits every illusion at once, so Spectre's army dies together

    Fire SpiritsFire Spirits

    Measured: across 4,949 Divine+ games, Phoenix's side wins 3.0 win-chance points more often than the two heroes' own win rates predict (90% range +1.9 to +4.1).

    Confirmed: the same effect shows in public Divine+ games and in our own Divine+ replays.

  10. MeepoMid, Carry1,118 games+4.0pts
    Why?

    Measured: across 1,118 Divine+ games, Meepo's side wins 4.0 win-chance points more often than the two heroes' own win rates predict (90% range +1.8 to +6.2).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  11. MedusaCarry1,757 games+3.6pts
    Why?

    Medusa's Mystic Snake hits every illusion at once, so Spectre's army dies together

    Mystic SnakeMystic Snake

    Measured: across 1,757 Divine+ games, Medusa's side wins 3.6 win-chance points more often than the two heroes' own win rates predict (90% range +1.8 to +5.5).

    Confirmed: the same effect shows in public Divine+ games and in our own Divine+ replays.

  12. UnderlordOfflane6,819 games+2.7pts
    Why?

    Underlord's Firestorm hits every illusion at once, so Spectre's army dies together

    FirestormFirestorm

    Measured: across 6,819 Divine+ games, Underlord's side wins 2.7 win-chance points more often than the two heroes' own win rates predict (90% range +1.7 to +3.7).

    Confirmed: the same effect shows in public Divine+ games and in our own Divine+ replays.

  13. LifestealerCarry13,119 games+2.3pts
    Why?

    Lifestealer's Infest hits every illusion at once, so Spectre's army dies together

    InfestInfest

    Measured: across 13,119 Divine+ games, Lifestealer's side wins 2.3 win-chance points more often than the two heroes' own win rates predict (90% range +1.6 to +3.0).

    Confirmed: the same effect shows in public Divine+ games and in our own Divine+ replays.

  14. TinkerMid5,231 games+2.7pts
    Why?

    Measured: across 5,231 Divine+ games, Tinker's side wins 2.7 win-chance points more often than the two heroes' own win rates predict (90% range +1.6 to +3.8).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  15. TidehunterOfflane7,011 games+2.5pts
    Why?

    Tidehunter's Anchor Smash hits every illusion at once, so Spectre's army dies together

    Anchor SmashAnchor Smash

    Measured: across 7,011 Divine+ games, Tidehunter's side wins 2.5 win-chance points more often than the two heroes' own win rates predict (90% range +1.5 to +3.5).

    Confirmed: the same effect shows in public Divine+ games and in our own Divine+ replays.

  1. Phantom LancerCarry7,514 games+3.5pts
    Why?

    Measured: across 7,514 Divine+ games, Phantom Lancer's side wins 3.5 win-chance points more often than the two heroes' own win rates predict (90% range +2.6 to +4.4).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. MeepoMid, Carry1,118 games+4.0pts
    Why?

    Measured: across 1,118 Divine+ games, Meepo's side wins 4.0 win-chance points more often than the two heroes' own win rates predict (90% range +1.8 to +6.2).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  3. MedusaCarry1,757 games+3.6pts
    Why?

    Medusa's Mystic Snake hits every illusion at once, so Spectre's army dies together

    Mystic SnakeMystic Snake

    Measured: across 1,757 Divine+ games, Medusa's side wins 3.6 win-chance points more often than the two heroes' own win rates predict (90% range +1.8 to +5.5).

    Confirmed: the same effect shows in public Divine+ games and in our own Divine+ replays.

  4. LifestealerCarry13,119 games+2.3pts
    Why?

    Lifestealer's Infest hits every illusion at once, so Spectre's army dies together

    InfestInfest

    Measured: across 13,119 Divine+ games, Lifestealer's side wins 2.3 win-chance points more often than the two heroes' own win rates predict (90% range +1.6 to +3.0).

    Confirmed: the same effect shows in public Divine+ games and in our own Divine+ replays.

  5. Anti-MageCarry6,454 games+2.1pts
    Why?

    Anti-Mage's Mana Void hits every illusion at once, so Spectre's army dies together

    Mana VoidMana Void

    Measured: across 6,454 Divine+ games, Anti-Mage's side wins 2.1 win-chance points more often than the two heroes' own win rates predict (90% range +1.1 to +3.1).

    Confirmed: the same effect shows in public Divine+ games and in our own Divine+ replays.

  6. WeaverSoft support, Carry3,379 games+2.3pts
    Why?

    Measured: across 3,379 Divine+ games, Weaver's side wins 2.3 win-chance points more often than the two heroes' own win rates predict (90% range +0.9 to +3.7).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  1. NecrophosMid, Offlane12,144 games+3.2pts
    Why?

    Necrophos's Death Pulse hits every illusion at once, so Spectre's army dies together

    Death PulseDeath Pulse

    Measured: across 12,144 Divine+ games, Necrophos's side wins 3.2 win-chance points more often than the two heroes' own win rates predict (90% range +2.5 to +3.9).

    Confirmed: the same effect shows in public Divine+ games and in our own Divine+ replays.

  2. Primal BeastOfflane, Mid3,164 games+3.8pts
    Why?

    Primal Beast's Pulverize hits every illusion at once, so Spectre's army dies together

    PulverizePulverize

    Measured: across 3,164 Divine+ games, Primal Beast's side wins 3.8 win-chance points more often than the two heroes' own win rates predict (90% range +2.4 to +5.2).

    Confirmed: the same effect shows in public Divine+ games and in our own Divine+ replays.

  3. InvokerMid, Soft support15,309 games+2.9pts
    Why?

    Measured: across 15,309 Divine+ games, Invoker's side wins 2.9 win-chance points more often than the two heroes' own win rates predict (90% range +2.2 to +3.6).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  4. Nyx AssassinSoft support, Mid5,536 gamesgame fact+3.2pts
    Why?
    Rule of the game

    Nyx Assassin's Vendetta breaks Spectre's Dispersion, one of the passives his power rests on

    VendettaVendettaFrom Valve's game files. A fact of the game, not something we measured.

    Measured: across 5,536 Divine+ games, Nyx Assassin's side wins 3.2 win-chance points more often than the two heroes' own win rates predict (90% range +2.1 to +4.3).

  5. MeepoMid, Carry1,118 games+4.0pts
    Why?

    Measured: across 1,118 Divine+ games, Meepo's side wins 4.0 win-chance points more often than the two heroes' own win rates predict (90% range +1.8 to +6.2).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  6. TinkerMid5,231 games+2.7pts
    Why?

    Measured: across 5,231 Divine+ games, Tinker's side wins 2.7 win-chance points more often than the two heroes' own win rates predict (90% range +1.6 to +3.8).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  7. IoHard support, Mid3,603 games+2.8pts
    Why?

    Measured: across 3,603 Divine+ games, Io's side wins 2.8 win-chance points more often than the two heroes' own win rates predict (90% range +1.5 to +4.1).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  8. Ember SpiritMid9,151 gamesdrifting+2.2pts
    Why?

    Ember Spirit's Searing Chains hits every illusion at once, so Spectre's army dies together

    Searing ChainsSearing Chains

    Measured: across 9,151 Divine+ games, Ember Spirit's side wins 2.2 win-chance points more often than the two heroes' own win rates predict (90% range +1.4 to +3.0).

    Confirmed: the same effect shows in public Divine+ games and in our own Divine+ replays.

  9. Earth SpiritMid, Soft support6,269 games+2.2pts
    Why?

    Earth Spirit's Boulder Smash hits every illusion at once, so Spectre's army dies together

    Boulder SmashBoulder Smash

    Measured: across 6,269 Divine+ games, Earth Spirit's side wins 2.2 win-chance points more often than the two heroes' own win rates predict (90% range +1.2 to +3.2).

    Confirmed: the same effect shows in public Divine+ games and in our own Divine+ replays.

  10. Keeper of the LightMid, Soft support4,992 games+1.9pts
    Why?

    Measured: across 4,992 Divine+ games, Keeper of the Light's side wins 1.9 win-chance points more often than the two heroes' own win rates predict (90% range +0.8 to +3.0).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  1. UndyingHard support, Soft support7,612 games+6.8pts
    Why?

    Undying's Decay hits every illusion at once, so Spectre's army dies together

    DecayDecay

    Measured: across 7,612 Divine+ games, Undying's side wins 6.8 win-chance points more often than the two heroes' own win rates predict (90% range +5.9 to +7.7).

    Confirmed: the same effect shows in public Divine+ games and in our own Divine+ replays.

  2. NecrophosMid, Offlane12,144 games+3.2pts
    Why?

    Necrophos's Death Pulse hits every illusion at once, so Spectre's army dies together

    Death PulseDeath Pulse

    Measured: across 12,144 Divine+ games, Necrophos's side wins 3.2 win-chance points more often than the two heroes' own win rates predict (90% range +2.5 to +3.9).

    Confirmed: the same effect shows in public Divine+ games and in our own Divine+ replays.

  3. Primal BeastOfflane, Mid3,164 games+3.8pts
    Why?

    Primal Beast's Pulverize hits every illusion at once, so Spectre's army dies together

    PulverizePulverize

    Measured: across 3,164 Divine+ games, Primal Beast's side wins 3.8 win-chance points more often than the two heroes' own win rates predict (90% range +2.4 to +5.2).

    Confirmed: the same effect shows in public Divine+ games and in our own Divine+ replays.

  4. PhoenixSoft support, Offlane4,949 games+3.0pts
    Why?

    Phoenix's Fire Spirits hits every illusion at once, so Spectre's army dies together

    Fire SpiritsFire Spirits

    Measured: across 4,949 Divine+ games, Phoenix's side wins 3.0 win-chance points more often than the two heroes' own win rates predict (90% range +1.9 to +4.1).

    Confirmed: the same effect shows in public Divine+ games and in our own Divine+ replays.

  5. UnderlordOfflane6,819 games+2.7pts
    Why?

    Underlord's Firestorm hits every illusion at once, so Spectre's army dies together

    FirestormFirestorm

    Measured: across 6,819 Divine+ games, Underlord's side wins 2.7 win-chance points more often than the two heroes' own win rates predict (90% range +1.7 to +3.7).

    Confirmed: the same effect shows in public Divine+ games and in our own Divine+ replays.

  6. TidehunterOfflane7,011 games+2.5pts
    Why?

    Tidehunter's Anchor Smash hits every illusion at once, so Spectre's army dies together

    Anchor SmashAnchor Smash

    Measured: across 7,011 Divine+ games, Tidehunter's side wins 2.5 win-chance points more often than the two heroes' own win rates predict (90% range +1.5 to +3.5).

    Confirmed: the same effect shows in public Divine+ games and in our own Divine+ replays.

  7. BristlebackOfflane2,754 gamesdrifting+3.0pts
    Why?

    Measured: across 2,754 Divine+ games, Bristleback's side wins 3.0 win-chance points more often than the two heroes' own win rates predict (90% range +1.5 to +4.5).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  8. DawnbreakerOfflane9,777 games+2.1pts
    Why?

    Dawnbreaker's Starbreaker hits every illusion at once, so Spectre's army dies together

    StarbreakerStarbreaker

    Measured: across 9,777 Divine+ games, Dawnbreaker's side wins 2.1 win-chance points more often than the two heroes' own win rates predict (90% range +1.3 to +2.9).

    Confirmed: the same effect shows in public Divine+ games and in our own Divine+ replays.

  9. Centaur WarrunnerOfflane5,479 games+2.0pts
    Why?

    Centaur Warrunner's Hoof Stomp hits every illusion at once, so Spectre's army dies together

    Hoof StompHoof Stomp

    Measured: across 5,479 Divine+ games, Centaur Warrunner's side wins 2.0 win-chance points more often than the two heroes' own win rates predict (90% range +0.9 to +3.1).

    Confirmed: the same effect shows in public Divine+ games and in our own Divine+ replays.

  1. UndyingHard support, Soft support7,612 games+6.8pts
    Why?

    Undying's Decay hits every illusion at once, so Spectre's army dies together

    DecayDecay

    Measured: across 7,612 Divine+ games, Undying's side wins 6.8 win-chance points more often than the two heroes' own win rates predict (90% range +5.9 to +7.7).

    Confirmed: the same effect shows in public Divine+ games and in our own Divine+ replays.

  2. InvokerMid, Soft support15,309 games+2.9pts
    Why?

    Measured: across 15,309 Divine+ games, Invoker's side wins 2.9 win-chance points more often than the two heroes' own win rates predict (90% range +2.2 to +3.6).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  3. WarlockHard support, Soft support3,606 games+3.5pts
    Why?

    Warlock's Shadow Word hits every illusion at once, so Spectre's army dies together

    Shadow WordShadow Word

    Measured: across 3,606 Divine+ games, Warlock's side wins 3.5 win-chance points more often than the two heroes' own win rates predict (90% range +2.2 to +4.8).

    Confirmed: the same effect shows in public Divine+ games and in our own Divine+ replays.

  4. Nyx AssassinSoft support, Mid5,536 gamesgame fact+3.2pts
    Why?
    Rule of the game

    Nyx Assassin's Vendetta breaks Spectre's Dispersion, one of the passives his power rests on

    VendettaVendettaFrom Valve's game files. A fact of the game, not something we measured.

    Measured: across 5,536 Divine+ games, Nyx Assassin's side wins 3.2 win-chance points more often than the two heroes' own win rates predict (90% range +2.1 to +4.3).

  5. Treant ProtectorHard support, Soft support4,423 games+3.2pts
    Why?

    Measured: across 4,423 Divine+ games, Treant Protector's side wins 3.2 win-chance points more often than the two heroes' own win rates predict (90% range +2.0 to +4.4).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  6. PhoenixSoft support, Offlane4,949 games+3.0pts
    Why?

    Phoenix's Fire Spirits hits every illusion at once, so Spectre's army dies together

    Fire SpiritsFire Spirits

    Measured: across 4,949 Divine+ games, Phoenix's side wins 3.0 win-chance points more often than the two heroes' own win rates predict (90% range +1.9 to +4.1).

    Confirmed: the same effect shows in public Divine+ games and in our own Divine+ replays.

  7. Earth SpiritMid, Soft support6,269 games+2.2pts
    Why?

    Earth Spirit's Boulder Smash hits every illusion at once, so Spectre's army dies together

    Boulder SmashBoulder Smash

    Measured: across 6,269 Divine+ games, Earth Spirit's side wins 2.2 win-chance points more often than the two heroes' own win rates predict (90% range +1.2 to +3.2).

    Confirmed: the same effect shows in public Divine+ games and in our own Divine+ replays.

  8. WeaverSoft support, Carry3,379 games+2.3pts
    Why?

    Measured: across 3,379 Divine+ games, Weaver's side wins 2.3 win-chance points more often than the two heroes' own win rates predict (90% range +0.9 to +3.7).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  9. Bounty HunterSoft support5,808 games+1.9pts
    Why?

    Measured: across 5,808 Divine+ games, Bounty Hunter's side wins 1.9 win-chance points more often than the two heroes' own win rates predict (90% range +0.8 to +3.0).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  10. Keeper of the LightMid, Soft support4,992 games+1.9pts
    Why?

    Measured: across 4,992 Divine+ games, Keeper of the Light's side wins 1.9 win-chance points more often than the two heroes' own win rates predict (90% range +0.8 to +3.0).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  1. UndyingHard support, Soft support7,612 games+6.8pts
    Why?

    Undying's Decay hits every illusion at once, so Spectre's army dies together

    DecayDecay

    Measured: across 7,612 Divine+ games, Undying's side wins 6.8 win-chance points more often than the two heroes' own win rates predict (90% range +5.9 to +7.7).

    Confirmed: the same effect shows in public Divine+ games and in our own Divine+ replays.

  2. WarlockHard support, Soft support3,606 games+3.5pts
    Why?

    Warlock's Shadow Word hits every illusion at once, so Spectre's army dies together

    Shadow WordShadow Word

    Measured: across 3,606 Divine+ games, Warlock's side wins 3.5 win-chance points more often than the two heroes' own win rates predict (90% range +2.2 to +4.8).

    Confirmed: the same effect shows in public Divine+ games and in our own Divine+ replays.

  3. Treant ProtectorHard support, Soft support4,423 games+3.2pts
    Why?

    Measured: across 4,423 Divine+ games, Treant Protector's side wins 3.2 win-chance points more often than the two heroes' own win rates predict (90% range +2.0 to +4.4).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  4. PhoenixSoft support, Offlane4,949 games+3.0pts
    Why?

    Phoenix's Fire Spirits hits every illusion at once, so Spectre's army dies together

    Fire SpiritsFire Spirits

    Measured: across 4,949 Divine+ games, Phoenix's side wins 3.0 win-chance points more often than the two heroes' own win rates predict (90% range +1.9 to +4.1).

    Confirmed: the same effect shows in public Divine+ games and in our own Divine+ replays.

  5. IoHard support, Mid3,603 games+2.8pts
    Why?

    Measured: across 3,603 Divine+ games, Io's side wins 2.8 win-chance points more often than the two heroes' own win rates predict (90% range +1.5 to +4.1).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

Items

Bought more often against Spectre

  1. Silver EdgeSilver EdgeCarry 5%5,885 playersgame fact+1.7pts
    Why?

    Silver Edge breaks Spectre's Dispersion, one of the passives his power rests on

    Measured: over 5,885 players, Divine+ players complete it 1.7 points more often against Spectre, 1.7 times as often.

    Confirmed: the mechanism holds in public Divine+ games and in our own Divine+ replays, and Divine+ players buy it more against this hero.

In lane

Beyond both heroes' general lane strength, by 10:00

  1. Night Stalker72 lanessources differ+0.10lane score
    Why?

    Measured over 72 lanes with Spectre across from Night Stalker: 0.10 lane-score points beyond what both heroes' general lane strength predicts (80% range +0.01 to +0.19).

    Spectre in these lanes, beyond what general lane strength predicts:
    +73 gold at 10:00
    +0.01 deaths by 5:00
    +1.3 last hits at 10:00

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. Windranger63 lanes, 61 at this positionsources differ+0.11lane score
    Why?

    Measured over 63 lanes with Spectre across from Windranger: 0.11 lane-score points beyond what both heroes' general lane strength predicts (80% range +0.01 to +0.20).

    Spectre in these lanes, beyond what general lane strength predicts:
    +106 gold at 10:00
    −0.16 deaths by 5:00
    +1.2 last hits at 10:00

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  3. Hoodwink58 lanes, 57 at this positionsources differ+0.10lane score
    Why?

    Measured over 58 lanes with Spectre across from Hoodwink: 0.10 lane-score points beyond what both heroes' general lane strength predicts (80% range +0.01 to +0.20).

    Spectre in these lanes, beyond what general lane strength predicts:
    +120 gold at 10:00
    −0.13 deaths by 5:00
    +0.2 last hits at 10:00

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

Strong in most lanes

They lose most of their lanes against every hero, so beating them is not specific to Spectre.

  1. Tidehunter88 lanes+0.23lane score
    Why?

    Measured over 88 lanes: Tidehunter loses most of his lanes against every hero, so with Spectre across he does 0.23 lane-score points worse than usual (80% range +0.13 to +0.32). That is general lane weakness, not a matchup of Spectre's.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. Primal Beast21 lanes+0.28lane score
    Why?

    Measured over 21 lanes: Primal Beast loses most of his lanes against every hero, so with Spectre across he does 0.28 lane-score points worse than usual (80% range +0.10 to +0.45). That is general lane weakness, not a matchup of Spectre's.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  3. Earthshaker51 lanes+0.15lane score
    Why?

    Measured over 51 lanes: Earthshaker loses most of his lanes against every hero, so with Spectre across he does 0.15 lane-score points worse than usual (80% range +0.03 to +0.28). That is general lane weakness, not a matchup of Spectre's.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

In game

Win-chance points the matchup moves

  1. SniperMid10,330 games+5.6pts
    Why?

    Measured: across 10,330 Divine+ games, Spectre's side wins 5.6 win-chance points more often than the two heroes' own win rates predict (90% range +4.8 to +6.4).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. UrsaCarry4,586 games+4.4pts
    Why?

    Measured: across 4,586 Divine+ games, Spectre's side wins 4.4 win-chance points more often than the two heroes' own win rates predict (90% range +3.2 to +5.6).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  3. AxeOfflane13,828 games+3.8pts
    Why?

    Measured: across 13,828 Divine+ games, Spectre's side wins 3.8 win-chance points more often than the two heroes' own win rates predict (90% range +3.1 to +4.5).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  4. Templar AssassinCarry, Mid3,331 games+4.2pts
    Why?

    Measured: across 3,331 Divine+ games, Spectre's side wins 4.2 win-chance points more often than the two heroes' own win rates predict (90% range +2.8 to +5.6).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  5. Shadow ShamanHard support, Soft support10,216 games+3.6pts
    Why?

    Measured: across 10,216 Divine+ games, Spectre's side wins 3.6 win-chance points more often than the two heroes' own win rates predict (90% range +2.8 to +4.4).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  6. Vengeful SpiritHard support, Soft support8,231 games+2.9pts
    Why?

    Measured: across 8,231 Divine+ games, Spectre's side wins 2.9 win-chance points more often than the two heroes' own win rates predict (90% range +2.0 to +3.8).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  7. Drow RangerCarry12,720 games+2.3pts
    Why?

    Measured: across 12,720 Divine+ games, Spectre's side wins 2.3 win-chance points more often than the two heroes' own win rates predict (90% range +1.6 to +3.0).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  8. Ancient ApparitionHard support, Soft support5,062 gamesdrifting+2.7pts
    Why?

    Measured: across 5,062 Divine+ games, Spectre's side wins 2.7 win-chance points more often than the two heroes' own win rates predict (90% range +1.6 to +3.8).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  9. Night StalkerOfflane9,521 games+2.3pts
    Why?

    Measured: across 9,521 Divine+ games, Spectre's side wins 2.3 win-chance points more often than the two heroes' own win rates predict (90% range +1.5 to +3.1).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  10. GrimstrokeHard support, Soft support6,469 games+2.4pts
    Why?

    Measured: across 6,469 Divine+ games, Spectre's side wins 2.4 win-chance points more often than the two heroes' own win rates predict (90% range +1.4 to +3.4).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  11. MagnusOfflane, Mid10,277 games+2.1pts
    Why?

    Measured: across 10,277 Divine+ games, Spectre's side wins 2.1 win-chance points more often than the two heroes' own win rates predict (90% range +1.3 to +2.9).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  12. LionHard support, Soft support19,970 games+1.8pts
    Why?

    Measured: across 19,970 Divine+ games, Spectre's side wins 1.8 win-chance points more often than the two heroes' own win rates predict (90% range +1.2 to +2.4).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  13. Nature's ProphetCarry, Soft support6,679 games+2.2pts
    Why?

    Measured: across 6,679 Divine+ games, Spectre's side wins 2.2 win-chance points more often than the two heroes' own win rates predict (90% range +1.2 to +3.2).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  14. RubickSoft support, Hard support20,858 games+1.7pts
    Why?

    Measured: across 20,858 Divine+ games, Spectre's side wins 1.7 win-chance points more often than the two heroes' own win rates predict (90% range +1.1 to +2.3).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  15. PuckMid4,082 games+2.3pts
    Why?

    Measured: across 4,082 Divine+ games, Spectre's side wins 2.3 win-chance points more often than the two heroes' own win rates predict (90% range +1.1 to +3.5).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

Divine+ games on one patch. An edge is what happens when a hero is picked into another, not a controlled test; the dots show how strongly a matchup stands out among all counters. In lane an edge counts only what the matchup does beyond both heroes' general lane strength. A reason is shown only where Valve's own spell or item text and the data agree; a rule of the game is a fact from Valve's files, not a measurement.

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