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Techies

Techies counters for patch 7.41

On patch 7.41f in Divine+ games, Techies struggles most against Lifestealer, Juggernaut and Primal Beast.

Divine+ games, patch 7.41f · data built 2026-11-04

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Slardar
Midvs
Techies
Soft support

Who is stronger when

Win-chance points by game length, Slardar against Techies: up is you, down is him. Solid bars are clear gaps.

  1. 15-20
  2. 20-25
  3. 25-30
  4. 30-35
  5. 35-40
  6. 40-45
  7. 45-50
  8. 50+
  • 15–35Techies is clearly stronger from minute 15 to 35.

In lane

From our Divine+ lanes: how each hero does against the kind of lane the other brings.

  • ranged harassers−0.2856 lanesSlardar does worse than usual in lane against ranged harassers (−0.28 lane score, 56 lanes). That is Techies.
  • ranged heroes−0.2367 lanesSlardar does worse than usual in lane against ranged heroes (−0.23 lane score, 67 lanes). That is Techies.

Power spikes

  • Blink Dagger14Your power spike: Blink Dagger, around minute 14.
Techies usually finishes these items at about this minute:
  • Aether Lens17
  • Kaya22
  • Aghanim's Scepter31
  • Scythe of Vyse33

From Divine+ games on this patch and Valve's game files. A part with too few games or no clear difference is left out, never guessed.

Soft support (pos 4) 57%Hard support (pos 5) 37%Leans onHarass from range

Item buildSkill build

How to beat Techies

  1. MeasuredLifestealerWins 3.0 win-chance points more often against Techies (16,244 Divine+ games)
  2. MeasuredJuggernautWins 2.5 win-chance points more often against Techies (14,255 Divine+ games)
  3. MeasuredPrimal BeastWins 3.0 win-chance points more often against Techies (3,985 Divine+ games)

In lane

Beyond both heroes' general lane strength, by 10:00

As Soft support (pos 4)

  1. Ringmaster65 lanes, 46 at this position+0.11lane score
    Why?

    Measured over 65 lanes with Ringmaster across from Techies: 0.11 lane-score points beyond what both heroes' general lane strength predicts (80% range +0.01 to +0.21).

    Techies in these lanes, beyond what general lane strength predicts:
    −165 gold at 10:00
    +0.01 deaths by 5:00
    −1.6 last hits at 10:00

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. Hoodwink60 lanes, 31 at this position+0.10lane score
    Why?

    Measured over 60 lanes with Hoodwink across from Techies: 0.10 lane-score points beyond what both heroes' general lane strength predicts (80% range +0.00 to +0.20).

    Techies in these lanes, beyond what general lane strength predicts:
    −103 gold at 10:00
    +0.05 deaths by 5:00
    −1.4 last hits at 10:00

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

Strong in most lanes

They win most of their lanes against every hero, so this is not specific to Techies. They are not listed as counters.

  1. Drow Ranger78 lanes, 76 at this position+0.18lane score
    Why?

    Measured over 78 lanes: Drow Ranger wins most of his lanes against every hero, so with Drow Ranger across Techies does 0.18 lane-score points worse than usual (80% range +0.08 to +0.28). That is general lane strength, not a matchup of Techies's.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. Necrophos36 lanes, 13 at this position+0.21lane score
    Why?

    Measured over 36 lanes: Necrophos wins most of his lanes against every hero, so with Necrophos across Techies does 0.21 lane-score points worse than usual (80% range +0.06 to +0.36). That is general lane strength, not a matchup of Techies's.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  3. Lina24 lanes, 7 at this position+0.22lane score
    Why?

    Measured over 24 lanes: Lina wins most of his lanes against every hero, so with Lina across Techies does 0.22 lane-score points worse than usual (80% range +0.05 to +0.40). That is general lane strength, not a matchup of Techies's.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

As Hard support (pos 5)

  1. Ringmaster65 lanes, 19 at this position+0.11lane score
    Why?

    Measured over 65 lanes with Ringmaster across from Techies: 0.11 lane-score points beyond what both heroes' general lane strength predicts (80% range +0.01 to +0.21).

    Techies in these lanes, beyond what general lane strength predicts:
    −210 gold at 10:00
    +0.31 deaths by 5:00
    −0.2 last hits at 10:00

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. Mirana76 lanes, 46 at this position+0.10lane score
    Why?

    Measured over 76 lanes with Mirana across from Techies: 0.10 lane-score points beyond what both heroes' general lane strength predicts (80% range +0.00 to +0.19).

    Techies in these lanes, beyond what general lane strength predicts:
    −34 gold at 10:00
    +0.28 deaths by 5:00
    −0.1 last hits at 10:00

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

Strong in most lanes

They win most of their lanes against every hero, so this is not specific to Techies. They are not listed as counters.

  1. Necrophos36 lanes, 19 at this position+0.22lane score
    Why?

    Measured over 36 lanes: Necrophos wins most of his lanes against every hero, so with Necrophos across Techies does 0.22 lane-score points worse than usual (80% range +0.07 to +0.37). That is general lane strength, not a matchup of Techies's.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. Death Prophet18 lanes, 15 at this position+0.25lane score
    Why?

    Measured over 18 lanes: Death Prophet wins most of his lanes against every hero, so with Death Prophet across Techies does 0.25 lane-score points worse than usual (80% range +0.07 to +0.43). That is general lane strength, not a matchup of Techies's.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  3. Lina24 lanes, 6 at this position+0.22lane score
    Why?

    Measured over 24 lanes: Lina wins most of his lanes against every hero, so with Lina across Techies does 0.22 lane-score points worse than usual (80% range +0.04 to +0.39). That is general lane strength, not a matchup of Techies's.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

In game

Win-chance points the matchup moves

Position
  1. LifestealerCarry16,244 games+3.0pts
    Why?

    Measured: across 16,244 Divine+ games, Lifestealer's side wins 3.0 win-chance points more often than the two heroes' own win rates predict (90% range +2.4 to +3.6).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. JuggernautCarry14,255 games+2.5pts
    Why?

    Measured: across 14,255 Divine+ games, Juggernaut's side wins 2.5 win-chance points more often than the two heroes' own win rates predict (90% range +1.8 to +3.2).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  3. Primal BeastOfflane, Mid3,985 games+3.0pts
    Why?

    Measured: across 3,985 Divine+ games, Primal Beast's side wins 3.0 win-chance points more often than the two heroes' own win rates predict (90% range +1.7 to +4.3).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  4. TinkerMid4,709 games+2.9pts
    Why?

    Measured: across 4,709 Divine+ games, Tinker's side wins 2.9 win-chance points more often than the two heroes' own win rates predict (90% range +1.7 to +4.1).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  5. Templar AssassinCarry, Mid5,497 games+2.8pts
    Why?

    Measured: across 5,497 Divine+ games, Templar Assassin's side wins 2.8 win-chance points more often than the two heroes' own win rates predict (90% range +1.7 to +3.9).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  6. Nyx AssassinSoft support, Mid7,040 games+2.4pts
    Why?

    Measured: across 7,040 Divine+ games, Nyx Assassin's side wins 2.4 win-chance points more often than the two heroes' own win rates predict (90% range +1.4 to +3.4).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  7. BristlebackOfflane4,070 games+2.4pts
    Why?

    Measured: across 4,070 Divine+ games, Bristleback's side wins 2.4 win-chance points more often than the two heroes' own win rates predict (90% range +1.1 to +3.7).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  8. Keeper of the LightMid, Soft support6,352 gamesdrifting+1.8pts
    Why?

    Measured: across 6,352 Divine+ games, Keeper of the Light's side wins 1.8 win-chance points more often than the two heroes' own win rates predict (90% range +0.8 to +2.8).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  9. ZeusSoft support, Mid12,973 gamesdrifting+1.5pts
    Why?

    Measured: across 12,973 Divine+ games, Zeus's side wins 1.5 win-chance points more often than the two heroes' own win rates predict (90% range +0.8 to +2.2).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  1. LifestealerCarry16,244 games+3.0pts
    Why?

    Measured: across 16,244 Divine+ games, Lifestealer's side wins 3.0 win-chance points more often than the two heroes' own win rates predict (90% range +2.4 to +3.6).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. JuggernautCarry14,255 games+2.5pts
    Why?

    Measured: across 14,255 Divine+ games, Juggernaut's side wins 2.5 win-chance points more often than the two heroes' own win rates predict (90% range +1.8 to +3.2).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  3. Templar AssassinCarry, Mid5,497 games+2.8pts
    Why?

    Measured: across 5,497 Divine+ games, Templar Assassin's side wins 2.8 win-chance points more often than the two heroes' own win rates predict (90% range +1.7 to +3.9).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  1. Primal BeastOfflane, Mid3,985 games+3.0pts
    Why?

    Measured: across 3,985 Divine+ games, Primal Beast's side wins 3.0 win-chance points more often than the two heroes' own win rates predict (90% range +1.7 to +4.3).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. TinkerMid4,709 games+2.9pts
    Why?

    Measured: across 4,709 Divine+ games, Tinker's side wins 2.9 win-chance points more often than the two heroes' own win rates predict (90% range +1.7 to +4.1).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  3. Templar AssassinCarry, Mid5,497 games+2.8pts
    Why?

    Measured: across 5,497 Divine+ games, Templar Assassin's side wins 2.8 win-chance points more often than the two heroes' own win rates predict (90% range +1.7 to +3.9).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  4. Nyx AssassinSoft support, Mid7,040 games+2.4pts
    Why?

    Measured: across 7,040 Divine+ games, Nyx Assassin's side wins 2.4 win-chance points more often than the two heroes' own win rates predict (90% range +1.4 to +3.4).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  5. Keeper of the LightMid, Soft support6,352 gamesdrifting+1.8pts
    Why?

    Measured: across 6,352 Divine+ games, Keeper of the Light's side wins 1.8 win-chance points more often than the two heroes' own win rates predict (90% range +0.8 to +2.8).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  6. ZeusSoft support, Mid12,973 gamesdrifting+1.5pts
    Why?

    Measured: across 12,973 Divine+ games, Zeus's side wins 1.5 win-chance points more often than the two heroes' own win rates predict (90% range +0.8 to +2.2).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  1. Primal BeastOfflane, Mid3,985 games+3.0pts
    Why?

    Measured: across 3,985 Divine+ games, Primal Beast's side wins 3.0 win-chance points more often than the two heroes' own win rates predict (90% range +1.7 to +4.3).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. BristlebackOfflane4,070 games+2.4pts
    Why?

    Measured: across 4,070 Divine+ games, Bristleback's side wins 2.4 win-chance points more often than the two heroes' own win rates predict (90% range +1.1 to +3.7).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  1. Nyx AssassinSoft support, Mid7,040 games+2.4pts
    Why?

    Measured: across 7,040 Divine+ games, Nyx Assassin's side wins 2.4 win-chance points more often than the two heroes' own win rates predict (90% range +1.4 to +3.4).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. Keeper of the LightMid, Soft support6,352 gamesdrifting+1.8pts
    Why?

    Measured: across 6,352 Divine+ games, Keeper of the Light's side wins 1.8 win-chance points more often than the two heroes' own win rates predict (90% range +0.8 to +2.8).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  3. ZeusSoft support, Mid12,973 gamesdrifting+1.5pts
    Why?

    Measured: across 12,973 Divine+ games, Zeus's side wins 1.5 win-chance points more often than the two heroes' own win rates predict (90% range +0.8 to +2.2).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  1. ZeusSoft support, Mid12,973 gamesdrifting+1.5pts
    Why?

    Measured: across 12,973 Divine+ games, Zeus's side wins 1.5 win-chance points more often than the two heroes' own win rates predict (90% range +0.8 to +2.2).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

Items

Bought more often against Techies

No item is bought noticeably more often against this hero in Divine+ games.

In lane

Beyond both heroes' general lane strength, by 10:00

As Soft support (pos 4)

  1. Slark51 lanes, 43 at this position+0.15lane score
    Why?

    Measured over 51 lanes with Techies across from Slark: 0.15 lane-score points beyond what both heroes' general lane strength predicts (80% range +0.04 to +0.25).

    Techies in these lanes, beyond what general lane strength predicts:
    +207 gold at 10:00
    −0.42 deaths by 5:00
    +1.1 last hits at 10:00

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. Ursa49 lanes, 47 at this position+0.14lane score
    Why?

    Measured over 49 lanes with Techies across from Ursa: 0.14 lane-score points beyond what both heroes' general lane strength predicts (80% range +0.03 to +0.24).

    Techies in these lanes, beyond what general lane strength predicts:
    +248 gold at 10:00
    −0.23 deaths by 5:00
    +0.1 last hits at 10:00

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

Strong in most lanes

They lose most of their lanes against every hero, so beating them is not specific to Techies.

  1. Invoker42 lanes, 9 at this position+0.36lane score
    Why?

    Measured over 42 lanes: Invoker loses most of his lanes against every hero, so with Techies across he does 0.36 lane-score points worse than usual (80% range +0.21 to +0.51). That is general lane weakness, not a matchup of Techies's.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. Faceless Void56 lanes, 51 at this position+0.20lane score
    Why?

    Measured over 56 lanes: Faceless Void loses most of his lanes against every hero, so with Techies across he does 0.20 lane-score points worse than usual (80% range +0.08 to +0.32). That is general lane weakness, not a matchup of Techies's.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  3. Lion125 lanes, 91 at this position+0.12lane score
    Why?

    Measured over 125 lanes: Lion loses most of his lanes against every hero, so with Techies across he does 0.12 lane-score points worse than usual (80% range +0.04 to +0.20). That is general lane weakness, not a matchup of Techies's.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

As Hard support (pos 5)

  1. Slark51 lanes, 6 at this position+0.14lane score
    Why?

    Measured over 51 lanes with Techies across from Slark: 0.14 lane-score points beyond what both heroes' general lane strength predicts (80% range +0.03 to +0.25).

    Techies in these lanes, beyond what general lane strength predicts:
    +731 gold at 10:00
    −0.15 deaths by 5:00
    +2.6 last hits at 10:00

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. Enigma36 lanes+0.14lane score
    Why?

    Measured over 36 lanes with Techies across from Enigma: 0.14 lane-score points beyond what both heroes' general lane strength predicts (80% range +0.03 to +0.25).

    Techies in these lanes, beyond what general lane strength predicts:
    +362 gold at 10:00
    +0.21 deaths by 5:00
    +5.3 last hits at 10:00

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  3. Invoker42 lanes, 18 at this position+0.12lane score
    Why?

    Measured over 42 lanes with Techies across from Invoker: 0.12 lane-score points beyond what both heroes' general lane strength predicts (80% range +0.01 to +0.23).

    Techies in these lanes, beyond what general lane strength predicts:
    +77 gold at 10:00
    −0.39 deaths by 5:00
    +0.8 last hits at 10:00

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

Strong in most lanes

They lose most of their lanes against every hero, so beating them is not specific to Techies.

  1. Tidehunter49 lanes, 47 at this position+0.21lane score
    Why?

    Measured over 49 lanes: Tidehunter loses most of his lanes against every hero, so with Techies across he does 0.21 lane-score points worse than usual (80% range +0.09 to +0.34). That is general lane weakness, not a matchup of Techies's.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. Earthshaker52 lanes, 42 at this position+0.15lane score
    Why?

    Measured over 52 lanes: Earthshaker loses most of his lanes against every hero, so with Techies across he does 0.15 lane-score points worse than usual (80% range +0.03 to +0.28). That is general lane weakness, not a matchup of Techies's.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  3. Timbersaw30 lanes, 29 at this position+0.17lane score
    Why?

    Measured over 30 lanes: Timbersaw loses most of his lanes against every hero, so with Techies across he does 0.17 lane-score points worse than usual (80% range +0.02 to +0.33). That is general lane weakness, not a matchup of Techies's.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

In game

Win-chance points the matchup moves

  1. SlarkCarry8,091 games+5.1pts
    Why?

    Measured: across 8,091 Divine+ games, Techies's side wins 5.1 win-chance points more often than the two heroes' own win rates predict (90% range +4.2 to +6.0).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. MeepoMid, Carry1,233 games+4.9pts
    Why?

    Measured: across 1,233 Divine+ games, Techies's side wins 4.9 win-chance points more often than the two heroes' own win rates predict (90% range +2.8 to +7.0).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  3. Legion CommanderOfflane8,705 games+2.9pts
    Why?

    Measured: across 8,705 Divine+ games, Techies's side wins 2.9 win-chance points more often than the two heroes' own win rates predict (90% range +2.0 to +3.8).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  4. TerrorbladeCarry4,185 games+2.7pts
    Why?

    Techies's Reactive Tazer hits every illusion at once, so Terrorblade's army dies together

    Reactive TazerReactive Tazer

    Measured: across 4,185 Divine+ games, Techies's side wins 2.7 win-chance points more often than the two heroes' own win rates predict (90% range +1.5 to +3.9).

    Confirmed: the same effect shows in public Divine+ games and in our own Divine+ replays.

  5. Ember SpiritMid9,429 games+2.2pts
    Why?

    Measured: across 9,429 Divine+ games, Techies's side wins 2.2 win-chance points more often than the two heroes' own win rates predict (90% range +1.4 to +3.0).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  6. RazorOfflane, Carry3,417 games+2.5pts
    Why?

    Measured: across 3,417 Divine+ games, Techies's side wins 2.5 win-chance points more often than the two heroes' own win rates predict (90% range +1.1 to +3.9).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  7. Monkey KingCarry, Mid4,718 games+2.3pts
    Why?

    Measured: across 4,718 Divine+ games, Techies's side wins 2.3 win-chance points more often than the two heroes' own win rates predict (90% range +1.1 to +3.5).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  8. TuskHard support, Soft support8,186 games+2.0pts
    Why?

    Measured: across 8,186 Divine+ games, Techies's side wins 2.0 win-chance points more often than the two heroes' own win rates predict (90% range +1.1 to +2.9).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  9. MarciMid, Soft support3,662 games+2.4pts
    Why?

    Measured: across 3,662 Divine+ games, Techies's side wins 2.4 win-chance points more often than the two heroes' own win rates predict (90% range +1.1 to +3.7).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  10. SilencerHard support, Soft support7,305 games+2.0pts
    Why?

    Measured: across 7,305 Divine+ games, Techies's side wins 2.0 win-chance points more often than the two heroes' own win rates predict (90% range +1.1 to +3.0).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  11. WindrangerSoft support, Carry13,035 games+1.7pts
    Why?

    Measured: across 13,035 Divine+ games, Techies's side wins 1.7 win-chance points more often than the two heroes' own win rates predict (90% range +1.0 to +2.4).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  12. Dark SeerOfflane4,841 games+2.0pts
    Why?

    Measured: across 4,841 Divine+ games, Techies's side wins 2.0 win-chance points more often than the two heroes' own win rates predict (90% range +0.8 to +3.1).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  13. Treant ProtectorHard support, Soft support4,807 games+1.9pts
    Why?

    Measured: across 4,807 Divine+ games, Techies's side wins 1.9 win-chance points more often than the two heroes' own win rates predict (90% range +0.7 to +3.1).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

Divine+ games on one patch. An edge is what happens when a hero is picked into another, not a controlled test; the dots show how strongly a matchup stands out among all counters. In lane an edge counts only what the matchup does beyond both heroes' general lane strength. A reason is shown only where Valve's own spell or item text and the data agree; a rule of the game is a fact from Valve's files, not a measurement.

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