Highground › Counter picks › Tinker

Tinker

Tinker counters for patch 7.41

On patch 7.41f in Divine+ games, Tinker struggles most against Shadow Shaman, Clinkz and Pudge.

Divine+ games, patch 7.41f · data built 2026-11-04

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Ogre Magi
Hard supportvs
Tinker
Mid

Power spikes

  • Aether Lens19Tinker's power spike: Aether Lens, around minute 19.
Tinker usually finishes these items at about this minute:
  • Kaya8
  • Blink Dagger12
  • Aghanim's Scepter20

Items against Tinker

Only items Ogre Magi really builds as Hard support.

  • Lotus OrbLotus Orb2.5Divine+ players buy it 2.5 points more often against Tinker33Ogre Magi players finish it around minute 33 (61 players).
  • Scythe of VyseScythe of Vyse1.6Divine+ players buy it 1.6 points more often against Tinker37Ogre Magi players finish it around minute 37 (90 players).

    Scythe of Vyse interrupts channelled spells, and Tinker's ultimate is channelled

    The mechanism shows in what Divine+ players buy; a second patch will confirm it.

Who is stronger when

Win-chance points by game length, Ogre Magi against Tinker: up is you, down is him. Solid bars are clear gaps.

  1. 15-20
  2. 20-25
  3. 25-30
  4. 30-35
  5. 35-40
  6. 40-45
  7. 45-50
  8. 50+

15–30Fight him from minute 15 to 30: that is your window.

  • 15–30You are clearly stronger from minute 15 to 30.
  • 35–40Tinker is clearly stronger from minute 35 to 40.

From Divine+ games on this patch and Valve's game files. A part with too few games or no clear difference is left out, never guessed.

Mid (pos 2) 94%Leans onA channelled ultimateHarass from range

Item buildSkill build

How to beat Tinker

  1. MeasuredShadow ShamanWins 3.6 win-chance points more often against Tinker (4,691 Divine+ games)
  2. Lotus OrbMeasuredLotus OrbDivine+ players buy it 2.5 points more often against Tinker
  3. MeasuredClinkzWins 4.0 win-chance points more often against Tinker (1,640 Divine+ games)

In lane

Beyond both heroes' general lane strength, by 10:00

  1. Arc Warden17 lanes+0.17lane score
    Why?

    Measured over 17 lanes with Arc Warden across from Tinker: 0.17 lane-score points beyond what both heroes' general lane strength predicts (80% range +0.04 to +0.29).

    Tinker in these lanes, beyond what general lane strength predicts:
    −432 gold at 10:00
    +0.29 deaths by 5:00
    −5.7 last hits at 10:00

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. Rubick24 lanes, 17 at this positionsources differ+0.14lane score
    Why?

    Measured over 24 lanes with Rubick across from Tinker: 0.14 lane-score points beyond what both heroes' general lane strength predicts (80% range +0.02 to +0.26).

    Tinker in these lanes, beyond what general lane strength predicts:
    −208 gold at 10:00
    +0.32 deaths by 5:00
    −2.0 last hits at 10:00

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  3. Earthshaker20 lanes, 19 at this positionsources differ+0.13lane score
    Why?

    Earthshaker's Fissure interrupts Tinker's channelled ultimate

    FissureFissure

    Measured over 20 lanes with Earthshaker across from Tinker: 0.13 lane-score points beyond what both heroes' general lane strength predicts (80% range +0.01 to +0.26).

    Tinker in these lanes, beyond what general lane strength predicts:
    −158 gold at 10:00
    +0.25 deaths by 5:00
    −5.1 last hits at 10:00

    Checked on our own Divine+ lanes: heroes that rely on this lose more against a hero with this tool.

Strong in most lanes

They win most of their lanes against every hero, so this is not specific to Tinker. They are not listed as counters.

  1. Shadow Fiend25 lanes, 23 at this position+0.29lane score
    Why?

    Measured over 25 lanes: Shadow Fiend wins most of his lanes against every hero, so with Shadow Fiend across Tinker does 0.29 lane-score points worse than usual (80% range +0.13 to +0.46). That is general lane strength, not a matchup of Tinker's.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. Lina57 lanes, 55 at this position+0.25lane score
    Why?

    Measured over 57 lanes: Lina wins most of his lanes against every hero, so with Lina across Tinker does 0.25 lane-score points worse than usual (80% range +0.13 to +0.36). That is general lane strength, not a matchup of Tinker's.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  3. Necrophos21 lanes, 17 at this position+0.22lane score
    Why?

    Measured over 21 lanes: Necrophos wins most of his lanes against every hero, so with Necrophos across Tinker does 0.22 lane-score points worse than usual (80% range +0.04 to +0.39). That is general lane strength, not a matchup of Tinker's.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

In game

Win-chance points the matchup moves

Position
  1. Shadow ShamanHard support, Soft support4,691 games+3.6pts
    Why?

    Measured: across 4,691 Divine+ games, Shadow Shaman's side wins 3.6 win-chance points more often than the two heroes' own win rates predict (90% range +2.4 to +4.8).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. ClinkzCarry, Mid1,640 games+4.0pts
    Why?

    Measured: across 1,640 Divine+ games, Clinkz's side wins 4.0 win-chance points more often than the two heroes' own win rates predict (90% range +2.1 to +5.9).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  3. PudgeSoft support, Hard support11,299 games+2.7pts
    Why?

    Measured: across 11,299 Divine+ games, Pudge's side wins 2.7 win-chance points more often than the two heroes' own win rates predict (90% range +1.9 to +3.5).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  4. Anti-MageCarry5,165 games+3.0pts
    Why?

    Measured: across 5,165 Divine+ games, Anti-Mage's side wins 3.0 win-chance points more often than the two heroes' own win rates predict (90% range +1.9 to +4.1).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  5. JuggernautCarry4,937 games+2.8pts
    Why?

    Measured: across 4,937 Divine+ games, Juggernaut's side wins 2.8 win-chance points more often than the two heroes' own win rates predict (90% range +1.7 to +3.9).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  6. BrewmasterOfflane1,057 gamesdrifting+3.2pts
    Why?

    Measured: across 1,057 Divine+ games, Brewmaster's side wins 3.2 win-chance points more often than the two heroes' own win rates predict (90% range +0.9 to +5.5).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  7. MarciMid, Soft support1,843 games+2.7pts
    Why?

    Measured: across 1,843 Divine+ games, Marci's side wins 2.7 win-chance points more often than the two heroes' own win rates predict (90% range +0.9 to +4.5).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  8. LeshracMid, Carry1,218 games+2.7pts
    Why?

    Measured: across 1,218 Divine+ games, Leshrac's side wins 2.7 win-chance points more often than the two heroes' own win rates predict (90% range +0.6 to +4.8).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  1. ClinkzCarry, Mid1,640 games+4.0pts
    Why?

    Measured: across 1,640 Divine+ games, Clinkz's side wins 4.0 win-chance points more often than the two heroes' own win rates predict (90% range +2.1 to +5.9).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. Anti-MageCarry5,165 games+3.0pts
    Why?

    Measured: across 5,165 Divine+ games, Anti-Mage's side wins 3.0 win-chance points more often than the two heroes' own win rates predict (90% range +1.9 to +4.1).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  3. JuggernautCarry4,937 games+2.8pts
    Why?

    Measured: across 4,937 Divine+ games, Juggernaut's side wins 2.8 win-chance points more often than the two heroes' own win rates predict (90% range +1.7 to +3.9).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  4. LeshracMid, Carry1,218 games+2.7pts
    Why?

    Measured: across 1,218 Divine+ games, Leshrac's side wins 2.7 win-chance points more often than the two heroes' own win rates predict (90% range +0.6 to +4.8).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  1. ClinkzCarry, Mid1,640 games+4.0pts
    Why?

    Measured: across 1,640 Divine+ games, Clinkz's side wins 4.0 win-chance points more often than the two heroes' own win rates predict (90% range +2.1 to +5.9).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. MarciMid, Soft support1,843 games+2.7pts
    Why?

    Measured: across 1,843 Divine+ games, Marci's side wins 2.7 win-chance points more often than the two heroes' own win rates predict (90% range +0.9 to +4.5).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  3. LeshracMid, Carry1,218 games+2.7pts
    Why?

    Measured: across 1,218 Divine+ games, Leshrac's side wins 2.7 win-chance points more often than the two heroes' own win rates predict (90% range +0.6 to +4.8).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  1. PudgeSoft support, Hard support11,299 games+2.7pts
    Why?

    Measured: across 11,299 Divine+ games, Pudge's side wins 2.7 win-chance points more often than the two heroes' own win rates predict (90% range +1.9 to +3.5).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. BrewmasterOfflane1,057 gamesdrifting+3.2pts
    Why?

    Measured: across 1,057 Divine+ games, Brewmaster's side wins 3.2 win-chance points more often than the two heroes' own win rates predict (90% range +0.9 to +5.5).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  1. Shadow ShamanHard support, Soft support4,691 games+3.6pts
    Why?

    Measured: across 4,691 Divine+ games, Shadow Shaman's side wins 3.6 win-chance points more often than the two heroes' own win rates predict (90% range +2.4 to +4.8).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. PudgeSoft support, Hard support11,299 games+2.7pts
    Why?

    Measured: across 11,299 Divine+ games, Pudge's side wins 2.7 win-chance points more often than the two heroes' own win rates predict (90% range +1.9 to +3.5).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  3. MarciMid, Soft support1,843 games+2.7pts
    Why?

    Measured: across 1,843 Divine+ games, Marci's side wins 2.7 win-chance points more often than the two heroes' own win rates predict (90% range +0.9 to +4.5).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  1. Shadow ShamanHard support, Soft support4,691 games+3.6pts
    Why?

    Measured: across 4,691 Divine+ games, Shadow Shaman's side wins 3.6 win-chance points more often than the two heroes' own win rates predict (90% range +2.4 to +4.8).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. PudgeSoft support, Hard support11,299 games+2.7pts
    Why?

    Measured: across 11,299 Divine+ games, Pudge's side wins 2.7 win-chance points more often than the two heroes' own win rates predict (90% range +1.9 to +3.5).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  3. MarciMid, Soft support1,843 games+2.7pts
    Why?

    Measured: across 1,843 Divine+ games, Marci's side wins 2.7 win-chance points more often than the two heroes' own win rates predict (90% range +0.9 to +4.5).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

Items

Bought more often against Tinker

  1. Lotus OrbLotus OrbOfflane 8%, Soft support 6%3,845 players+2.5pts
    Why?

    Measured: over 3,845 players, Divine+ players complete it 2.5 points more often against Tinker, 1.5 times as often.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. NullifierNullifierCarry 5%3,845 players+1.8pts
    Why?

    Measured: over 3,845 players, Divine+ players complete it 1.8 points more often against Tinker, 1.8 times as often.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  3. Scythe of VyseScythe of VyseMid 9%, Soft support 7%3,845 players+1.6pts
    Why?

    Scythe of Vyse interrupts channelled spells, and Tinker's ultimate is channelled

    Measured: over 3,845 players, Divine+ players complete it 1.6 points more often against Tinker, 1.3 times as often.

    The mechanism shows in what Divine+ players buy; a second patch will confirm it.

In lane

Beyond both heroes' general lane strength, by 10:00

  1. Storm Spirit30 lanes, 29 at this position+0.20lane score
    Why?

    Measured over 30 lanes with Tinker across from Storm Spirit: 0.20 lane-score points beyond what both heroes' general lane strength predicts (80% range +0.08 to +0.31).

    Tinker in these lanes, beyond what general lane strength predicts:
    +260 gold at 10:00
    −0.20 deaths by 5:00
    +3.1 last hits at 10:00

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

Strong in most lanes

They lose most of their lanes against every hero, so beating them is not specific to Tinker.

  1. Keeper of the Light21 lanes+0.52lane score
    Why?

    Measured over 21 lanes: Keeper of the Light loses most of his lanes against every hero, so with Tinker across he does 0.52 lane-score points worse than usual (80% range +0.35 to +0.69). That is general lane weakness, not a matchup of Tinker's.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. Invoker77 lanes+0.14lane score
    Why?

    Measured over 77 lanes: Invoker loses most of his lanes against every hero, so with Tinker across he does 0.14 lane-score points worse than usual (80% range +0.04 to +0.24). That is general lane weakness, not a matchup of Tinker's.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

In game

Win-chance points the matchup moves

  1. TimbersawOfflane2,295 games+4.2pts
    Why?

    Measured: across 2,295 Divine+ games, Tinker's side wins 4.2 win-chance points more often than the two heroes' own win rates predict (90% range +2.6 to +5.8).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. UnderlordOfflane3,309 games+3.9pts
    Why?

    Measured: across 3,309 Divine+ games, Tinker's side wins 3.9 win-chance points more often than the two heroes' own win rates predict (90% range +2.5 to +5.3).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  3. Winter WyvernHard support, Soft support3,625 games+3.5pts
    Why?

    Measured: across 3,625 Divine+ games, Tinker's side wins 3.5 win-chance points more often than the two heroes' own win rates predict (90% range +2.2 to +4.8).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  4. NecrophosMid, Offlane5,841 games+2.8pts
    Why?

    Measured: across 5,841 Divine+ games, Tinker's side wins 2.8 win-chance points more often than the two heroes' own win rates predict (90% range +1.8 to +3.9).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  5. TechiesSoft support, Hard support4,709 games+2.9pts
    Why?

    Measured: across 4,709 Divine+ games, Tinker's side wins 2.9 win-chance points more often than the two heroes' own win rates predict (90% range +1.7 to +4.1).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  6. ViperMid, Offlane1,779 games+3.5pts
    Why?

    Measured: across 1,779 Divine+ games, Tinker's side wins 3.5 win-chance points more often than the two heroes' own win rates predict (90% range +1.7 to +5.3).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  7. TidehunterOfflane3,988 games+2.9pts
    Why?

    Measured: across 3,988 Divine+ games, Tinker's side wins 2.9 win-chance points more often than the two heroes' own win rates predict (90% range +1.6 to +4.2).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  8. SpectreCarry5,231 games+2.7pts
    Why?

    Measured: across 5,231 Divine+ games, Tinker's side wins 2.7 win-chance points more often than the two heroes' own win rates predict (90% range +1.6 to +3.8).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  9. TerrorbladeCarry2,011 games+3.2pts
    Why?

    Measured: across 2,011 Divine+ games, Tinker's side wins 3.2 win-chance points more often than the two heroes' own win rates predict (90% range +1.5 to +4.9).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  10. BristlebackOfflane1,732 games+3.2pts
    Why?

    Measured: across 1,732 Divine+ games, Tinker's side wins 3.2 win-chance points more often than the two heroes' own win rates predict (90% range +1.4 to +5.0).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  11. Treant ProtectorHard support, Soft support2,490 gamessources differ+2.8pts
    Why?

    Measured: across 2,490 Divine+ games, Tinker's side wins 2.8 win-chance points more often than the two heroes' own win rates predict (90% range +1.2 to +4.4).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  12. Spirit BreakerSoft support5,603 gamesdrifting+2.3pts
    Why?

    Measured: across 5,603 Divine+ games, Tinker's side wins 2.3 win-chance points more often than the two heroes' own win rates predict (90% range +1.2 to +3.4).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  13. Nature's ProphetCarry, Soft support2,970 games+2.2pts
    Why?

    Measured: across 2,970 Divine+ games, Tinker's side wins 2.2 win-chance points more often than the two heroes' own win rates predict (90% range +0.7 to +3.7).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  14. Keeper of the LightMid, Soft support3,260 games+2.1pts
    Why?

    Measured: across 3,260 Divine+ games, Tinker's side wins 2.1 win-chance points more often than the two heroes' own win rates predict (90% range +0.7 to +3.5).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

Divine+ games on one patch. An edge is what happens when a hero is picked into another, not a controlled test; the dots show how strongly a matchup stands out among all counters. In lane an edge counts only what the matchup does beyond both heroes' general lane strength. A reason is shown only where Valve's own spell or item text and the data agree; a rule of the game is a fact from Valve's files, not a measurement.

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