Highground › Counter picks › Treant Protector

Treant Protector

Treant Protector counters for patch 7.41

On patch 7.41f in Divine+ games, Treant Protector struggles most against Necrophos, Phoenix and Tinker.

Divine+ games, patch 7.41f · data built 2026-11-04

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Pudge
Hard supportvs
Treant Protector
Hard support

Power spikes

    Treant Protector usually finishes these items at about this minute:
    • Solar Crest21
    • Blink Dagger23
    • Kaya23
    • Meteor Hammer24

    In lane

    From our Divine+ lanes: how each hero does against the kind of lane the other brings.

    • With Pudge across, Treant Protector does 0.13 worse in lane than both heroes' general lane strength predicts (27 lanes)

    Items against Treant Protector

    Only items Pudge really builds as Hard support.

    • Dust of AppearanceDust of Appearance14.2Divine+ players buy it 14.2 points more often against Treant Protector19Pudge players finish it around minute 19 (238 players).

      Dust of Appearance reveals invisible units, and Treant Protector relies on invisibility

      Confirmed: the mechanism holds in public Divine+ games and in our own Divine+ replays, and Divine+ players buy it more against this hero.
    • Sentry WardSentry Ward0Pudge players finish it around minute 0 (622 players).

      Sentry Ward reveals invisible units, and Treant Protector relies on invisibility

      From the Dota 2 Wiki (community), not from Valve's files.
    • Gem of True SightGem of True Sight33Pudge players finish it around minute 33 (30 players).

      Gem of True Sight reveals invisible units, and Treant Protector relies on invisibility

      From the Dota 2 Wiki (community), not from Valve's files.

    From Divine+ games on this patch and Valve's game files. A part with too few games or no clear difference is left out, never guessed.

    Hard support (pos 5) 79%Soft support (pos 4) 19%Leans onInvisibility

    Item buildSkill build

    How to beat Treant Protector

    1. Dust of AppearanceGame factDust of AppearanceDust of Appearance reveals invisible units, and Treant Protector relies on invisibility
    2. MeasuredNecrophosWins 2.2 win-chance points more often against Treant Protector (7,708 Divine+ games)
    3. Gem of True SightGame factGem of True SightGem of True Sight reveals invisible units, and Treant Protector relies on invisibility

    In lane

    Beyond both heroes' general lane strength, by 10:00

    As Soft support (pos 4)

    Across 76 lanes at this position, no lane matchup stands out for Treant Protector beyond both heroes' general lane strength.

    More lane matchups, from STRATZ (their raw lane results, not adjusted for general lane strength)

    1. Undying298 lanesSTRATZ+19pts
      Why?

      Measured by STRATZ over 298 lanes: with Undying across, Treant Protector loses the lane 19 points more often than usual. Their raw result, not adjusted for general lane strength; our own lanes do not show it yet.

      No game-mechanic reason is confirmed for this one yet; this is only what was measured.

    2. Shadow Fiend388 lanesSTRATZ+16pts
      Why?

      Measured by STRATZ over 388 lanes: with Shadow Fiend across, Treant Protector loses the lane 16 points more often than usual. Their raw result, not adjusted for general lane strength; our own lanes do not show it yet.

      No game-mechanic reason is confirmed for this one yet; this is only what was measured.

    3. Drow Ranger289 lanesSTRATZ+16pts
      Why?

      Measured by STRATZ over 289 lanes: with Drow Ranger across, Treant Protector loses the lane 16 points more often than usual. Their raw result, not adjusted for general lane strength; our own lanes do not show it yet.

      No game-mechanic reason is confirmed for this one yet; this is only what was measured.

    Data: STRATZ (stratz.com)

    As Hard support (pos 5)

    1. Pudge27 lanes, 25 at this position+0.13lane score
      Why?

      Measured over 27 lanes with Pudge across from Treant Protector: 0.13 lane-score points beyond what both heroes' general lane strength predicts (80% range +0.02 to +0.25).

      Treant Protector in these lanes, beyond what general lane strength predicts:
      −351 gold at 10:00
      +0.52 deaths by 5:00
      −0.8 last hits at 10:00

      No game-mechanic reason is confirmed for this one yet; this is only what was measured.

    In game

    Win-chance points the matchup moves

    Facts of the game, not measured

    1. OracleFortune's End

      Oracle's Fortune's End lets his team see Treant Protector while he is invisible

      From the Dota 2 Wiki (community), not from Valve's files.
    2. Drow RangerGust

      Drow Ranger's Gust lets his team see Treant Protector while he is invisible

      From Valve's game files.
    3. UnderlordPit of Malice

      Underlord's Pit of Malice lets his team see Treant Protector while he is invisible

      From the Dota 2 Wiki (community), not from Valve's files.
    4. Crystal MaidenFrostbite

      Crystal Maiden's Frostbite lets his team see Treant Protector while he is invisible

      From the Dota 2 Wiki (community), not from Valve's files.
    Position
    1. NecrophosMid, Offlane7,708 games+2.2pts
      Why?

      Measured: across 7,708 Divine+ games, Necrophos's side wins 2.2 win-chance points more often than the two heroes' own win rates predict (90% range +1.3 to +3.1).

      No game-mechanic reason is confirmed for this one yet; this is only what was measured.

    2. PhoenixSoft support, Offlane4,078 games+2.5pts
      Why?

      Measured: across 4,078 Divine+ games, Phoenix's side wins 2.5 win-chance points more often than the two heroes' own win rates predict (90% range +1.2 to +3.8).

      No game-mechanic reason is confirmed for this one yet; this is only what was measured.

    3. TinkerMid2,490 gamessources differ+2.8pts
      Why?

      Measured: across 2,490 Divine+ games, Tinker's side wins 2.8 win-chance points more often than the two heroes' own win rates predict (90% range +1.2 to +4.4).

      No game-mechanic reason is confirmed for this one yet; this is only what was measured.

    4. ViperMid, Offlane2,208 games+2.6pts
      Why?

      Measured: across 2,208 Divine+ games, Viper's side wins 2.6 win-chance points more often than the two heroes' own win rates predict (90% range +0.9 to +4.3).

      No game-mechanic reason is confirmed for this one yet; this is only what was measured.

    5. JuggernautCarry5,952 games+1.9pts
      Why?

      Measured: across 5,952 Divine+ games, Juggernaut's side wins 1.9 win-chance points more often than the two heroes' own win rates predict (90% range +0.8 to +2.9).

      No game-mechanic reason is confirmed for this one yet; this is only what was measured.

    6. TechiesSoft support, Hard support4,807 games+1.9pts
      Why?

      Measured: across 4,807 Divine+ games, Techies's side wins 1.9 win-chance points more often than the two heroes' own win rates predict (90% range +0.7 to +3.1).

      No game-mechanic reason is confirmed for this one yet; this is only what was measured.

    7. Dark SeerOfflane2,965 games+2.1pts
      Why?

      Measured: across 2,965 Divine+ games, Dark Seer's side wins 2.1 win-chance points more often than the two heroes' own win rates predict (90% range +0.7 to +3.5).

      No game-mechanic reason is confirmed for this one yet; this is only what was measured.

    1. JuggernautCarry5,952 games+1.9pts
      Why?

      Measured: across 5,952 Divine+ games, Juggernaut's side wins 1.9 win-chance points more often than the two heroes' own win rates predict (90% range +0.8 to +2.9).

      No game-mechanic reason is confirmed for this one yet; this is only what was measured.

    1. NecrophosMid, Offlane7,708 games+2.2pts
      Why?

      Measured: across 7,708 Divine+ games, Necrophos's side wins 2.2 win-chance points more often than the two heroes' own win rates predict (90% range +1.3 to +3.1).

      No game-mechanic reason is confirmed for this one yet; this is only what was measured.

    2. TinkerMid2,490 gamessources differ+2.8pts
      Why?

      Measured: across 2,490 Divine+ games, Tinker's side wins 2.8 win-chance points more often than the two heroes' own win rates predict (90% range +1.2 to +4.4).

      No game-mechanic reason is confirmed for this one yet; this is only what was measured.

    3. ViperMid, Offlane2,208 games+2.6pts
      Why?

      Measured: across 2,208 Divine+ games, Viper's side wins 2.6 win-chance points more often than the two heroes' own win rates predict (90% range +0.9 to +4.3).

      No game-mechanic reason is confirmed for this one yet; this is only what was measured.

    1. NecrophosMid, Offlane7,708 games+2.2pts
      Why?

      Measured: across 7,708 Divine+ games, Necrophos's side wins 2.2 win-chance points more often than the two heroes' own win rates predict (90% range +1.3 to +3.1).

      No game-mechanic reason is confirmed for this one yet; this is only what was measured.

    2. PhoenixSoft support, Offlane4,078 games+2.5pts
      Why?

      Measured: across 4,078 Divine+ games, Phoenix's side wins 2.5 win-chance points more often than the two heroes' own win rates predict (90% range +1.2 to +3.8).

      No game-mechanic reason is confirmed for this one yet; this is only what was measured.

    3. ViperMid, Offlane2,208 games+2.6pts
      Why?

      Measured: across 2,208 Divine+ games, Viper's side wins 2.6 win-chance points more often than the two heroes' own win rates predict (90% range +0.9 to +4.3).

      No game-mechanic reason is confirmed for this one yet; this is only what was measured.

    4. Dark SeerOfflane2,965 games+2.1pts
      Why?

      Measured: across 2,965 Divine+ games, Dark Seer's side wins 2.1 win-chance points more often than the two heroes' own win rates predict (90% range +0.7 to +3.5).

      No game-mechanic reason is confirmed for this one yet; this is only what was measured.

    1. PhoenixSoft support, Offlane4,078 games+2.5pts
      Why?

      Measured: across 4,078 Divine+ games, Phoenix's side wins 2.5 win-chance points more often than the two heroes' own win rates predict (90% range +1.2 to +3.8).

      No game-mechanic reason is confirmed for this one yet; this is only what was measured.

    2. TechiesSoft support, Hard support4,807 games+1.9pts
      Why?

      Measured: across 4,807 Divine+ games, Techies's side wins 1.9 win-chance points more often than the two heroes' own win rates predict (90% range +0.7 to +3.1).

      No game-mechanic reason is confirmed for this one yet; this is only what was measured.

    1. PhoenixSoft support, Offlane4,078 games+2.5pts
      Why?

      Measured: across 4,078 Divine+ games, Phoenix's side wins 2.5 win-chance points more often than the two heroes' own win rates predict (90% range +1.2 to +3.8).

      No game-mechanic reason is confirmed for this one yet; this is only what was measured.

    2. TechiesSoft support, Hard support4,807 games+1.9pts
      Why?

      Measured: across 4,807 Divine+ games, Techies's side wins 1.9 win-chance points more often than the two heroes' own win rates predict (90% range +0.7 to +3.1).

      No game-mechanic reason is confirmed for this one yet; this is only what was measured.

    Items

    Bought more often against Treant Protector

    1. Dust of AppearanceDust of AppearanceHard support 44%, Soft support 44%1,920 playersgame fact+14.2pts
      Why?

      Dust of Appearance reveals invisible units, and Treant Protector relies on invisibility

      Measured: over 1,920 players, Divine+ players complete it 14.2 points more often against Treant Protector, 1.6 times as often.

      Confirmed: the mechanism holds in public Divine+ games and in our own Divine+ replays, and Divine+ players buy it more against this hero.

    Facts of the game, not measured

    1. Gem of True SightGem of True Sight

      Gem of True Sight reveals invisible units, and Treant Protector relies on invisibility

      From the Dota 2 Wiki (community), not from Valve's files.
    2. GleipnirGleipnir

      Gleipnir reveals invisible units, and Treant Protector relies on invisibility

      From the Dota 2 Wiki (community), not from Valve's files.

    In lane

    Beyond both heroes' general lane strength, by 10:00

    As Soft support (pos 4)

    Across 76 lanes at this position, Treant Protector does not beat any hero in lane beyond his general lane strength.

    As Hard support (pos 5)

    Across 321 lanes at this position, Treant Protector does not beat any hero in lane beyond his general lane strength.

    Strong in most lanes

    They lose most of their lanes against every hero, so beating them is not specific to Treant Protector.

    1. Tidehunter33 lanes+0.20lane score
      Why?

      Measured over 33 lanes: Tidehunter loses most of his lanes against every hero, so with Treant Protector across he does 0.20 lane-score points worse than usual (80% range +0.05 to +0.34). That is general lane weakness, not a matchup of Treant Protector's.

      No game-mechanic reason is confirmed for this one yet; this is only what was measured.

    In game

    Win-chance points the matchup moves

    1. SpectreCarry4,423 games+3.2pts
      Why?

      Measured: across 4,423 Divine+ games, Treant Protector's side wins 3.2 win-chance points more often than the two heroes' own win rates predict (90% range +2.0 to +4.4).

      No game-mechanic reason is confirmed for this one yet; this is only what was measured.

    2. Storm SpiritMid3,366 games+3.3pts
      Why?

      Measured: across 3,366 Divine+ games, Treant Protector's side wins 3.3 win-chance points more often than the two heroes' own win rates predict (90% range +1.9 to +4.7).

      No game-mechanic reason is confirmed for this one yet; this is only what was measured.

    3. Night StalkerOfflane3,954 gamesdrifting+2.9pts
      Why?

      Measured: across 3,954 Divine+ games, Treant Protector's side wins 2.9 win-chance points more often than the two heroes' own win rates predict (90% range +1.6 to +4.2).

      No game-mechanic reason is confirmed for this one yet; this is only what was measured.

    4. PangolierMid, Offlane2,803 games+3.1pts
      Why?

      Measured: across 2,803 Divine+ games, Treant Protector's side wins 3.1 win-chance points more often than the two heroes' own win rates predict (90% range +1.6 to +4.6).

      No game-mechanic reason is confirmed for this one yet; this is only what was measured.

    5. Primal BeastOfflane, Mid1,876 gamessources differ+3.1pts
      Why?

      Measured: across 1,876 Divine+ games, Treant Protector's side wins 3.1 win-chance points more often than the two heroes' own win rates predict (90% range +1.3 to +4.9).

      No game-mechanic reason is confirmed for this one yet; this is only what was measured.

    6. Legion CommanderOfflane4,262 games+2.3pts
      Why?

      Measured: across 4,262 Divine+ games, Treant Protector's side wins 2.3 win-chance points more often than the two heroes' own win rates predict (90% range +1.1 to +3.5).

      No game-mechanic reason is confirmed for this one yet; this is only what was measured.

    7. Nature's ProphetCarry, Soft support3,514 gamesdrifting+2.4pts
      Why?

      Measured: across 3,514 Divine+ games, Treant Protector's side wins 2.4 win-chance points more often than the two heroes' own win rates predict (90% range +1.0 to +3.8).

      No game-mechanic reason is confirmed for this one yet; this is only what was measured.

    Divine+ games on one patch. An edge is what happens when a hero is picked into another, not a controlled test; the dots show how strongly a matchup stands out among all counters. In lane an edge counts only what the matchup does beyond both heroes' general lane strength. A reason is shown only where Valve's own spell or item text and the data agree; a rule of the game is a fact from Valve's files, not a measurement.

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