Highground › Counter picks › Treant Protector

Treant Protector

Treant Protector counters for patch 7.41

On patch 7.41f in Divine+ games, Treant Protector struggles most against Necrophos, Phoenix and Tinker.

Divine+ games, patch 7.41f · data built 2026-11-04

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Templar Assassin
Midvs
Treant Protector
Hard support

Who is stronger when

Win-chance points by game length, Templar Assassin against Treant Protector: up is you, down is him. Solid bars are clear gaps.

  1. 15-20
  2. 20-25
  3. 25-30
  4. 30-35
  5. 35-40
  6. 40-45
  7. 45-50
  8. 50+
  • 15–25Treant Protector is clearly stronger from minute 15 to 25.

Items against Treant Protector

Only items Templar Assassin really builds as Mid.

  • Sentry WardSentry Ward5Templar Assassin players finish it around minute 5 (64 players).

    Sentry Ward reveals invisible units, and Treant Protector relies on invisibility

    From the Dota 2 Wiki (community), not from Valve's files.

Power spikes

  • Blink Dagger17Your power spike: Blink Dagger, around minute 17.
Treant Protector usually finishes these items at about this minute:
  • Solar Crest21
  • Blink Dagger23
  • Kaya23
  • Meteor Hammer24

From Divine+ games on this patch and Valve's game files. A part with too few games or no clear difference is left out, never guessed.

Hard support (pos 5) 79%Soft support (pos 4) 19%Leans onInvisibility

Item buildSkill build

How to beat Treant Protector

  1. Dust of AppearanceGame factDust of AppearanceDust of Appearance reveals invisible units, and Treant Protector relies on invisibility
  2. MeasuredNecrophosWins 2.2 win-chance points more often against Treant Protector (7,708 Divine+ games)
  3. Gem of True SightGame factGem of True SightGem of True Sight reveals invisible units, and Treant Protector relies on invisibility

In lane

Beyond both heroes' general lane strength, by 10:00

As Soft support (pos 4)

Across 76 lanes at this position, no lane matchup stands out for Treant Protector beyond both heroes' general lane strength.

More lane matchups, from STRATZ (their raw lane results, not adjusted for general lane strength)

  1. Undying298 lanesSTRATZ+19pts
    Why?

    Measured by STRATZ over 298 lanes: with Undying across, Treant Protector loses the lane 19 points more often than usual. Their raw result, not adjusted for general lane strength; our own lanes do not show it yet.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. Shadow Fiend388 lanesSTRATZ+16pts
    Why?

    Measured by STRATZ over 388 lanes: with Shadow Fiend across, Treant Protector loses the lane 16 points more often than usual. Their raw result, not adjusted for general lane strength; our own lanes do not show it yet.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  3. Drow Ranger289 lanesSTRATZ+16pts
    Why?

    Measured by STRATZ over 289 lanes: with Drow Ranger across, Treant Protector loses the lane 16 points more often than usual. Their raw result, not adjusted for general lane strength; our own lanes do not show it yet.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

Data: STRATZ (stratz.com)

As Hard support (pos 5)

  1. Pudge27 lanes, 25 at this position+0.13lane score
    Why?

    Measured over 27 lanes with Pudge across from Treant Protector: 0.13 lane-score points beyond what both heroes' general lane strength predicts (80% range +0.02 to +0.25).

    Treant Protector in these lanes, beyond what general lane strength predicts:
    −351 gold at 10:00
    +0.52 deaths by 5:00
    −0.8 last hits at 10:00

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

In game

Win-chance points the matchup moves

Facts of the game, not measured

  1. OracleFortune's End

    Oracle's Fortune's End lets his team see Treant Protector while he is invisible

    From the Dota 2 Wiki (community), not from Valve's files.
  2. Drow RangerGust

    Drow Ranger's Gust lets his team see Treant Protector while he is invisible

    From Valve's game files.
  3. UnderlordPit of Malice

    Underlord's Pit of Malice lets his team see Treant Protector while he is invisible

    From the Dota 2 Wiki (community), not from Valve's files.
  4. Crystal MaidenFrostbite

    Crystal Maiden's Frostbite lets his team see Treant Protector while he is invisible

    From the Dota 2 Wiki (community), not from Valve's files.
Position
  1. NecrophosMid, Offlane7,708 games+2.2pts
    Why?

    Measured: across 7,708 Divine+ games, Necrophos's side wins 2.2 win-chance points more often than the two heroes' own win rates predict (90% range +1.3 to +3.1).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. PhoenixSoft support, Offlane4,078 games+2.5pts
    Why?

    Measured: across 4,078 Divine+ games, Phoenix's side wins 2.5 win-chance points more often than the two heroes' own win rates predict (90% range +1.2 to +3.8).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  3. TinkerMid2,490 gamessources differ+2.8pts
    Why?

    Measured: across 2,490 Divine+ games, Tinker's side wins 2.8 win-chance points more often than the two heroes' own win rates predict (90% range +1.2 to +4.4).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  4. ViperMid, Offlane2,208 games+2.6pts
    Why?

    Measured: across 2,208 Divine+ games, Viper's side wins 2.6 win-chance points more often than the two heroes' own win rates predict (90% range +0.9 to +4.3).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  5. JuggernautCarry5,952 games+1.9pts
    Why?

    Measured: across 5,952 Divine+ games, Juggernaut's side wins 1.9 win-chance points more often than the two heroes' own win rates predict (90% range +0.8 to +2.9).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  6. TechiesSoft support, Hard support4,807 games+1.9pts
    Why?

    Measured: across 4,807 Divine+ games, Techies's side wins 1.9 win-chance points more often than the two heroes' own win rates predict (90% range +0.7 to +3.1).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  7. Dark SeerOfflane2,965 games+2.1pts
    Why?

    Measured: across 2,965 Divine+ games, Dark Seer's side wins 2.1 win-chance points more often than the two heroes' own win rates predict (90% range +0.7 to +3.5).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  1. JuggernautCarry5,952 games+1.9pts
    Why?

    Measured: across 5,952 Divine+ games, Juggernaut's side wins 1.9 win-chance points more often than the two heroes' own win rates predict (90% range +0.8 to +2.9).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  1. NecrophosMid, Offlane7,708 games+2.2pts
    Why?

    Measured: across 7,708 Divine+ games, Necrophos's side wins 2.2 win-chance points more often than the two heroes' own win rates predict (90% range +1.3 to +3.1).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. TinkerMid2,490 gamessources differ+2.8pts
    Why?

    Measured: across 2,490 Divine+ games, Tinker's side wins 2.8 win-chance points more often than the two heroes' own win rates predict (90% range +1.2 to +4.4).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  3. ViperMid, Offlane2,208 games+2.6pts
    Why?

    Measured: across 2,208 Divine+ games, Viper's side wins 2.6 win-chance points more often than the two heroes' own win rates predict (90% range +0.9 to +4.3).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  1. NecrophosMid, Offlane7,708 games+2.2pts
    Why?

    Measured: across 7,708 Divine+ games, Necrophos's side wins 2.2 win-chance points more often than the two heroes' own win rates predict (90% range +1.3 to +3.1).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. PhoenixSoft support, Offlane4,078 games+2.5pts
    Why?

    Measured: across 4,078 Divine+ games, Phoenix's side wins 2.5 win-chance points more often than the two heroes' own win rates predict (90% range +1.2 to +3.8).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  3. ViperMid, Offlane2,208 games+2.6pts
    Why?

    Measured: across 2,208 Divine+ games, Viper's side wins 2.6 win-chance points more often than the two heroes' own win rates predict (90% range +0.9 to +4.3).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  4. Dark SeerOfflane2,965 games+2.1pts
    Why?

    Measured: across 2,965 Divine+ games, Dark Seer's side wins 2.1 win-chance points more often than the two heroes' own win rates predict (90% range +0.7 to +3.5).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  1. PhoenixSoft support, Offlane4,078 games+2.5pts
    Why?

    Measured: across 4,078 Divine+ games, Phoenix's side wins 2.5 win-chance points more often than the two heroes' own win rates predict (90% range +1.2 to +3.8).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. TechiesSoft support, Hard support4,807 games+1.9pts
    Why?

    Measured: across 4,807 Divine+ games, Techies's side wins 1.9 win-chance points more often than the two heroes' own win rates predict (90% range +0.7 to +3.1).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  1. PhoenixSoft support, Offlane4,078 games+2.5pts
    Why?

    Measured: across 4,078 Divine+ games, Phoenix's side wins 2.5 win-chance points more often than the two heroes' own win rates predict (90% range +1.2 to +3.8).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. TechiesSoft support, Hard support4,807 games+1.9pts
    Why?

    Measured: across 4,807 Divine+ games, Techies's side wins 1.9 win-chance points more often than the two heroes' own win rates predict (90% range +0.7 to +3.1).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

Items

Bought more often against Treant Protector

  1. Dust of AppearanceDust of AppearanceHard support 44%, Soft support 44%1,920 playersgame fact+14.2pts
    Why?

    Dust of Appearance reveals invisible units, and Treant Protector relies on invisibility

    Measured: over 1,920 players, Divine+ players complete it 14.2 points more often against Treant Protector, 1.6 times as often.

    Confirmed: the mechanism holds in public Divine+ games and in our own Divine+ replays, and Divine+ players buy it more against this hero.

Facts of the game, not measured

  1. Gem of True SightGem of True Sight

    Gem of True Sight reveals invisible units, and Treant Protector relies on invisibility

    From the Dota 2 Wiki (community), not from Valve's files.
  2. GleipnirGleipnir

    Gleipnir reveals invisible units, and Treant Protector relies on invisibility

    From the Dota 2 Wiki (community), not from Valve's files.

In lane

Beyond both heroes' general lane strength, by 10:00

As Soft support (pos 4)

Across 76 lanes at this position, Treant Protector does not beat any hero in lane beyond his general lane strength.

As Hard support (pos 5)

Across 321 lanes at this position, Treant Protector does not beat any hero in lane beyond his general lane strength.

Strong in most lanes

They lose most of their lanes against every hero, so beating them is not specific to Treant Protector.

  1. Tidehunter33 lanes+0.20lane score
    Why?

    Measured over 33 lanes: Tidehunter loses most of his lanes against every hero, so with Treant Protector across he does 0.20 lane-score points worse than usual (80% range +0.05 to +0.34). That is general lane weakness, not a matchup of Treant Protector's.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

In game

Win-chance points the matchup moves

  1. SpectreCarry4,423 games+3.2pts
    Why?

    Measured: across 4,423 Divine+ games, Treant Protector's side wins 3.2 win-chance points more often than the two heroes' own win rates predict (90% range +2.0 to +4.4).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. Storm SpiritMid3,366 games+3.3pts
    Why?

    Measured: across 3,366 Divine+ games, Treant Protector's side wins 3.3 win-chance points more often than the two heroes' own win rates predict (90% range +1.9 to +4.7).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  3. Night StalkerOfflane3,954 gamesdrifting+2.9pts
    Why?

    Measured: across 3,954 Divine+ games, Treant Protector's side wins 2.9 win-chance points more often than the two heroes' own win rates predict (90% range +1.6 to +4.2).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  4. PangolierMid, Offlane2,803 games+3.1pts
    Why?

    Measured: across 2,803 Divine+ games, Treant Protector's side wins 3.1 win-chance points more often than the two heroes' own win rates predict (90% range +1.6 to +4.6).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  5. Primal BeastOfflane, Mid1,876 gamessources differ+3.1pts
    Why?

    Measured: across 1,876 Divine+ games, Treant Protector's side wins 3.1 win-chance points more often than the two heroes' own win rates predict (90% range +1.3 to +4.9).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  6. Legion CommanderOfflane4,262 games+2.3pts
    Why?

    Measured: across 4,262 Divine+ games, Treant Protector's side wins 2.3 win-chance points more often than the two heroes' own win rates predict (90% range +1.1 to +3.5).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  7. Nature's ProphetCarry, Soft support3,514 gamesdrifting+2.4pts
    Why?

    Measured: across 3,514 Divine+ games, Treant Protector's side wins 2.4 win-chance points more often than the two heroes' own win rates predict (90% range +1.0 to +3.8).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

Divine+ games on one patch. An edge is what happens when a hero is picked into another, not a controlled test; the dots show how strongly a matchup stands out among all counters. In lane an edge counts only what the matchup does beyond both heroes' general lane strength. A reason is shown only where Valve's own spell or item text and the data agree; a rule of the game is a fact from Valve's files, not a measurement.

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