Highground › Counter picks › Troll Warlord

Troll Warlord

Troll Warlord counters for patch 7.41

On patch 7.41f in Divine+ games, Troll Warlord struggles most against Ogre Magi, Invoker and Outworld Destroyer.

Divine+ games, patch 7.41f · data built 2026-11-04

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Dark Willow
Offlanevs
Troll Warlord
Carry

In lane

From our Divine+ lanes: how each hero does against the kind of lane the other brings.

  • ranged heroes−0.19149 lanesTroll Warlord does worse than usual in lane against ranged heroes (−0.19 lane score, 149 lanes). That is Dark Willow.

Power spikes

  • Black King Bar26Troll Warlord's power spike: Black King Bar, around minute 26.
Troll Warlord usually finishes these items at about this minute:
  • Battle Fury14
  • Yasha18

From Divine+ games on this patch and Valve's game files. A part with too few games or no clear difference is left out, never guessed.

Carry (pos 1) 91%Leans onSelf-healingSpell immunity (BKB)Passive abilities

Item buildSkill build

How to beat Troll Warlord

  1. Silver EdgeGame factSilver EdgeSilver Edge breaks Troll Warlord's Fervor, one of the passives his power rests on
  2. MeasuredOgre MagiWins 4.4 win-chance points more often against Troll Warlord (1,241 Divine+ games)
  3. Eul's Scepter of DivinityMeasuredEul's Scepter of DivinityDivine+ players buy it 6.6 points more often against Troll Warlord

In lane

Beyond both heroes' general lane strength, by 10:00

Across 242 lanes at this position, no lane matchup stands out for Troll Warlord beyond both heroes' general lane strength.

More lane matchups, from STRATZ (their raw lane results, not adjusted for general lane strength)

  1. Undying1,152 lanesSTRATZ+38pts
    Why?

    Measured by STRATZ over 1,152 lanes: with Undying across, Troll Warlord loses the lane 38 points more often than usual. Their raw result, not adjusted for general lane strength; our own lanes do not show it yet.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. Windranger1,464 lanesSTRATZ+27pts
    Why?

    Measured by STRATZ over 1,464 lanes: with Windranger across, Troll Warlord loses the lane 27 points more often than usual. Their raw result, not adjusted for general lane strength; our own lanes do not show it yet.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  3. Skywrath Mage853 lanesSTRATZ+28pts
    Why?

    Measured by STRATZ over 853 lanes: with Skywrath Mage across, Troll Warlord loses the lane 28 points more often than usual. Their raw result, not adjusted for general lane strength; our own lanes do not show it yet.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

Data: STRATZ (stratz.com)

In game

Win-chance points the matchup moves

Facts of the game, not measured

  1. ViperViper Strike

    Viper's Viper Strike breaks Troll Warlord's Fervor, one of the passives his power rests on

    From Valve's game files.
  2. Nyx AssassinVendetta

    Nyx Assassin's Vendetta breaks Troll Warlord's Fervor, one of the passives his power rests on

    From Valve's game files.
  3. HoodwinkSharpshooter

    Hoodwink's Sharpshooter breaks Troll Warlord's Fervor, one of the passives his power rests on

    From Valve's game files.
Position
  1. Ogre MagiHard support, Soft support1,241 games+4.4pts
    Why?

    Measured: across 1,241 Divine+ games, Ogre Magi's side wins 4.4 win-chance points more often than the two heroes' own win rates predict (90% range +2.3 to +6.5).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. InvokerMid, Soft support2,331 gamesdrifting+3.3pts
    Why?

    Measured: across 2,331 Divine+ games, Invoker's side wins 3.3 win-chance points more often than the two heroes' own win rates predict (90% range +1.7 to +4.9).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  3. Outworld DestroyerMid1,036 games+3.1pts
    Why?

    Measured: across 1,036 Divine+ games, Outworld Destroyer's side wins 3.1 win-chance points more often than the two heroes' own win rates predict (90% range +0.8 to +5.4).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  4. SilencerHard support, Soft support1,165 games+2.9pts
    Why?

    Measured: across 1,165 Divine+ games, Silencer's side wins 2.9 win-chance points more often than the two heroes' own win rates predict (90% range +0.7 to +5.1).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  1. InvokerMid, Soft support2,331 gamesdrifting+3.3pts
    Why?

    Measured: across 2,331 Divine+ games, Invoker's side wins 3.3 win-chance points more often than the two heroes' own win rates predict (90% range +1.7 to +4.9).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. Outworld DestroyerMid1,036 games+3.1pts
    Why?

    Measured: across 1,036 Divine+ games, Outworld Destroyer's side wins 3.1 win-chance points more often than the two heroes' own win rates predict (90% range +0.8 to +5.4).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  1. Ogre MagiHard support, Soft support1,241 games+4.4pts
    Why?

    Measured: across 1,241 Divine+ games, Ogre Magi's side wins 4.4 win-chance points more often than the two heroes' own win rates predict (90% range +2.3 to +6.5).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  1. Ogre MagiHard support, Soft support1,241 games+4.4pts
    Why?

    Measured: across 1,241 Divine+ games, Ogre Magi's side wins 4.4 win-chance points more often than the two heroes' own win rates predict (90% range +2.3 to +6.5).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. InvokerMid, Soft support2,331 gamesdrifting+3.3pts
    Why?

    Measured: across 2,331 Divine+ games, Invoker's side wins 3.3 win-chance points more often than the two heroes' own win rates predict (90% range +1.7 to +4.9).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  3. SilencerHard support, Soft support1,165 games+2.9pts
    Why?

    Measured: across 1,165 Divine+ games, Silencer's side wins 2.9 win-chance points more often than the two heroes' own win rates predict (90% range +0.7 to +5.1).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  1. Ogre MagiHard support, Soft support1,241 games+4.4pts
    Why?

    Measured: across 1,241 Divine+ games, Ogre Magi's side wins 4.4 win-chance points more often than the two heroes' own win rates predict (90% range +2.3 to +6.5).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. SilencerHard support, Soft support1,165 games+2.9pts
    Why?

    Measured: across 1,165 Divine+ games, Silencer's side wins 2.9 win-chance points more often than the two heroes' own win rates predict (90% range +0.7 to +5.1).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

Items

Bought more often against Troll Warlord

  1. Eul's Scepter of DivinityEul's Scepter of DivinitySoft support 24%, Hard support 16%1,145 players+6.6pts
    Why?

    Measured: over 1,145 players, Divine+ players complete it 6.6 points more often against Troll Warlord, 1.6 times as often.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

Facts of the game, not measured

  1. Silver EdgeSilver Edge

    Silver Edge breaks Troll Warlord's Fervor, one of the passives his power rests on

    From Valve's game files.

In lane

Beyond both heroes' general lane strength, by 10:00

Across 242 lanes at this position, Troll Warlord does not beat any hero in lane beyond his general lane strength.

In game

Win-chance points the matchup moves

  1. Ember SpiritMid1,407 games+6.4pts
    Why?

    Measured: across 1,407 Divine+ games, Troll Warlord's side wins 6.4 win-chance points more often than the two heroes' own win rates predict (90% range +4.4 to +8.4).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. Anti-MageCarry1,334 games+4.8pts
    Why?

    Measured: across 1,334 Divine+ games, Troll Warlord's side wins 4.8 win-chance points more often than the two heroes' own win rates predict (90% range +2.7 to +6.9).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  3. Night StalkerOfflane1,769 games+3.3pts
    Why?

    Measured: across 1,769 Divine+ games, Troll Warlord's side wins 3.3 win-chance points more often than the two heroes' own win rates predict (90% range +1.5 to +5.1).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  4. JuggernautCarry1,746 games+2.6pts
    Why?

    Measured: across 1,746 Divine+ games, Troll Warlord's side wins 2.6 win-chance points more often than the two heroes' own win rates predict (90% range +0.8 to +4.4).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

Divine+ games on one patch. An edge is what happens when a hero is picked into another, not a controlled test; the dots show how strongly a matchup stands out among all counters. In lane an edge counts only what the matchup does beyond both heroes' general lane strength. A reason is shown only where Valve's own spell or item text and the data agree; a rule of the game is a fact from Valve's files, not a measurement.

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