Highground › Counter picks › Tusk

Tusk

Tusk counters for patch 7.41

On patch 7.41f in Divine+ games, Tusk struggles most against Underlord, Muerta and Templar Assassin.

Divine+ games, patch 7.41f · data built 2026-11-04

You play

Or pick from all heroes

Your position12345

Kez
Hard supportvs
Tusk
Hard support

Power spikes

  • Blink Dagger20Tusk's power spike: Blink Dagger, around minute 20.
Tusk usually finishes these items at about this minute:
  • Eul's Scepter of Divinity30
  • Aghanim's Scepter33

Who is stronger when

Win-chance points by game length, Kez against Tusk: up is you, down is him. Solid bars are clear gaps.

  1. 15-20
  2. 20-25
  3. 25-30
  4. 30-35
  5. 35-40
  6. 40-45
  7. 45-50
  8. 50+
  • 35–45Tusk is clearly stronger from minute 35 to 45.

From Divine+ games on this patch and Valve's game files. A part with too few games or no clear difference is left out, never guessed.

Hard support (pos 5) 50%Soft support (pos 4) 37%Leans onMelee, no way out in lane

Item buildSkill build

How to beat Tusk

  1. MeasuredUnderlordWins 3.2 win-chance points more often against Tusk (6,934 Divine+ games)
  2. MeasuredMuertaWins 3.3 win-chance points more often against Tusk (3,582 Divine+ games)
  3. MeasuredTemplar AssassinWins 3.0 win-chance points more often against Tusk (3,693 Divine+ games)

In lane

Beyond both heroes' general lane strength, by 10:00

As Soft support (pos 4)

Across 463 lanes at this position, no lane matchup stands out for Tusk beyond both heroes' general lane strength.

Strong in most lanes

They win most of their lanes against every hero, so this is not specific to Tusk. They are not listed as counters.

  1. Shadow Fiend15 lanes, 11 at this position+0.40lane score
    Why?

    Measured over 15 lanes: Shadow Fiend wins most of his lanes against every hero, so with Shadow Fiend across Tusk does 0.40 lane-score points worse than usual (80% range +0.21 to +0.59). That is general lane strength, not a matchup of Tusk's.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. Drow Ranger26 lanes, 18 at this position+0.22lane score
    Why?

    Measured over 26 lanes: Drow Ranger wins most of his lanes against every hero, so with Drow Ranger across Tusk does 0.22 lane-score points worse than usual (80% range +0.06 to +0.39). That is general lane strength, not a matchup of Tusk's.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  3. Dark Willow24 lanes, 9 at this position+0.19lane score
    Why?

    Measured over 24 lanes: Dark Willow wins most of his lanes against every hero, so with Dark Willow across Tusk does 0.19 lane-score points worse than usual (80% range +0.02 to +0.36). That is general lane strength, not a matchup of Tusk's.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

More lane matchups, from STRATZ (their raw lane results, not adjusted for general lane strength)

  1. Necrophos874 lanesSTRATZ+30pts
    Why?

    Measured by STRATZ over 874 lanes: with Necrophos across, Tusk loses the lane 30 points more often than usual. Their raw result, not adjusted for general lane strength; our own lanes do not show it yet.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. Windranger2,170 lanesSTRATZ+27pts
    Why?

    Measured by STRATZ over 2,170 lanes: with Windranger across, Tusk loses the lane 27 points more often than usual. Their raw result, not adjusted for general lane strength; our own lanes do not show it yet.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  3. Anti-Mage3,024 lanesSTRATZ+24pts
    Why?

    Measured by STRATZ over 3,024 lanes: with Anti-Mage across, Tusk loses the lane 24 points more often than usual. Their raw result, not adjusted for general lane strength; our own lanes do not show it yet.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

Data: STRATZ (stratz.com)

As Hard support (pos 5)

Across 583 lanes at this position, no lane matchup stands out for Tusk beyond both heroes' general lane strength.

Strong in most lanes

They win most of their lanes against every hero, so this is not specific to Tusk. They are not listed as counters.

  1. Axe30 lanes+0.21lane score
    Why?

    Measured over 30 lanes: Axe wins most of his lanes against every hero, so with Axe across Tusk does 0.21 lane-score points worse than usual (80% range +0.06 to +0.36). That is general lane strength, not a matchup of Tusk's.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. Dark Willow24 lanes, 12 at this position+0.19lane score
    Why?

    Measured over 24 lanes: Dark Willow wins most of his lanes against every hero, so with Dark Willow across Tusk does 0.19 lane-score points worse than usual (80% range +0.02 to +0.36). That is general lane strength, not a matchup of Tusk's.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  3. Windranger50 lanes, 30 at this position+0.15lane score
    Why?

    Measured over 50 lanes: Windranger wins most of his lanes against every hero, so with Windranger across Tusk does 0.15 lane-score points worse than usual (80% range +0.02 to +0.28). That is general lane strength, not a matchup of Tusk's.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

More lane matchups, from STRATZ (their raw lane results, not adjusted for general lane strength)

  1. Undying2,554 lanesSTRATZ+30pts
    Why?

    Measured by STRATZ over 2,554 lanes: with Undying across, Tusk loses the lane 30 points more often than usual. Their raw result, not adjusted for general lane strength; our own lanes do not show it yet.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. Windranger3,332 lanesSTRATZ+23pts
    Why?

    Measured by STRATZ over 3,332 lanes: with Windranger across, Tusk loses the lane 23 points more often than usual. Their raw result, not adjusted for general lane strength; our own lanes do not show it yet.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  3. Techies2,175 lanesSTRATZ+20pts
    Why?

    Measured by STRATZ over 2,175 lanes: with Techies across, Tusk loses the lane 20 points more often than usual. Their raw result, not adjusted for general lane strength; our own lanes do not show it yet.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

Data: STRATZ (stratz.com)

In game

Win-chance points the matchup moves

Position
  1. UnderlordOfflane6,934 gamesdrifting+3.2pts
    Why?

    Measured: across 6,934 Divine+ games, Underlord's side wins 3.2 win-chance points more often than the two heroes' own win rates predict (90% range +2.2 to +4.2).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. MuertaCarry3,582 games+3.3pts
    Why?

    Measured: across 3,582 Divine+ games, Muerta's side wins 3.3 win-chance points more often than the two heroes' own win rates predict (90% range +2.0 to +4.6).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  3. Templar AssassinCarry, Mid3,693 games+3.0pts
    Why?

    Measured: across 3,693 Divine+ games, Templar Assassin's side wins 3.0 win-chance points more often than the two heroes' own win rates predict (90% range +1.7 to +4.3).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  4. TimbersawOfflane5,070 games+2.4pts
    Why?

    Measured: across 5,070 Divine+ games, Timbersaw's side wins 2.4 win-chance points more often than the two heroes' own win rates predict (90% range +1.3 to +3.5).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  5. LichHard support, Soft support9,303 games+2.0pts
    Why?

    Measured: across 9,303 Divine+ games, Lich's side wins 2.0 win-chance points more often than the two heroes' own win rates predict (90% range +1.2 to +2.8).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  6. Dark SeerOfflane4,191 games+2.4pts
    Why?

    Measured: across 4,191 Divine+ games, Dark Seer's side wins 2.4 win-chance points more often than the two heroes' own win rates predict (90% range +1.2 to +3.6).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  7. TechiesSoft support, Hard support8,186 games+2.0pts
    Why?

    Measured: across 8,186 Divine+ games, Techies's side wins 2.0 win-chance points more often than the two heroes' own win rates predict (90% range +1.1 to +2.9).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  8. Winter WyvernHard support, Soft support6,076 games+2.1pts
    Why?

    Measured: across 6,076 Divine+ games, Winter Wyvern's side wins 2.1 win-chance points more often than the two heroes' own win rates predict (90% range +1.1 to +3.1).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  9. DawnbreakerOfflane10,562 games+1.8pts
    Why?

    Measured: across 10,562 Divine+ games, Dawnbreaker's side wins 1.8 win-chance points more often than the two heroes' own win rates predict (90% range +1.0 to +2.6).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  10. LeshracMid, Carry2,249 games+2.6pts
    Why?

    Measured: across 2,249 Divine+ games, Leshrac's side wins 2.6 win-chance points more often than the two heroes' own win rates predict (90% range +0.9 to +4.2).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  11. EarthshakerMid, Soft support10,097 games+1.7pts
    Why?

    Measured: across 10,097 Divine+ games, Earthshaker's side wins 1.7 win-chance points more often than the two heroes' own win rates predict (90% range +0.9 to +2.5).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  12. PhoenixSoft support, Offlane6,728 games+1.7pts
    Why?

    Measured: across 6,728 Divine+ games, Phoenix's side wins 1.7 win-chance points more often than the two heroes' own win rates predict (90% range +0.7 to +2.7).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  13. TerrorbladeCarry4,426 gamesdrifting+1.9pts
    Why?

    Measured: across 4,426 Divine+ games, Terrorblade's side wins 1.9 win-chance points more often than the two heroes' own win rates predict (90% range +0.7 to +3.1).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  14. SpectreCarry6,745 gamessources differ+1.6pts
    Why?

    Measured: across 6,745 Divine+ games, Spectre's side wins 1.6 win-chance points more often than the two heroes' own win rates predict (90% range +0.6 to +2.6).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  1. MuertaCarry3,582 games+3.3pts
    Why?

    Measured: across 3,582 Divine+ games, Muerta's side wins 3.3 win-chance points more often than the two heroes' own win rates predict (90% range +2.0 to +4.6).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. Templar AssassinCarry, Mid3,693 games+3.0pts
    Why?

    Measured: across 3,693 Divine+ games, Templar Assassin's side wins 3.0 win-chance points more often than the two heroes' own win rates predict (90% range +1.7 to +4.3).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  3. LeshracMid, Carry2,249 games+2.6pts
    Why?

    Measured: across 2,249 Divine+ games, Leshrac's side wins 2.6 win-chance points more often than the two heroes' own win rates predict (90% range +0.9 to +4.2).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  4. TerrorbladeCarry4,426 gamesdrifting+1.9pts
    Why?

    Measured: across 4,426 Divine+ games, Terrorblade's side wins 1.9 win-chance points more often than the two heroes' own win rates predict (90% range +0.7 to +3.1).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  5. SpectreCarry6,745 gamessources differ+1.6pts
    Why?

    Measured: across 6,745 Divine+ games, Spectre's side wins 1.6 win-chance points more often than the two heroes' own win rates predict (90% range +0.6 to +2.6).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  1. Templar AssassinCarry, Mid3,693 games+3.0pts
    Why?

    Measured: across 3,693 Divine+ games, Templar Assassin's side wins 3.0 win-chance points more often than the two heroes' own win rates predict (90% range +1.7 to +4.3).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. LeshracMid, Carry2,249 games+2.6pts
    Why?

    Measured: across 2,249 Divine+ games, Leshrac's side wins 2.6 win-chance points more often than the two heroes' own win rates predict (90% range +0.9 to +4.2).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  3. EarthshakerMid, Soft support10,097 games+1.7pts
    Why?

    Measured: across 10,097 Divine+ games, Earthshaker's side wins 1.7 win-chance points more often than the two heroes' own win rates predict (90% range +0.9 to +2.5).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  1. UnderlordOfflane6,934 gamesdrifting+3.2pts
    Why?

    Measured: across 6,934 Divine+ games, Underlord's side wins 3.2 win-chance points more often than the two heroes' own win rates predict (90% range +2.2 to +4.2).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. TimbersawOfflane5,070 games+2.4pts
    Why?

    Measured: across 5,070 Divine+ games, Timbersaw's side wins 2.4 win-chance points more often than the two heroes' own win rates predict (90% range +1.3 to +3.5).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  3. Dark SeerOfflane4,191 games+2.4pts
    Why?

    Measured: across 4,191 Divine+ games, Dark Seer's side wins 2.4 win-chance points more often than the two heroes' own win rates predict (90% range +1.2 to +3.6).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  4. DawnbreakerOfflane10,562 games+1.8pts
    Why?

    Measured: across 10,562 Divine+ games, Dawnbreaker's side wins 1.8 win-chance points more often than the two heroes' own win rates predict (90% range +1.0 to +2.6).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  5. EarthshakerMid, Soft support10,097 games+1.7pts
    Why?

    Measured: across 10,097 Divine+ games, Earthshaker's side wins 1.7 win-chance points more often than the two heroes' own win rates predict (90% range +0.9 to +2.5).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  6. PhoenixSoft support, Offlane6,728 games+1.7pts
    Why?

    Measured: across 6,728 Divine+ games, Phoenix's side wins 1.7 win-chance points more often than the two heroes' own win rates predict (90% range +0.7 to +2.7).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  1. LichHard support, Soft support9,303 games+2.0pts
    Why?

    Measured: across 9,303 Divine+ games, Lich's side wins 2.0 win-chance points more often than the two heroes' own win rates predict (90% range +1.2 to +2.8).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. TechiesSoft support, Hard support8,186 games+2.0pts
    Why?

    Measured: across 8,186 Divine+ games, Techies's side wins 2.0 win-chance points more often than the two heroes' own win rates predict (90% range +1.1 to +2.9).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  3. Winter WyvernHard support, Soft support6,076 games+2.1pts
    Why?

    Measured: across 6,076 Divine+ games, Winter Wyvern's side wins 2.1 win-chance points more often than the two heroes' own win rates predict (90% range +1.1 to +3.1).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  4. EarthshakerMid, Soft support10,097 games+1.7pts
    Why?

    Measured: across 10,097 Divine+ games, Earthshaker's side wins 1.7 win-chance points more often than the two heroes' own win rates predict (90% range +0.9 to +2.5).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  5. PhoenixSoft support, Offlane6,728 games+1.7pts
    Why?

    Measured: across 6,728 Divine+ games, Phoenix's side wins 1.7 win-chance points more often than the two heroes' own win rates predict (90% range +0.7 to +2.7).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  1. LichHard support, Soft support9,303 games+2.0pts
    Why?

    Measured: across 9,303 Divine+ games, Lich's side wins 2.0 win-chance points more often than the two heroes' own win rates predict (90% range +1.2 to +2.8).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. TechiesSoft support, Hard support8,186 games+2.0pts
    Why?

    Measured: across 8,186 Divine+ games, Techies's side wins 2.0 win-chance points more often than the two heroes' own win rates predict (90% range +1.1 to +2.9).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  3. Winter WyvernHard support, Soft support6,076 games+2.1pts
    Why?

    Measured: across 6,076 Divine+ games, Winter Wyvern's side wins 2.1 win-chance points more often than the two heroes' own win rates predict (90% range +1.1 to +3.1).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  4. PhoenixSoft support, Offlane6,728 games+1.7pts
    Why?

    Measured: across 6,728 Divine+ games, Phoenix's side wins 1.7 win-chance points more often than the two heroes' own win rates predict (90% range +0.7 to +2.7).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

Items

Bought more often against Tusk

No item is bought noticeably more often against this hero in Divine+ games.

In lane

Beyond both heroes' general lane strength, by 10:00

As Soft support (pos 4)

  1. Anti-Mage41 lanes, 34 at this positionsources differ+0.14lane score
    Why?

    Measured over 41 lanes with Tusk across from Anti-Mage: 0.14 lane-score points beyond what both heroes' general lane strength predicts (80% range +0.03 to +0.24).

    Tusk in these lanes, beyond what general lane strength predicts:
    +112 gold at 10:00
    −0.37 deaths by 5:00
    +1.3 last hits at 10:00

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

Strong in most lanes

They lose most of their lanes against every hero, so beating them is not specific to Tusk.

  1. Lion51 lanes, 22 at this position+0.18lane score
    Why?

    Measured over 51 lanes: Lion loses most of his lanes against every hero, so with Tusk across he does 0.18 lane-score points worse than usual (80% range +0.04 to +0.31). That is general lane weakness, not a matchup of Tusk's.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

As Hard support (pos 5)

  1. Pudge81 lanes, 57 at this position+0.12lane score
    Why?

    Measured over 81 lanes with Tusk across from Pudge: 0.12 lane-score points beyond what both heroes' general lane strength predicts (80% range +0.03 to +0.21).

    Tusk in these lanes, beyond what general lane strength predicts:
    +222 gold at 10:00
    −0.20 deaths by 5:00
    +0.2 last hits at 10:00

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. Hoodwink39 lanes, 25 at this positionsources differ+0.12lane score
    Why?

    Measured over 39 lanes with Tusk across from Hoodwink: 0.12 lane-score points beyond what both heroes' general lane strength predicts (80% range +0.01 to +0.23).

    Tusk in these lanes, beyond what general lane strength predicts:
    +262 gold at 10:00
    −0.01 deaths by 5:00
    +2.1 last hits at 10:00

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

Strong in most lanes

They lose most of their lanes against every hero, so beating them is not specific to Tusk.

  1. Lion51 lanes, 23 at this position+0.17lane score
    Why?

    Measured over 51 lanes: Lion loses most of his lanes against every hero, so with Tusk across he does 0.17 lane-score points worse than usual (80% range +0.04 to +0.30). That is general lane weakness, not a matchup of Tusk's.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. Enigma24 lanes, 20 at this position+0.20lane score
    Why?

    Measured over 24 lanes: Enigma loses most of his lanes against every hero, so with Tusk across he does 0.20 lane-score points worse than usual (80% range +0.03 to +0.36). That is general lane weakness, not a matchup of Tusk's.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

In game

Win-chance points the matchup moves

  1. Skywrath MageSoft support, Hard support7,691 games+2.9pts
    Why?

    Measured: across 7,691 Divine+ games, Tusk's side wins 2.9 win-chance points more often than the two heroes' own win rates predict (90% range +2.0 to +3.8).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. Legion CommanderOfflane6,297 games+2.9pts
    Why?

    Measured: across 6,297 Divine+ games, Tusk's side wins 2.9 win-chance points more often than the two heroes' own win rates predict (90% range +1.9 to +3.9).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  3. HuskarMid, Offlane2,944 gamesdrifting+2.8pts
    Why?

    Measured: across 2,944 Divine+ games, Tusk's side wins 2.8 win-chance points more often than the two heroes' own win rates predict (90% range +1.3 to +4.3).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  4. JuggernautCarry7,954 gamesgame fact+2.2pts
    Why?
    Rule of the game

    Tusk's Walrus PUNCH! cannot miss, so it ignores Juggernaut's evasion once Butterfly is built

    Walrus PUNCH!Walrus PUNCH!From the Dota 2 Wiki (community), not from Valve's files. A fact of the game, not something we measured.

    Measured: across 7,954 Divine+ games, Tusk's side wins 2.2 win-chance points more often than the two heroes' own win rates predict (90% range +1.3 to +3.1).

  5. LifestealerCarry10,036 games+2.1pts
    Why?

    Measured: across 10,036 Divine+ games, Tusk's side wins 2.1 win-chance points more often than the two heroes' own win rates predict (90% range +1.3 to +2.9).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  6. DoomOfflane6,360 gamesdrifting+2.2pts
    Why?

    Measured: across 6,360 Divine+ games, Tusk's side wins 2.2 win-chance points more often than the two heroes' own win rates predict (90% range +1.2 to +3.2).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  7. OracleHard support, Soft support3,744 games+2.4pts
    Why?

    Measured: across 3,744 Divine+ games, Tusk's side wins 2.4 win-chance points more often than the two heroes' own win rates predict (90% range +1.1 to +3.7).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  8. Arc WardenMid2,324 gamesgame fact+2.6pts
    Why?

    Tusk's Ice Shards hits every illusion at once, so Arc Warden's army dies together

    Ice ShardsIce Shards

    Rule of the game

    Tusk's Walrus PUNCH! cannot miss, so Arc Warden's evasion does nothing

    Walrus PUNCH!Walrus PUNCH!From the Dota 2 Wiki (community), not from Valve's files. A fact of the game, not something we measured.

    Measured: across 2,324 Divine+ games, Tusk's side wins 2.6 win-chance points more often than the two heroes' own win rates predict (90% range +1.0 to +4.2).

    Confirmed: the same effect shows in public Divine+ games and in our own Divine+ replays.

  9. ClinkzCarry, Mid2,776 gamessources differ+2.2pts
    Why?

    Measured: across 2,776 Divine+ games, Tusk's side wins 2.2 win-chance points more often than the two heroes' own win rates predict (90% range +0.7 to +3.7).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

Divine+ games on one patch. An edge is what happens when a hero is picked into another, not a controlled test; the dots show how strongly a matchup stands out among all counters. In lane an edge counts only what the matchup does beyond both heroes' general lane strength. A reason is shown only where Valve's own spell or item text and the data agree; a rule of the game is a fact from Valve's files, not a measurement.

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