Highground › Counter picks › Viper

Viper counters for patch 7.41
On patch 7.41f in Divine+ games, Viper struggles most against Phantom Lancer, Arc Warden and Morphling.
Divine+ games, patch 7.41f · data built 2026-11-04
You play
Who is stronger when
Win-chance points by game length, Dark Willow against Viper: up is you, down is him. Solid bars are clear gaps.
- 15-20
- 20-25
- 25-30
- 30-35
- 35-40
- 40-45
- 45-50
- 50+
- ▼15–20Viper is clearly stronger from minute 15 to 20.
- ▼25–30Viper is clearly stronger from minute 25 to 30.
In lane
From our Divine+ lanes: how each hero does against the kind of lane the other brings.
- ▼chain disables+0.6040 lanesViper does better than usual in lane against chain disables (+0.60 lane score, 40 lanes). That is Dark Willow.
- ▲ranged heroes−0.15255 lanesViper does worse than usual in lane against ranged heroes (−0.15 lane score, 255 lanes). That is Dark Willow.
- ▲magic burst−0.06326 lanesViper does worse than usual in lane against magic burst (−0.06 lane score, 326 lanes). That is Dark Willow.
Power spikes
24Viper's power spike: Aghanim's Scepter, around minute 24.
21
23
From Divine+ games on this patch and Valve's game files. A part with too few games or no clear difference is left out, never guessed.
How to beat Viper
Game factSilver EdgeSilver Edge breaks Viper's Corrosive Skin, one of the passives his power rests on- MeasuredPhantom LancerWins 6.7 win-chance points more often against Viper (3,949 Divine+ games)
- Game factHoodwinkHoodwink's Sharpshooter breaks Viper's Corrosive Skin, one of the passives his power rests on
In lane
Beyond both heroes' general lane strength, by 10:00
As Mid (pos 2)
- Pudge24 lanes, 5 at this positionsources differ+0.15lane score
Why?
Measured over 24 lanes with Pudge across from Viper: 0.15 lane-score points beyond what both heroes' general lane strength predicts (80% range +0.03 to +0.28).
- Viper in these lanes, beyond what general lane strength predicts:
- −800 gold at 10:00
- +0.48 deaths by 5:00
- −6.8 last hits at 10:00
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
Strong in most lanes
They win most of their lanes against every hero, so this is not specific to Viper. They are not listed as counters.
- Lina25 lanes, 23 at this position+0.28lane score
Why?
Measured over 25 lanes: Lina wins most of his lanes against every hero, so with Lina across Viper does 0.28 lane-score points worse than usual (80% range +0.12 to +0.44). That is general lane strength, not a matchup of Viper's.
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Shadow Fiend15 lanes, 7 at this position+0.30lane score
Why?
Measured over 15 lanes: Shadow Fiend wins most of his lanes against every hero, so with Shadow Fiend across Viper does 0.30 lane-score points worse than usual (80% range +0.11 to +0.50). That is general lane strength, not a matchup of Viper's.
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Windranger25 lanes, 9 at this position+0.23lane score
Why?
Measured over 25 lanes: Windranger wins most of his lanes against every hero, so with Windranger across Viper does 0.23 lane-score points worse than usual (80% range +0.06 to +0.40). That is general lane strength, not a matchup of Viper's.
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
As Offlane (pos 3)
- Pudge24 lanes, 13 at this position+0.14lane score
Why?
Measured over 24 lanes with Pudge across from Viper: 0.14 lane-score points beyond what both heroes' general lane strength predicts (80% range +0.02 to +0.27).
- Viper in these lanes, beyond what general lane strength predicts:
- −385 gold at 10:00
- +0.04 deaths by 5:00
- −1.6 last hits at 10:00
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
Strong in most lanes
They win most of their lanes against every hero, so this is not specific to Viper. They are not listed as counters.
- Shadow Fiend15 lanes, 7 at this position+0.30lane score
Why?
Measured over 15 lanes: Shadow Fiend wins most of his lanes against every hero, so with Shadow Fiend across Viper does 0.30 lane-score points worse than usual (80% range +0.10 to +0.49). That is general lane strength, not a matchup of Viper's.
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Windranger25 lanes, 10 at this position+0.26lane score
Why?
Measured over 25 lanes: Windranger wins most of his lanes against every hero, so with Windranger across Viper does 0.26 lane-score points worse than usual (80% range +0.09 to +0.43). That is general lane strength, not a matchup of Viper's.
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Drow Ranger35 lanes, 29 at this position+0.17lane score
Why?
Measured over 35 lanes: Drow Ranger wins most of his lanes against every hero, so with Drow Ranger across Viper does 0.17 lane-score points worse than usual (80% range +0.02 to +0.32). That is general lane strength, not a matchup of Viper's.
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
In game
Win-chance points the matchup moves
Facts of the game, not measured
- HoodwinkSharpshooter
Hoodwink's Sharpshooter breaks Viper's Corrosive Skin, one of the passives his power rests on
From Valve's game files. - Nyx AssassinVendetta
Nyx Assassin's Vendetta breaks Viper's Corrosive Skin, one of the passives his power rests on
From Valve's game files.
- Phantom LancerCarry3,949 games+6.7pts
Why?
Measured: across 3,949 Divine+ games, Phantom Lancer's side wins 6.7 win-chance points more often than the two heroes' own win rates predict (90% range +5.4 to +8.0).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Arc WardenMid1,210 games+4.8pts
Why?
Measured: across 1,210 Divine+ games, Arc Warden's side wins 4.8 win-chance points more often than the two heroes' own win rates predict (90% range +2.6 to +7.0).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- MorphlingCarry2,020 games+4.1pts
Why?
Measured: across 2,020 Divine+ games, Morphling's side wins 4.1 win-chance points more often than the two heroes' own win rates predict (90% range +2.4 to +5.8).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Dark SeerOfflane1,982 games+4.0pts
Why?
Measured: across 1,982 Divine+ games, Dark Seer's side wins 4.0 win-chance points more often than the two heroes' own win rates predict (90% range +2.3 to +5.7).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- PudgeSoft support, Hard support11,244 games+3.0pts
Why?
Measured: across 11,244 Divine+ games, Pudge's side wins 3.0 win-chance points more often than the two heroes' own win rates predict (90% range +2.2 to +3.8).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- TerrorbladeCarry1,956 games+3.9pts
Why?
Measured: across 1,956 Divine+ games, Terrorblade's side wins 3.9 win-chance points more often than the two heroes' own win rates predict (90% range +2.1 to +5.7).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- WindrangerSoft support, Carry7,795 games+3.0pts
Why?
Measured: across 7,795 Divine+ games, Windranger's side wins 3.0 win-chance points more often than the two heroes' own win rates predict (90% range +2.1 to +3.9).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- TinkerMid1,779 games+3.5pts
Why?
Measured: across 1,779 Divine+ games, Tinker's side wins 3.5 win-chance points more often than the two heroes' own win rates predict (90% range +1.7 to +5.3).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- EnigmaOfflane1,378 games+3.5pts
Why?
Measured: across 1,378 Divine+ games, Enigma's side wins 3.5 win-chance points more often than the two heroes' own win rates predict (90% range +1.4 to +5.6).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- SniperMid6,395 games+2.2pts
Why?
Measured: across 6,395 Divine+ games, Sniper's side wins 2.2 win-chance points more often than the two heroes' own win rates predict (90% range +1.2 to +3.2).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Drow RangerCarry5,907 gamesdrifting+2.1pts
Why?
Measured: across 5,907 Divine+ games, Drow Ranger's side wins 2.1 win-chance points more often than the two heroes' own win rates predict (90% range +1.1 to +3.1).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Nature's ProphetCarry, Soft support3,344 games+2.2pts
Why?
Measured: across 3,344 Divine+ games, Nature's Prophet's side wins 2.2 win-chance points more often than the two heroes' own win rates predict (90% range +0.8 to +3.6).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Phantom LancerCarry3,949 games+6.7pts
Why?
Measured: across 3,949 Divine+ games, Phantom Lancer's side wins 6.7 win-chance points more often than the two heroes' own win rates predict (90% range +5.4 to +8.0).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- MorphlingCarry2,020 games+4.1pts
Why?
Measured: across 2,020 Divine+ games, Morphling's side wins 4.1 win-chance points more often than the two heroes' own win rates predict (90% range +2.4 to +5.8).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- TerrorbladeCarry1,956 games+3.9pts
Why?
Measured: across 1,956 Divine+ games, Terrorblade's side wins 3.9 win-chance points more often than the two heroes' own win rates predict (90% range +2.1 to +5.7).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- WindrangerSoft support, Carry7,795 games+3.0pts
Why?
Measured: across 7,795 Divine+ games, Windranger's side wins 3.0 win-chance points more often than the two heroes' own win rates predict (90% range +2.1 to +3.9).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Drow RangerCarry5,907 gamesdrifting+2.1pts
Why?
Measured: across 5,907 Divine+ games, Drow Ranger's side wins 2.1 win-chance points more often than the two heroes' own win rates predict (90% range +1.1 to +3.1).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Nature's ProphetCarry, Soft support3,344 games+2.2pts
Why?
Measured: across 3,344 Divine+ games, Nature's Prophet's side wins 2.2 win-chance points more often than the two heroes' own win rates predict (90% range +0.8 to +3.6).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Arc WardenMid1,210 games+4.8pts
Why?
Measured: across 1,210 Divine+ games, Arc Warden's side wins 4.8 win-chance points more often than the two heroes' own win rates predict (90% range +2.6 to +7.0).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- WindrangerSoft support, Carry7,795 games+3.0pts
Why?
Measured: across 7,795 Divine+ games, Windranger's side wins 3.0 win-chance points more often than the two heroes' own win rates predict (90% range +2.1 to +3.9).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- TinkerMid1,779 games+3.5pts
Why?
Measured: across 1,779 Divine+ games, Tinker's side wins 3.5 win-chance points more often than the two heroes' own win rates predict (90% range +1.7 to +5.3).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- SniperMid6,395 games+2.2pts
Why?
Measured: across 6,395 Divine+ games, Sniper's side wins 2.2 win-chance points more often than the two heroes' own win rates predict (90% range +1.2 to +3.2).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Nature's ProphetCarry, Soft support3,344 games+2.2pts
Why?
Measured: across 3,344 Divine+ games, Nature's Prophet's side wins 2.2 win-chance points more often than the two heroes' own win rates predict (90% range +0.8 to +3.6).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Dark SeerOfflane1,982 games+4.0pts
Why?
Measured: across 1,982 Divine+ games, Dark Seer's side wins 4.0 win-chance points more often than the two heroes' own win rates predict (90% range +2.3 to +5.7).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- PudgeSoft support, Hard support11,244 games+3.0pts
Why?
Measured: across 11,244 Divine+ games, Pudge's side wins 3.0 win-chance points more often than the two heroes' own win rates predict (90% range +2.2 to +3.8).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- EnigmaOfflane1,378 games+3.5pts
Why?
Measured: across 1,378 Divine+ games, Enigma's side wins 3.5 win-chance points more often than the two heroes' own win rates predict (90% range +1.4 to +5.6).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- PudgeSoft support, Hard support11,244 games+3.0pts
Why?
Measured: across 11,244 Divine+ games, Pudge's side wins 3.0 win-chance points more often than the two heroes' own win rates predict (90% range +2.2 to +3.8).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- WindrangerSoft support, Carry7,795 games+3.0pts
Why?
Measured: across 7,795 Divine+ games, Windranger's side wins 3.0 win-chance points more often than the two heroes' own win rates predict (90% range +2.1 to +3.9).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Nature's ProphetCarry, Soft support3,344 games+2.2pts
Why?
Measured: across 3,344 Divine+ games, Nature's Prophet's side wins 2.2 win-chance points more often than the two heroes' own win rates predict (90% range +0.8 to +3.6).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- PudgeSoft support, Hard support11,244 games+3.0pts
Why?
Measured: across 11,244 Divine+ games, Pudge's side wins 3.0 win-chance points more often than the two heroes' own win rates predict (90% range +2.2 to +3.8).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
Items
Bought more often against Viper
No item is bought noticeably more often against this hero in Divine+ games.
Facts of the game, not measured
Silver EdgeSilver Edge breaks Viper's Corrosive Skin, one of the passives his power rests on
From Valve's game files.
In lane
Beyond both heroes' general lane strength, by 10:00
As Mid (pos 2)
- Earthshaker18 lanes, 12 at this position+0.17lane score
Why?
Measured over 18 lanes with Viper across from Earthshaker: 0.17 lane-score points beyond what both heroes' general lane strength predicts (80% range +0.04 to +0.30).
- Viper in these lanes, beyond what general lane strength predicts:
- +1011 gold at 10:00
- −0.35 deaths by 5:00
- +8.1 last hits at 10:00
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
As Offlane (pos 3)
- Luna34 lanes, 29 at this position+0.12lane score
Why?
Measured over 34 lanes with Viper across from Luna: 0.12 lane-score points beyond what both heroes' general lane strength predicts (80% range +0.00 to +0.23).
- Viper in these lanes, beyond what general lane strength predicts:
- +361 gold at 10:00
- −0.15 deaths by 5:00
- +7.6 last hits at 10:00
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
Strong in most lanes
They lose most of their lanes against every hero, so beating them is not specific to Viper.
- Sven21 lanes, 19 at this position+0.21lane score
Why?
Measured over 21 lanes: Sven loses most of his lanes against every hero, so with Viper across he does 0.21 lane-score points worse than usual (80% range +0.04 to +0.39). That is general lane weakness, not a matchup of Viper's.
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
In game
Win-chance points the matchup moves
- HuskarMid, Offlane3,189 gamesgame fact+9.6pts
Why?
Rule of the gameViper's Viper Strike breaks Huskar's Berserker's Blood, so Huskar loses the regeneration he lives on
Viper StrikeFrom Valve's game files. A fact of the game, not something we measured.Measured: across 3,189 Divine+ games, Viper's side wins 9.6 win-chance points more often than the two heroes' own win rates predict (90% range +8.2 to +11.0).
- BristlebackOfflane2,624 gamesgame fact+5.3pts
Why?
Rule of the gameViper's Viper Strike breaks Bristleback's Warpath, one of the passives his power rests on
Viper StrikeFrom Valve's game files. A fact of the game, not something we measured.Measured: across 2,624 Divine+ games, Viper's side wins 5.3 win-chance points more often than the two heroes' own win rates predict (90% range +3.8 to +6.8).
- Dragon KnightOfflane, Mid2,770 gamesgame fact+5.2pts
Why?
Rule of the gameViper's Viper Strike breaks Dragon Knight's Wyrm's Wrath, one of the passives his power rests on
Viper StrikeFrom Valve's game files. A fact of the game, not something we measured.Rule of the gameViper's Viper Strike breaks Dragon Knight's Dragon Blood, so Dragon Knight loses the regeneration he lives on
Viper StrikeFrom Valve's game files. A fact of the game, not something we measured.Measured: across 2,770 Divine+ games, Viper's side wins 5.2 win-chance points more often than the two heroes' own win rates predict (90% range +3.7 to +6.7).
- SilencerHard support, Soft support4,474 games+3.3pts
Why?
Measured: across 4,474 Divine+ games, Viper's side wins 3.3 win-chance points more often than the two heroes' own win rates predict (90% range +2.1 to +4.5).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Ember SpiritMid4,437 games+3.1pts
Why?
Measured: across 4,437 Divine+ games, Viper's side wins 3.1 win-chance points more often than the two heroes' own win rates predict (90% range +1.9 to +4.3).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Night StalkerOfflane5,093 gamesgame fact+2.8pts
Why?
Rule of the gameViper's Viper Strike breaks Night Stalker's Midnight Feast, one of the passives his power rests on
Viper StrikeFrom Valve's game files. A fact of the game, not something we measured.Rule of the gameViper's Viper Strike breaks Night Stalker's Midnight Feast, so Night Stalker loses the regeneration he lives on
Viper StrikeFrom Valve's game files. A fact of the game, not something we measured.Measured: across 5,093 Divine+ games, Viper's side wins 2.8 win-chance points more often than the two heroes' own win rates predict (90% range +1.7 to +3.9).
- AxeOfflane7,493 gamesgame fact+2.2pts
Why?
Rule of the gameViper's Viper Strike breaks Axe's Counter Helix, one of the passives his power rests on
Viper StrikeFrom Valve's game files. A fact of the game, not something we measured.Measured: across 7,493 Divine+ games, Viper's side wins 2.2 win-chance points more often than the two heroes' own win rates predict (90% range +1.3 to +3.1).
- UrsaCarry2,361 gamesgame fact+2.8pts
Why?
Rule of the gameViper's Viper Strike breaks Ursa's Fury Swipes, one of the passives his power rests on
Viper StrikeFrom Valve's game files. A fact of the game, not something we measured.Measured: across 2,361 Divine+ games, Viper's side wins 2.8 win-chance points more often than the two heroes' own win rates predict (90% range +1.2 to +4.4).
- Treant ProtectorHard support, Soft support2,208 games+2.6pts
Why?
Measured: across 2,208 Divine+ games, Viper's side wins 2.6 win-chance points more often than the two heroes' own win rates predict (90% range +0.9 to +4.3).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Templar AssassinCarry, Mid1,906 gamesdriftingsources differ+2.6pts
Why?
Measured: across 1,906 Divine+ games, Viper's side wins 2.6 win-chance points more often than the two heroes' own win rates predict (90% range +0.8 to +4.4).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- DoomOfflane3,884 games+2.1pts
Why?
Measured: across 3,884 Divine+ games, Viper's side wins 2.1 win-chance points more often than the two heroes' own win rates predict (90% range +0.8 to +3.4).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- MuertaCarry1,966 games+2.5pts
Why?
Measured: across 1,966 Divine+ games, Viper's side wins 2.5 win-chance points more often than the two heroes' own win rates predict (90% range +0.8 to +4.2).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- TinyCarry, Soft support3,310 gamesdrifting+2.1pts
Why?
Measured: across 3,310 Divine+ games, Viper's side wins 2.1 win-chance points more often than the two heroes' own win rates predict (90% range +0.7 to +3.5).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- TidehunterOfflane5,226 games+1.8pts
Why?
Measured: across 5,226 Divine+ games, Viper's side wins 1.8 win-chance points more often than the two heroes' own win rates predict (90% range +0.7 to +2.9).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- JakiroHard support, Soft support2,804 gamesdrifting+2.1pts
Why?
Measured: across 2,804 Divine+ games, Viper's side wins 2.1 win-chance points more often than the two heroes' own win rates predict (90% range +0.6 to +3.6).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
Divine+ games on one patch. An edge is what happens when a hero is picked into another, not a controlled test; the dots show how strongly a matchup stands out among all counters. In lane an edge counts only what the matchup does beyond both heroes' general lane strength. A reason is shown only where Valve's own spell or item text and the data agree; a rule of the game is a fact from Valve's files, not a measurement.