Highground › Counter picks › Weaver

Weaver counters for patch 7.41
On patch 7.41f in Divine+ games, Weaver struggles most against Rubick, Faceless Void and Void Spirit.
Divine+ games, patch 7.41f · data built 2026-11-04
You play
Who is stronger when
Win-chance points by game length, Arc Warden against Weaver: up is you, down is him. Solid bars are clear gaps.
- 15-20
- 20-25
- 25-30
- 30-35
- 35-40
- 40-45
- 45-50
- 50+
▲You get stronger the longer it goes: you can wait for the late game.
- ▲15–20You are clearly stronger from minute 15 to 20.
- ▲35+You are clearly stronger from minute 35 on.
Power spikes
22Weaver's power spike: Rod of Atos, around minute 22.
14
29
From Divine+ games on this patch and Valve's game files. A part with too few games or no clear difference is left out, never guessed.
How to beat Weaver
In lane
Beyond both heroes' general lane strength, by 10:00
As Carry (pos 1)
- Magnus22 lanes, 14 at this positionsources differ+0.15lane score
Why?
Measured over 22 lanes with Magnus across from Weaver: 0.15 lane-score points beyond what both heroes' general lane strength predicts (80% range +0.02 to +0.27).
- Weaver in these lanes, beyond what general lane strength predicts:
- −410 gold at 10:00
- +0.36 deaths by 5:00
- −6.0 last hits at 10:00
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
Strong in most lanes
They win most of their lanes against every hero, so this is not specific to Weaver. They are not listed as counters.
- Necrophos18 lanes, 7 at this position+0.28lane score
Why?
Measured over 18 lanes: Necrophos wins most of his lanes against every hero, so with Necrophos across Weaver does 0.28 lane-score points worse than usual (80% range +0.09 to +0.47). That is general lane strength, not a matchup of Weaver's.
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Windranger30 lanes, 17 at this position+0.22lane score
Why?
Measured over 30 lanes: Windranger wins most of his lanes against every hero, so with Windranger across Weaver does 0.22 lane-score points worse than usual (80% range +0.06 to +0.38). That is general lane strength, not a matchup of Weaver's.
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
As Soft support (pos 4)
Across 249 lanes at this position, no lane matchup stands out for Weaver beyond both heroes' general lane strength.
Strong in most lanes
They win most of their lanes against every hero, so this is not specific to Weaver. They are not listed as counters.
- Necrophos18 lanes, 4 at this position+0.25lane score
Why?
Measured over 18 lanes: Necrophos wins most of his lanes against every hero, so with Necrophos across Weaver does 0.25 lane-score points worse than usual (80% range +0.06 to +0.44). That is general lane strength, not a matchup of Weaver's.
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Lich26 lanes, 16 at this position+0.22lane score
Why?
Measured over 26 lanes: Lich wins most of his lanes against every hero, so with Lich across Weaver does 0.22 lane-score points worse than usual (80% range +0.05 to +0.39). That is general lane strength, not a matchup of Weaver's.
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Drow Ranger22 lanes, 17 at this position+0.21lane score
Why?
Measured over 22 lanes: Drow Ranger wins most of his lanes against every hero, so with Drow Ranger across Weaver does 0.21 lane-score points worse than usual (80% range +0.04 to +0.39). That is general lane strength, not a matchup of Weaver's.
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
More lane matchups, from STRATZ (their raw lane results, not adjusted for general lane strength)
- Necrophos356 lanesSTRATZ+34pts
Why?
Measured by STRATZ over 356 lanes: with Necrophos across, Weaver loses the lane 34 points more often than usual. Their raw result, not adjusted for general lane strength; our own lanes do not show it yet.
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Undying876 lanesSTRATZ+30pts
Why?
Measured by STRATZ over 876 lanes: with Undying across, Weaver loses the lane 30 points more often than usual. Their raw result, not adjusted for general lane strength; our own lanes do not show it yet.
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Windranger914 lanesSTRATZ+22pts
Why?
Measured by STRATZ over 914 lanes: with Windranger across, Weaver loses the lane 22 points more often than usual. Their raw result, not adjusted for general lane strength; our own lanes do not show it yet.
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
Data: STRATZ (stratz.com)
In game
Win-chance points the matchup moves
- RubickSoft support, Hard support10,583 games+3.7pts
Why?
Measured: across 10,583 Divine+ games, Rubick's side wins 3.7 win-chance points more often than the two heroes' own win rates predict (90% range +2.9 to +4.5).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Faceless VoidCarry5,421 games+3.8pts
Why?
Measured: across 5,421 Divine+ games, Faceless Void's side wins 3.8 win-chance points more often than the two heroes' own win rates predict (90% range +2.7 to +4.9).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Void SpiritMid3,408 games+3.2pts
Why?
Measured: across 3,408 Divine+ games, Void Spirit's side wins 3.2 win-chance points more often than the two heroes' own win rates predict (90% range +1.8 to +4.6).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Shadow ShamanHard support, Soft support5,159 games+2.7pts
Why?
Measured: across 5,159 Divine+ games, Shadow Shaman's side wins 2.7 win-chance points more often than the two heroes' own win rates predict (90% range +1.6 to +3.8).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Phantom LancerCarry4,183 games+2.5pts
Why?
Measured: across 4,183 Divine+ games, Phantom Lancer's side wins 2.5 win-chance points more often than the two heroes' own win rates predict (90% range +1.2 to +3.8).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- BloodseekerCarry1,178 gamesdrifting+3.2pts
Why?
Measured: across 1,178 Divine+ games, Bloodseeker's side wins 3.2 win-chance points more often than the two heroes' own win rates predict (90% range +1.0 to +5.4).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- ZeusSoft support, Mid6,401 gamesdrifting+1.9pts
Why?
Measured: across 6,401 Divine+ games, Zeus's side wins 1.9 win-chance points more often than the two heroes' own win rates predict (90% range +0.9 to +2.9).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- HuskarMid, Offlane1,954 gamesdrifting+2.6pts
Why?
Measured: across 1,954 Divine+ games, Huskar's side wins 2.6 win-chance points more often than the two heroes' own win rates predict (90% range +0.8 to +4.3).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Legion CommanderOfflane5,141 gamesdrifting+1.7pts
Why?
Measured: across 5,141 Divine+ games, Legion Commander's side wins 1.7 win-chance points more often than the two heroes' own win rates predict (90% range +0.6 to +2.8).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Faceless VoidCarry5,421 games+3.8pts
Why?
Measured: across 5,421 Divine+ games, Faceless Void's side wins 3.8 win-chance points more often than the two heroes' own win rates predict (90% range +2.7 to +4.9).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Phantom LancerCarry4,183 games+2.5pts
Why?
Measured: across 4,183 Divine+ games, Phantom Lancer's side wins 2.5 win-chance points more often than the two heroes' own win rates predict (90% range +1.2 to +3.8).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- BloodseekerCarry1,178 gamesdrifting+3.2pts
Why?
Measured: across 1,178 Divine+ games, Bloodseeker's side wins 3.2 win-chance points more often than the two heroes' own win rates predict (90% range +1.0 to +5.4).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Void SpiritMid3,408 games+3.2pts
Why?
Measured: across 3,408 Divine+ games, Void Spirit's side wins 3.2 win-chance points more often than the two heroes' own win rates predict (90% range +1.8 to +4.6).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- ZeusSoft support, Mid6,401 gamesdrifting+1.9pts
Why?
Measured: across 6,401 Divine+ games, Zeus's side wins 1.9 win-chance points more often than the two heroes' own win rates predict (90% range +0.9 to +2.9).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- HuskarMid, Offlane1,954 gamesdrifting+2.6pts
Why?
Measured: across 1,954 Divine+ games, Huskar's side wins 2.6 win-chance points more often than the two heroes' own win rates predict (90% range +0.8 to +4.3).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- HuskarMid, Offlane1,954 gamesdrifting+2.6pts
Why?
Measured: across 1,954 Divine+ games, Huskar's side wins 2.6 win-chance points more often than the two heroes' own win rates predict (90% range +0.8 to +4.3).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Legion CommanderOfflane5,141 gamesdrifting+1.7pts
Why?
Measured: across 5,141 Divine+ games, Legion Commander's side wins 1.7 win-chance points more often than the two heroes' own win rates predict (90% range +0.6 to +2.8).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- RubickSoft support, Hard support10,583 games+3.7pts
Why?
Measured: across 10,583 Divine+ games, Rubick's side wins 3.7 win-chance points more often than the two heroes' own win rates predict (90% range +2.9 to +4.5).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Shadow ShamanHard support, Soft support5,159 games+2.7pts
Why?
Measured: across 5,159 Divine+ games, Shadow Shaman's side wins 2.7 win-chance points more often than the two heroes' own win rates predict (90% range +1.6 to +3.8).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- ZeusSoft support, Mid6,401 gamesdrifting+1.9pts
Why?
Measured: across 6,401 Divine+ games, Zeus's side wins 1.9 win-chance points more often than the two heroes' own win rates predict (90% range +0.9 to +2.9).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- RubickSoft support, Hard support10,583 games+3.7pts
Why?
Measured: across 10,583 Divine+ games, Rubick's side wins 3.7 win-chance points more often than the two heroes' own win rates predict (90% range +2.9 to +4.5).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Shadow ShamanHard support, Soft support5,159 games+2.7pts
Why?
Measured: across 5,159 Divine+ games, Shadow Shaman's side wins 2.7 win-chance points more often than the two heroes' own win rates predict (90% range +1.6 to +3.8).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- ZeusSoft support, Mid6,401 gamesdrifting+1.9pts
Why?
Measured: across 6,401 Divine+ games, Zeus's side wins 1.9 win-chance points more often than the two heroes' own win rates predict (90% range +0.9 to +2.9).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
Items
Bought more often against Weaver
Dust of AppearanceHard support 44%, Soft support 44%2,890 players+20.1ptsWhy?
Measured: over 2,890 players, Divine+ players complete it 20.1 points more often against Weaver, 1.8 times as often.
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
Orchid MalevolenceCarry 9%, Mid 7%2,890 players+1.6ptsWhy?
Measured: over 2,890 players, Divine+ players complete it 1.6 points more often against Weaver, 1.3 times as often.
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
In lane
Beyond both heroes' general lane strength, by 10:00
As Carry (pos 1)
Across 192 lanes at this position, Weaver does not beat any hero in lane beyond his general lane strength.
As Soft support (pos 4)
Across 249 lanes at this position, Weaver does not beat any hero in lane beyond his general lane strength.
In game
Win-chance points the matchup moves
- PudgeSoft support, Hard support12,703 games+2.2pts
Why?
Measured: across 12,703 Divine+ games, Weaver's side wins 2.2 win-chance points more often than the two heroes' own win rates predict (90% range +1.5 to +2.9).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- BrewmasterOfflane1,057 games+3.6pts
Why?
Measured: across 1,057 Divine+ games, Weaver's side wins 3.6 win-chance points more often than the two heroes' own win rates predict (90% range +1.3 to +5.9).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- LeshracMid, Carry1,270 gamessources differ+3.4pts
Why?
Measured: across 1,270 Divine+ games, Weaver's side wins 3.4 win-chance points more often than the two heroes' own win rates predict (90% range +1.3 to +5.5).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Winter WyvernHard support, Soft support3,141 games+2.7pts
Why?
Measured: across 3,141 Divine+ games, Weaver's side wins 2.7 win-chance points more often than the two heroes' own win rates predict (90% range +1.3 to +4.1).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- VenomancerHard support, Soft support4,152 games+2.4pts
Why?
Measured: across 4,152 Divine+ games, Weaver's side wins 2.4 win-chance points more often than the two heroes' own win rates predict (90% range +1.2 to +3.6).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Death ProphetOfflane, Mid1,738 games+3.0pts
Why?
Measured: across 1,738 Divine+ games, Weaver's side wins 3.0 win-chance points more often than the two heroes' own win rates predict (90% range +1.1 to +4.8).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Dark SeerOfflane1,940 games+2.9pts
Why?
Measured: across 1,940 Divine+ games, Weaver's side wins 2.9 win-chance points more often than the two heroes' own win rates predict (90% range +1.1 to +4.7).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- UrsaCarry2,631 games+2.6pts
Why?
Measured: across 2,631 Divine+ games, Weaver's side wins 2.6 win-chance points more often than the two heroes' own win rates predict (90% range +1.1 to +4.1).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Keeper of the LightMid, Soft support2,927 gamessources differ+2.5pts
Why?
Measured: across 2,927 Divine+ games, Weaver's side wins 2.5 win-chance points more often than the two heroes' own win rates predict (90% range +1.0 to +4.0).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- SpectreCarry3,379 games+2.3pts
Why?
Measured: across 3,379 Divine+ games, Weaver's side wins 2.3 win-chance points more often than the two heroes' own win rates predict (90% range +0.9 to +3.7).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- WarlockHard support, Soft support2,617 gamesdrifting+2.3pts
Why?
Measured: across 2,617 Divine+ games, Weaver's side wins 2.3 win-chance points more often than the two heroes' own win rates predict (90% range +0.8 to +3.8).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- DazzleHard support1,704 games+2.6pts
Why?
Measured: across 1,704 Divine+ games, Weaver's side wins 2.6 win-chance points more often than the two heroes' own win rates predict (90% range +0.7 to +4.5).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- WindrangerSoft support, Carry6,473 games+1.7pts
Why?
Measured: across 6,473 Divine+ games, Weaver's side wins 1.7 win-chance points more often than the two heroes' own win rates predict (90% range +0.7 to +2.7).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
Divine+ games on one patch. An edge is what happens when a hero is picked into another, not a controlled test; the dots show how strongly a matchup stands out among all counters. In lane an edge counts only what the matchup does beyond both heroes' general lane strength. A reason is shown only where Valve's own spell or item text and the data agree; a rule of the game is a fact from Valve's files, not a measurement.