Highground › Counter picks › Witch Doctor

Witch Doctor

Witch Doctor counters for patch 7.41

On patch 7.41f in Divine+ games, Witch Doctor struggles most against Medusa, Faceless Void and Morphling.

Divine+ games, patch 7.41f · data built 2026-11-04

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Muerta
Midvs
Witch Doctor
Hard support

Who is stronger when

Win-chance points by game length, Muerta against Witch Doctor: up is you, down is him. Solid bars are clear gaps.

  1. 15-20
  2. 20-25
  3. 25-30
  4. 30-35
  5. 35-40
  6. 40-45
  7. 45-50
  8. 50+
  • 15–30Witch Doctor is clearly stronger from minute 15 to 30.

In lane

From our Divine+ lanes: how each hero does against the kind of lane the other brings.

  • ranged harassers−0.06876 lanesWitch Doctor does worse than usual in lane against ranged harassers (−0.06 lane score, 876 lanes). That is Muerta.
  • ranged heroes−0.051,123 lanesWitch Doctor does worse than usual in lane against ranged heroes (−0.05 lane score, 1,123 lanes). That is Muerta.

Power spikes

  • Aghanim's Scepter36Witch Doctor's power spike: Aghanim's Scepter, around minute 36.
Witch Doctor usually finishes these items at about this minute:
  • Glimmer Cape22
  • Blink Dagger23
  • Aether Lens28

From Divine+ games on this patch and Valve's game files. A part with too few games or no clear difference is left out, never guessed.

Hard support (pos 5) 73%Soft support (pos 4) 26%Leans onSummoned unitsA channelled ultimate

Item buildSkill build

How to beat Witch Doctor

  1. MeasuredMedusaWins 3.3 win-chance points more often against Witch Doctor (2,381 Divine+ games)
  2. MeasuredFaceless VoidWins 1.9 win-chance points more often against Witch Doctor (8,966 Divine+ games)
  3. MeasuredMorphlingWins 2.0 win-chance points more often against Witch Doctor (4,405 Divine+ games)

In lane

Beyond both heroes' general lane strength, by 10:00

As Soft support (pos 4)

  1. Hoodwink85 lanes, 9 at this position+0.10lane score
    Why?

    Measured over 85 lanes with Hoodwink across from Witch Doctor: 0.10 lane-score points beyond what both heroes' general lane strength predicts (80% range +0.01 to +0.20).

    Witch Doctor in these lanes, beyond what general lane strength predicts:
    −322 gold at 10:00
    +0.63 deaths by 5:00
    −1.6 last hits at 10:00

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

Strong in most lanes

They win most of their lanes against every hero, so this is not specific to Witch Doctor. They are not listed as counters.

  1. Windranger71 lanes, 13 at this position+0.17lane score
    Why?

    Measured over 71 lanes: Windranger wins most of his lanes against every hero, so with Windranger across Witch Doctor does 0.17 lane-score points worse than usual (80% range +0.05 to +0.29). That is general lane strength, not a matchup of Witch Doctor's.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. Skywrath Mage55 lanes, 8 at this position+0.18lane score
    Why?

    Measured over 55 lanes: Skywrath Mage wins most of his lanes against every hero, so with Skywrath Mage across Witch Doctor does 0.18 lane-score points worse than usual (80% range +0.05 to +0.31). That is general lane strength, not a matchup of Witch Doctor's.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  3. Dark Willow53 lanes, 9 at this position+0.15lane score
    Why?

    Measured over 53 lanes: Dark Willow wins most of his lanes against every hero, so with Dark Willow across Witch Doctor does 0.15 lane-score points worse than usual (80% range +0.02 to +0.28). That is general lane strength, not a matchup of Witch Doctor's.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

As Hard support (pos 5)

  1. Enigma50 lanes+0.13lane score
    Why?

    Measured over 50 lanes with Enigma across from Witch Doctor: 0.13 lane-score points beyond what both heroes' general lane strength predicts (80% range +0.03 to +0.23).

    Witch Doctor in these lanes, beyond what general lane strength predicts:
    −163 gold at 10:00
    +0.14 deaths by 5:00
    −2.0 last hits at 10:00

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. Tidehunter80 lanes, 77 at this positionsources differ+0.10lane score
    Why?

    Tidehunter's Ravage interrupts Witch Doctor's channelled ultimate

    RavageRavage

    Measured over 80 lanes with Tidehunter across from Witch Doctor: 0.10 lane-score points beyond what both heroes' general lane strength predicts (80% range +0.02 to +0.19).

    Witch Doctor in these lanes, beyond what general lane strength predicts:
    −63 gold at 10:00
    +0.32 deaths by 5:00
    −0.6 last hits at 10:00

    Checked on our own Divine+ lanes: heroes that rely on this lose more against a hero with this tool.

  3. Hoodwink85 lanes, 76 at this position+0.10lane score
    Why?

    Measured over 85 lanes with Hoodwink across from Witch Doctor: 0.10 lane-score points beyond what both heroes' general lane strength predicts (80% range +0.01 to +0.19).

    Witch Doctor in these lanes, beyond what general lane strength predicts:
    −161 gold at 10:00
    +0.01 deaths by 5:00
    +0.1 last hits at 10:00

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

Strong in most lanes

They win most of their lanes against every hero, so this is not specific to Witch Doctor. They are not listed as counters.

  1. Axe86 lanes, 85 at this position+0.21lane score
    Why?

    Measured over 86 lanes: Axe wins most of his lanes against every hero, so with Axe across Witch Doctor does 0.21 lane-score points worse than usual (80% range +0.12 to +0.31). That is general lane strength, not a matchup of Witch Doctor's.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. Razor26 lanes, 25 at this position+0.26lane score
    Why?

    Measured over 26 lanes: Razor wins most of his lanes against every hero, so with Razor across Witch Doctor does 0.26 lane-score points worse than usual (80% range +0.10 to +0.41). That is general lane strength, not a matchup of Witch Doctor's.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  3. Skywrath Mage55 lanes, 46 at this position+0.19lane score
    Why?

    Measured over 55 lanes: Skywrath Mage wins most of his lanes against every hero, so with Skywrath Mage across Witch Doctor does 0.19 lane-score points worse than usual (80% range +0.07 to +0.31). That is general lane strength, not a matchup of Witch Doctor's.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

In game

Win-chance points the matchup moves

Position
  1. MedusaCarry2,381 games+3.3pts
    Why?

    Measured: across 2,381 Divine+ games, Medusa's side wins 3.3 win-chance points more often than the two heroes' own win rates predict (90% range +1.7 to +4.9).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. Faceless VoidCarry8,966 gamesdrifting+1.9pts
    Why?

    Measured: across 8,966 Divine+ games, Faceless Void's side wins 1.9 win-chance points more often than the two heroes' own win rates predict (90% range +1.0 to +2.8).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  3. MorphlingCarry4,405 games+2.0pts
    Why?

    Measured: across 4,405 Divine+ games, Morphling's side wins 2.0 win-chance points more often than the two heroes' own win rates predict (90% range +0.8 to +3.2).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  4. PhoenixSoft support, Offlane8,071 gamessources differ+1.5pts
    Why?

    Measured: across 8,071 Divine+ games, Phoenix's side wins 1.5 win-chance points more often than the two heroes' own win rates predict (90% range +0.6 to +2.4).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  1. MedusaCarry2,381 games+3.3pts
    Why?

    Measured: across 2,381 Divine+ games, Medusa's side wins 3.3 win-chance points more often than the two heroes' own win rates predict (90% range +1.7 to +4.9).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. Faceless VoidCarry8,966 gamesdrifting+1.9pts
    Why?

    Measured: across 8,966 Divine+ games, Faceless Void's side wins 1.9 win-chance points more often than the two heroes' own win rates predict (90% range +1.0 to +2.8).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  3. MorphlingCarry4,405 games+2.0pts
    Why?

    Measured: across 4,405 Divine+ games, Morphling's side wins 2.0 win-chance points more often than the two heroes' own win rates predict (90% range +0.8 to +3.2).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  1. PhoenixSoft support, Offlane8,071 gamessources differ+1.5pts
    Why?

    Measured: across 8,071 Divine+ games, Phoenix's side wins 1.5 win-chance points more often than the two heroes' own win rates predict (90% range +0.6 to +2.4).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  1. PhoenixSoft support, Offlane8,071 gamessources differ+1.5pts
    Why?

    Measured: across 8,071 Divine+ games, Phoenix's side wins 1.5 win-chance points more often than the two heroes' own win rates predict (90% range +0.6 to +2.4).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  1. PhoenixSoft support, Offlane8,071 gamessources differ+1.5pts
    Why?

    Measured: across 8,071 Divine+ games, Phoenix's side wins 1.5 win-chance points more often than the two heroes' own win rates predict (90% range +0.6 to +2.4).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

Items

Bought more often against Witch Doctor

No item is bought noticeably more often against this hero in Divine+ games.

In lane

Beyond both heroes' general lane strength, by 10:00

As Soft support (pos 4)

  1. Dragon Knight84 lanes, 3 at this positionsources differ+0.11lane score
    Why?

    Measured over 84 lanes with Witch Doctor across from Dragon Knight: 0.11 lane-score points beyond what both heroes' general lane strength predicts (80% range +0.01 to +0.21).

    Witch Doctor in these lanes, beyond what general lane strength predicts:
    +817 gold at 10:00
    −0.30 deaths by 5:00
    +0.6 last hits at 10:00

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. Venomancer26 lanes, 10 at this position+0.13lane score
    Why?

    Measured over 26 lanes with Witch Doctor across from Venomancer: 0.13 lane-score points beyond what both heroes' general lane strength predicts (80% range +0.01 to +0.25).

    Witch Doctor in these lanes, beyond what general lane strength predicts:
    +384 gold at 10:00
    −0.46 deaths by 5:00
    −0.6 last hits at 10:00

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  3. Nyx Assassin57 lanes, 4 at this position+0.11lane score
    Why?

    Measured over 57 lanes with Witch Doctor across from Nyx Assassin: 0.11 lane-score points beyond what both heroes' general lane strength predicts (80% range +0.00 to +0.22).

    Witch Doctor in these lanes, beyond what general lane strength predicts:
    +1010 gold at 10:00
    −0.68 deaths by 5:00
    −0.4 last hits at 10:00

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

As Hard support (pos 5)

  1. Dragon Knight84 lanes, 81 at this position+0.11lane score
    Why?

    Measured over 84 lanes with Witch Doctor across from Dragon Knight: 0.11 lane-score points beyond what both heroes' general lane strength predicts (80% range +0.03 to +0.20).

    Witch Doctor in these lanes, beyond what general lane strength predicts:
    +120 gold at 10:00
    −0.14 deaths by 5:00
    +0.9 last hits at 10:00

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. Nyx Assassin57 lanes, 53 at this position+0.11lane score
    Why?

    Measured over 57 lanes with Witch Doctor across from Nyx Assassin: 0.11 lane-score points beyond what both heroes' general lane strength predicts (80% range +0.01 to +0.20).

    Witch Doctor in these lanes, beyond what general lane strength predicts:
    +63 gold at 10:00
    −0.21 deaths by 5:00
    +0.0 last hits at 10:00

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  3. Venomancer26 lanes, 16 at this position+0.13lane score
    Why?

    Measured over 26 lanes with Witch Doctor across from Venomancer: 0.13 lane-score points beyond what both heroes' general lane strength predicts (80% range +0.01 to +0.25).

    Witch Doctor in these lanes, beyond what general lane strength predicts:
    +235 gold at 10:00
    −0.15 deaths by 5:00
    +3.0 last hits at 10:00

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  4. Ogre Magi52 lanes, 42 at this position+0.10lane score
    Why?

    Measured over 52 lanes with Witch Doctor across from Ogre Magi: 0.10 lane-score points beyond what both heroes' general lane strength predicts (80% range +0.00 to +0.20).

    Witch Doctor in these lanes, beyond what general lane strength predicts:
    +181 gold at 10:00
    −0.14 deaths by 5:00
    +1.3 last hits at 10:00

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

Strong in most lanes

They lose most of their lanes against every hero, so beating them is not specific to Witch Doctor.

  1. Mars30 lanes+0.20lane score
    Why?

    Measured over 30 lanes: Mars loses most of his lanes against every hero, so with Witch Doctor across he does 0.20 lane-score points worse than usual (80% range +0.05 to +0.35). That is general lane weakness, not a matchup of Witch Doctor's.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. Timbersaw42 lanes+0.17lane score
    Why?

    Measured over 42 lanes: Timbersaw loses most of his lanes against every hero, so with Witch Doctor across he does 0.17 lane-score points worse than usual (80% range +0.04 to +0.30). That is general lane weakness, not a matchup of Witch Doctor's.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

In game

Win-chance points the matchup moves

  1. AxeOfflane13,973 games+2.7pts
    Why?

    Measured: across 13,973 Divine+ games, Witch Doctor's side wins 2.7 win-chance points more often than the two heroes' own win rates predict (90% range +2.0 to +3.4).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. BloodseekerCarry1,655 games+3.1pts
    Why?

    Measured: across 1,655 Divine+ games, Witch Doctor's side wins 3.1 win-chance points more often than the two heroes' own win rates predict (90% range +1.2 to +5.0).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  3. TimbersawOfflane3,589 games+2.5pts
    Why?

    Measured: across 3,589 Divine+ games, Witch Doctor's side wins 2.5 win-chance points more often than the two heroes' own win rates predict (90% range +1.2 to +3.8).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  4. Primal BeastOfflane, Mid3,580 games+2.1pts
    Why?

    Measured: across 3,580 Divine+ games, Witch Doctor's side wins 2.1 win-chance points more often than the two heroes' own win rates predict (90% range +0.8 to +3.4).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  5. Centaur WarrunnerOfflane5,373 games+1.8pts
    Why?

    Measured: across 5,373 Divine+ games, Witch Doctor's side wins 1.8 win-chance points more often than the two heroes' own win rates predict (90% range +0.7 to +2.9).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

Divine+ games on one patch. An edge is what happens when a hero is picked into another, not a controlled test; the dots show how strongly a matchup stands out among all counters. In lane an edge counts only what the matchup does beyond both heroes' general lane strength. A reason is shown only where Valve's own spell or item text and the data agree; a rule of the game is a fact from Valve's files, not a measurement.

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