Highground › Counter picks › Ancient Apparition

Ancient Apparition

Ancient Apparition counters for patch 7.41

On patch 7.41f in Divine+ games, Ancient Apparition struggles most against Phantom Lancer, Spectre and Ursa.

Divine+ games, patch 7.41f · data built 2026-11-04

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Your position12345

Io
Soft supportvs
Ancient Apparition
Hard support

Power spikes

  • Eul's Scepter of Divinity27Ancient Apparition's power spike: Eul's Scepter of Divinity, around minute 27.
Ancient Apparition usually finishes these items at about this minute:
  • Rod of Atos23
  • Glimmer Cape24
  • Force Staff30

In lane

From our Divine+ lanes: how each hero does against the kind of lane the other brings.

  • ranged heroes−0.06482 lanesAncient Apparition does worse than usual in lane against ranged heroes (−0.06 lane score, 482 lanes). That is Io.

Who is stronger when

Win-chance points by game length, Io against Ancient Apparition: up is you, down is him. Solid bars are clear gaps.

  1. 15-20
  2. 20-25
  3. 25-30
  4. 30-35
  5. 35-40
  6. 40-45
  7. 45-50
  8. 50+

15–35Fight him from minute 15 to 35: that is your window.

  • 15–35You are clearly stronger from minute 15 to 35.
  • 45+Ancient Apparition is clearly stronger from minute 45 on.

This pair in Divine+ games

  • Ancient Apparition wins 4.0 win-chance points more often than the two heroes' own win rates predict when facing Io (3,055 Divine+ games)

From Divine+ games on this patch and Valve's game files. A part with too few games or no clear difference is left out, never guessed.

Hard support (pos 5) 68%Soft support (pos 4) 28%

Item buildSkill build

How to beat Ancient Apparition

  1. MeasuredPhantom LancerWins 3.0 win-chance points more often against Ancient Apparition (4,676 Divine+ games)
  2. MeasuredSpectreWins 2.7 win-chance points more often against Ancient Apparition (5,062 Divine+ games)
  3. MeasuredUrsaWins 3.0 win-chance points more often against Ancient Apparition (3,025 Divine+ games)

In lane

Beyond both heroes' general lane strength, by 10:00

As Soft support (pos 4)

Across 284 lanes at this position, no lane matchup stands out for Ancient Apparition beyond both heroes' general lane strength.

More lane matchups, from STRATZ (their raw lane results, not adjusted for general lane strength)

  1. Windranger916 lanesSTRATZ+25pts
    Why?

    Measured by STRATZ over 916 lanes: with Windranger across, Ancient Apparition loses the lane 25 points more often than usual. Their raw result, not adjusted for general lane strength; our own lanes do not show it yet.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. Anti-Mage1,951 lanesSTRATZ+22pts
    Why?

    Measured by STRATZ over 1,951 lanes: with Anti-Mage across, Ancient Apparition loses the lane 22 points more often than usual. Their raw result, not adjusted for general lane strength; our own lanes do not show it yet.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  3. Drow Ranger882 lanesSTRATZ+23pts
    Why?

    Measured by STRATZ over 882 lanes: with Drow Ranger across, Ancient Apparition loses the lane 23 points more often than usual. Their raw result, not adjusted for general lane strength; our own lanes do not show it yet.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

Data: STRATZ (stratz.com)

As Hard support (pos 5)

Across 683 lanes at this position, no lane matchup stands out for Ancient Apparition beyond both heroes' general lane strength.

Strong in most lanes

They win most of their lanes against every hero, so this is not specific to Ancient Apparition. They are not listed as counters.

  1. Axe38 lanes+0.19lane score
    Why?

    Measured over 38 lanes: Axe wins most of his lanes against every hero, so with Axe across Ancient Apparition does 0.19 lane-score points worse than usual (80% range +0.05 to +0.33). That is general lane strength, not a matchup of Ancient Apparition's.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

More lane matchups, from STRATZ (their raw lane results, not adjusted for general lane strength)

  1. Windranger3,177 lanesSTRATZ+27pts
    Why?

    Measured by STRATZ over 3,177 lanes: with Windranger across, Ancient Apparition loses the lane 27 points more often than usual. Their raw result, not adjusted for general lane strength; our own lanes do not show it yet.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. Undying2,198 lanesSTRATZ+24pts
    Why?

    Measured by STRATZ over 2,198 lanes: with Undying across, Ancient Apparition loses the lane 24 points more often than usual. Their raw result, not adjusted for general lane strength; our own lanes do not show it yet.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  3. Razor1,207 lanesSTRATZ+24pts
    Why?

    Measured by STRATZ over 1,207 lanes: with Razor across, Ancient Apparition loses the lane 24 points more often than usual. Their raw result, not adjusted for general lane strength; our own lanes do not show it yet.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

Data: STRATZ (stratz.com)

In game

Win-chance points the matchup moves

Position
  1. Phantom LancerCarry4,676 games+3.0pts
    Why?

    Measured: across 4,676 Divine+ games, Phantom Lancer's side wins 3.0 win-chance points more often than the two heroes' own win rates predict (90% range +1.8 to +4.2).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. SpectreCarry5,062 gamesdrifting+2.7pts
    Why?

    Measured: across 5,062 Divine+ games, Spectre's side wins 2.7 win-chance points more often than the two heroes' own win rates predict (90% range +1.6 to +3.8).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  3. UrsaCarry3,025 games+3.0pts
    Why?

    Measured: across 3,025 Divine+ games, Ursa's side wins 3.0 win-chance points more often than the two heroes' own win rates predict (90% range +1.6 to +4.4).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  4. Bounty HunterSoft support3,279 gamesdrifting+2.7pts
    Why?

    Measured: across 3,279 Divine+ games, Bounty Hunter's side wins 2.7 win-chance points more often than the two heroes' own win rates predict (90% range +1.3 to +4.1).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  5. SlardarOfflane3,636 games+2.4pts
    Why?

    Measured: across 3,636 Divine+ games, Slardar's side wins 2.4 win-chance points more often than the two heroes' own win rates predict (90% range +1.1 to +3.7).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  6. BrewmasterOfflane1,263 games+3.2pts
    Why?

    Measured: across 1,263 Divine+ games, Brewmaster's side wins 3.2 win-chance points more often than the two heroes' own win rates predict (90% range +1.1 to +5.3).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  7. Void SpiritMid3,467 gamesdrifting+2.4pts
    Why?

    Measured: across 3,467 Divine+ games, Void Spirit's side wins 2.4 win-chance points more often than the two heroes' own win rates predict (90% range +1.1 to +3.8).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  8. ZeusSoft support, Mid6,612 gamesdrifting+2.0pts
    Why?

    Measured: across 6,612 Divine+ games, Zeus's side wins 2.0 win-chance points more often than the two heroes' own win rates predict (90% range +1.0 to +3.0).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  9. Outworld DestroyerMid3,443 games+2.2pts
    Why?

    Measured: across 3,443 Divine+ games, Outworld Destroyer's side wins 2.2 win-chance points more often than the two heroes' own win rates predict (90% range +0.8 to +3.6).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  10. MiranaSoft support, Hard support4,704 games+1.8pts
    Why?

    Measured: across 4,704 Divine+ games, Mirana's side wins 1.8 win-chance points more often than the two heroes' own win rates predict (90% range +0.6 to +3.0).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  1. Phantom LancerCarry4,676 games+3.0pts
    Why?

    Measured: across 4,676 Divine+ games, Phantom Lancer's side wins 3.0 win-chance points more often than the two heroes' own win rates predict (90% range +1.8 to +4.2).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. SpectreCarry5,062 gamesdrifting+2.7pts
    Why?

    Measured: across 5,062 Divine+ games, Spectre's side wins 2.7 win-chance points more often than the two heroes' own win rates predict (90% range +1.6 to +3.8).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  3. UrsaCarry3,025 games+3.0pts
    Why?

    Measured: across 3,025 Divine+ games, Ursa's side wins 3.0 win-chance points more often than the two heroes' own win rates predict (90% range +1.6 to +4.4).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  1. Void SpiritMid3,467 gamesdrifting+2.4pts
    Why?

    Measured: across 3,467 Divine+ games, Void Spirit's side wins 2.4 win-chance points more often than the two heroes' own win rates predict (90% range +1.1 to +3.8).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. ZeusSoft support, Mid6,612 gamesdrifting+2.0pts
    Why?

    Measured: across 6,612 Divine+ games, Zeus's side wins 2.0 win-chance points more often than the two heroes' own win rates predict (90% range +1.0 to +3.0).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  3. Outworld DestroyerMid3,443 games+2.2pts
    Why?

    Measured: across 3,443 Divine+ games, Outworld Destroyer's side wins 2.2 win-chance points more often than the two heroes' own win rates predict (90% range +0.8 to +3.6).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  1. SlardarOfflane3,636 games+2.4pts
    Why?

    Measured: across 3,636 Divine+ games, Slardar's side wins 2.4 win-chance points more often than the two heroes' own win rates predict (90% range +1.1 to +3.7).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. BrewmasterOfflane1,263 games+3.2pts
    Why?

    Measured: across 1,263 Divine+ games, Brewmaster's side wins 3.2 win-chance points more often than the two heroes' own win rates predict (90% range +1.1 to +5.3).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  1. Bounty HunterSoft support3,279 gamesdrifting+2.7pts
    Why?

    Measured: across 3,279 Divine+ games, Bounty Hunter's side wins 2.7 win-chance points more often than the two heroes' own win rates predict (90% range +1.3 to +4.1).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. ZeusSoft support, Mid6,612 gamesdrifting+2.0pts
    Why?

    Measured: across 6,612 Divine+ games, Zeus's side wins 2.0 win-chance points more often than the two heroes' own win rates predict (90% range +1.0 to +3.0).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  3. MiranaSoft support, Hard support4,704 games+1.8pts
    Why?

    Measured: across 4,704 Divine+ games, Mirana's side wins 1.8 win-chance points more often than the two heroes' own win rates predict (90% range +0.6 to +3.0).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  1. ZeusSoft support, Mid6,612 gamesdrifting+2.0pts
    Why?

    Measured: across 6,612 Divine+ games, Zeus's side wins 2.0 win-chance points more often than the two heroes' own win rates predict (90% range +1.0 to +3.0).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. MiranaSoft support, Hard support4,704 games+1.8pts
    Why?

    Measured: across 4,704 Divine+ games, Mirana's side wins 1.8 win-chance points more often than the two heroes' own win rates predict (90% range +0.6 to +3.0).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

Items

Bought more often against Ancient Apparition

No item is bought noticeably more often against this hero in Divine+ games.

In lane

Beyond both heroes' general lane strength, by 10:00

As Soft support (pos 4)

Across 284 lanes at this position, Ancient Apparition does not beat any hero in lane beyond his general lane strength.

Strong in most lanes

They lose most of their lanes against every hero, so beating them is not specific to Ancient Apparition.

  1. Earthshaker43 lanes, 3 at this position+0.19lane score
    Why?

    Measured over 43 lanes: Earthshaker loses most of his lanes against every hero, so with Ancient Apparition across he does 0.19 lane-score points worse than usual (80% range +0.05 to +0.34). That is general lane weakness, not a matchup of Ancient Apparition's.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

As Hard support (pos 5)

Across 683 lanes at this position, Ancient Apparition does not beat any hero in lane beyond his general lane strength.

Strong in most lanes

They lose most of their lanes against every hero, so beating them is not specific to Ancient Apparition.

  1. Tidehunter40 lanes+0.23lane score
    Why?

    Measured over 40 lanes: Tidehunter loses most of his lanes against every hero, so with Ancient Apparition across he does 0.23 lane-score points worse than usual (80% range +0.10 to +0.37). That is general lane weakness, not a matchup of Ancient Apparition's.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. Earthshaker43 lanes, 40 at this position+0.20lane score
    Why?

    Measured over 43 lanes: Earthshaker loses most of his lanes against every hero, so with Ancient Apparition across he does 0.20 lane-score points worse than usual (80% range +0.07 to +0.34). That is general lane weakness, not a matchup of Ancient Apparition's.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  3. Wraith King21 lanes, 19 at this position+0.20lane score
    Why?

    Measured over 21 lanes: Wraith King loses most of his lanes against every hero, so with Ancient Apparition across he does 0.20 lane-score points worse than usual (80% range +0.03 to +0.37). That is general lane weakness, not a matchup of Ancient Apparition's.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

In game

Win-chance points the matchup moves

  1. NecrophosMid, Offlane4,254 games+6.3pts
    Why?

    Measured: across 4,254 Divine+ games, Ancient Apparition's side wins 6.3 win-chance points more often than the two heroes' own win rates predict (90% range +5.1 to +7.5).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. HuskarMid, Offlane1,257 games+6.7pts
    Why?

    Measured: across 1,257 Divine+ games, Ancient Apparition's side wins 6.7 win-chance points more often than the two heroes' own win rates predict (90% range +4.6 to +8.8).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  3. IoHard support, Mid3,055 games+4.0pts
    Why?

    Measured: across 3,055 Divine+ games, Ancient Apparition's side wins 4.0 win-chance points more often than the two heroes' own win rates predict (90% range +2.6 to +5.4).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  4. DazzleHard support1,964 games+3.9pts
    Why?

    Measured: across 1,964 Divine+ games, Ancient Apparition's side wins 3.9 win-chance points more often than the two heroes' own win rates predict (90% range +2.1 to +5.7).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  5. UndyingHard support, Soft support5,512 games+2.7pts
    Why?

    Measured: across 5,512 Divine+ games, Ancient Apparition's side wins 2.7 win-chance points more often than the two heroes' own win rates predict (90% range +1.6 to +3.8).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  6. SvenCarry3,055 games+2.7pts
    Why?

    Measured: across 3,055 Divine+ games, Ancient Apparition's side wins 2.7 win-chance points more often than the two heroes' own win rates predict (90% range +1.3 to +4.1).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  7. SlarkCarry3,631 games+2.5pts
    Why?

    Measured: across 3,631 Divine+ games, Ancient Apparition's side wins 2.5 win-chance points more often than the two heroes' own win rates predict (90% range +1.2 to +3.8).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  8. Winter WyvernHard support, Soft support3,581 games+2.4pts
    Why?

    Measured: across 3,581 Divine+ games, Ancient Apparition's side wins 2.4 win-chance points more often than the two heroes' own win rates predict (90% range +1.1 to +3.7).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  9. Earth SpiritMid, Soft support3,351 games+2.1pts
    Why?

    Measured: across 3,351 Divine+ games, Ancient Apparition's side wins 2.1 win-chance points more often than the two heroes' own win rates predict (90% range +0.7 to +3.5).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  10. KezCarry, Mid2,398 games+2.2pts
    Why?

    Measured: across 2,398 Divine+ games, Ancient Apparition's side wins 2.2 win-chance points more often than the two heroes' own win rates predict (90% range +0.6 to +3.8).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

Divine+ games on one patch. An edge is what happens when a hero is picked into another, not a controlled test; the dots show how strongly a matchup stands out among all counters. In lane an edge counts only what the matchup does beyond both heroes' general lane strength. A reason is shown only where Valve's own spell or item text and the data agree; a rule of the game is a fact from Valve's files, not a measurement.

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