Highground › Counter picks › Wraith King

Wraith King

Wraith King counters for patch 7.41

On patch 7.41f in Divine+ games, Wraith King struggles most against Phantom Lancer, Alchemist and Undying.

Divine+ games, patch 7.41f · data built 2026-11-04

You play

Or pick from all heroes

Pick the hero you play to get one short plan against Wraith King: who is stronger when, who farms faster, the items you really build against him, the lane and his power spike.

Offlane (pos 3) 61%Carry (pos 1) 36%Leans onSummoned unitsSelf-healingPassive abilitiesMelee, no way out in lanePassive regeneration

Item buildSkill build

How to beat Wraith King

  1. Silver EdgeGame factSilver EdgeSilver Edge breaks Wraith King's Mortal Strike, one of the passives his power rests on
  2. MeasuredPhantom LancerWins 5.3 win-chance points more often against Wraith King (6,685 Divine+ games)
  3. Game factViperViper's Viper Strike breaks Wraith King's Mortal Strike, one of the passives his power rests on

In lane

Beyond both heroes' general lane strength, by 10:00

As Carry (pos 1)

  1. Witch Doctor41 lanes, 8 at this position+0.14lane score
    Why?

    Measured over 41 lanes with Witch Doctor across from Wraith King: 0.14 lane-score points beyond what both heroes' general lane strength predicts (80% range +0.03 to +0.26).

    Wraith King in these lanes, beyond what general lane strength predicts:
    −594 gold at 10:00
    +0.72 deaths by 5:00
    −5.4 last hits at 10:00

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

Strong in most lanes

They win most of their lanes against every hero, so this is not specific to Wraith King. They are not listed as counters.

  1. Legion Commander54 lanes, 52 at this position+0.19lane score
    Why?

    Measured over 54 lanes: Legion Commander wins most of his lanes against every hero, so with Legion Commander across Wraith King does 0.19 lane-score points worse than usual (80% range +0.07 to +0.31). That is general lane strength, not a matchup of Wraith King's.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. Venomancer20 lanes, 9 at this position+0.23lane score
    Why?

    Measured over 20 lanes: Venomancer wins most of his lanes against every hero, so with Venomancer across Wraith King does 0.23 lane-score points worse than usual (80% range +0.06 to +0.41). That is general lane strength, not a matchup of Wraith King's.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  3. Axe31 lanes, 29 at this position+0.18lane score
    Why?

    Measured over 31 lanes: Axe wins most of his lanes against every hero, so with Axe across Wraith King does 0.18 lane-score points worse than usual (80% range +0.03 to +0.33). That is general lane strength, not a matchup of Wraith King's.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

As Offlane (pos 3)

  1. Juggernaut60 lanes+0.17lane score
    Why?

    Measured over 60 lanes with Juggernaut across from Wraith King: 0.17 lane-score points beyond what both heroes' general lane strength predicts (80% range +0.08 to +0.27).

    Wraith King in these lanes, beyond what general lane strength predicts:
    −48 gold at 10:00
    +0.36 deaths by 5:00
    −2.0 last hits at 10:00

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. Witch Doctor41 lanes, 30 at this position+0.13lane score
    Why?

    Measured over 41 lanes with Witch Doctor across from Wraith King: 0.13 lane-score points beyond what both heroes' general lane strength predicts (80% range +0.02 to +0.23).

    Wraith King in these lanes, beyond what general lane strength predicts:
    +121 gold at 10:00
    +0.22 deaths by 5:00
    −1.2 last hits at 10:00

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

Strong in most lanes

They win most of their lanes against every hero, so this is not specific to Wraith King. They are not listed as counters.

  1. Venomancer20 lanes, 11 at this position+0.23lane score
    Why?

    Measured over 20 lanes: Venomancer wins most of his lanes against every hero, so with Venomancer across Wraith King does 0.23 lane-score points worse than usual (80% range +0.05 to +0.40). That is general lane strength, not a matchup of Wraith King's.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. Drow Ranger42 lanes+0.18lane score
    Why?

    Measured over 42 lanes: Drow Ranger wins most of his lanes against every hero, so with Drow Ranger across Wraith King does 0.18 lane-score points worse than usual (80% range +0.05 to +0.32). That is general lane strength, not a matchup of Wraith King's.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

In game

Win-chance points the matchup moves

Facts of the game, not measured

  1. ViperViper Strike

    Viper's Viper Strike breaks Wraith King's Mortal Strike, one of the passives his power rests on

    From Valve's game files.
  2. Nyx AssassinVendetta

    Nyx Assassin's Vendetta breaks Wraith King's Mortal Strike, one of the passives his power rests on

    From Valve's game files.
  3. HoodwinkSharpshooter

    Hoodwink's Sharpshooter breaks Wraith King's Mortal Strike, one of the passives his power rests on

    From Valve's game files.
  4. ViperViper Strike

    Viper's Viper Strike breaks Wraith King's Vampiric Spirit, so Wraith King loses the regeneration he lives on

    From Valve's game files.
Position
  1. Phantom LancerCarry6,685 games+5.3pts
    Why?

    Measured: across 6,685 Divine+ games, Phantom Lancer's side wins 5.3 win-chance points more often than the two heroes' own win rates predict (90% range +4.3 to +6.3).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. AlchemistCarry, Mid3,529 games+5.3pts
    Why?

    Measured: across 3,529 Divine+ games, Alchemist's side wins 5.3 win-chance points more often than the two heroes' own win rates predict (90% range +4.0 to +6.6).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  3. UndyingHard support, Soft support6,407 games+4.7pts
    Why?

    Measured: across 6,407 Divine+ games, Undying's side wins 4.7 win-chance points more often than the two heroes' own win rates predict (90% range +3.7 to +5.7).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  4. PhoenixSoft support, Offlane4,748 games+4.6pts
    Why?

    Measured: across 4,748 Divine+ games, Phoenix's side wins 4.6 win-chance points more often than the two heroes' own win rates predict (90% range +3.4 to +5.8).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  5. Anti-MageCarry6,474 games+4.1pts
    Why?

    Measured: across 6,474 Divine+ games, Anti-Mage's side wins 4.1 win-chance points more often than the two heroes' own win rates predict (90% range +3.1 to +5.1).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  6. Keeper of the LightMid, Soft support3,729 games+4.4pts
    Why?

    Measured: across 3,729 Divine+ games, Keeper of the Light's side wins 4.4 win-chance points more often than the two heroes' own win rates predict (90% range +3.1 to +5.7).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  7. NecrophosMid, Offlane10,789 games+3.7pts
    Why?

    Measured: across 10,789 Divine+ games, Necrophos's side wins 3.7 win-chance points more often than the two heroes' own win rates predict (90% range +2.9 to +4.5).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  8. UnderlordOfflane5,379 games+3.7pts
    Why?

    Measured: across 5,379 Divine+ games, Underlord's side wins 3.7 win-chance points more often than the two heroes' own win rates predict (90% range +2.6 to +4.8).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  9. JakiroHard support, Soft support4,094 games+3.6pts
    Why?

    Measured: across 4,094 Divine+ games, Jakiro's side wins 3.6 win-chance points more often than the two heroes' own win rates predict (90% range +2.3 to +4.9).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  10. TidehunterOfflane6,443 gamesdrifting+3.2pts
    Why?

    Measured: across 6,443 Divine+ games, Tidehunter's side wins 3.2 win-chance points more often than the two heroes' own win rates predict (90% range +2.2 to +4.2).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  11. BristlebackOfflane2,517 gamesdrifting+3.6pts
    Why?

    Measured: across 2,517 Divine+ games, Bristleback's side wins 3.6 win-chance points more often than the two heroes' own win rates predict (90% range +2.0 to +5.2).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  12. PangolierMid, Offlane4,739 games+3.1pts
    Why?

    Measured: across 4,739 Divine+ games, Pangolier's side wins 3.1 win-chance points more often than the two heroes' own win rates predict (90% range +1.9 to +4.3).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  13. AbaddonHard support, Soft support1,880 games+3.7pts
    Why?

    Measured: across 1,880 Divine+ games, Abaddon's side wins 3.7 win-chance points more often than the two heroes' own win rates predict (90% range +1.9 to +5.5).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  14. Sand KingOfflane, Mid2,314 games+3.4pts
    Why?

    Measured: across 2,314 Divine+ games, Sand King's side wins 3.4 win-chance points more often than the two heroes' own win rates predict (90% range +1.8 to +5.0).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  15. WarlockHard support, Soft support3,080 games+3.2pts
    Why?

    Measured: across 3,080 Divine+ games, Warlock's side wins 3.2 win-chance points more often than the two heroes' own win rates predict (90% range +1.8 to +4.6).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  1. Phantom LancerCarry6,685 games+5.3pts
    Why?

    Measured: across 6,685 Divine+ games, Phantom Lancer's side wins 5.3 win-chance points more often than the two heroes' own win rates predict (90% range +4.3 to +6.3).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. AlchemistCarry, Mid3,529 games+5.3pts
    Why?

    Measured: across 3,529 Divine+ games, Alchemist's side wins 5.3 win-chance points more often than the two heroes' own win rates predict (90% range +4.0 to +6.6).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  3. Anti-MageCarry6,474 games+4.1pts
    Why?

    Measured: across 6,474 Divine+ games, Anti-Mage's side wins 4.1 win-chance points more often than the two heroes' own win rates predict (90% range +3.1 to +5.1).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  4. MeepoMid, Carry1,139 games+3.4pts
    Why?

    Measured: across 1,139 Divine+ games, Meepo's side wins 3.4 win-chance points more often than the two heroes' own win rates predict (90% range +1.2 to +5.6).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  1. AlchemistCarry, Mid3,529 games+5.3pts
    Why?

    Measured: across 3,529 Divine+ games, Alchemist's side wins 5.3 win-chance points more often than the two heroes' own win rates predict (90% range +4.0 to +6.6).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. Keeper of the LightMid, Soft support3,729 games+4.4pts
    Why?

    Measured: across 3,729 Divine+ games, Keeper of the Light's side wins 4.4 win-chance points more often than the two heroes' own win rates predict (90% range +3.1 to +5.7).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  3. NecrophosMid, Offlane10,789 games+3.7pts
    Why?

    Measured: across 10,789 Divine+ games, Necrophos's side wins 3.7 win-chance points more often than the two heroes' own win rates predict (90% range +2.9 to +4.5).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  4. PangolierMid, Offlane4,739 games+3.1pts
    Why?

    Measured: across 4,739 Divine+ games, Pangolier's side wins 3.1 win-chance points more often than the two heroes' own win rates predict (90% range +1.9 to +4.3).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  5. Sand KingOfflane, Mid2,314 games+3.4pts
    Why?

    Measured: across 2,314 Divine+ games, Sand King's side wins 3.4 win-chance points more often than the two heroes' own win rates predict (90% range +1.8 to +5.0).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  6. MeepoMid, Carry1,139 games+3.4pts
    Why?

    Measured: across 1,139 Divine+ games, Meepo's side wins 3.4 win-chance points more often than the two heroes' own win rates predict (90% range +1.2 to +5.6).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  7. IoHard support, Mid2,478 games+2.3pts
    Why?

    Measured: across 2,478 Divine+ games, Io's side wins 2.3 win-chance points more often than the two heroes' own win rates predict (90% range +0.7 to +3.9).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  8. BeastmasterOfflane, Mid2,348 gamesdrifting+2.2pts
    Why?

    Measured: across 2,348 Divine+ games, Beastmaster's side wins 2.2 win-chance points more often than the two heroes' own win rates predict (90% range +0.6 to +3.8).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  1. UndyingHard support, Soft support6,407 games+4.7pts
    Why?

    Measured: across 6,407 Divine+ games, Undying's side wins 4.7 win-chance points more often than the two heroes' own win rates predict (90% range +3.7 to +5.7).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. PhoenixSoft support, Offlane4,748 games+4.6pts
    Why?

    Measured: across 4,748 Divine+ games, Phoenix's side wins 4.6 win-chance points more often than the two heroes' own win rates predict (90% range +3.4 to +5.8).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  3. NecrophosMid, Offlane10,789 games+3.7pts
    Why?

    Measured: across 10,789 Divine+ games, Necrophos's side wins 3.7 win-chance points more often than the two heroes' own win rates predict (90% range +2.9 to +4.5).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  4. UnderlordOfflane5,379 games+3.7pts
    Why?

    Measured: across 5,379 Divine+ games, Underlord's side wins 3.7 win-chance points more often than the two heroes' own win rates predict (90% range +2.6 to +4.8).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  5. TidehunterOfflane6,443 gamesdrifting+3.2pts
    Why?

    Measured: across 6,443 Divine+ games, Tidehunter's side wins 3.2 win-chance points more often than the two heroes' own win rates predict (90% range +2.2 to +4.2).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  6. BristlebackOfflane2,517 gamesdrifting+3.6pts
    Why?

    Measured: across 2,517 Divine+ games, Bristleback's side wins 3.6 win-chance points more often than the two heroes' own win rates predict (90% range +2.0 to +5.2).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  7. PangolierMid, Offlane4,739 games+3.1pts
    Why?

    Measured: across 4,739 Divine+ games, Pangolier's side wins 3.1 win-chance points more often than the two heroes' own win rates predict (90% range +1.9 to +4.3).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  8. AbaddonHard support, Soft support1,880 games+3.7pts
    Why?

    Measured: across 1,880 Divine+ games, Abaddon's side wins 3.7 win-chance points more often than the two heroes' own win rates predict (90% range +1.9 to +5.5).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  9. Sand KingOfflane, Mid2,314 games+3.4pts
    Why?

    Measured: across 2,314 Divine+ games, Sand King's side wins 3.4 win-chance points more often than the two heroes' own win rates predict (90% range +1.8 to +5.0).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  10. BeastmasterOfflane, Mid2,348 gamesdrifting+2.2pts
    Why?

    Measured: across 2,348 Divine+ games, Beastmaster's side wins 2.2 win-chance points more often than the two heroes' own win rates predict (90% range +0.6 to +3.8).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  1. UndyingHard support, Soft support6,407 games+4.7pts
    Why?

    Measured: across 6,407 Divine+ games, Undying's side wins 4.7 win-chance points more often than the two heroes' own win rates predict (90% range +3.7 to +5.7).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. PhoenixSoft support, Offlane4,748 games+4.6pts
    Why?

    Measured: across 4,748 Divine+ games, Phoenix's side wins 4.6 win-chance points more often than the two heroes' own win rates predict (90% range +3.4 to +5.8).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  3. Keeper of the LightMid, Soft support3,729 games+4.4pts
    Why?

    Measured: across 3,729 Divine+ games, Keeper of the Light's side wins 4.4 win-chance points more often than the two heroes' own win rates predict (90% range +3.1 to +5.7).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  4. JakiroHard support, Soft support4,094 games+3.6pts
    Why?

    Measured: across 4,094 Divine+ games, Jakiro's side wins 3.6 win-chance points more often than the two heroes' own win rates predict (90% range +2.3 to +4.9).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  5. AbaddonHard support, Soft support1,880 games+3.7pts
    Why?

    Measured: across 1,880 Divine+ games, Abaddon's side wins 3.7 win-chance points more often than the two heroes' own win rates predict (90% range +1.9 to +5.5).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  6. WarlockHard support, Soft support3,080 games+3.2pts
    Why?

    Measured: across 3,080 Divine+ games, Warlock's side wins 3.2 win-chance points more often than the two heroes' own win rates predict (90% range +1.8 to +4.6).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  7. Crystal MaidenHard support, Soft support6,636 games+2.5pts
    Why?

    Measured: across 6,636 Divine+ games, Crystal Maiden's side wins 2.5 win-chance points more often than the two heroes' own win rates predict (90% range +1.5 to +3.5).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  8. Winter WyvernHard support, Soft support4,021 games+2.6pts
    Why?

    Measured: across 4,021 Divine+ games, Winter Wyvern's side wins 2.6 win-chance points more often than the two heroes' own win rates predict (90% range +1.3 to +3.9).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  9. VenomancerHard support, Soft support4,365 games+2.4pts
    Why?

    Measured: across 4,365 Divine+ games, Venomancer's side wins 2.4 win-chance points more often than the two heroes' own win rates predict (90% range +1.2 to +3.6).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  1. UndyingHard support, Soft support6,407 games+4.7pts
    Why?

    Measured: across 6,407 Divine+ games, Undying's side wins 4.7 win-chance points more often than the two heroes' own win rates predict (90% range +3.7 to +5.7).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. PhoenixSoft support, Offlane4,748 games+4.6pts
    Why?

    Measured: across 4,748 Divine+ games, Phoenix's side wins 4.6 win-chance points more often than the two heroes' own win rates predict (90% range +3.4 to +5.8).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  3. JakiroHard support, Soft support4,094 games+3.6pts
    Why?

    Measured: across 4,094 Divine+ games, Jakiro's side wins 3.6 win-chance points more often than the two heroes' own win rates predict (90% range +2.3 to +4.9).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  4. AbaddonHard support, Soft support1,880 games+3.7pts
    Why?

    Measured: across 1,880 Divine+ games, Abaddon's side wins 3.7 win-chance points more often than the two heroes' own win rates predict (90% range +1.9 to +5.5).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  5. WarlockHard support, Soft support3,080 games+3.2pts
    Why?

    Measured: across 3,080 Divine+ games, Warlock's side wins 3.2 win-chance points more often than the two heroes' own win rates predict (90% range +1.8 to +4.6).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  6. Crystal MaidenHard support, Soft support6,636 games+2.5pts
    Why?

    Measured: across 6,636 Divine+ games, Crystal Maiden's side wins 2.5 win-chance points more often than the two heroes' own win rates predict (90% range +1.5 to +3.5).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  7. Winter WyvernHard support, Soft support4,021 games+2.6pts
    Why?

    Measured: across 4,021 Divine+ games, Winter Wyvern's side wins 2.6 win-chance points more often than the two heroes' own win rates predict (90% range +1.3 to +3.9).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  8. VenomancerHard support, Soft support4,365 games+2.4pts
    Why?

    Measured: across 4,365 Divine+ games, Venomancer's side wins 2.4 win-chance points more often than the two heroes' own win rates predict (90% range +1.2 to +3.6).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  9. IoHard support, Mid2,478 games+2.3pts
    Why?

    Measured: across 2,478 Divine+ games, Io's side wins 2.3 win-chance points more often than the two heroes' own win rates predict (90% range +0.7 to +3.9).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

Items

Bought more often against Wraith King

No item is bought noticeably more often against this hero in Divine+ games.

Facts of the game, not measured

  1. Silver EdgeSilver Edge

    Silver Edge breaks Wraith King's Mortal Strike, one of the passives his power rests on

    From Valve's game files.
  2. Silver EdgeSilver Edge

    Silver Edge breaks Wraith King's Vampiric Spirit, so Wraith King loses the regeneration he lives on

    From Valve's game files.

In lane

Beyond both heroes' general lane strength, by 10:00

As Carry (pos 1)

  1. Mirana36 lanes, 19 at this positionsources differ+0.13lane score
    Why?

    Measured over 36 lanes with Wraith King across from Mirana: 0.13 lane-score points beyond what both heroes' general lane strength predicts (80% range +0.01 to +0.24).

    Wraith King in these lanes, beyond what general lane strength predicts:
    +295 gold at 10:00
    −0.20 deaths by 5:00
    +3.5 last hits at 10:00

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

Strong in most lanes

They lose most of their lanes against every hero, so beating them is not specific to Wraith King.

  1. Nyx Assassin26 lanes, 16 at this position+0.24lane score
    Why?

    Measured over 26 lanes: Nyx Assassin loses most of his lanes against every hero, so with Wraith King across he does 0.24 lane-score points worse than usual (80% range +0.07 to +0.40). That is general lane weakness, not a matchup of Wraith King's.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. Tidehunter27 lanes, 25 at this position+0.21lane score
    Why?

    Measured over 27 lanes: Tidehunter loses most of his lanes against every hero, so with Wraith King across he does 0.21 lane-score points worse than usual (80% range +0.05 to +0.37). That is general lane weakness, not a matchup of Wraith King's.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  3. Invoker19 lanes, 10 at this position+0.23lane score
    Why?

    Measured over 19 lanes: Invoker loses most of his lanes against every hero, so with Wraith King across he does 0.23 lane-score points worse than usual (80% range +0.05 to +0.41). That is general lane weakness, not a matchup of Wraith King's.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

As Offlane (pos 3)

  1. Luna66 lanes, 65 at this position+0.11lane score
    Why?

    Measured over 66 lanes with Wraith King across from Luna: 0.11 lane-score points beyond what both heroes' general lane strength predicts (80% range +0.02 to +0.20).

    Wraith King in these lanes, beyond what general lane strength predicts:
    +148 gold at 10:00
    −0.14 deaths by 5:00
    +2.4 last hits at 10:00

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. Mirana36 lanes, 15 at this positionsources differ+0.12lane score
    Why?

    Measured over 36 lanes with Wraith King across from Mirana: 0.12 lane-score points beyond what both heroes' general lane strength predicts (80% range +0.00 to +0.23).

    Wraith King in these lanes, beyond what general lane strength predicts:
    +107 gold at 10:00
    −0.29 deaths by 5:00
    −1.4 last hits at 10:00

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

Strong in most lanes

They lose most of their lanes against every hero, so beating them is not specific to Wraith King.

  1. Faceless Void24 lanes+0.28lane score
    Why?

    Measured over 24 lanes: Faceless Void loses most of his lanes against every hero, so with Wraith King across he does 0.28 lane-score points worse than usual (80% range +0.11 to +0.44). That is general lane weakness, not a matchup of Wraith King's.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. Nyx Assassin26 lanes, 10 at this position+0.23lane score
    Why?

    Measured over 26 lanes: Nyx Assassin loses most of his lanes against every hero, so with Wraith King across he does 0.23 lane-score points worse than usual (80% range +0.07 to +0.40). That is general lane weakness, not a matchup of Wraith King's.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  3. Invoker19 lanes, 5 at this position+0.24lane score
    Why?

    Measured over 19 lanes: Invoker loses most of his lanes against every hero, so with Wraith King across he does 0.24 lane-score points worse than usual (80% range +0.05 to +0.42). That is general lane weakness, not a matchup of Wraith King's.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

In game

Win-chance points the matchup moves

  1. UrsaCarry3,399 games+3.9pts
    Why?

    Measured: across 3,399 Divine+ games, Wraith King's side wins 3.9 win-chance points more often than the two heroes' own win rates predict (90% range +2.5 to +5.3).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. ClinkzCarry, Mid2,677 games+3.8pts
    Why?

    Measured: across 2,677 Divine+ games, Wraith King's side wins 3.8 win-chance points more often than the two heroes' own win rates predict (90% range +2.3 to +5.3).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  3. Legion CommanderOfflane9,144 games+2.9pts
    Why?

    Measured: across 9,144 Divine+ games, Wraith King's side wins 2.9 win-chance points more often than the two heroes' own win rates predict (90% range +2.0 to +3.8).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  4. DoomOfflane8,990 games+2.8pts
    Why?

    Measured: across 8,990 Divine+ games, Wraith King's side wins 2.8 win-chance points more often than the two heroes' own win rates predict (90% range +1.9 to +3.7).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  5. Shadow FiendMid, Carry9,481 games+2.7pts
    Why?

    Measured: across 9,481 Divine+ games, Wraith King's side wins 2.7 win-chance points more often than the two heroes' own win rates predict (90% range +1.9 to +3.5).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  6. Outworld DestroyerMid4,734 games+2.9pts
    Why?

    Measured: across 4,734 Divine+ games, Wraith King's side wins 2.9 win-chance points more often than the two heroes' own win rates predict (90% range +1.7 to +4.1).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  7. Skywrath MageSoft support, Hard support8,313 games+2.6pts
    Why?

    Measured: across 8,313 Divine+ games, Wraith King's side wins 2.6 win-chance points more often than the two heroes' own win rates predict (90% range +1.7 to +3.5).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  8. Night StalkerOfflane7,654 games+2.3pts
    Why?

    Measured: across 7,654 Divine+ games, Wraith King's side wins 2.3 win-chance points more often than the two heroes' own win rates predict (90% range +1.4 to +3.2).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  9. Templar AssassinCarry, Mid2,656 games+2.9pts
    Why?

    Measured: across 2,656 Divine+ games, Wraith King's side wins 2.9 win-chance points more often than the two heroes' own win rates predict (90% range +1.4 to +4.4).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  10. LunaCarry7,370 games+2.3pts
    Why?

    Measured: across 7,370 Divine+ games, Wraith King's side wins 2.3 win-chance points more often than the two heroes' own win rates predict (90% range +1.4 to +3.2).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  11. LionHard support, Soft support15,511 games+2.0pts
    Why?

    Measured: across 15,511 Divine+ games, Wraith King's side wins 2.0 win-chance points more often than the two heroes' own win rates predict (90% range +1.3 to +2.7).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  12. Shadow ShamanHard support, Soft support8,498 games+2.2pts
    Why?

    Measured: across 8,498 Divine+ games, Wraith King's side wins 2.2 win-chance points more often than the two heroes' own win rates predict (90% range +1.3 to +3.1).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  13. PudgeSoft support, Hard support18,132 games+1.8pts
    Why?

    Measured: across 18,132 Divine+ games, Wraith King's side wins 1.8 win-chance points more often than the two heroes' own win rates predict (90% range +1.2 to +2.4).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  14. Phantom AssassinCarry4,357 games+2.3pts
    Why?

    Measured: across 4,357 Divine+ games, Wraith King's side wins 2.3 win-chance points more often than the two heroes' own win rates predict (90% range +1.1 to +3.5).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  15. EnigmaOfflane2,574 games+2.5pts
    Why?

    Measured: across 2,574 Divine+ games, Wraith King's side wins 2.5 win-chance points more often than the two heroes' own win rates predict (90% range +0.9 to +4.0).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

Divine+ games on one patch. An edge is what happens when a hero is picked into another, not a controlled test; the dots show how strongly a matchup stands out among all counters. In lane an edge counts only what the matchup does beyond both heroes' general lane strength. A reason is shown only where Valve's own spell or item text and the data agree; a rule of the game is a fact from Valve's files, not a measurement.

More Dota 2 guides from our data

Questions

Who counters Wraith King in Dota 2?

In Divine+ games Wraith King struggles most against Phantom Lancer, Alchemist and Undying.

Who is Wraith King good against?

In Divine+ games Wraith King does best against Ursa, Clinkz and Legion Commander.

Who counters Wraith King in lane?

In our Divine+ lanes, beyond what both heroes' general lane strength predicts, Wraith King does worst against Juggernaut and Witch Doctor.

How are these counters measured?

In Divine+ games on one patch: how many points of win chance a matchup moves beyond what the two heroes' own win rates predict, in game from public matches; in lane, from our own replays, how much the lane goes beyond both heroes' general lane strength. A reason is shown only where Valve's own spell or item text explains the matchup and the data agrees.