Highground › Counter picks › Alchemist

Alchemist counters for patch 7.41
On patch 7.41f in Divine+ games, Alchemist struggles most against Huskar, Slark and Drow Ranger.
Divine+ games, patch 7.41f · data built 2026-11-04
You play
Pick the hero you play to get one short plan against Alchemist: who is stronger when, who farms faster, the items you really build against him, the lane and his power spike.
How to beat Alchemist
In lane
Beyond both heroes' general lane strength, by 10:00
As Carry (pos 1)
Across 182 lanes at this position, no lane matchup stands out for Alchemist beyond both heroes' general lane strength.
More lane matchups, from STRATZ (their raw lane results, not adjusted for general lane strength)
- Undying517 lanesSTRATZ+25pts
Why?
Measured by STRATZ over 517 lanes: with Undying across, Alchemist loses the lane 25 points more often than usual. Their raw result, not adjusted for general lane strength; our own lanes do not show it yet.
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Windranger743 lanesSTRATZ+19pts
Why?
Measured by STRATZ over 743 lanes: with Windranger across, Alchemist loses the lane 19 points more often than usual. Their raw result, not adjusted for general lane strength; our own lanes do not show it yet.
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Night Stalker745 lanesSTRATZ+19pts
Why?
Measured by STRATZ over 745 lanes: with Night Stalker across, Alchemist loses the lane 19 points more often than usual. Their raw result, not adjusted for general lane strength; our own lanes do not show it yet.
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
Data: STRATZ (stratz.com)
As Mid (pos 2)
Across 96 lanes at this position, no lane matchup stands out for Alchemist beyond both heroes' general lane strength.
More lane matchups, from STRATZ (their raw lane results, not adjusted for general lane strength)
- Outworld Destroyer494 lanesSTRATZ+31pts
Why?
Measured by STRATZ over 494 lanes: with Outworld Destroyer across, Alchemist loses the lane 31 points more often than usual. Their raw result, not adjusted for general lane strength; our own lanes do not show it yet.
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Necrophos312 lanesSTRATZ+23pts
Why?
Measured by STRATZ over 312 lanes: with Necrophos across, Alchemist loses the lane 23 points more often than usual. Their raw result, not adjusted for general lane strength; our own lanes do not show it yet.
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Dragon Knight192 lanesSTRATZ+13pts
Why?
Measured by STRATZ over 192 lanes: with Dragon Knight across, Alchemist loses the lane 13 points more often than usual. Their raw result, not adjusted for general lane strength; our own lanes do not show it yet.
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
Data: STRATZ (stratz.com)
In game
Win-chance points the matchup moves
Facts of the game, not measured
- ViperViper Strike
Viper's Viper Strike breaks Alchemist's Corrosive Weaponry, one of the passives his power rests on
From Valve's game files. - HoodwinkSharpshooter
Hoodwink's Sharpshooter breaks Alchemist's Corrosive Weaponry, one of the passives his power rests on
From Valve's game files. - Nyx AssassinVendetta
Nyx Assassin's Vendetta breaks Alchemist's Corrosive Weaponry, one of the passives his power rests on
From Valve's game files.
- HuskarMid, Offlane2,523 games+5.7pts
Why?
Measured: across 2,523 Divine+ games, Huskar's side wins 5.7 win-chance points more often than the two heroes' own win rates predict (90% range +4.1 to +7.3).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- SlarkCarry7,222 games+2.7pts
Why?
Measured: across 7,222 Divine+ games, Slark's side wins 2.7 win-chance points more often than the two heroes' own win rates predict (90% range +1.8 to +3.6).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Drow RangerCarry5,231 gamesdriftingsources differ+2.6pts
Why?
Measured: across 5,231 Divine+ games, Drow Ranger's side wins 2.6 win-chance points more often than the two heroes' own win rates predict (90% range +1.5 to +3.7).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Anti-MageCarry3,507 games+2.4pts
Why?
Measured: across 3,507 Divine+ games, Anti-Mage's side wins 2.4 win-chance points more often than the two heroes' own win rates predict (90% range +1.1 to +3.7).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Queen of PainMid7,044 games+1.9pts
Why?
Measured: across 7,044 Divine+ games, Queen of Pain's side wins 1.9 win-chance points more often than the two heroes' own win rates predict (90% range +0.9 to +2.9).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Death ProphetOfflane, Mid1,919 games+2.7pts
Why?
Measured: across 1,919 Divine+ games, Death Prophet's side wins 2.7 win-chance points more often than the two heroes' own win rates predict (90% range +0.9 to +4.5).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- WindrangerSoft support, Carry5,873 games+1.8pts
Why?
Measured: across 5,873 Divine+ games, Windranger's side wins 1.8 win-chance points more often than the two heroes' own win rates predict (90% range +0.8 to +2.9).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- SlarkCarry7,222 games+2.7pts
Why?
Measured: across 7,222 Divine+ games, Slark's side wins 2.7 win-chance points more often than the two heroes' own win rates predict (90% range +1.8 to +3.6).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Drow RangerCarry5,231 gamesdriftingsources differ+2.6pts
Why?
Measured: across 5,231 Divine+ games, Drow Ranger's side wins 2.6 win-chance points more often than the two heroes' own win rates predict (90% range +1.5 to +3.7).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Anti-MageCarry3,507 games+2.4pts
Why?
Measured: across 3,507 Divine+ games, Anti-Mage's side wins 2.4 win-chance points more often than the two heroes' own win rates predict (90% range +1.1 to +3.7).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- WindrangerSoft support, Carry5,873 games+1.8pts
Why?
Measured: across 5,873 Divine+ games, Windranger's side wins 1.8 win-chance points more often than the two heroes' own win rates predict (90% range +0.8 to +2.9).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- HuskarMid, Offlane2,523 games+5.7pts
Why?
Measured: across 2,523 Divine+ games, Huskar's side wins 5.7 win-chance points more often than the two heroes' own win rates predict (90% range +4.1 to +7.3).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Queen of PainMid7,044 games+1.9pts
Why?
Measured: across 7,044 Divine+ games, Queen of Pain's side wins 1.9 win-chance points more often than the two heroes' own win rates predict (90% range +0.9 to +2.9).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Death ProphetOfflane, Mid1,919 games+2.7pts
Why?
Measured: across 1,919 Divine+ games, Death Prophet's side wins 2.7 win-chance points more often than the two heroes' own win rates predict (90% range +0.9 to +4.5).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- WindrangerSoft support, Carry5,873 games+1.8pts
Why?
Measured: across 5,873 Divine+ games, Windranger's side wins 1.8 win-chance points more often than the two heroes' own win rates predict (90% range +0.8 to +2.9).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- HuskarMid, Offlane2,523 games+5.7pts
Why?
Measured: across 2,523 Divine+ games, Huskar's side wins 5.7 win-chance points more often than the two heroes' own win rates predict (90% range +4.1 to +7.3).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Death ProphetOfflane, Mid1,919 games+2.7pts
Why?
Measured: across 1,919 Divine+ games, Death Prophet's side wins 2.7 win-chance points more often than the two heroes' own win rates predict (90% range +0.9 to +4.5).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- WindrangerSoft support, Carry5,873 games+1.8pts
Why?
Measured: across 5,873 Divine+ games, Windranger's side wins 1.8 win-chance points more often than the two heroes' own win rates predict (90% range +0.8 to +2.9).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
Items
Bought more often against Alchemist
Spirit VesselMid 11%, Soft support 11%1,835 players+2.3ptsWhy?
Spirit Vessel reduces healing and regeneration, and Alchemist lives on healing
Measured: over 1,835 players, Divine+ players complete it 2.3 points more often against Alchemist, 1.3 times as often.
Confirmed: the mechanism holds in public Divine+ games and in our own Divine+ replays, and Divine+ players buy it more against this hero.
Facts of the game, not measured
Silver EdgeSilver Edge breaks Alchemist's Corrosive Weaponry, one of the passives his power rests on
From Valve's game files.
In lane
Beyond both heroes' general lane strength, by 10:00
As Carry (pos 1)
Across 182 lanes at this position, Alchemist does not beat any hero in lane beyond his general lane strength.
As Mid (pos 2)
Across 96 lanes at this position, Alchemist does not beat any hero in lane beyond his general lane strength.
In game
Win-chance points the matchup moves
- EnigmaOfflane1,236 games+6.2pts
Why?
Measured: across 1,236 Divine+ games, Alchemist's side wins 6.2 win-chance points more often than the two heroes' own win rates predict (90% range +4.0 to +8.4).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Wraith KingOfflane, Carry3,529 games+5.3pts
Why?
Measured: across 3,529 Divine+ games, Alchemist's side wins 5.3 win-chance points more often than the two heroes' own win rates predict (90% range +4.0 to +6.6).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- MarsOfflane3,848 games+4.0pts
Why?
Measured: across 3,848 Divine+ games, Alchemist's side wins 4.0 win-chance points more often than the two heroes' own win rates predict (90% range +2.7 to +5.3).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- MedusaCarry1,164 games+3.2pts
Why?
Measured: across 1,164 Divine+ games, Alchemist's side wins 3.2 win-chance points more often than the two heroes' own win rates predict (90% range +1.0 to +5.4).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Phantom AssassinCarry3,257 gamesdriftingsources differ+1.9pts
Why?
Measured: across 3,257 Divine+ games, Alchemist's side wins 1.9 win-chance points more often than the two heroes' own win rates predict (90% range +0.5 to +3.3).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
Divine+ games on one patch. An edge is what happens when a hero is picked into another, not a controlled test; the dots show how strongly a matchup stands out among all counters. In lane an edge counts only what the matchup does beyond both heroes' general lane strength. A reason is shown only where Valve's own spell or item text and the data agree; a rule of the game is a fact from Valve's files, not a measurement.
More on Alchemist
More Dota 2 guides from our data
Questions
Who counters Alchemist in Dota 2?
In Divine+ games Alchemist struggles most against Huskar, Slark and Drow Ranger.
What items counter Alchemist?
Divine+ players buy Spirit Vessel more often against Alchemist.
Who is Alchemist good against?
In Divine+ games Alchemist does best against Enigma, Wraith King and Mars.
How are these counters measured?
In Divine+ games on one patch: how many points of win chance a matchup moves beyond what the two heroes' own win rates predict, in game from public matches; in lane, from our own replays, how much the lane goes beyond both heroes' general lane strength. A reason is shown only where Valve's own spell or item text explains the matchup and the data agrees.