Highground › Counter picks › Centaur Warrunner

Centaur Warrunner counters for patch 7.41
On patch 7.41f in Divine+ games, Centaur Warrunner struggles most against Lifestealer, Underlord and Ember Spirit.
Divine+ games, patch 7.41f · data built 2026-11-04
You play
Who is stronger when
Win-chance points by game length, Ancient Apparition against Centaur Warrunner: up is you, down is him. Solid bars are clear gaps.
- 15-20
- 20-25
- 25-30
- 30-35
- 35-40
- 40-45
- 45-50
- 50+
20–30Fight him from minute 20 to 30: that is your window.
- ▲20–30You are clearly stronger from minute 20 to 30.
In lane
From our Divine+ lanes: how each hero does against the kind of lane the other brings.
- ▲ranged harassers−0.06466 lanesCentaur Warrunner does worse than usual in lane against ranged harassers (−0.06 lane score, 466 lanes). That is Ancient Apparition.
- ▲ranged heroes−0.04597 lanesCentaur Warrunner does worse than usual in lane against ranged heroes (−0.04 lane score, 597 lanes). That is Ancient Apparition.
Power spikes
21Centaur Warrunner's power spike: Heart of Tarrasque, around minute 21.
9
21
29
From Divine+ games on this patch and Valve's game files. A part with too few games or no clear difference is left out, never guessed.
How to beat Centaur Warrunner
- MeasuredLifestealerWins 4.2 win-chance points more often against Centaur Warrunner (10,385 Divine+ games)
- MeasuredUnderlordWins 2.9 win-chance points more often against Centaur Warrunner (5,886 Divine+ games)
- MeasuredEmber SpiritWins 2.8 win-chance points more often against Centaur Warrunner (6,650 Divine+ games)
In lane
Beyond both heroes' general lane strength, by 10:00
- Undying26 lanes+0.14lane score
Why?
Measured over 26 lanes with Undying across from Centaur Warrunner: 0.14 lane-score points beyond what both heroes' general lane strength predicts (80% range +0.02 to +0.26).
- Centaur Warrunner in these lanes, beyond what general lane strength predicts:
- −215 gold at 10:00
- +0.34 deaths by 5:00
- −2.6 last hits at 10:00
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Faceless Void24 lanessources differ+0.13lane score
Why?
Measured over 24 lanes with Faceless Void across from Centaur Warrunner: 0.13 lane-score points beyond what both heroes' general lane strength predicts (80% range +0.01 to +0.25).
- Centaur Warrunner in these lanes, beyond what general lane strength predicts:
- −397 gold at 10:00
- +0.17 deaths by 5:00
- −5.4 last hits at 10:00
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Slark43 lanes, 42 at this position+0.11lane score
Why?
Measured over 43 lanes with Slark across from Centaur Warrunner: 0.11 lane-score points beyond what both heroes' general lane strength predicts (80% range +0.01 to +0.22).
- Centaur Warrunner in these lanes, beyond what general lane strength predicts:
- −82 gold at 10:00
- +0.04 deaths by 5:00
- −5.3 last hits at 10:00
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
Strong in most lanes
They win most of their lanes against every hero, so this is not specific to Centaur Warrunner. They are not listed as counters.
- Drow Ranger41 lanes+0.26lane score
Why?
Measured over 41 lanes: Drow Ranger wins most of his lanes against every hero, so with Drow Ranger across Centaur Warrunner does 0.26 lane-score points worse than usual (80% range +0.12 to +0.39). That is general lane strength, not a matchup of Centaur Warrunner's.
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
In game
Win-chance points the matchup moves
- LifestealerCarry10,385 games+4.2pts
Why?
Measured: across 10,385 Divine+ games, Lifestealer's side wins 4.2 win-chance points more often than the two heroes' own win rates predict (90% range +3.4 to +5.0).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- UnderlordOfflane5,886 games+2.9pts
Why?
Measured: across 5,886 Divine+ games, Underlord's side wins 2.9 win-chance points more often than the two heroes' own win rates predict (90% range +1.9 to +4.0).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Ember SpiritMid6,650 games+2.8pts
Why?
Measured: across 6,650 Divine+ games, Ember Spirit's side wins 2.8 win-chance points more often than the two heroes' own win rates predict (90% range +1.8 to +3.8).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- VenomancerHard support, Soft support3,338 games+2.8pts
Why?
Measured: across 3,338 Divine+ games, Venomancer's side wins 2.8 win-chance points more often than the two heroes' own win rates predict (90% range +1.4 to +4.2).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- UndyingHard support, Soft support6,641 games+2.1pts
Why?
Measured: across 6,641 Divine+ games, Undying's side wins 2.1 win-chance points more often than the two heroes' own win rates predict (90% range +1.1 to +3.1).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- KezCarry, Mid3,421 games+2.4pts
Why?
Measured: across 3,421 Divine+ games, Kez's side wins 2.4 win-chance points more often than the two heroes' own win rates predict (90% range +1.0 to +3.8).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- JuggernautCarry7,587 gameslane ≠ game+1.9pts
Why?
Measured: across 7,587 Divine+ games, Juggernaut's side wins 1.9 win-chance points more often than the two heroes' own win rates predict (90% range +1.0 to +2.8).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- WarlockHard support, Soft support2,636 games+2.5pts
Why?
Measured: across 2,636 Divine+ games, Warlock's side wins 2.5 win-chance points more often than the two heroes' own win rates predict (90% range +1.0 to +4.0).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Witch DoctorHard support, Soft support5,373 games+1.8pts
Why?
Measured: across 5,373 Divine+ games, Witch Doctor's side wins 1.8 win-chance points more often than the two heroes' own win rates predict (90% range +0.7 to +2.9).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Wraith KingOfflane, Carry4,311 gamesdrifting+1.9pts
Why?
Measured: across 4,311 Divine+ games, Wraith King's side wins 1.9 win-chance points more often than the two heroes' own win rates predict (90% range +0.7 to +3.1).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Crystal MaidenHard support, Soft support5,522 games+1.7pts
Why?
Measured: across 5,522 Divine+ games, Crystal Maiden's side wins 1.7 win-chance points more often than the two heroes' own win rates predict (90% range +0.6 to +2.8).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- LifestealerCarry10,385 games+4.2pts
Why?
Measured: across 10,385 Divine+ games, Lifestealer's side wins 4.2 win-chance points more often than the two heroes' own win rates predict (90% range +3.4 to +5.0).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- KezCarry, Mid3,421 games+2.4pts
Why?
Measured: across 3,421 Divine+ games, Kez's side wins 2.4 win-chance points more often than the two heroes' own win rates predict (90% range +1.0 to +3.8).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- JuggernautCarry7,587 gameslane ≠ game+1.9pts
Why?
Measured: across 7,587 Divine+ games, Juggernaut's side wins 1.9 win-chance points more often than the two heroes' own win rates predict (90% range +1.0 to +2.8).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Wraith KingOfflane, Carry4,311 gamesdrifting+1.9pts
Why?
Measured: across 4,311 Divine+ games, Wraith King's side wins 1.9 win-chance points more often than the two heroes' own win rates predict (90% range +0.7 to +3.1).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Ember SpiritMid6,650 games+2.8pts
Why?
Measured: across 6,650 Divine+ games, Ember Spirit's side wins 2.8 win-chance points more often than the two heroes' own win rates predict (90% range +1.8 to +3.8).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- KezCarry, Mid3,421 games+2.4pts
Why?
Measured: across 3,421 Divine+ games, Kez's side wins 2.4 win-chance points more often than the two heroes' own win rates predict (90% range +1.0 to +3.8).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- UnderlordOfflane5,886 games+2.9pts
Why?
Measured: across 5,886 Divine+ games, Underlord's side wins 2.9 win-chance points more often than the two heroes' own win rates predict (90% range +1.9 to +4.0).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- UndyingHard support, Soft support6,641 games+2.1pts
Why?
Measured: across 6,641 Divine+ games, Undying's side wins 2.1 win-chance points more often than the two heroes' own win rates predict (90% range +1.1 to +3.1).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Wraith KingOfflane, Carry4,311 gamesdrifting+1.9pts
Why?
Measured: across 4,311 Divine+ games, Wraith King's side wins 1.9 win-chance points more often than the two heroes' own win rates predict (90% range +0.7 to +3.1).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- VenomancerHard support, Soft support3,338 games+2.8pts
Why?
Measured: across 3,338 Divine+ games, Venomancer's side wins 2.8 win-chance points more often than the two heroes' own win rates predict (90% range +1.4 to +4.2).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- UndyingHard support, Soft support6,641 games+2.1pts
Why?
Measured: across 6,641 Divine+ games, Undying's side wins 2.1 win-chance points more often than the two heroes' own win rates predict (90% range +1.1 to +3.1).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- WarlockHard support, Soft support2,636 games+2.5pts
Why?
Measured: across 2,636 Divine+ games, Warlock's side wins 2.5 win-chance points more often than the two heroes' own win rates predict (90% range +1.0 to +4.0).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Witch DoctorHard support, Soft support5,373 games+1.8pts
Why?
Measured: across 5,373 Divine+ games, Witch Doctor's side wins 1.8 win-chance points more often than the two heroes' own win rates predict (90% range +0.7 to +2.9).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Crystal MaidenHard support, Soft support5,522 games+1.7pts
Why?
Measured: across 5,522 Divine+ games, Crystal Maiden's side wins 1.7 win-chance points more often than the two heroes' own win rates predict (90% range +0.6 to +2.8).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- VenomancerHard support, Soft support3,338 games+2.8pts
Why?
Measured: across 3,338 Divine+ games, Venomancer's side wins 2.8 win-chance points more often than the two heroes' own win rates predict (90% range +1.4 to +4.2).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- UndyingHard support, Soft support6,641 games+2.1pts
Why?
Measured: across 6,641 Divine+ games, Undying's side wins 2.1 win-chance points more often than the two heroes' own win rates predict (90% range +1.1 to +3.1).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- WarlockHard support, Soft support2,636 games+2.5pts
Why?
Measured: across 2,636 Divine+ games, Warlock's side wins 2.5 win-chance points more often than the two heroes' own win rates predict (90% range +1.0 to +4.0).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Witch DoctorHard support, Soft support5,373 games+1.8pts
Why?
Measured: across 5,373 Divine+ games, Witch Doctor's side wins 1.8 win-chance points more often than the two heroes' own win rates predict (90% range +0.7 to +2.9).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Crystal MaidenHard support, Soft support5,522 games+1.7pts
Why?
Measured: across 5,522 Divine+ games, Crystal Maiden's side wins 1.7 win-chance points more often than the two heroes' own win rates predict (90% range +0.6 to +2.8).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
Items
Bought more often against Centaur Warrunner
No item is bought noticeably more often against this hero in Divine+ games.
In lane
Beyond both heroes' general lane strength, by 10:00
- Juggernaut50 lanes, 49 at this positionsources differ+0.11lane score
Why?
Measured over 50 lanes with Centaur Warrunner across from Juggernaut: 0.11 lane-score points beyond what both heroes' general lane strength predicts (80% range +0.01 to +0.21).
- Centaur Warrunner in these lanes, beyond what general lane strength predicts:
- +175 gold at 10:00
- −0.07 deaths by 5:00
- +5.0 last hits at 10:00
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
Strong in most lanes
They lose most of their lanes against every hero, so beating them is not specific to Centaur Warrunner.
- Sven47 lanes, 46 at this position+0.20lane score
Why?
Measured over 47 lanes: Sven loses most of his lanes against every hero, so with Centaur Warrunner across he does 0.20 lane-score points worse than usual (80% range +0.08 to +0.33). That is general lane weakness, not a matchup of Centaur Warrunner's.
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Lion36 lanes, 35 at this position+0.21lane score
Why?
Measured over 36 lanes: Lion loses most of his lanes against every hero, so with Centaur Warrunner across he does 0.21 lane-score points worse than usual (80% range +0.07 to +0.35). That is general lane weakness, not a matchup of Centaur Warrunner's.
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Terrorblade21 lanes+0.20lane score
Why?
Measured over 21 lanes: Terrorblade loses most of his lanes against every hero, so with Centaur Warrunner across he does 0.20 lane-score points worse than usual (80% range +0.03 to +0.37). That is general lane weakness, not a matchup of Centaur Warrunner's.
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
In game
Win-chance points the matchup moves
- Phantom LancerCarry5,525 games+4.2pts
Why?
Centaur Warrunner's Hoof Stomp hits every illusion at once, so Phantom Lancer's army dies together
Hoof StompMeasured: across 5,525 Divine+ games, Centaur Warrunner's side wins 4.2 win-chance points more often than the two heroes' own win rates predict (90% range +3.1 to +5.3).
Confirmed: the same effect shows in public Divine+ games and in our own Divine+ replays.
- Anti-MageCarry3,907 games+4.0pts
Why?
Measured: across 3,907 Divine+ games, Centaur Warrunner's side wins 4.0 win-chance points more often than the two heroes' own win rates predict (90% range +2.7 to +5.3).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- WindrangerSoft support, Carry10,821 games+2.7pts
Why?
Measured: across 10,821 Divine+ games, Centaur Warrunner's side wins 2.7 win-chance points more often than the two heroes' own win rates predict (90% range +1.9 to +3.5).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- OmniknightHard support, Offlane1,281 gamessources differ+3.6pts
Why?
Measured: across 1,281 Divine+ games, Centaur Warrunner's side wins 3.6 win-chance points more often than the two heroes' own win rates predict (90% range +1.5 to +5.7).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- MedusaCarry1,006 games+3.6pts
Why?
Measured: across 1,006 Divine+ games, Centaur Warrunner's side wins 3.6 win-chance points more often than the two heroes' own win rates predict (90% range +1.3 to +5.9).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- SniperMid6,039 games+2.2pts
Why?
Measured: across 6,039 Divine+ games, Centaur Warrunner's side wins 2.2 win-chance points more often than the two heroes' own win rates predict (90% range +1.2 to +3.2).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- SpectreCarry5,479 games+2.0pts
Why?
Centaur Warrunner's Hoof Stomp hits every illusion at once, so Spectre's army dies together
Hoof StompMeasured: across 5,479 Divine+ games, Centaur Warrunner's side wins 2.0 win-chance points more often than the two heroes' own win rates predict (90% range +0.9 to +3.1).
Confirmed: the same effect shows in public Divine+ games and in our own Divine+ replays.
- Drow RangerCarry6,756 games+1.8pts
Why?
Measured: across 6,756 Divine+ games, Centaur Warrunner's side wins 1.8 win-chance points more often than the two heroes' own win rates predict (90% range +0.8 to +2.8).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- LunaCarry6,180 games+1.8pts
Why?
Measured: across 6,180 Divine+ games, Centaur Warrunner's side wins 1.8 win-chance points more often than the two heroes' own win rates predict (90% range +0.8 to +2.8).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- ZeusSoft support, Mid8,424 games+1.5pts
Why?
Measured: across 8,424 Divine+ games, Centaur Warrunner's side wins 1.5 win-chance points more often than the two heroes' own win rates predict (90% range +0.6 to +2.4).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- LichHard support, Soft support6,908 gamessources differ+1.5pts
Why?
Measured: across 6,908 Divine+ games, Centaur Warrunner's side wins 1.5 win-chance points more often than the two heroes' own win rates predict (90% range +0.5 to +2.5).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
Divine+ games on one patch. An edge is what happens when a hero is picked into another, not a controlled test; the dots show how strongly a matchup stands out among all counters. In lane an edge counts only what the matchup does beyond both heroes' general lane strength. A reason is shown only where Valve's own spell or item text and the data agree; a rule of the game is a fact from Valve's files, not a measurement.