Highground › Counter picks › Clockwerk

Clockwerk counters for patch 7.41
On patch 7.41f in Divine+ games, Clockwerk struggles most against Huskar and Phantom Lancer.
Divine+ games, patch 7.41f · data built 2026-11-04
Too few matchups stand out for Clockwerk to publish this page for search yet; the numbers are shown as they are.
You play
Power spikes
20
23
25
28
In lane
From our Divine+ lanes: how each hero does against the kind of lane the other brings.
- ▼heroes who close the gap−0.2526 lanesTreant Protector does worse than usual in lane against heroes who close the gap (−0.25 lane score, 26 lanes). That is Clockwerk.
Who is stronger when
Win-chance points by game length, Treant Protector against Clockwerk: up is you, down is him. Solid bars are clear gaps.
- 15-20
- 20-25
- 25-30
- 30-35
- 35-40
- 40-45
- 45-50
- 50+
20–25Fight him from minute 20 to 25: that is your window.
- ▼15–20Clockwerk is clearly stronger from minute 15 to 20.
- ▲20–25You are clearly stronger from minute 20 to 25.
From Divine+ games on this patch and Valve's game files. A part with too few games or no clear difference is left out, never guessed.
How to beat Clockwerk
In lane
Beyond both heroes' general lane strength, by 10:00
As Soft support (pos 4)
Across 230 lanes at this position, no lane matchup stands out for Clockwerk beyond both heroes' general lane strength.
More lane matchups, from STRATZ (their raw lane results, not adjusted for general lane strength)
- Necrophos486 lanesSTRATZ+30pts
Why?
Measured by STRATZ over 486 lanes: with Necrophos across, Clockwerk loses the lane 30 points more often than usual. Their raw result, not adjusted for general lane strength; our own lanes do not show it yet.
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Anti-Mage1,548 lanesSTRATZ+25pts
Why?
Measured by STRATZ over 1,548 lanes: with Anti-Mage across, Clockwerk loses the lane 25 points more often than usual. Their raw result, not adjusted for general lane strength; our own lanes do not show it yet.
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Drow Ranger972 lanesSTRATZ+19pts
Why?
Measured by STRATZ over 972 lanes: with Drow Ranger across, Clockwerk loses the lane 19 points more often than usual. Their raw result, not adjusted for general lane strength; our own lanes do not show it yet.
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
Data: STRATZ (stratz.com)
As Hard support (pos 5)
Across 254 lanes at this position, no lane matchup stands out for Clockwerk beyond both heroes' general lane strength.
More lane matchups, from STRATZ (their raw lane results, not adjusted for general lane strength)
- Viper395 lanesSTRATZ+25pts
Why?
Measured by STRATZ over 395 lanes: with Viper across, Clockwerk loses the lane 25 points more often than usual. Their raw result, not adjusted for general lane strength; our own lanes do not show it yet.
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Necrophos1,096 lanesSTRATZ+21pts
Why?
Measured by STRATZ over 1,096 lanes: with Necrophos across, Clockwerk loses the lane 21 points more often than usual. Their raw result, not adjusted for general lane strength; our own lanes do not show it yet.
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Death Prophet368 lanesSTRATZ+22pts
Why?
Measured by STRATZ over 368 lanes: with Death Prophet across, Clockwerk loses the lane 22 points more often than usual. Their raw result, not adjusted for general lane strength; our own lanes do not show it yet.
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
Data: STRATZ (stratz.com)
In game
Win-chance points the matchup moves
- HuskarMid, Offlane2,085 games+2.9pts
Why?
Measured: across 2,085 Divine+ games, Huskar's side wins 2.9 win-chance points more often than the two heroes' own win rates predict (90% range +1.2 to +4.6).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Phantom LancerCarry5,223 games+1.8pts
Why?
Measured: across 5,223 Divine+ games, Phantom Lancer's side wins 1.8 win-chance points more often than the two heroes' own win rates predict (90% range +0.7 to +2.9).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Phantom LancerCarry5,223 games+1.8pts
Why?
Measured: across 5,223 Divine+ games, Phantom Lancer's side wins 1.8 win-chance points more often than the two heroes' own win rates predict (90% range +0.7 to +2.9).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- HuskarMid, Offlane2,085 games+2.9pts
Why?
Measured: across 2,085 Divine+ games, Huskar's side wins 2.9 win-chance points more often than the two heroes' own win rates predict (90% range +1.2 to +4.6).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- HuskarMid, Offlane2,085 games+2.9pts
Why?
Measured: across 2,085 Divine+ games, Huskar's side wins 2.9 win-chance points more often than the two heroes' own win rates predict (90% range +1.2 to +4.6).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
Items
Bought more often against Clockwerk
No item is bought noticeably more often against this hero in Divine+ games.
In lane
Beyond both heroes' general lane strength, by 10:00
As Soft support (pos 4)
Across 230 lanes at this position, Clockwerk does not beat any hero in lane beyond his general lane strength.
As Hard support (pos 5)
Across 254 lanes at this position, Clockwerk does not beat any hero in lane beyond his general lane strength.
Strong in most lanes
They lose most of their lanes against every hero, so beating them is not specific to Clockwerk.
- Tidehunter21 lanes+0.18lane score
Why?
Measured over 21 lanes: Tidehunter loses most of his lanes against every hero, so with Clockwerk across he does 0.18 lane-score points worse than usual (80% range +0.01 to +0.35). That is general lane weakness, not a matchup of Clockwerk's.
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
In game
Win-chance points the matchup moves
- SlarkCarry4,659 gamesgame fact+3.2pts
Why?
Rule of the gameClockwerk's Rocket Flare lets his team see Slark while he is invisible
Rocket FlareFrom the Dota 2 Wiki (community), not from Valve's files. A fact of the game, not something we measured.Measured: across 4,659 Divine+ games, Clockwerk's side wins 3.2 win-chance points more often than the two heroes' own win rates predict (90% range +2.0 to +4.4).
- MarciMid, Soft support1,803 games+3.5pts
Why?
Measured: across 1,803 Divine+ games, Clockwerk's side wins 3.5 win-chance points more often than the two heroes' own win rates predict (90% range +1.7 to +5.3).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Spirit BreakerSoft support6,946 games+2.4pts
Why?
Measured: across 6,946 Divine+ games, Clockwerk's side wins 2.4 win-chance points more often than the two heroes' own win rates predict (90% range +1.4 to +3.4).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
Divine+ games on one patch. An edge is what happens when a hero is picked into another, not a controlled test; the dots show how strongly a matchup stands out among all counters. In lane an edge counts only what the matchup does beyond both heroes' general lane strength. A reason is shown only where Valve's own spell or item text and the data agree; a rule of the game is a fact from Valve's files, not a measurement.