Highground › Counter picks › Dragon Knight

Dragon Knight

Dragon Knight counters for patch 7.41

On patch 7.41f in Divine+ games, Dragon Knight struggles most against Viper, Venomancer and Necrophos.

Divine+ games, patch 7.41f · data built 2026-11-04

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Treant Protector
Hard supportvs
Dragon Knight
Offlane

Power spikes

  • Blink Dagger14Dragon Knight's power spike: Blink Dagger, around minute 14.
Dragon Knight usually finishes these items at about this minute:
  • Black King Bar26

Who is stronger when

Win-chance points by game length, Treant Protector against Dragon Knight: up is you, down is him. Solid bars are clear gaps.

  1. 15-20
  2. 20-25
  3. 25-30
  4. 30-35
  5. 35-40
  6. 40-45
  7. 45-50
  8. 50+

Do not wait for the late game: Dragon Knight is clearly stronger from minute 40.

  • 40+Dragon Knight is clearly stronger from minute 40 on.

From Divine+ games on this patch and Valve's game files. A part with too few games or no clear difference is left out, never guessed.

Offlane (pos 3) 58%Mid (pos 2) 36%Leans onSelf-healingSpell immunity (BKB)Passive abilitiesPassive regeneration

Item buildSkill build

How to beat Dragon Knight

  1. Silver EdgeGame factSilver EdgeSilver Edge breaks Dragon Knight's Wyrm's Wrath, one of the passives his power rests on
  2. Game factViperViper's Viper Strike breaks Dragon Knight's Wyrm's Wrath, one of the passives his power rests on
  3. Game factNyx AssassinNyx Assassin's Vendetta breaks Dragon Knight's Wyrm's Wrath, one of the passives his power rests on

In lane

Beyond both heroes' general lane strength, by 10:00

As Mid (pos 2)

  1. Necrophos66 lanes, 40 at this position+0.18lane score
    Why?

    Measured over 66 lanes with Necrophos across from Dragon Knight: 0.18 lane-score points beyond what both heroes' general lane strength predicts (80% range +0.08 to +0.28).

    Dragon Knight in these lanes, beyond what general lane strength predicts:
    −583 gold at 10:00
    +0.10 deaths by 5:00
    −1.6 last hits at 10:00

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. Pudge100 lanes, 18 at this positionsources differ+0.12lane score
    Why?

    Measured over 100 lanes with Pudge across from Dragon Knight: 0.12 lane-score points beyond what both heroes' general lane strength predicts (80% range +0.02 to +0.22).

    Dragon Knight in these lanes, beyond what general lane strength predicts:
    −7 gold at 10:00
    +0.15 deaths by 5:00
    +0.7 last hits at 10:00

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  3. Outworld Destroyer92 lanes, 84 at this position+0.09lane score
    Why?

    Measured over 92 lanes with Outworld Destroyer across from Dragon Knight: 0.09 lane-score points beyond what both heroes' general lane strength predicts (80% range +0.01 to +0.18).

    Dragon Knight in these lanes, beyond what general lane strength predicts:
    −98 gold at 10:00
    +0.08 deaths by 5:00
    −0.8 last hits at 10:00

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

Strong in most lanes

They win most of their lanes against every hero, so this is not specific to Dragon Knight. They are not listed as counters.

  1. Viper27 lanes, 20 at this position+0.63lane score
    Why?

    Measured over 27 lanes: Viper wins most of his lanes against every hero, so with Viper across Dragon Knight does 0.63 lane-score points worse than usual (80% range +0.47 to +0.79). That is general lane strength, not a matchup of Dragon Knight's.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. Lina81 lanes, 73 at this position+0.35lane score
    Why?

    Measured over 81 lanes: Lina wins most of his lanes against every hero, so with Lina across Dragon Knight does 0.35 lane-score points worse than usual (80% range +0.24 to +0.45). That is general lane strength, not a matchup of Dragon Knight's.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  3. Shadow Fiend47 lanes, 24 at this position+0.28lane score
    Why?

    Measured over 47 lanes: Shadow Fiend wins most of his lanes against every hero, so with Shadow Fiend across Dragon Knight does 0.28 lane-score points worse than usual (80% range +0.14 to +0.41). That is general lane strength, not a matchup of Dragon Knight's.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

As Offlane (pos 3)

  1. Lich107 lanes, 102 at this position+0.15lane score
    Why?

    Measured over 107 lanes with Lich across from Dragon Knight: 0.15 lane-score points beyond what both heroes' general lane strength predicts (80% range +0.08 to +0.23).

    Dragon Knight in these lanes, beyond what general lane strength predicts:
    −204 gold at 10:00
    +0.11 deaths by 5:00
    −2.5 last hits at 10:00

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. Pudge100 lanes, 65 at this position+0.14lane score
    Why?

    Measured over 100 lanes with Pudge across from Dragon Knight: 0.14 lane-score points beyond what both heroes' general lane strength predicts (80% range +0.06 to +0.23).

    Dragon Knight in these lanes, beyond what general lane strength predicts:
    −220 gold at 10:00
    +0.11 deaths by 5:00
    −0.5 last hits at 10:00

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  3. Anti-Mage133 lanes, 131 at this position+0.12lane score
    Why?

    Measured over 133 lanes with Anti-Mage across from Dragon Knight: 0.12 lane-score points beyond what both heroes' general lane strength predicts (80% range +0.05 to +0.19).

    Dragon Knight in these lanes, beyond what general lane strength predicts:
    −161 gold at 10:00
    +0.07 deaths by 5:00
    −2.4 last hits at 10:00

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  4. Witch Doctor84 lanes, 81 at this position+0.13lane score
    Why?

    Measured over 84 lanes with Witch Doctor across from Dragon Knight: 0.13 lane-score points beyond what both heroes' general lane strength predicts (80% range +0.04 to +0.21).

    Dragon Knight in these lanes, beyond what general lane strength predicts:
    −124 gold at 10:00
    +0.14 deaths by 5:00
    −1.8 last hits at 10:00

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  5. Necrophos66 lanes, 21 at this position+0.13lane score
    Why?

    Measured over 66 lanes with Necrophos across from Dragon Knight: 0.13 lane-score points beyond what both heroes' general lane strength predicts (80% range +0.03 to +0.24).

    Dragon Knight in these lanes, beyond what general lane strength predicts:
    −171 gold at 10:00
    +0.10 deaths by 5:00
    −4.2 last hits at 10:00

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

Strong in most lanes

They win most of their lanes against every hero, so this is not specific to Dragon Knight. They are not listed as counters.

  1. Viper27 lanes, 5 at this position+0.58lane score
    Why?

    Measured over 27 lanes: Viper wins most of his lanes against every hero, so with Viper across Dragon Knight does 0.58 lane-score points worse than usual (80% range +0.41 to +0.75). That is general lane strength, not a matchup of Dragon Knight's.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. Lina81 lanes, 8 at this position+0.33lane score
    Why?

    Measured over 81 lanes: Lina wins most of his lanes against every hero, so with Lina across Dragon Knight does 0.33 lane-score points worse than usual (80% range +0.20 to +0.46). That is general lane strength, not a matchup of Dragon Knight's.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  3. Shadow Fiend47 lanes, 23 at this position+0.28lane score
    Why?

    Measured over 47 lanes: Shadow Fiend wins most of his lanes against every hero, so with Shadow Fiend across Dragon Knight does 0.28 lane-score points worse than usual (80% range +0.14 to +0.42). That is general lane strength, not a matchup of Dragon Knight's.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

In game

Win-chance points the matchup moves

Facts of the game, not measured

  1. Nyx AssassinVendetta

    Nyx Assassin's Vendetta breaks Dragon Knight's Wyrm's Wrath, one of the passives his power rests on

    From Valve's game files.
  2. HoodwinkSharpshooter

    Hoodwink's Sharpshooter breaks Dragon Knight's Wyrm's Wrath, one of the passives his power rests on

    From Valve's game files.
Position
  1. ViperMid, Offlane2,770 gamesgame fact+5.2pts
    Why?
    Rule of the game

    Viper's Viper Strike breaks Dragon Knight's Wyrm's Wrath, one of the passives his power rests on

    Viper StrikeViper StrikeFrom Valve's game files. A fact of the game, not something we measured.
    Rule of the game

    Viper's Viper Strike breaks Dragon Knight's Dragon Blood, so Dragon Knight loses the regeneration he lives on

    Viper StrikeViper StrikeFrom Valve's game files. A fact of the game, not something we measured.

    Measured: across 2,770 Divine+ games, Viper's side wins 5.2 win-chance points more often than the two heroes' own win rates predict (90% range +3.7 to +6.7).

  2. VenomancerHard support, Soft support2,230 games+4.4pts
    Why?

    Measured: across 2,230 Divine+ games, Venomancer's side wins 4.4 win-chance points more often than the two heroes' own win rates predict (90% range +2.7 to +6.1).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  3. NecrophosMid, Offlane7,805 games+3.0pts
    Why?

    Measured: across 7,805 Divine+ games, Necrophos's side wins 3.0 win-chance points more often than the two heroes' own win rates predict (90% range +2.1 to +3.9).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  4. Anti-MageCarry4,810 games+2.9pts
    Why?

    Measured: across 4,810 Divine+ games, Anti-Mage's side wins 2.9 win-chance points more often than the two heroes' own win rates predict (90% range +1.7 to +4.1).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  5. Keeper of the LightMid, Soft support2,895 games+2.8pts
    Why?

    Measured: across 2,895 Divine+ games, Keeper of the Light's side wins 2.8 win-chance points more often than the two heroes' own win rates predict (90% range +1.3 to +4.3).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  6. SlarkCarry7,237 games+2.2pts
    Why?

    Measured: across 7,237 Divine+ games, Slark's side wins 2.2 win-chance points more often than the two heroes' own win rates predict (90% range +1.2 to +3.1).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  7. Crystal MaidenHard support, Soft support5,242 games+1.7pts
    Why?

    Measured: across 5,242 Divine+ games, Crystal Maiden's side wins 1.7 win-chance points more often than the two heroes' own win rates predict (90% range +0.6 to +2.8).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  1. Anti-MageCarry4,810 games+2.9pts
    Why?

    Measured: across 4,810 Divine+ games, Anti-Mage's side wins 2.9 win-chance points more often than the two heroes' own win rates predict (90% range +1.7 to +4.1).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. SlarkCarry7,237 games+2.2pts
    Why?

    Measured: across 7,237 Divine+ games, Slark's side wins 2.2 win-chance points more often than the two heroes' own win rates predict (90% range +1.2 to +3.1).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  1. ViperMid, Offlane2,770 gamesgame fact+5.2pts
    Why?
    Rule of the game

    Viper's Viper Strike breaks Dragon Knight's Wyrm's Wrath, one of the passives his power rests on

    Viper StrikeViper StrikeFrom Valve's game files. A fact of the game, not something we measured.
    Rule of the game

    Viper's Viper Strike breaks Dragon Knight's Dragon Blood, so Dragon Knight loses the regeneration he lives on

    Viper StrikeViper StrikeFrom Valve's game files. A fact of the game, not something we measured.

    Measured: across 2,770 Divine+ games, Viper's side wins 5.2 win-chance points more often than the two heroes' own win rates predict (90% range +3.7 to +6.7).

  2. NecrophosMid, Offlane7,805 games+3.0pts
    Why?

    Measured: across 7,805 Divine+ games, Necrophos's side wins 3.0 win-chance points more often than the two heroes' own win rates predict (90% range +2.1 to +3.9).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  3. Keeper of the LightMid, Soft support2,895 games+2.8pts
    Why?

    Measured: across 2,895 Divine+ games, Keeper of the Light's side wins 2.8 win-chance points more often than the two heroes' own win rates predict (90% range +1.3 to +4.3).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  1. ViperMid, Offlane2,770 gamesgame fact+5.2pts
    Why?
    Rule of the game

    Viper's Viper Strike breaks Dragon Knight's Wyrm's Wrath, one of the passives his power rests on

    Viper StrikeViper StrikeFrom Valve's game files. A fact of the game, not something we measured.
    Rule of the game

    Viper's Viper Strike breaks Dragon Knight's Dragon Blood, so Dragon Knight loses the regeneration he lives on

    Viper StrikeViper StrikeFrom Valve's game files. A fact of the game, not something we measured.

    Measured: across 2,770 Divine+ games, Viper's side wins 5.2 win-chance points more often than the two heroes' own win rates predict (90% range +3.7 to +6.7).

  2. NecrophosMid, Offlane7,805 games+3.0pts
    Why?

    Measured: across 7,805 Divine+ games, Necrophos's side wins 3.0 win-chance points more often than the two heroes' own win rates predict (90% range +2.1 to +3.9).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  1. VenomancerHard support, Soft support2,230 games+4.4pts
    Why?

    Measured: across 2,230 Divine+ games, Venomancer's side wins 4.4 win-chance points more often than the two heroes' own win rates predict (90% range +2.7 to +6.1).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. Keeper of the LightMid, Soft support2,895 games+2.8pts
    Why?

    Measured: across 2,895 Divine+ games, Keeper of the Light's side wins 2.8 win-chance points more often than the two heroes' own win rates predict (90% range +1.3 to +4.3).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  3. Crystal MaidenHard support, Soft support5,242 games+1.7pts
    Why?

    Measured: across 5,242 Divine+ games, Crystal Maiden's side wins 1.7 win-chance points more often than the two heroes' own win rates predict (90% range +0.6 to +2.8).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  1. VenomancerHard support, Soft support2,230 games+4.4pts
    Why?

    Measured: across 2,230 Divine+ games, Venomancer's side wins 4.4 win-chance points more often than the two heroes' own win rates predict (90% range +2.7 to +6.1).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. Crystal MaidenHard support, Soft support5,242 games+1.7pts
    Why?

    Measured: across 5,242 Divine+ games, Crystal Maiden's side wins 1.7 win-chance points more often than the two heroes' own win rates predict (90% range +0.6 to +2.8).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

Items

Bought more often against Dragon Knight

No item is bought noticeably more often against this hero in Divine+ games.

Facts of the game, not measured

  1. Silver EdgeSilver Edge

    Silver Edge breaks Dragon Knight's Wyrm's Wrath, one of the passives his power rests on

    From Valve's game files.
  2. Silver EdgeSilver Edge

    Silver Edge breaks Dragon Knight's Dragon Blood, so Dragon Knight loses the regeneration he lives on

    From Valve's game files.

In lane

Beyond both heroes' general lane strength, by 10:00

As Mid (pos 2)

  1. Invoker121 lanes, 106 at this position+0.17lane score
    Why?

    Measured over 121 lanes with Dragon Knight across from Invoker: 0.17 lane-score points beyond what both heroes' general lane strength predicts (80% range +0.09 to +0.24).

    Dragon Knight in these lanes, beyond what general lane strength predicts:
    +202 gold at 10:00
    −0.06 deaths by 5:00
    +1.5 last hits at 10:00

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. Arc Warden18 lanes, 17 at this position+0.20lane score
    Why?

    Dragon Knight's Dragon Tail hits every illusion at once, so Arc Warden's army dies together

    Dragon TailDragon Tail

    Measured over 18 lanes with Dragon Knight across from Arc Warden: 0.20 lane-score points beyond what both heroes' general lane strength predicts (80% range +0.07 to +0.33).

    Dragon Knight in these lanes, beyond what general lane strength predicts:
    +780 gold at 10:00
    −0.22 deaths by 5:00
    +5.9 last hits at 10:00

    Checked on our own Divine+ lanes: heroes that rely on this lose more against a hero with this tool.

  3. Void Spirit42 lanes, 38 at this position+0.13lane score
    Why?

    Measured over 42 lanes with Dragon Knight across from Void Spirit: 0.13 lane-score points beyond what both heroes' general lane strength predicts (80% range +0.03 to +0.24).

    Dragon Knight in these lanes, beyond what general lane strength predicts:
    +429 gold at 10:00
    +0.01 deaths by 5:00
    +3.5 last hits at 10:00

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  4. Earth Spirit28 lanes, 25 at this position+0.13lane score
    Why?

    Measured over 28 lanes with Dragon Knight across from Earth Spirit: 0.13 lane-score points beyond what both heroes' general lane strength predicts (80% range +0.01 to +0.25).

    Dragon Knight in these lanes, beyond what general lane strength predicts:
    +204 gold at 10:00
    −0.11 deaths by 5:00
    +2.3 last hits at 10:00

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

Strong in most lanes

They lose most of their lanes against every hero, so beating them is not specific to Dragon Knight.

  1. Pangolier22 lanes, 16 at this position+0.27lane score
    Why?

    Measured over 22 lanes: Pangolier loses most of his lanes against every hero, so with Dragon Knight across he does 0.27 lane-score points worse than usual (80% range +0.10 to +0.45). That is general lane weakness, not a matchup of Dragon Knight's.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. Puck27 lanes, 26 at this position+0.25lane score
    Why?

    Measured over 27 lanes: Puck loses most of his lanes against every hero, so with Dragon Knight across he does 0.25 lane-score points worse than usual (80% range +0.09 to +0.41). That is general lane weakness, not a matchup of Dragon Knight's.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  3. Tinker20 lanes+0.26lane score
    Why?

    Measured over 20 lanes: Tinker loses most of his lanes against every hero, so with Dragon Knight across he does 0.26 lane-score points worse than usual (80% range +0.08 to +0.43). That is general lane weakness, not a matchup of Dragon Knight's.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

As Offlane (pos 3)

  1. Luna145 lanes, 143 at this position+0.12lane score
    Why?

    Measured over 145 lanes with Dragon Knight across from Luna: 0.12 lane-score points beyond what both heroes' general lane strength predicts (80% range +0.05 to +0.19).

    Dragon Knight in these lanes, beyond what general lane strength predicts:
    +150 gold at 10:00
    +0.01 deaths by 5:00
    +3.7 last hits at 10:00

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. Faceless Void45 lanes, 43 at this position+0.15lane score
    Why?

    Measured over 45 lanes with Dragon Knight across from Faceless Void: 0.15 lane-score points beyond what both heroes' general lane strength predicts (80% range +0.04 to +0.25).

    Dragon Knight in these lanes, beyond what general lane strength predicts:
    +420 gold at 10:00
    −0.08 deaths by 5:00
    +4.5 last hits at 10:00

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  3. Sven111 lanes+0.10lane score
    Why?

    Measured over 111 lanes with Dragon Knight across from Sven: 0.10 lane-score points beyond what both heroes' general lane strength predicts (80% range +0.03 to +0.18).

    Dragon Knight in these lanes, beyond what general lane strength predicts:
    +223 gold at 10:00
    −0.01 deaths by 5:00
    +4.2 last hits at 10:00

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  4. Phantom Assassin51 lanes, 50 at this position+0.12lane score
    Why?

    Measured over 51 lanes with Dragon Knight across from Phantom Assassin: 0.12 lane-score points beyond what both heroes' general lane strength predicts (80% range +0.02 to +0.22).

    Dragon Knight in these lanes, beyond what general lane strength predicts:
    +106 gold at 10:00
    −0.18 deaths by 5:00
    +2.1 last hits at 10:00

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  5. Hoodwink41 lanes, 34 at this positionsources differ+0.13lane score
    Why?

    Measured over 41 lanes with Dragon Knight across from Hoodwink: 0.13 lane-score points beyond what both heroes' general lane strength predicts (80% range +0.02 to +0.24).

    Dragon Knight in these lanes, beyond what general lane strength predicts:
    +282 gold at 10:00
    −0.07 deaths by 5:00
    +1.2 last hits at 10:00

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

Strong in most lanes

They lose most of their lanes against every hero, so beating them is not specific to Dragon Knight.

  1. Void Spirit42 lanes, 3 at this position+0.36lane score
    Why?

    Measured over 42 lanes: Void Spirit loses most of his lanes against every hero, so with Dragon Knight across he does 0.36 lane-score points worse than usual (80% range +0.21 to +0.52). That is general lane weakness, not a matchup of Dragon Knight's.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. Oracle52 lanes, 50 at this position+0.25lane score
    Why?

    Measured over 52 lanes: Oracle loses most of his lanes against every hero, so with Dragon Knight across he does 0.25 lane-score points worse than usual (80% range +0.12 to +0.37). That is general lane weakness, not a matchup of Dragon Knight's.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  3. Phantom Lancer99 lanes, 97 at this position+0.18lane score
    Why?

    Measured over 99 lanes: Phantom Lancer loses most of his lanes against every hero, so with Dragon Knight across he does 0.18 lane-score points worse than usual (80% range +0.10 to +0.28). That is general lane weakness, not a matchup of Dragon Knight's.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

In game

Win-chance points the matchup moves

  1. Shadow FiendMid, Carry6,309 games+4.4pts
    Why?

    Measured: across 6,309 Divine+ games, Dragon Knight's side wins 4.4 win-chance points more often than the two heroes' own win rates predict (90% range +3.4 to +5.4).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. Templar AssassinCarry, Mid2,130 games+4.9pts
    Why?

    Measured: across 2,130 Divine+ games, Dragon Knight's side wins 4.9 win-chance points more often than the two heroes' own win rates predict (90% range +3.2 to +6.6).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  3. Drow RangerCarry5,173 games+4.1pts
    Why?

    Measured: across 5,173 Divine+ games, Dragon Knight's side wins 4.1 win-chance points more often than the two heroes' own win rates predict (90% range +3.0 to +5.2).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  4. TerrorbladeCarry2,973 games+3.9pts
    Why?

    Dragon Knight's Dragon Tail hits every illusion at once, so Terrorblade's army dies together

    Dragon TailDragon Tail

    Measured: across 2,973 Divine+ games, Dragon Knight's side wins 3.9 win-chance points more often than the two heroes' own win rates predict (90% range +2.5 to +5.3).

    Confirmed: the same effect shows in public Divine+ games and in our own Divine+ replays.

  5. PuckMid2,230 games+4.0pts
    Why?

    Measured: across 2,230 Divine+ games, Dragon Knight's side wins 4.0 win-chance points more often than the two heroes' own win rates predict (90% range +2.4 to +5.7).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  6. SlardarOfflane3,439 games+2.9pts
    Why?

    Measured: across 3,439 Divine+ games, Dragon Knight's side wins 2.9 win-chance points more often than the two heroes' own win rates predict (90% range +1.5 to +4.3).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  7. Phantom LancerCarry5,837 games+2.2pts
    Why?

    Dragon Knight's Dragon Tail hits every illusion at once, so Phantom Lancer's army dies together

    Dragon TailDragon Tail

    Measured: across 5,837 Divine+ games, Dragon Knight's side wins 2.2 win-chance points more often than the two heroes' own win rates predict (90% range +1.1 to +3.3).

    Confirmed: the same effect shows in public Divine+ games and in our own Divine+ replays.

  8. Night StalkerOfflane6,229 games+2.0pts
    Why?

    Measured: across 6,229 Divine+ games, Dragon Knight's side wins 2.0 win-chance points more often than the two heroes' own win rates predict (90% range +1.0 to +3.0).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  9. EarthshakerMid, Soft support7,216 games+1.9pts
    Why?

    Measured: across 7,216 Divine+ games, Dragon Knight's side wins 1.9 win-chance points more often than the two heroes' own win rates predict (90% range +0.9 to +2.9).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

Divine+ games on one patch. An edge is what happens when a hero is picked into another, not a controlled test; the dots show how strongly a matchup stands out among all counters. In lane an edge counts only what the matchup does beyond both heroes' general lane strength. A reason is shown only where Valve's own spell or item text and the data agree; a rule of the game is a fact from Valve's files, not a measurement.

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