Highground › Counter picks › Death Prophet

Death Prophet

Death Prophet counters for patch 7.41

On patch 7.41f in Divine+ games, Death Prophet struggles most against Anti-Mage, Terrorblade and Invoker.

Divine+ games, patch 7.41f · data built 2026-11-04

You play

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Your position12345

Spectre
Offlanevs
Death Prophet
Offlane

Who is stronger when

Win-chance points by game length, Spectre against Death Prophet: up is you, down is him. Solid bars are clear gaps.

  1. 15-20
  2. 20-25
  3. 25-30
  4. 30-35
  5. 35-40
  6. 40-45
  7. 45-50
  8. 50+

You get stronger the longer it goes: you can wait for the late game.

  • 15–30Death Prophet is clearly stronger from minute 15 to 30.
  • 35+You are clearly stronger from minute 35 on.

Who farms faster

Median gold earned by Divine+ players of each hero at their position.

0.6k20Death Prophet farms faster: 0.6k more gold by minute 20.

SpectreDeath Prophetgames
10Minute 103.6k3.8k336 / 102
20Minute 208.7k9.3k327 / 101
30Minute 3016.1k15.7k262 / 82

Power spikes

  • Aghanim's Scepter25Death Prophet's power spike: Aghanim's Scepter, around minute 25.
Death Prophet usually finishes these items at about this minute:
  • Kaya15
  • Eul's Scepter of Divinity18
  • Kaya and Sange21
  • Black King Bar26

This pair in Divine+ games

  • Spectre wins 2.3 win-chance points more often than the two heroes' own win rates predict when facing Death Prophet (3,076 Divine+ games)

From Divine+ games on this patch and Valve's game files. A part with too few games or no clear difference is left out, never guessed.

Offlane (pos 3) 49%Mid (pos 2) 41%Leans onSelf-healingHarass from range

Item buildSkill build

How to beat Death Prophet

  1. MeasuredAnti-MageWins 3.7 win-chance points more often against Death Prophet (2,765 Divine+ games)
  2. Spirit VesselMeasuredSpirit VesselSpirit Vessel reduces healing and regeneration, and Death Prophet lives on healing
  3. MeasuredTerrorbladeWins 3.9 win-chance points more often against Death Prophet (1,708 Divine+ games)

In lane

Beyond both heroes' general lane strength, by 10:00

As Mid (pos 2)

  1. Shadow Fiend18 lanes, 11 at this position+0.23lane score
    Why?

    Measured over 18 lanes with Shadow Fiend across from Death Prophet: 0.23 lane-score points beyond what both heroes' general lane strength predicts (80% range +0.10 to +0.36).

    Death Prophet in these lanes, beyond what general lane strength predicts:
    −850 gold at 10:00
    +0.60 deaths by 5:00
    −0.2 last hits at 10:00

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

Strong in most lanes

They win most of their lanes against every hero, so this is not specific to Death Prophet. They are not listed as counters.

  1. Lina29 lanes, 28 at this position+0.31lane score
    Why?

    Measured over 29 lanes: Lina wins most of his lanes against every hero, so with Lina across Death Prophet does 0.31 lane-score points worse than usual (80% range +0.16 to +0.46). That is general lane strength, not a matchup of Death Prophet's.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

As Offlane (pos 3)

  1. Shadow Fiend18 lanes, 5 at this position+0.16lane score
    Why?

    Measured over 18 lanes with Shadow Fiend across from Death Prophet: 0.16 lane-score points beyond what both heroes' general lane strength predicts (80% range +0.03 to +0.30).

    Death Prophet in these lanes, beyond what general lane strength predicts:
    +314 gold at 10:00
    +0.14 deaths by 5:00
    −1.0 last hits at 10:00

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. Anti-Mage41 lanes, 36 at this position+0.12lane score
    Why?

    Measured over 41 lanes with Anti-Mage across from Death Prophet: 0.12 lane-score points beyond what both heroes' general lane strength predicts (80% range +0.01 to +0.23).

    Death Prophet in these lanes, beyond what general lane strength predicts:
    −342 gold at 10:00
    +0.18 deaths by 5:00
    −3.3 last hits at 10:00

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

Strong in most lanes

They win most of their lanes against every hero, so this is not specific to Death Prophet. They are not listed as counters.

  1. Lich20 lanes, 14 at this position+0.27lane score
    Why?

    Measured over 20 lanes: Lich wins most of his lanes against every hero, so with Lich across Death Prophet does 0.27 lane-score points worse than usual (80% range +0.09 to +0.44). That is general lane strength, not a matchup of Death Prophet's.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. Witch Doctor19 lanes, 17 at this position+0.26lane score
    Why?

    Measured over 19 lanes: Witch Doctor wins most of his lanes against every hero, so with Witch Doctor across Death Prophet does 0.26 lane-score points worse than usual (80% range +0.08 to +0.43). That is general lane strength, not a matchup of Death Prophet's.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  3. Windranger22 lanes, 9 at this position+0.20lane score
    Why?

    Measured over 22 lanes: Windranger wins most of his lanes against every hero, so with Windranger across Death Prophet does 0.20 lane-score points worse than usual (80% range +0.02 to +0.38). That is general lane strength, not a matchup of Death Prophet's.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

In game

Win-chance points the matchup moves

Position
  1. Anti-MageCarry2,765 games+3.7pts
    Why?

    Measured: across 2,765 Divine+ games, Anti-Mage's side wins 3.7 win-chance points more often than the two heroes' own win rates predict (90% range +2.2 to +5.2).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. TerrorbladeCarry1,708 games+3.9pts
    Why?

    Measured: across 1,708 Divine+ games, Terrorblade's side wins 3.9 win-chance points more often than the two heroes' own win rates predict (90% range +2.0 to +5.8).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  3. InvokerMid, Soft support6,936 gamessources differ+2.4pts
    Why?

    Measured: across 6,936 Divine+ games, Invoker's side wins 2.4 win-chance points more often than the two heroes' own win rates predict (90% range +1.4 to +3.4).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  4. WeaverSoft support, Carry1,738 games+3.0pts
    Why?

    Measured: across 1,738 Divine+ games, Weaver's side wins 3.0 win-chance points more often than the two heroes' own win rates predict (90% range +1.1 to +4.8).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  5. Bounty HunterSoft support2,579 games+2.6pts
    Why?

    Measured: across 2,579 Divine+ games, Bounty Hunter's side wins 2.6 win-chance points more often than the two heroes' own win rates predict (90% range +1.0 to +4.2).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  6. SpectreCarry3,076 games+2.3pts
    Why?

    Measured: across 3,076 Divine+ games, Spectre's side wins 2.3 win-chance points more often than the two heroes' own win rates predict (90% range +0.9 to +3.7).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  7. Keeper of the LightMid, Soft support2,019 gamesdrifting+2.6pts
    Why?

    Measured: across 2,019 Divine+ games, Keeper of the Light's side wins 2.6 win-chance points more often than the two heroes' own win rates predict (90% range +0.9 to +4.3).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  1. Anti-MageCarry2,765 games+3.7pts
    Why?

    Measured: across 2,765 Divine+ games, Anti-Mage's side wins 3.7 win-chance points more often than the two heroes' own win rates predict (90% range +2.2 to +5.2).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. TerrorbladeCarry1,708 games+3.9pts
    Why?

    Measured: across 1,708 Divine+ games, Terrorblade's side wins 3.9 win-chance points more often than the two heroes' own win rates predict (90% range +2.0 to +5.8).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  3. WeaverSoft support, Carry1,738 games+3.0pts
    Why?

    Measured: across 1,738 Divine+ games, Weaver's side wins 3.0 win-chance points more often than the two heroes' own win rates predict (90% range +1.1 to +4.8).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  4. SpectreCarry3,076 games+2.3pts
    Why?

    Measured: across 3,076 Divine+ games, Spectre's side wins 2.3 win-chance points more often than the two heroes' own win rates predict (90% range +0.9 to +3.7).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  1. InvokerMid, Soft support6,936 gamessources differ+2.4pts
    Why?

    Measured: across 6,936 Divine+ games, Invoker's side wins 2.4 win-chance points more often than the two heroes' own win rates predict (90% range +1.4 to +3.4).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. Keeper of the LightMid, Soft support2,019 gamesdrifting+2.6pts
    Why?

    Measured: across 2,019 Divine+ games, Keeper of the Light's side wins 2.6 win-chance points more often than the two heroes' own win rates predict (90% range +0.9 to +4.3).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  1. InvokerMid, Soft support6,936 gamessources differ+2.4pts
    Why?

    Measured: across 6,936 Divine+ games, Invoker's side wins 2.4 win-chance points more often than the two heroes' own win rates predict (90% range +1.4 to +3.4).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. WeaverSoft support, Carry1,738 games+3.0pts
    Why?

    Measured: across 1,738 Divine+ games, Weaver's side wins 3.0 win-chance points more often than the two heroes' own win rates predict (90% range +1.1 to +4.8).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  3. Bounty HunterSoft support2,579 games+2.6pts
    Why?

    Measured: across 2,579 Divine+ games, Bounty Hunter's side wins 2.6 win-chance points more often than the two heroes' own win rates predict (90% range +1.0 to +4.2).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  4. Keeper of the LightMid, Soft support2,019 gamesdrifting+2.6pts
    Why?

    Measured: across 2,019 Divine+ games, Keeper of the Light's side wins 2.6 win-chance points more often than the two heroes' own win rates predict (90% range +0.9 to +4.3).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

Items

Bought more often against Death Prophet

  1. Spirit VesselSpirit VesselMid 11%, Soft support 11%3,430 players+2.3pts
    Why?

    Spirit Vessel reduces healing and regeneration, and Death Prophet lives on healing

    Measured: over 3,430 players, Divine+ players complete it 2.3 points more often against Death Prophet, 1.4 times as often.

    Confirmed: the mechanism holds in public Divine+ games and in our own Divine+ replays, and Divine+ players buy it more against this hero.

In lane

Beyond both heroes' general lane strength, by 10:00

As Mid (pos 2)

  1. Ember Spirit15 lanes, 14 at this position+0.14lane score
    Why?

    Measured over 15 lanes with Death Prophet across from Ember Spirit: 0.14 lane-score points beyond what both heroes' general lane strength predicts (80% range +0.01 to +0.27).

    Death Prophet in these lanes, beyond what general lane strength predicts:
    +638 gold at 10:00
    −0.19 deaths by 5:00
    +2.6 last hits at 10:00

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

As Offlane (pos 3)

Across 345 lanes at this position, Death Prophet does not beat any hero in lane beyond his general lane strength.

Strong in most lanes

They lose most of their lanes against every hero, so beating them is not specific to Death Prophet.

  1. Sven26 lanes, 22 at this position+0.23lane score
    Why?

    Measured over 26 lanes: Sven loses most of his lanes against every hero, so with Death Prophet across he does 0.23 lane-score points worse than usual (80% range +0.07 to +0.39). That is general lane weakness, not a matchup of Death Prophet's.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. Lion19 lanes, 16 at this position+0.18lane score
    Why?

    Measured over 19 lanes: Lion loses most of his lanes against every hero, so with Death Prophet across he does 0.18 lane-score points worse than usual (80% range +0.01 to +0.36). That is general lane weakness, not a matchup of Death Prophet's.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

In game

Win-chance points the matchup moves

  1. LifestealerCarry4,381 games+4.7pts
    Why?

    Measured: across 4,381 Divine+ games, Death Prophet's side wins 4.7 win-chance points more often than the two heroes' own win rates predict (90% range +3.5 to +5.9).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. NecrophosMid, Offlane5,749 games+3.4pts
    Why?

    Measured: across 5,749 Divine+ games, Death Prophet's side wins 3.4 win-chance points more often than the two heroes' own win rates predict (90% range +2.3 to +4.5).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  3. Outworld DestroyerMid2,642 games+3.2pts
    Why?

    Measured: across 2,642 Divine+ games, Death Prophet's side wins 3.2 win-chance points more often than the two heroes' own win rates predict (90% range +1.7 to +4.7).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  4. Phantom AssassinCarry2,215 games+3.1pts
    Why?

    Measured: across 2,215 Divine+ games, Death Prophet's side wins 3.1 win-chance points more often than the two heroes' own win rates predict (90% range +1.4 to +4.8).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  5. JuggernautCarry4,386 games+2.5pts
    Why?

    Measured: across 4,386 Divine+ games, Death Prophet's side wins 2.5 win-chance points more often than the two heroes' own win rates predict (90% range +1.3 to +3.7).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  6. PhoenixSoft support, Offlane2,962 games+2.6pts
    Why?

    Measured: across 2,962 Divine+ games, Death Prophet's side wins 2.6 win-chance points more often than the two heroes' own win rates predict (90% range +1.1 to +4.1).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  7. AlchemistCarry, Mid1,919 games+2.7pts
    Why?

    Measured: across 1,919 Divine+ games, Death Prophet's side wins 2.7 win-chance points more often than the two heroes' own win rates predict (90% range +0.9 to +4.5).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

Divine+ games on one patch. An edge is what happens when a hero is picked into another, not a controlled test; the dots show how strongly a matchup stands out among all counters. In lane an edge counts only what the matchup does beyond both heroes' general lane strength. A reason is shown only where Valve's own spell or item text and the data agree; a rule of the game is a fact from Valve's files, not a measurement.

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