Highground › Counter picks › Doom

Doom

Doom counters for patch 7.41

On patch 7.41f in Divine+ games, Doom struggles most against Medusa, Nature's Prophet and Lone Druid.

Divine+ games, patch 7.41f · data built 2026-11-04

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Dark Willow
Hard supportvs
Doom
Offlane

Power spikes

  • Radiance18Doom's power spike: Radiance, around minute 18.
Doom usually finishes these items at about this minute:
  • Blink Dagger18
  • Black King Bar27
  • Shiva's Guard32
  • Aghanim's Scepter36

In lane

From our Divine+ lanes: how each hero does against the kind of lane the other brings.

  • chain disables+0.09381 lanesDoom does better than usual in lane against chain disables (+0.09 lane score, 381 lanes). That is Dark Willow.
  • ranged heroes−0.04984 lanesDoom does worse than usual in lane against ranged heroes (−0.04 lane score, 984 lanes). That is Dark Willow.

Items against Doom

Only items Dark Willow really builds as Hard support.

  • Linken's SphereLinken's Sphere6.7Divine+ players buy it 6.7 points more often against Doom38Dark Willow players finish it around minute 38 (6 players).

    Linken's Sphere blocks or turns back Doom's targeted spells, and Doom wins with them

    The mechanism shows in what Divine+ players buy; a second patch will confirm it.
  • Lotus OrbLotus Orb2.1Divine+ players buy it 2.1 points more often against Doom38Dark Willow players finish it around minute 38 (9 players).

    Lotus Orb blocks or turns back Doom's targeted spells, and Doom wins with them

    The mechanism shows in what Divine+ players buy; a second patch will confirm it.

Who is stronger when

Win-chance points by game length, Dark Willow against Doom: up is you, down is him. Solid bars are clear gaps.

  1. 15-20
  2. 20-25
  3. 25-30
  4. 30-35
  5. 35-40
  6. 40-45
  7. 45-50
  8. 50+

15–30Fight him from minute 15 to 30: that is your window.

  • 15–30You are clearly stronger from minute 15 to 30.
  • 50+Doom is clearly stronger from minute 50 on.

From Divine+ games on this patch and Valve's game files. A part with too few games or no clear difference is left out, never guessed.

Offlane (pos 3) 91%Leans onSpell immunity (BKB)Single-target spells

Item buildSkill build

How to beat Doom

  1. MeasuredMedusaWins 5.4 win-chance points more often against Doom (3,735 Divine+ games)
  2. Linken's SphereMeasuredLinken's SphereLinken's Sphere blocks or turns back Doom's targeted spells, and Doom wins with them
  3. MeasuredNature's ProphetWins 4.0 win-chance points more often against Doom (5,485 Divine+ games)

In lane

Beyond both heroes' general lane strength, by 10:00

  1. Witch Doctor56 lanes, 55 at this position+0.15lane score
    Why?

    Measured over 56 lanes with Witch Doctor across from Doom: 0.15 lane-score points beyond what both heroes' general lane strength predicts (80% range +0.05 to +0.24).

    Doom in these lanes, beyond what general lane strength predicts:
    −204 gold at 10:00
    +0.20 deaths by 5:00
    −2.6 last hits at 10:00

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. Drow Ranger63 lanes, 59 at this position+0.12lane score
    Why?

    Measured over 63 lanes with Drow Ranger across from Doom: 0.12 lane-score points beyond what both heroes' general lane strength predicts (80% range +0.03 to +0.21).

    Doom in these lanes, beyond what general lane strength predicts:
    −293 gold at 10:00
    +0.09 deaths by 5:00
    −2.6 last hits at 10:00

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  3. Tusk22 lanes, 21 at this position+0.13lane score
    Why?

    Measured over 22 lanes with Tusk across from Doom: 0.13 lane-score points beyond what both heroes' general lane strength predicts (80% range +0.01 to +0.25).

    Doom in these lanes, beyond what general lane strength predicts:
    −221 gold at 10:00
    +0.44 deaths by 5:00
    −1.0 last hits at 10:00

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

Strong in most lanes

They win most of their lanes against every hero, so this is not specific to Doom. They are not listed as counters.

  1. Shadow Fiend21 lanes, 16 at this position+0.27lane score
    Why?

    Measured over 21 lanes: Shadow Fiend wins most of his lanes against every hero, so with Shadow Fiend across Doom does 0.27 lane-score points worse than usual (80% range +0.10 to +0.45). That is general lane strength, not a matchup of Doom's.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. Dazzle23 lanes+0.24lane score
    Why?

    Measured over 23 lanes: Dazzle wins most of his lanes against every hero, so with Dazzle across Doom does 0.24 lane-score points worse than usual (80% range +0.07 to +0.41). That is general lane strength, not a matchup of Doom's.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  3. Lone Druid25 lanes, 24 at this position+0.23lane score
    Why?

    Measured over 25 lanes: Lone Druid wins most of his lanes against every hero, so with Lone Druid across Doom does 0.23 lane-score points worse than usual (80% range +0.07 to +0.40). That is general lane strength, not a matchup of Doom's.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

In game

Win-chance points the matchup moves

Position
  1. MedusaCarry3,735 games+5.4pts
    Why?

    Measured: across 3,735 Divine+ games, Medusa's side wins 5.4 win-chance points more often than the two heroes' own win rates predict (90% range +4.1 to +6.7).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. Nature's ProphetCarry, Soft support5,485 games+4.0pts
    Why?

    Measured: across 5,485 Divine+ games, Nature's Prophet's side wins 4.0 win-chance points more often than the two heroes' own win rates predict (90% range +2.9 to +5.1).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  3. Lone DruidCarry, Mid3,138 games+4.1pts
    Why?

    Measured: across 3,138 Divine+ games, Lone Druid's side wins 4.1 win-chance points more often than the two heroes' own win rates predict (90% range +2.7 to +5.5).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  4. TerrorbladeCarry3,654 gamesdrifting+3.8pts
    Why?

    Measured: across 3,654 Divine+ games, Terrorblade's side wins 3.8 win-chance points more often than the two heroes' own win rates predict (90% range +2.5 to +5.1).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  5. Wraith KingOfflane, Carry8,990 games+2.8pts
    Why?

    Measured: across 8,990 Divine+ games, Wraith King's side wins 2.8 win-chance points more often than the two heroes' own win rates predict (90% range +1.9 to +3.7).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  6. BatriderOfflane, Mid1,734 games+3.6pts
    Why?

    Measured: across 1,734 Divine+ games, Batrider's side wins 3.6 win-chance points more often than the two heroes' own win rates predict (90% range +1.8 to +5.5).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  7. Arc WardenMid2,360 games+2.9pts
    Why?

    Measured: across 2,360 Divine+ games, Arc Warden's side wins 2.9 win-chance points more often than the two heroes' own win rates predict (90% range +1.3 to +4.5).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  8. Keeper of the LightMid, Soft support4,870 games+2.4pts
    Why?

    Measured: across 4,870 Divine+ games, Keeper of the Light's side wins 2.4 win-chance points more often than the two heroes' own win rates predict (90% range +1.2 to +3.5).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  9. TuskHard support, Soft support6,360 gamesdrifting+2.2pts
    Why?

    Measured: across 6,360 Divine+ games, Tusk's side wins 2.2 win-chance points more often than the two heroes' own win rates predict (90% range +1.2 to +3.2).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  10. Vengeful SpiritHard support, Soft support7,751 games+1.9pts
    Why?

    Measured: across 7,751 Divine+ games, Vengeful Spirit's side wins 1.9 win-chance points more often than the two heroes' own win rates predict (90% range +1.0 to +2.8).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  11. Night StalkerOfflane8,507 games+1.8pts
    Why?

    Measured: across 8,507 Divine+ games, Night Stalker's side wins 1.8 win-chance points more often than the two heroes' own win rates predict (90% range +0.9 to +2.7).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  12. ViperMid, Offlane3,884 games+2.1pts
    Why?

    Measured: across 3,884 Divine+ games, Viper's side wins 2.1 win-chance points more often than the two heroes' own win rates predict (90% range +0.8 to +3.4).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  13. LunaCarry7,857 gameslane ≠ game+1.7pts
    Why?

    Measured: across 7,857 Divine+ games, Luna's side wins 1.7 win-chance points more often than the two heroes' own win rates predict (90% range +0.8 to +2.6).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  14. BeastmasterOfflane, Mid2,942 games+2.1pts
    Why?

    Measured: across 2,942 Divine+ games, Beastmaster's side wins 2.1 win-chance points more often than the two heroes' own win rates predict (90% range +0.6 to +3.6).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  15. JakiroHard support, Soft support4,857 games+1.7pts
    Why?

    Measured: across 4,857 Divine+ games, Jakiro's side wins 1.7 win-chance points more often than the two heroes' own win rates predict (90% range +0.6 to +2.9).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  1. MedusaCarry3,735 games+5.4pts
    Why?

    Measured: across 3,735 Divine+ games, Medusa's side wins 5.4 win-chance points more often than the two heroes' own win rates predict (90% range +4.1 to +6.7).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. Nature's ProphetCarry, Soft support5,485 games+4.0pts
    Why?

    Measured: across 5,485 Divine+ games, Nature's Prophet's side wins 4.0 win-chance points more often than the two heroes' own win rates predict (90% range +2.9 to +5.1).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  3. Lone DruidCarry, Mid3,138 games+4.1pts
    Why?

    Measured: across 3,138 Divine+ games, Lone Druid's side wins 4.1 win-chance points more often than the two heroes' own win rates predict (90% range +2.7 to +5.5).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  4. TerrorbladeCarry3,654 gamesdrifting+3.8pts
    Why?

    Measured: across 3,654 Divine+ games, Terrorblade's side wins 3.8 win-chance points more often than the two heroes' own win rates predict (90% range +2.5 to +5.1).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  5. Wraith KingOfflane, Carry8,990 games+2.8pts
    Why?

    Measured: across 8,990 Divine+ games, Wraith King's side wins 2.8 win-chance points more often than the two heroes' own win rates predict (90% range +1.9 to +3.7).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  6. Vengeful SpiritHard support, Soft support7,751 games+1.9pts
    Why?

    Measured: across 7,751 Divine+ games, Vengeful Spirit's side wins 1.9 win-chance points more often than the two heroes' own win rates predict (90% range +1.0 to +2.8).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  7. LunaCarry7,857 gameslane ≠ game+1.7pts
    Why?

    Measured: across 7,857 Divine+ games, Luna's side wins 1.7 win-chance points more often than the two heroes' own win rates predict (90% range +0.8 to +2.6).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  8. MeepoMid, Carry1,367 games+2.6pts
    Why?

    Measured: across 1,367 Divine+ games, Meepo's side wins 2.6 win-chance points more often than the two heroes' own win rates predict (90% range +0.6 to +4.7).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  1. Nature's ProphetCarry, Soft support5,485 games+4.0pts
    Why?

    Measured: across 5,485 Divine+ games, Nature's Prophet's side wins 4.0 win-chance points more often than the two heroes' own win rates predict (90% range +2.9 to +5.1).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. Lone DruidCarry, Mid3,138 games+4.1pts
    Why?

    Measured: across 3,138 Divine+ games, Lone Druid's side wins 4.1 win-chance points more often than the two heroes' own win rates predict (90% range +2.7 to +5.5).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  3. BatriderOfflane, Mid1,734 games+3.6pts
    Why?

    Measured: across 1,734 Divine+ games, Batrider's side wins 3.6 win-chance points more often than the two heroes' own win rates predict (90% range +1.8 to +5.5).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  4. Arc WardenMid2,360 games+2.9pts
    Why?

    Measured: across 2,360 Divine+ games, Arc Warden's side wins 2.9 win-chance points more often than the two heroes' own win rates predict (90% range +1.3 to +4.5).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  5. Keeper of the LightMid, Soft support4,870 games+2.4pts
    Why?

    Measured: across 4,870 Divine+ games, Keeper of the Light's side wins 2.4 win-chance points more often than the two heroes' own win rates predict (90% range +1.2 to +3.5).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  6. ViperMid, Offlane3,884 games+2.1pts
    Why?

    Measured: across 3,884 Divine+ games, Viper's side wins 2.1 win-chance points more often than the two heroes' own win rates predict (90% range +0.8 to +3.4).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  7. BeastmasterOfflane, Mid2,942 games+2.1pts
    Why?

    Measured: across 2,942 Divine+ games, Beastmaster's side wins 2.1 win-chance points more often than the two heroes' own win rates predict (90% range +0.6 to +3.6).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  8. MeepoMid, Carry1,367 games+2.6pts
    Why?

    Measured: across 1,367 Divine+ games, Meepo's side wins 2.6 win-chance points more often than the two heroes' own win rates predict (90% range +0.6 to +4.7).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  1. Wraith KingOfflane, Carry8,990 games+2.8pts
    Why?

    Measured: across 8,990 Divine+ games, Wraith King's side wins 2.8 win-chance points more often than the two heroes' own win rates predict (90% range +1.9 to +3.7).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. BatriderOfflane, Mid1,734 games+3.6pts
    Why?

    Measured: across 1,734 Divine+ games, Batrider's side wins 3.6 win-chance points more often than the two heroes' own win rates predict (90% range +1.8 to +5.5).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  3. Night StalkerOfflane8,507 games+1.8pts
    Why?

    Measured: across 8,507 Divine+ games, Night Stalker's side wins 1.8 win-chance points more often than the two heroes' own win rates predict (90% range +0.9 to +2.7).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  4. ViperMid, Offlane3,884 games+2.1pts
    Why?

    Measured: across 3,884 Divine+ games, Viper's side wins 2.1 win-chance points more often than the two heroes' own win rates predict (90% range +0.8 to +3.4).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  5. BeastmasterOfflane, Mid2,942 games+2.1pts
    Why?

    Measured: across 2,942 Divine+ games, Beastmaster's side wins 2.1 win-chance points more often than the two heroes' own win rates predict (90% range +0.6 to +3.6).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  1. Nature's ProphetCarry, Soft support5,485 games+4.0pts
    Why?

    Measured: across 5,485 Divine+ games, Nature's Prophet's side wins 4.0 win-chance points more often than the two heroes' own win rates predict (90% range +2.9 to +5.1).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. BatriderOfflane, Mid1,734 games+3.6pts
    Why?

    Measured: across 1,734 Divine+ games, Batrider's side wins 3.6 win-chance points more often than the two heroes' own win rates predict (90% range +1.8 to +5.5).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  3. Keeper of the LightMid, Soft support4,870 games+2.4pts
    Why?

    Measured: across 4,870 Divine+ games, Keeper of the Light's side wins 2.4 win-chance points more often than the two heroes' own win rates predict (90% range +1.2 to +3.5).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  4. TuskHard support, Soft support6,360 gamesdrifting+2.2pts
    Why?

    Measured: across 6,360 Divine+ games, Tusk's side wins 2.2 win-chance points more often than the two heroes' own win rates predict (90% range +1.2 to +3.2).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  5. Vengeful SpiritHard support, Soft support7,751 games+1.9pts
    Why?

    Measured: across 7,751 Divine+ games, Vengeful Spirit's side wins 1.9 win-chance points more often than the two heroes' own win rates predict (90% range +1.0 to +2.8).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  6. JakiroHard support, Soft support4,857 games+1.7pts
    Why?

    Measured: across 4,857 Divine+ games, Jakiro's side wins 1.7 win-chance points more often than the two heroes' own win rates predict (90% range +0.6 to +2.9).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  1. TuskHard support, Soft support6,360 gamesdrifting+2.2pts
    Why?

    Measured: across 6,360 Divine+ games, Tusk's side wins 2.2 win-chance points more often than the two heroes' own win rates predict (90% range +1.2 to +3.2).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. Vengeful SpiritHard support, Soft support7,751 games+1.9pts
    Why?

    Measured: across 7,751 Divine+ games, Vengeful Spirit's side wins 1.9 win-chance points more often than the two heroes' own win rates predict (90% range +1.0 to +2.8).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  3. JakiroHard support, Soft support4,857 games+1.7pts
    Why?

    Measured: across 4,857 Divine+ games, Jakiro's side wins 1.7 win-chance points more often than the two heroes' own win rates predict (90% range +0.6 to +2.9).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

Items

Bought more often against Doom

  1. Linken's SphereLinken's SphereMid 7%5,530 players+6.7pts
    Why?

    Linken's Sphere blocks or turns back Doom's targeted spells, and Doom wins with them

    Measured: over 5,530 players, Divine+ players complete it 6.7 points more often against Doom, 3.2 times as often.

    The mechanism shows in what Divine+ players buy; a second patch will confirm it.

  2. Lotus OrbLotus OrbOfflane 8%, Soft support 6%5,530 players+2.1pts
    Why?

    Lotus Orb blocks or turns back Doom's targeted spells, and Doom wins with them

    Measured: over 5,530 players, Divine+ players complete it 2.1 points more often against Doom, 1.4 times as often.

    The mechanism shows in what Divine+ players buy; a second patch will confirm it.

In lane

Beyond both heroes' general lane strength, by 10:00

  1. Luna105 lanes, 100 at this position+0.08lane score
    Why?

    Measured over 105 lanes with Doom across from Luna: 0.08 lane-score points beyond what both heroes' general lane strength predicts (80% range +0.01 to +0.16).

    Doom in these lanes, beyond what general lane strength predicts:
    +159 gold at 10:00
    +0.03 deaths by 5:00
    +2.9 last hits at 10:00

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

Strong in most lanes

They lose most of their lanes against every hero, so beating them is not specific to Doom.

  1. Terrorblade37 lanes+0.29lane score
    Why?

    Measured over 37 lanes: Terrorblade loses most of his lanes against every hero, so with Doom across he does 0.29 lane-score points worse than usual (80% range +0.15 to +0.43). That is general lane weakness, not a matchup of Doom's.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. Oracle39 lanes, 38 at this position+0.26lane score
    Why?

    Measured over 39 lanes: Oracle loses most of his lanes against every hero, so with Doom across he does 0.26 lane-score points worse than usual (80% range +0.12 to +0.40). That is general lane weakness, not a matchup of Doom's.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  3. Sven67 lanes, 66 at this position+0.23lane score
    Why?

    Measured over 67 lanes: Sven loses most of his lanes against every hero, so with Doom across he does 0.23 lane-score points worse than usual (80% range +0.12 to +0.34). That is general lane weakness, not a matchup of Doom's.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

In game

Win-chance points the matchup moves

  1. LifestealerCarry9,360 games+3.4pts
    Why?

    Measured: across 9,360 Divine+ games, Doom's side wins 3.4 win-chance points more often than the two heroes' own win rates predict (90% range +2.6 to +4.2).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. Faceless VoidCarry6,645 games+3.3pts
    Why?

    Measured: across 6,645 Divine+ games, Doom's side wins 3.3 win-chance points more often than the two heroes' own win rates predict (90% range +2.3 to +4.3).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  3. MorphlingCarry2,879 gamesdrifting+3.6pts
    Why?

    Measured: across 2,879 Divine+ games, Doom's side wins 3.6 win-chance points more often than the two heroes' own win rates predict (90% range +2.1 to +5.1).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  4. NecrophosMid, Offlane10,957 games+2.6pts
    Why?

    Measured: across 10,957 Divine+ games, Doom's side wins 2.6 win-chance points more often than the two heroes' own win rates predict (90% range +1.8 to +3.4).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  5. SvenCarry4,714 games+2.7pts
    Why?

    Measured: across 4,714 Divine+ games, Doom's side wins 2.7 win-chance points more often than the two heroes' own win rates predict (90% range +1.5 to +3.9).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  6. SlarkCarry9,106 games+2.1pts
    Why?

    Measured: across 9,106 Divine+ games, Doom's side wins 2.1 win-chance points more often than the two heroes' own win rates predict (90% range +1.2 to +3.0).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  7. Void SpiritMid5,354 games+2.2pts
    Why?

    Measured: across 5,354 Divine+ games, Doom's side wins 2.2 win-chance points more often than the two heroes' own win rates predict (90% range +1.1 to +3.3).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  8. Earth SpiritMid, Soft support6,414 games+2.0pts
    Why?

    Measured: across 6,414 Divine+ games, Doom's side wins 2.0 win-chance points more often than the two heroes' own win rates predict (90% range +1.0 to +3.0).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  9. HuskarMid, Offlane2,515 games+2.5pts
    Why?

    Measured: across 2,515 Divine+ games, Doom's side wins 2.5 win-chance points more often than the two heroes' own win rates predict (90% range +0.9 to +4.1).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  10. TimbersawOfflane3,987 gamesdrifting+2.1pts
    Why?

    Measured: across 3,987 Divine+ games, Doom's side wins 2.1 win-chance points more often than the two heroes' own win rates predict (90% range +0.8 to +3.4).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

Divine+ games on one patch. An edge is what happens when a hero is picked into another, not a controlled test; the dots show how strongly a matchup stands out among all counters. In lane an edge counts only what the matchup does beyond both heroes' general lane strength. A reason is shown only where Valve's own spell or item text and the data agree; a rule of the game is a fact from Valve's files, not a measurement.

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